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Void Crew - Patch 10 (1.0.3)



Lots of hard work and testing went into this big Patch, filled with more than 200 individual bugfixes, improvements and balancing. Thanks for your feedback since the 1.0, and your patience is appreciated!

If you're having new or further issues, please don't hesitate to share them with us on our Discord!

//Hutlihut Games Crew




[h2]Additions / Improvements[/h2]
  • Weapon and Helm stats are now visible in module context info
  • Improved B.R.A.I.N. auto turret targeting against armoured targets: exposed non-armored pieces in enemies like the Frost Mother or the Cruiser will be preferable targets over armored ones.
  • Enemy markers are now only visible when seated in pilot or weapon seat
  • Role icons are now colored in matchmaking window
  • Relics and Mods modifiers are now visible in Astral Map context infos
  • Updated the HUB gate
  • Recycle tab now states fabrication cost for blueprints
  • Added icons to animated projections and coloured patterns
  • Updated engine trim diodes in engine room
  • Added diodes to shelves
  • "Sweater" and "Wooly" patterns added to Festive Lootbox


[h2]Balancing[/h2]
  • Priority Presents - increased the chance of it appearing from 20% to 25% and added a bad luck protection - it will be forced to appear at least once every four Main Objectives
  • Priority Presents - decreased the number of Reigndeers summoned by S4NT4 in a 3-4 player sessions from 3 to 2 (per summoning satellite dish - should now be 6 in total if no satellites get destroyed)
  • Void Powered Shell damage reduction reduced from +25% to +20%
  • Benediction weapons now overheat faster, but all Heatsink Mods have had their heat dissipation buff increased by 25%


[h2]Bug fixes[/h2]
  • Fixed Astral Map breaking if it’s being interacted with as you exit the void jump
  • Fixed character movement tickrate when on the ship (low FPS feeling when walking around the ship)
  • Optimized the matchmaking terminal
  • Fixed players getting targeted by enemies while inside the wreck bases
  • Fixed the weapon stats increasing infinitely if a guest player uses Gunner class ability
  • Fixed the Festive Lootboxes rewarding duplicates before all possible rewards get unlocked
  • Fixed weapon UI showing wrong stat values
  • Fixed enemy projectiles and sniper beams going through terrain
  • Fixed the Pilot class ability running indefinitely if it’s used inside the Void Jump
  • Refresh rate will no longer keep changing to a lower one when on Full Screen
  • Fixed Superior Engineer ability triggering its cooldown when a defect gets fixed
  • Fixed battery context info not appearing if it’s inserted into Arc shields
  • Fixed immersive voice chat intensity setting
  • “No Rooms Available” popup wont appear if another tab selected or terminal is exited
  • Fixed Kinetic Point Defense not working while Exit Vector is set
  • Fixed kick button being visible to guests
  • Fixed guests’ chat being spammed by enemy destroyed messages when void jumping
  • Fixed the void jump push not dealing damage when entering the void
  • Fixed automechanic being able to charge unpowered thruster boosters
  • Fixed sitting position on HUB chairs
  • Fixed VFX artifacts on battery cells
  • Fixed the scroll bar issue when changing between cosmetic tabs
  • Improved achievement validation
  • Improved B.R.A.I.N. auto turret targeting against Freighter
  • Updated codex pictures
  • Chat no longer shows messages when HUD is hidden with H
  • You can no longer swap items with items in chests
  • Fixed rewards popup blocking mouse clicks
  • Fixed Striven Aegis chest piece clipping into the camera
  • Fixed carryable transparency
  • Fixed not being able to insert items into Gravity Scoop from outside the ship
  • Implemented additional protection for bad monitor index
  • Ship UI no longer appears while using fabricator when void jumping
  • Fixed lighting during void jump inside Destroyer
  • Adjusted Lore terminal model
  • Fixed the gun direction indicator in the weapon hud
  • Fixed unshielded enemies appearing with shields for guest players
  • Fixed the same lore entry getting unlocked if multiple lore shards are found in one solar system
  • Fixed scrollbar in the “objective completed” tab in the Tally Screen
  • Fixed the batteries not getting charged with Superior Engineer ability if they are inserted into Arc shields
  • Fixed the batteries getting destroyed if Arc shields get deconstructed with batteries inserted
  • Fixed pattern orientation on cosmetics
  • Fixed the satellite health bars appearing in the middle of the screen in Strike
  • Fixed shield module animation
  • Fixed Frost Mother ice shards sometimes not dealing damage
  • Choosing a Loadout Challenge after already choosing Pilgrimage will not re-open the HUB gate
  • Fixed Frost Mother’s beam being invisible
  • Moved the Destroyer resources to the starboard side shelves
  • Miscellaneous UI fixes
  • Miscellaneous art and collision fixes
  • Miscellaneous localization fixes - For all 12 supported languages.
  • Miscellaneous localization fixes - For Simplified Chinese.


