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New World: Aeternum News

New World Aeternum won't have awful server queues, Amazon says

I remember when New World launched back in 2021. There were colossal server queues, disconnects, and a whole lot of hysterical laughter turned crying as you finally hit the shores of Aeternum, and were promptly yeeted back to the main menu. While I forged unique bonds with my then-colleagues, feeling like we'd experienced something the rest of the globe would never quite understand, it's no secret that server issues are incredibly annoying. Speaking to New World Aeternum's senior producer Katy Kaszynski in an exclusive PCGamesN interview, I ask how the team is planning to ensure a smooth launch for its fresh take on its magical MMO.


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RELATED LINKS:

New World Aeternum details how its free-for-all PvP zone will work

New World Aeternum release date and changes explained

New World Aeternum open beta lets you try the reborn MMORPG for free

New World Aeternum details how its free-for-all PvP zone will work

PvP is probably the hardest thing to master in an MMO. Some games somewhat shove it to the sidelines like World of Warcraft, others focus on it like Throne and Liberty, and some simply excel at having a thriving community enjoying all that it can offer, as in the case of the Elder Scrolls Online. Occasionally, however, a new idea comes along that really shakes things up, and that looks to be the case in the upcoming relaunched MMO, New World Aeternum.


Read the rest of the story...


RELATED LINKS:

New World Aeternum won't have awful server queues, Amazon says

New World Aeternum release date and changes explained

New World Aeternum open beta lets you try the reborn MMORPG for free

New World: Aeternum - Launch Trailer

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Greetings, Adventurers!

As a shipwrecked explorer who washes ashore on the mysterious island, forge your destiny on an adventure filled with danger and opportunity. Set during the twilight of the Age of Exploration, you embark on an arduous journey in search of rumored riches, but encounter the island’s mysterious wrath. Uncover the truth behind Aeternum’s dark secrets, navigate its strange inhabitants, and pursue perilous opportunities alongside your fellow Adventurers. What story will you bring to the Eternal Isle?

[h2]What is New World[/h2]
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Discover the island of Aeternum: Explore a massive, beautiful world and uncover the secret truth of the eternal island and its strange inhabitants. Endless opportunities to fight, forage, and forge await among the island's wilderness and ruins.

Play your way: Play solo or use cross-platform play to team up with others, or compete head-to-head in a variety of PvP battles. Customize the look, skills, and abilities of your character, and experiment with different builds to suit your play style.

Swords, guns & sorcery: Control magical forces or wield deadly melee and ranged weapons. Timing and positioning are key to defeating enemies in combat. Use your skills to survive the island's horrors and reap its valuable rewards.

Grow in power: Gather resources and refine them into working materials to craft powerful new potions, weapons and gear, and increase your power and skill in combat.

Summon your mount: Master horses, dire wolves, and lions, each with a unique look, dyeable equipment and a name you can set. Level up your Riding Trade Skill to earn upgrades like increased speeds, buffs and higher tier consumable food for your mount.

We’re excited for players to explore the Eternal Isle together across PC, PlayStation 5, and Xbox Series X|S when New World: Aeternum releases on October 15. Stay tuned to our website and social channels for more information as we head toward launch and beyond. Thanks for your support! We’ll see you in Aeternum.

The Cursed Mists PvP Zone Deep Dive


Greetings, Adventurers!

The foggy southwest reaches of Cutlass Keys are a lawless place, where the “Golden Greed” curse of La Esperanza’s treasure drives fortune-hunters to murderous madness. Even the closest of companions are liable to lethally betray one another. Gather Cursed Doubloons and resources, but you’ll have to escape before other looters steal your spoils.

Get an inside look into the Cursed Mists before it releases on October 15 alongside New World: Aeternum.

[h2]Massive Murder Balls of Allied Players[/h2]
Any new feature this complicated is going to require a lot of playtesting. During all of that testing, we discovering unexpected, but entertaining, issues. Early on, it was possible for PvE players to ranged attack or heal lawless, free-for-all PvP players from outside the zone border. You can imagine the shenanigans that followed.


We were delighted to find that many of the riskier features worked as well or better than imagined, often with hilarious results. Trying to collude with other players isn’t a bad strategy, but it’s horrifyingly easy to accidentally, or “accidentally,” catch friends in AoEs when the fighting gets hectic. I fondly recall lots of laughing, yelling, and sometimes sincere apologies.

It’s also a bittersweet treat to see the person who just murdered you pop up at a respawn point seconds after you, having perished to something like your Bleed or Smolder. “Well, we BOTH lost that one, didn’t we?” I actually partnered up with someone that way. We rushed back across the border to see if our dropped loot was still on the ground. It wasn’t. Someone luckier, or smarter, than us had come across it, but hey, it’s the friends we made along the way, right…?


We want to discourage massive murder balls of allied players. There’s always going to be collusion, but we don’t want to make it easy.
  • We implemented a new free-for-all system that eliminates all group, Company, and Faction ties. Even if you’re fighting alongside friends, it’s very easy to accidentally harm or kill one another.
  • We also implemented a new crowd control system that keeps players from lingering in large packs for too long.
  • Lastly, loot chests function like normal resources. Once looted, they’re unavailable to all other players until the respawn.

