1. New World: Aeternum
  2. News

New World: Aeternum News

Daggers Release Notes

[h2][/h2][p][/p][p]Cut through Corruption with the new Daggers weapon, featuring S tier Dexterity scaling and E Tier Strength scaling. We wanted to give you a chance to play this new weapon class despite its unfinished state, so some bugs and issues are to be expected.[/p][p][/p][p]The Daggers implement a unique combat mechanic called Combo Points. Each hit will build Combo Points that can be consumed to activate abilities. Consume additional points to enhance each ability in a variety of ways.[/p][p][/p][p]This weapon includes six new and unique abilities: Frenzied Slashes, Double Neck Stab, Thrusting Slice, Ambush, Crippling Sling, and Stealth. Perk Charms are also available through Reekwater and Cutlass shops.[/p][p][/p][p]The mastery trees for Daggers are Blades and Stealth. The Blades tree focuses on applying aggressive pressure to targets via mobility, and rapid and precise attacks. The Stealth tree focuses on sneak attacks and making it difficult for your target to escape.[/p][p][/p][h3]Blades Tree[/h3]
  • [p]Double Neck Stab: Leap towards and stab down at the target dealing strong damage to the target.[/p]
    • [p]Deal bonus damage per combat point consumed, and if at full combo points, it is a guaranteed crit.[/p]
  • [p]Frenzied Slashes: Deal a flurry of 7 rapid slashes attacks, alternating main hand and off hand attacks.[/p]
    • [p]Deal bonus damage per combo point consumed, and if at full combo points, main hand attacks inflict Scoundrel’s Venom, dealing DoT stacks of damage to targets[/p]
  • [p]Thrusting Slice: Dash forward dealing damage to all targets you go past.[/p]
    • [p]If you hit an enemy with the dash, and have sufficient combo points, you can consume some combo points to repeat the dash, with upgrades it can be repeated up to 3 times per use.[/p]
[p]Blades Ultimate: Critical hits inflict a stack of Scoundrel’s Venom, and heal for 2.5% of your base health when hitting a target with an attack that would inflict Scoundrel’s Venom.[/p][p][/p][h3]Stealth Tree[/h3]
  • [p]Stealth: Enter a state of stealth making it harder for enemies to see you. Attacking enemies from stealth will surprise them, further upgrades to stealth will grant bonus damage when attack surprised enemies.[/p]
    • [p]Stealth does not consume combo points.[/p]
  • [p]Ambush: A low double slash that deals strong damage, and if triggered from stealth or if the hit is a backstab, the hit will root enemies.[/p]
    • [p]Deal bonus damage per combo point consumed, if at full combo points, root is applied without stealth or backstab.[/p]
  • [p]Crippling Sling: Throw a dagger forward dealing damage to the target it hits, and if triggered from stealth or if the hit is a backstab, the hits will slow enemies.[/p]
    • [p]If you have sufficient combo points, you can consume some combo points to repeat the throw, with upgrades it can be repeated up to 3 times per use.[/p]
[p]Stealth Ultimate: Deal 20% increased damage to targets inflicted with Dagger’s roots or slows. And for 5s after using an ability, gain 20% haste for 5s when facing an enemy.[/p][p][/p][p]Thank you for your continued support! We’ll see you in Aeternum.[/p]

Многомиллиардная катастрофа: Amazon свернула поддержку New World и отменила ММО «Властелин Колец»

На фоне новостей о масштабных увольнениях руководство компании Amazon объявило о начале процесса сворачивания поддержки некогда популярной ММО New World. Согласно заявлению, сервера игры будут продолжать работать в течение 2026 года, но она не будет получать значимых обновлений, тогда как большая часть команды разработчиков уже распущена.