Again, if you are having issues, don't hesitate to share them with us on our Discord!

Sincerely,
// The Hutlihut Games Crew

Seasonal Event: Winter Holiday Returns!

Winter Holiday Seasonal Event




[h4]Edit: Ends 20th of January! So last chance to grab those holiday special cosmetics![/h4]

To celebrate the Festive Season, we're bringing back the Winter Holiday event that we added to the game during Early Access... a year ago... How time flies!
For the duration of the event, Pilgrimages will offer an optional "Priority Presents" side objective - it pops up randomly, with a 20% chance whenever you jump into the Void, so look out for it on the Astral Map.

[h2]Priority Presents[/h2]
In Priority Presents, Ectypes are tasked with blowing up a Barge Freighter that's been infringing on METEM's domain. Completing the Objective rewards a Festive Gift of METEM, which contains a collection of new (and returning) Winter Holiday cosmetics. The Festive Gift has maximum "duplicate protection," so it'll only reward things you don't already have, until you have everything it can offer! There's 31 Winter Holiday items to collect this year (which includes everything that was available during Early Access).


[h3]A Freighter!?[/h3]
For those of you who just had a minor heart-attack at the prospect of needing to kill a Freighter, there's some additional good news. We revisited both the "normal" Freighter encountered in Ambush and this Festive variant, and made some significant tweaks that should make them way more manageable... The Missile Turrets have been relocated to the top of the Freighter, and are now individually targetable. This means Pilots can target lock them easily, making them easy prey for Gunner and B.R.A.I.N.s. Once the Missile Turrets are gone, the Freighter is much more manageable, so you can deal with the Escorts before you blow it up - As written in the Codex of Strife: "Before you fight your opponent, take away his arms."


[h2]Holiday Hub[/h2]
To emphasize the Festive Season, the METEM Command Hub has been dressed up for the occasion - complete with jingling bells, holographic snow, and a new look for the Ectype known as "Steve."

Why a Seasonal Event?

The Winter Holiday event was something we did during Early Access because we enjoy those types of things in other games, and wanted to try out and see how it would fit Void Crew. When bringing it back, it is an added bonus that it involves the Freighters, which did require some tuning difficulty wise - and it's a good opportunity to add some new variation for the Jetpack and Jetpack trail unlocks. In other words, it was a low-hanging fruit to re-enable it, and didn't stop us from spending time working on the actual pains and issues revealed by the 1.0 launch.

[h2]We're hard at work on our first major bug-fixing patch[/h2]
... which will be coming out in a couple of weeks, filled to the brim with community most-wanted bugfixes! Once this major bug-fix patch is released, we're going to turn our attention on the next Content Update. More info on that one will be coming later.


We hope you'll continue to have fun with Void Crew, and that RNGesus will bless your haul of Festive Gifts of METEM.

If you are having issues, don't hesitate to share them with us on our Discord!

Sincerely,
// Laurids, Lead Game Designer
and The Hutlihut Games Crew

HOTFIX - Out Now (Monday 2. Dec)



EDIT (Monday 2. Dec): HOTFIX Out Now - Below fixes verified and addressed.

Thanks for your feedback on this, and your patience while we were fixing.
If you're having issues, don't hesitate to share them with us on our Discord!

//Hutlihut Games Crew

[hr][/hr] In 1871 Helmuth von Moltke wrote an essay about military strategy that included the famous phrase "No operational plan extends with any certainty beyond the first encounter with the main force of the enemy". That's true of planning your next Objective in Void Crew, and also turned out to be true of launching the game! So we made sure to have contingency plans!

We've been actively monitoring all the different places that you players have been reporting issues you're encountering while playing the game, and prioritized and fixed the first batch of pressing issues.

We are still testing to verify the following fixes, but expect to release the Hotfix in the evening of Monday December 2., CET.

