1. Void Crew
  2. News

Void Crew News

B.R.A.I.N. Update 1.5 - Out Now!

Another round of special thanks goes out to the Void Crew community!

What’s new? Here’s a small recap of what’s new:

[previewyoutube][/previewyoutube]



[h2]B.R.A.I.N.sssss...[/h2]



A turret controlled by a Bio-Robotic Automation Interfacing Neurosystem - or just B.R.A.I.N. for short – the ultimate tool to assist smaller crews or the solo intrepid METEM explorer on their epic space journeys.

Due to the experimental nature of the B.R.A.I.N.s, they're only available in the new frigate Loadout: The Lone Sentry, packed with two obedient B.R.A.I.N.s* controlling a Benediction Mk II each. With its advanced laser targeting capabilities, B.R.A.I.N. stands as your steadfast and efficient ally whenever duty calls. Experience the unwavering morale support of the one (or two) and only crewmate who never falters **, and let the prowess of Neuro-Computational Blackbox Algorithmic Advanced Automation handle the tasks (at the cost of most of your ship's power) while you focus on your urgent onboard responsibilities.

Or just sit in the pilot seat and Target Lock*** any hostiles you want exterminated.

* Due to the limitations of delicate biomass, the current B.R.A.I.N. availability is limited to the “Lone Sentry” loadout.
** Caution: While B.R.A.I.N. is exceptionally dependable, it is not intended to replace an actual crewmate, even if it does have a reputation for being a tad more reliable.
*** Yes, that is new as well… keep reading...


[h2]Pilot Target Locking, Aim Assist & Scanning[/h2]



A Pilot must keep their cool in the heat of battle, guiding their trigger happy gunners (be it brains or B.R.A.I.N.s) to take out sneaky Hollow Summoners, prioritizing that Prism Shield Node, or track those near-invisible Hollow Stealth Fighters.

We are not saying that your pro gunners would need any help hitting their targets, of course, buuuut we should mention crewmates gain Aim Assist on enemies that are Target Locked! As you can figure, yes, this makes the role of pilot even more important for great collaboration.

However, Target Locks requires the target to be scanned. Scanning an object require either the players getting within a certain distance (depending on the object signature), or, a Pilot can target scan a specific objects within a few clicks! (Very useful for revealing unscanned loot...)

[h2]Cruise Mode[/h2]



Do you sometime feel you need to do everything yourself? Like charging the Void Drive while fleeing regrouping? Worry not! Right next to the Helm's power switch you'll notice the Cruise Mode switch (default shortcut key: Z) which will keep the ship going in whatever direction you want!

Various safety precautions ensure Cruise Mode will not maroon you, unlike the (un)intentional actions of your crew.

  • Added force respawn in the ESC menu in case you get stuck in geometry (60s cooldown) [Early Access only]
  • Ship (and everything on it) is automatically converted to alloys at the end of a run
  • Performance pass - Post processing and art asset optimizations
  • Ice Storms re-balanced to have high and low intensity
  • Ship loadout selection gets saved between quests and sessions (Rookie Destroyer fallback)
  • Adjusted trims on the Destroyer and removed an unfixable defect
  • Made Hollow Reclaimer faster and more dangerous
  • Added a setting to untrap the cursor
  • UI - Apllied new design to keybinds for Hints and Interaction info (bottom of screen)
  • UI - Visual adjustment to weapon buffs and debuffs
  • UI - Being seated in a chair is shown to other players



  • Fixed a bug causing ammo crates not to be inserted in some sockets (Litany Minigun)
  • Fixed an issue with the bullet crates getting replenished
  • Fixed a bug causing players not to be able to join a game using the Steam "join game" button
  • Fixed the major breaches transforming into minor breaches at some occasions, which fixed a couple of issues
  • Fixed the carryables not losing their rarity glow while inside the ship
  • Fixed Asteroid Rain spawning all asteroids in one spot and one-shotting the ship
  • Fixed “Recycle” button on the Fabricator being unresponsive and having no feedback
  • Fixed a double ping issue
  • Fixed ping menu localization
  • Fixed an issue with shield module display
  • Fixed issue with missing collider on Reclaimer
  • Fixed an issue with carryables getting stuck in shelves
  • Fixed shelves on Destroyer
  • Fixed Frigate shield to be more aligned with the hull
  • Fixed a Loadout Terminal scrolling issue
  • Fixed camera to work better with head bobbing turned off
  • Fixed the ping wheel appearing during loading screen
  • Fixed a Collector audio issue (double sounds)
  • Fixed black screen when dynamic joining during sector transition
  • Fixed for controls become unresponsive if text chat is used while EVA


Please help us make this the best game possible by giving us feedback and report issues on our discord! We might be a small studio, but we have huge ambitions of making Void Crew the best co-op space game out there!

More exciting updates are coming :)

B.R.A.I.N. Update 1.5 Imminent!

Our unplanned not-too-scary B.R.A.I.N.ssssssss update dropping this Thursday!

Here’s a sneak preview of what’s to come:

[h2]The B.R.A.I.N.[/h2]



Get ready for METEM's latest technological breakthrough! Introducing our cutting-edge, organically sourced, 100% METEM devoted Automated Shooting Weapon System: A turret controlled by a Bio-Robotic Automation Interfacing Neurosystem - or just B.R.A.I.N. for short – the ultimate tool to assist smaller crews or the solo intrepid METEM explorer on their epic space journeys.

[h2]Cruising time[/h2]



Rejoice, thy requests and threats have been heard! All METEM vessels have now been equipped with Pilot-free Cruise Mode capabilities! Thanks to the sacrifice of several mandated volunteers, the Cruise Mode has gone through rigorous hazard protocols to ensure state of the art safety precautions.

