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Void Crew News

Hutlihut Talks - Vlog #5 - Dev Q&A featuring Javier!

Greetings Ectypes!

We're currently busy working on Update 5, and today we sat down with Javier, who's Game Engineer and partner at Hutlihut Games.

Today we're talking about
  • What we're currently working on.
  • New content
  • Endless Mode
  • Perk loadouts
  • Funny bugs


You can watch the full talk here:
[previewyoutube][/previewyoutube]



Stay tuned to our channels for more Void Crew news!
And of course, join our Discord to interact with the community and with the team, see some sneak peeks, and more!

Thanks for watching.

Sincerely,
Hutlihut Games Crew



Dev Stream #11 - Highlights - PATCH 7 (AND PATCH 8) HYPE!!

Greetings Ectypes!


Highlights from our Dev Stream #11 are up!

We launched Patch 7, which is the combined update number 12 to Void Crew since launching in Early Access. We’ve added a lot of things that’ll complement Update 4, where we introduced Roguelite and class perks.

In these highlights, we're answering questions from the community, so watch if you're curious about the latest news (or scroll down for a written summary!)

Watch the Highlights video:
[previewyoutube][/previewyoutube]


You can read the patch notes for Patch 7 here and the patch notes for Patch 8 here.



Community Questions Answered


[h2]Black screen bug[/h2]
[This issue has since been fixed in a hotfix (Patch 8)]
We’ve resolved the issue that was caused the screen to go black for some players when entering the hub. In the video we mention the workaround for players that might have encountered the bug.

[h2]Any word on class perks for the next update? [/h2]
We wanted to let the perks mature for a bit, and revisit it when we have a better perspective of what needs to be added or changed. This means we are not working on perks for the next update, but we are working on other things, which will be much more interesting.

[h2]Are there any new ideas for more ship variants?[/h2]
For ship variants, there’s no new ship variants in the next update, but we would like to eventually add things like a banana shaped ship or a donut shaped ship, and ships that work differently from the current ones.

[h2]Now there is a Shuriken Carronade instead of a Benediction Cannon on the solo loadout, how come this was changed?[/h2]
We had added shielded elites to some of the early objectives when you're playing solo. This has since been rectified, so you won’t see shielded enemies until you’re ready to fight them, even when playing solo. The issue was simply that the solo loadout struggled against shielded enemies, because Benediction Cannons are Kinetic only. Now with the addition of an energy weapon, you can just turn on Cruise Mode and run to your energy weapon and help the brain cannon so you can co-op with the brain buddy.

[h2]Are the METEM script runes translatable?[/h2]
We’re pretty sure they're not, but they're also absolutely ancient in terms of the game's development history. Maybe the Ancients are able to translate them?

[h2]What’s the news on Wreck Debris?[/h2]
We’ve been working on our debris tech, so there won’t be things blocking the ship. In the next update, we will be putting even more stuff into the void. There'll be more debris, but none of it will block you. You’ll be able to destroy debris by flying into it or shooting it.
The debris performance has also been improved, so it won’t impact performance, even if there’s hundreds of pieces floating around you in space.

[h2]What’s the latest in regards to the idea of saving progress in Endless?[/h2]
It's very much a Quality of Life thing that we’d like to provide to the players, but we first need to get Endless to the point where we (and the players) are really happy with it. We have engineered the Endless mode to actually be able to (theoretically at least) support players jumping back in and picking up where you left off, there’s just a lot of other things we need to implement first. So, not on the roadmap yet, but something we’ve got in mind.


We hope you like what's coming to Void Crew! Let us know in a comment if you have more questions regarding this patch!

And, as always...

[h2]Metem preserve you![/h2]

With love,
The Hutlihut Games team

Void Crew - HOTFIX - Patch 8 (0.26.3)



This HOTFIX includes a fix for some players experiencing a black screen in Main Menu/HUB.

[h2]BLACK SCREEN FIX[/h2]
  • Fixed an issue where the game would appear black after entering the HUB.

Thanks again to our community!

If you are having issues, don't hesitate to share them with us on our Discord!

Sincerely,
The Hutlihut Games Crew

Dev Stream #11 - New Patch! A few features and a lot of bug fixes



Hey ectypes!

Happy Friday! We will have a Dev Stream today, and with new people! Come watch us and get to know Fuzk, the new ectype in the crew that will help take care of all of you.

We will be simulcasting to Steam, Youtube and Twitch.

📍 https://www.youtube.com/live/2qjsNoy9ZIU

📍 https://www.twitch.tv/hutlihutgames

[h2]Metem preserve you![/h2]

May Metem bless you with the best of loot,
The Hutlihut team


Void Crew - Patch 7 (0.26.2)



Soon the next update will be upon you, but until then here's a patch with a bunch of bug fixes. We appreciate all of your feedback!