[h2]Hotfix Issues Addressed[/h2]
  • Balancing: All B.R.A.I.N. Auto-Turrets have had their baseline Accuracy Increased.
  • Balancing: B.R.A.I.N. Benediction Auto-Turret MkI-III has it's Baseline and Max Damage increased.
  • Balancing: Shuriken Gatling, Litany Minigun and Confessor Carronade have had their Baseline Accuracy Increased.
  • Balancing: Shuriken Gatling, Litany Minigun and Confessor Carronade have had their Max-Spread Decreased.
  • Bugfix: B.R.A.I.N. Auto-mechanic Defect and Engine Trim modes work reliably again (One issue fixed every 60s when not enhanced)
  • Bugfix: HUB Personal Loadout Terminal sometimes being non-interactable
  • Bugfix: UI overlap in Matchmaking Window
  • Bugfix: Lag in Matchmaking Window due to large number of Private Rooms being present
  • Bugfix: Superior Engineer ability not working for remote players
  • Bugfix: Matchmaking Terminal - Hitting Sort button when Private and Open Rooms are displayed at the same time could lead to getting stuck in the Terminal

The bugs that have been encountered are just good old-fashioned snafu's - For instance, we never tested what the matchmaking terminal would act like with several hundred Private Rooms because we tested with 5 instead, and that clearly wasn't good enough when the game suddenly took off.

As for the Accuracy balancing, those of you who played in Early Access will probably have experienced it as a blatant nerf, but I'll try to add some additional context. In Update 5, Fire Rate had a detrimental effect on Accuracy, since the Recoil was based on every single projectile fired. This meant that adding Fire Rate to a gun could sometimes throw the accuracy completely out of whack. This was changed for 1.0, so Accuracy Decay is caused by "time spent firing" only - where the effect is calculated and applied when you shoot (Meaning the reticle only grows when you actually fire the gun, but it'll grow based on time spent shooting). In summary - you can stack Fire Rate modifiers on your weapons, and your accuracy won't suffer from it - at all. That's a major buff as it translates directly to damage dealt.
The old baseline accuracy values were very high since they had to compensate for the "fire rate accuracy decay" - when we overhauled the decay, we also had to dial back the accuracy. Spoiler: We dialed them too far back. So we're increasing baseline accuracy for the Confessor and Shuriken Energy Weapons, as well as both the Auto-Turrets. The Litany Minigun is also seeing a slight buff to baseline accuracy.

And because we're really feeling the Holiday Spirit, we also buffed the baseline and max damage potential of the Benediction Auto-Turret.

Alongside the Auto-mechanic working as intended once more, this should see a significant boost to Solo Player survivability - and the Energy Weapons will be less annoying accuracy-wise for the Gunners out there (That being said, we fully intend the Accuracy Mods to be a desired addition to your guns - so if your accuracy is suffering, slap a Weapon Mod on that bad boy).


Once again, we are super happy to see the reception you guys have given our chaotic little space adventure, and hope for your patience while we run around the engine room and put out the fires that seemed to have spouted out of nowhere!

If you are having issues, don't hesitate to share them with us on our Discord!

Sincerely,
// Laurids, Lead Game Designer
and The Hutlihut Games Crew

Steam Awards 2024

Hello Ectypes,

Void Crew is in the running for the “Better with Friends” category at this year’s Steam Awards. Whether it’s defending the ship against hostile enemies during events, patching up the hull mid-battle, or navigating uncharted space together... every moment in Void Crew is better with a trusted crew !

If you’ve shared laughs, chaos, and epic victories with your friends while exploring the galaxy, we’d love your support. Nominate Void Crew and show the universe that teamwork makes the dream work!

- The Void Crew Team

Co-op space roguelike Void Crew gets giant 1.0 update, and it's also on sale

Everyone needs colleagues they can rely on under pressure. Whether sitting at a desk or on the battlefield, knowing you can trust the person beside you makes the job much easier. In Void Crew's case, that job just so happens to be piloting a spaceship between asteroids and giant space monsters, so let's hope your workmates don't slouch. With roguelike replayability, the space combat of Starfield, and the online cosmos of No Man's Sky, Void Crew 1.0 is finally here, making now the best time to round up some friends and give it a try.


Read the rest of the story...


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Chaotic spaceship roguelite Void Crew is coming to 1.0 soon, so grab it cheap

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