[h2]What else?[/h2]

For this update we managed to cram in a few extra fixes and quality of life features, here’s a few:
  • Ship (and everything on it) is automatically converted to alloys at the end of a run
  • Performance pass
  • Fixed some annoying issues like the Litany minigun ammo slots getting stuck
  • Target lock based aim assist
  • Balancing - Ice Storms re-balanced to have high and low intensity



Join our Discord for more news, and don't forget to tune in on Thursday to read the full changelog.



Dev Stream #1 and #2 - Highlights video

Hello all ectypes!
HIGHLIGHTS from yesterdays Void Crew - Dev Stream #2.

Funniest, most intense gameplay situations, plus spicy community Q&A.

Including, game designer getting "grilled by own design" in a solar system scorching pulse.
...aaand reveal about upcoming Update 1.5.

[previewyoutube][/previewyoutube]

...
Full VOD of Dev Stream #2 (...for faithful Ectypes)
[previewyoutube][/previewyoutube]











Full VOD of Dev Stream #1

[previewyoutube][/previewyoutube]











METEM PRESERVE YOU !

One Month of Early Access!

It feels incredible, but... today marks one month since we released Void Crew on Early Access!

During that month, a lot of cool things have happened:

  • The community has grown quite a lot; we recently went over 5000 ectypes on Discord!
  • We've received a lot of feedback that will help the team make Void Crew the best possible experience for everyone
  • We fixed a bunch of bugs! (and more to come, of course)
  • We had our first (of many) dev stream, playing the game and answering questions from the community
  • The community has started creating guides and content about Void Crew
  • An indeterminate number of ectypes have been thrown out of the airlock


We just wanted to let you know how incredibly thankful we are for your support and involvement in the game and the community; your kind words, Void Crew content, feedback and bug reports really motivate us to keep working hard.

This past Thursday we released our first content update, and the reception has been spectacular. If you don't know what we're talking about, here you have a quick video from Daniel, our Creative Director, explaining some of the new stuff included in the update! We absolutely recommend watching.

[previewyoutube][/previewyoutube]

For many months more of Void Crew! Thanks for being there, ectypes.

Update 1 - Out Now! (0.22.0)

Special thanks goes out to the Void Crew community!

First of all, we have a treat for you all! Daniel, our Creative Director, recorded a video where he goes through what's new in this first content update. You can't miss it!

[previewyoutube][/previewyoutube]



[h2]Orison Heavy Autocannon[/h2]



Tired of bullets ricochet off enemy armor? With Large Caliber bullets designed specifically to damage enemy armor with a gatlin-style-burst salvo, you'll chew through those big slow moving enemies in no time ... assuming your crew can be taught to reload properly, that is.

The ORDNANCE loadout (both Destroyer and Frigate classes) is also available, bringing the autocannon as a pre-installed system to those who can't wait to inscribe it themselves.

[h2]The Hollow Collector[/h2]



Void crews are not the only ones with a hunger for loot. Anomalous among its kin, the elusive HOLLOW COLLECTOR avoids conflict, instead salvaging precious materials from the void.

Destroying this timid hoarder will let you claim its riches for yourself, though doing so before it jumps away is no easy feat.

[h2]New Cosmetics[/h2]



Not 1, not 2, but 64 new unlockable cosmetics are inbound, including 6 new armor pieces, 35 new projections and of course a plethora of new colors and patterns.

Oh ... and projection colors are now also displayed to your friends.

  • Increased the twinkle effects of loot in space. Now it is easier for players to see loot in space
  • Added bloom customization to the settings. Players can choose between three bloom presets now
  • Added UI for unseen entries in the codex. Players will now have a better overview of pages and tabs that have not been visited
  • The player HUD now displays the player's projection in the selected projection color
  • Updated the color of the player name when using the chat feature to display the player name in the selected projection color
  • Added UI to the settings menu displaying the connection of vivox
  • Update the player HUD with new UI for the keybinds
  • Update the tutorial steps in awakening
  • Added new UI to display the trim levels when seated in the pilot seat
  • Pilot UI for displaying shields and trim moved to bottom right
  • Ingame credits updated


  • Fixed an issue causing the player ship to be stuck after void jumping
  • Fixed unlockable items at lower levels than current rank are now unlocked on login
  • Fixed a bug in the weighted randomness for loot boxes
  • Fixed a visual bug that caused the screen to blink when looking at specific areas of the Reclaimer enemy
  • Fixed collider issues on space wrecks
  • Fixed issue causing dynamic joining players not to be able to recycle items if they were placed in the fabricator before joining the game
  • Fixed an issue causing players not to join a game through an invite if the inviting player joined the session through the matchmaking terminal
  • Fixed various settings possibilities for camera shake, V-sync, etc.
  • Fixed an issue causing errors when pinging comm relay satellite dishes
  • Fixed a bug causing power anomalies to be applied multiple times if power generators were installed
  • Fixed a bug that caused the mouse cursor to be stuck on the screen while playing
  • Fixed a visual bug that caused the player-character outline to blink when positioned a certain distance from friendly players
  • Fixed an issue with terminals not registering the first mouse-click requiring players to click multiple times before the click event was registered
  • Fixed an issue causing players to see 200 available alloys when recycling an item the first time
  • Fixed stealth shader on Hollow destroyers and fighters
  • Fixed collider issue behind Sarcograph


If the feature or bug fix you think is important is not in our list, do bring it up on our discord! We strive to keep fixing things as we learn about them, and sometimes some things just needs a bit of time to properly test.

So in other words - stay tuned - more fixes and exciting things are coming :)