Season 10 Minor - Release Notes

[p][/p][p]New World: Aeternum - Season 10: Minor downtime will begin at 11:00 p.m. PT (6:00 UTC) on November 3rd and last approximately 2 hours.[/p][h3]Reekwater Territory Enhancements[/h3][p]There are major content updates to Reekwater including fixes to the Siren's Call encounter mechanics, barrel explosion systems, and overall territory stability improvements.[/p][h3]Quality of Life Improvements[/h3][p]There are various bug fixes addressing faction missions, damage conversion gems, perk scaling issues, and MSQ progression blockers to ensure smooth gameplay across all content areas.[/p][h3]Combat/AI[/h3]
  • [p]Reduced the power of the Distained Infliction I perk.[/p]
  • [p]Fixed the issue where the additional damage for the Beloved II perk was not functioning.[/p]
  • [p]Added a 0.1s cooldown to Lifestealer's Draught II perk to prevent the Lifesteal from triggering multiple times per activation.[/p]
  • [p]Fixed the issue where the Protector's Blessing feet and legs items had duplicate perks.[/p]
  • [p]Reduced max power of the old Enchanted Ward perk to be weaker than the new one.[/p]
  • [p]Increased power of the new Refreshing Move II perk from 1%/2% to 2%/3% and increased activation of Old Refreshing Move perk from 0.2s to 0.4s.[/p]
  • [p]Reduced duration of Old Sundering Shockwave rend from 10s to 7s.[/p]
  • [p]Changed the Condition Event on all Protection perks to be OnActive instead of OnEquip so they do not apply when a shield is sheathed.[/p]
  • [p]Updated the Elemental Aversion II to match the value of Physical Aversion II.[/p]
  • [p]Increased the power of Grit Ward II to be a max of 2.4% and reduced Grit Ward I to be a max of 1.8%.[/p]
  • [p]Fixed issue where the power was not properly increased when a shield skill perk was on a shield.[/p]
  • [p]Fixed an issue with Sapphire damage conversion gems not scaling their elemental damage with attributes.[/p]
[p][/p][p][/p][p][/p][h3]Expeditions[/h3]
  • [p]Fixed an issue with the Jester Encounter not triggering on multiple team wipes.[/p]
  • [p]Resolved pathing issues with Jester and Dahut bosses that could lead to characters idling for long periods of time.[/p]
  • [p]Fixed an issue with the Isabella Dynasty Shipyard boss fight where, if players damaged her too quickly, they could prevent progression and completion of the encounter.[/p]
[h3]Economy / Progression[/h3]
  • [p]Fixed Minor Heartrunes to no longer drop from Expedition Bosses.[/p]
  • [p]Fixed Bundle of Umbral Crystals on the PVP Reward Track granting the wrong amount of Umbrals.[/p]
[h3]World Experience[/h3]
  • [p]Influence Races will be scheduled for Nighthaven.[/p]
  • [p]Fixed Lvl 65 MSQ chain from being blocked if the player abandons push quests.[/p]
[h3]Social[/h3]
  • [p]Added Nighthaven to territory control which has a 15% max payout.[/p]
  • [p]Reduced Edengrove max payout from 15% to 10%.[/p]
  • [p]Reduced Brimstone Sands payout max from 10% to 7.5%.[/p]
  • [p]Reduced Brightwood payout max from 10% to 5%.[/p]
  • [p]Reduced Mourningdale payout max from 7.5% to 5%..[/p]
  • [p]Fixed an issue where a territory owning company disbanding would result in a bugged territory state.[/p]
  • [p]Fixed an issue causing the table in the table flip emote to shake around.[/p]
[h3]UI/UX[/h3]
  • [p]Switched Tipping Performances to Secondary Input instead of Primary Input.[/p]
[p]Thank you for your continued support![/p]

Amazon have reportedly cancelled their Lord Of The Rings MMO, again


Amazon have cancelled their second attempt at a Lord Of The Rings MMO as part of recent mass layoffs, according to a source who has asked to remain anonymous.

Read more

As Amazon cut thousands of jobs, New World: Aeternum will see no more updates

Amazon recently announced pretty heavy job cuts, and it seems they're pulling back on video game funding with New World: Aeternum no longer being supported.

Read the full article here: https://www.gamingonlinux.com/2025/10/as-amazon-cut-thousands-of-jobs-new-world-aeternum-will-see-no-more-updates/