[h2]The Unique Thrill of PvP[/h2]
We believe in the strength of our PvP combat, not to mention the unique thrill of PvP, and always look for more ways to engage both PvP and PvE players with enticing rewards. This time, we wanted to deliver more free-form, always-available PvP experiences, rather than relying on instances, scheduled events, and matchmaking queues.


That desire to bring new forms of gameplay to Aeternum culminated in a voluntary free-for-all, open-world space. There are light extraction mechanics, extra room for those who prefer to sneak around, and a surplus of loot for every Adventurer. Our hope is the easy access and bountiful spoils tempt even the staunchest of PvE players to take a dip in the pool. It’s full of treasure, after all.

It’s really its own animal as a high-stakes, on-the-fly experience without strictly structured times or reward caps. Cutlass Keys’ Cursed Mists zone is one of three ways to acquire new 700+ gear, and potentially the best option for solo players. There are also some fantastic Named Items and Artifacts that reward the greater risk.

[h2]Cursed Treasure Economy[/h2]

Building a new currency with fresh ways to acquire resources, determining how many you’ll lose with each death, and designing new rewards to spend them on, is always a challenge. It is crucial to the ultimate success of the experience. No matter how fun content is from a gameplay standpoint, most players need compelling incentives too.

Despite simultaneously updating, improving, and adding to New World for the release of New World: Aeternum, the team’s done a great job building a gorgeous, unique set of spaces, assembling new free-for-all crowd and population control systems, and building Cutlass Keys' new cursed treasure PvP/PvE economy.

[h2]A Revamped Cutlass Keys[/h2]
There were a few zones in the game we thought could benefit from updates, as well as serve as proving grounds for new types of gameplay: Cutlass Keys, Mourningdale, Restless Shores, and arguably even Reekwater. Cutlass Keys’ pirate theme tied in wonderfully with our new game mechanics, specifically valuable, greed-cursed treasure that must be carried away from the zone and cleansed before the curse drives even the fastest friends to paranoia and, possibly, murder.

This gave us the opportunity to add new varieties of Lost pirates, inspired by the infamous Ottoman corsairs of the Barbary Coast. We also crafted new, gorgeous points of interest for exploration, combat, and loot. Beyond the PvP zone, these gold-cursed Lost took over the formerly Ancient and Corrupted parts of Cutlass Keys, providing a variety of new PvE quests.


We knew we had to significantly expand the size of zone in order to allow hundreds of players to fight without server boundary issues. Our solution was to implement a new population cap system that limits the zone’s player count to something fun for both player experience and performance.

[h2]The Future of the Cursed Mists[/h2]
This free-for-all PvP zone a bit of an experiment, so based on how players engage with the experience, we’ll see how it evolves going forward. Right now, players can look forward to new rewards after release. We’ll also keep an eye on the Cursed Mists to tune for what players adore most.


We hope everyone has as much fun playing in the Cursed Mists on October 15 as we did building and playtesting it. Check out our other major updates coming in the Season of Opportunity alongside New World: Aeternum. Thanks for your support and we’ll see you in Aeternum!

Feast for the Future - From New World to the Real World


Greetings, Adventurers!

Amazon Games and New World are taking part in the 2024 Playing for the Planet Green Game Jam. The Green Game Jam is an annual project organized by Playing for the Planet where gaming studios are challenged to implement 'green activations' into their games. This year’s event is about making small changes to the way we eat to drive demand for more sustainable food sources. As part of our Feast for the Future Recipe Design Contest, we partnered with players to design a sustainable in-game cooking dish. While resources in Aeternum may respawn infinitely, we must consider the environmental impact of our choices in the real world.

Aeternum is self sustaining. No matter how much Banana Pudding and other delicacies are devoured, food sustainability is never a concern for the inhabitants of the Eternal Isle. Whether you forage into the bioluminescent jungle of the Elysian Wilds or scavenge through the ancient ruins of Brimstone Sands, there is abundance and no waste — a paradise for food sustainability. In the real world, what we eat and where it comes from impacts our world in significant ways. From land use to transportation, processing, and packaging, greenhouse gas emissions are an unfortunate consequence of each step. Some sources of food have more significant impacts than others, especially for your own well-being.

How does New World compare to the real world? How much of the food types did players craft? What were the top recipes prepared? Check out our Feast for the Future infographic to see how Aeternum compares to our world.

[h2]Key Takeaways[/h2]

Meat and Dairy recipes comprise the majority of crafted consumables in Aeternum with over 800 million (67%) crafted. Total Vegetarian and Vegan dishes crafted surpassed 400 million (33%).

If Aeternum was real and not eternally self-sustaining, the impact on food sustainability would be significant. Meat and Dairy consumption have the most significant impact on greenhouse emissions from land, feed, processing, and waste while non-meat food have reduced impacts across these categories. With a global average consumption of meat and dairy around 30%, any further increase in greenhouse gasses would mean significant deforestation, water scarcity, biodiversity due to natural habitat loss, and the pollution of air, soil, and waterways. Not even the all-powerful Azoth Tree would survive.

To learn more about our food and specific sources of what we eat, visit “Our World In Data” for an interactive look at the impacts across the supply chain.

Thanks for your participation in Feast for the Future! We’ll see you in Aeternum.