[h3]General / Quality of Life / Performance[/h3]
  • Added four new languages: Italian, Ukrainian, Korean, Japanese
  • Full Controller Support
  • Increased FOV limit to 140 (ultrawide)
  • Added "Dynamic Text Size" setting
  • Added "Motion Blur" setting
  • [Balance] Balanced Protect mission for solo play
  • [Balance] Sentry loadout has the Benediction replaced with Carronade
  • [Balance] Improved HOLLOW stealth unit visibility
  • [Performance] Reduced polycount on mission room chairs
  • [Performance] Adjusted volumetrics for performance
  • Removed M to 'toggle UI markers', and rebalanced UI elements
  • Game boots up for the first time in Windows Culture Language (if amongst our supported languages), or in English if not
  • UI now adjust to different Keyboard Layouts
  • H to hide UI is now shown in keybinds and re-bindeable
  • New ascend/descend keybinds
  • Boost, Sprint and Dash can now have separate keybinds
  • Swapped RT and LT functionality on Controller
  • While piloting towards carryables being Scooped, those carryables no longer get pushed away from the ship
  • Added skipping content loading if loading into a tally screen
  • Updated Twitter logo to X
  • Supply drop reward information added to root Astral Map context info
  • Oxygenated Blood Pack context info now mentions it replenishes life
  • Adjusted FOV for terminals in 4:3
  • Imported second language batch for ZH / RU
  • A message now appears if the game is launched in offline mode, which is not supported
  • Improved text legibility on Steam Deck

[h3]Fixes[/h3]
  • Fixed an issue where if you had no audio input plugged in, the game would not launch
  • Fixed fire from engine trims one-shotting players
  • Fixed Download door being blocked after Dynamic Join
  • Fixed B.R.A.I.N.s not being able to target Interdiction Pillar
  • Fixed not being able to join rooms through Steam friends list
  • Fixed issues if a player left the room while in Sarcograph Queue
  • Improved stability in longer sessions
  • Fixed some healthbars always being visible for guest players
  • Fixed blackscreen after losing with socket loaded
  • Fixed "apply changes" showing up despite not having unapplied changes
  • Disabled Keybind Layout image in aspect ratios less than 16:10
  • Fixed Keybind layout for 16:10
  • Fixed main menu banners being blurred on low graphic settings
  • Fixed some missing context infos
  • Adjusted sitting animation
  • Fixed getting stuck in ceilings when EVA
  • Fixed settings UI audio
  • Fixed Escape Menu not working while in Sarcograph queue
  • Fixed some Escape button inconsistencies
  • Fixed guest players hearing enhancement interactions from other players
  • Fixed shadows getting too pixelated when reaching a certain distance from the character
  • Fixed mouse sensitivity being tied to FPS cap
  • Fixed broken Hints text
  • Fixed intro being cut in 32:9 resolution
  • Fixed the elevator sometimes picking up nearby players
  • Fixed gravity loss pushing players outside the ship
  • Fixed an issue where turning off push to talk would mute the player
  • Fixed the Reload not being rebindable
  • Fixed Target Lock and Scan keybinds
  • Miscellaneous UI fixes
  • Fixed an issue with "Locked mouse" setting
  • Fixed throwing sounds not being networked
  • Fixed the font in codex sometimes being broken in Chinese
  • Fixed the settings dropdowns getting stuck on screen
  • Fixed controller cursor going off screen
  • Fixed the keybind info not displaying correctly if the keybind was changed
  • Fixed Ascension (helmet 9) icon
  • Fixed missing context info in Ship Loadout Terminal
  • Fixed the profile picture being upside down in the invite pop-up
  • Fixed some of the text that goes out of textbox in different languages
  • Added "Use" interaction info when holding an item
  • Fixed context info being missing on Astral Map before the first jump
  • Fixed the head animations sometimes being too wild
  • Fixed the Main Menu disappearing when Escape is pressed with a pop-up on screen
  • Fixed AA on outlines
  • Fixed keybind for zoom/throw object
  • Fixed lava asteroids VFX
  • Fixed Thruster Station exterior rendering issue
  • Show Keybinds setting now properly hides all keybinds
  • Fixed visual blur in Litany weapon
  • Fixed sound when sitting in chairs
  • Fixed void arrival sound for gust players
  • Fixed an occlusion issue when switching between 1st and 3rd person view when piloting
  • Fixed Destroyer Void Charge showing 100% before the ship is turned on
  • Fixed class abilities being usable while interacting with terminals
  • Fixed Module Upgrader light being too strong if the ship is in movement
  • Fixed the Hub Flow sometimes not showing
  • Adjusted a defect that could be fixed through wall
  • Fixed some textures being too shiny
  • Fixed "Reset to defaults" not working correctly on Steam Deck
  • Readded blurring effect when low on oxygen - now called Depth of Field in settings
  • Fixed and issue where opening and closing steam overlay made the room name blank
  • Reduced the chance for the game to crash when exited
  • Fixed Player.log files sometimes becoming too large
  • Fixed XP bar SFX
  • Miscellaneous Localization fixes

Thanks again to our community for helping us iron these out!
The journey continues ... (including more bugfixing ...)