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New World: Aeternum News

New World Update 1.9.5



Greetings, Adventurers!

New World Update 1.9.5 downtime will begin at 11:00PM PT (6:00AM UTC) on June 13 and last approximately 1 hour. Launch Fireworks to celebrate your victory over the Fury of the Spriggan. In addition to various bug fixes, players of all levels can now freely enter Brimstone Sands.

Unfortunately during testing we discovered an issue that prevents all emotes from working on their first use. Our team is working hard to address the issue and deliver a fix as soon as possible. Thank you for your understanding.

[h2]FIREWORKS[/h2]
Light up Aeternum with bursts of color! Fireworks will cost 1,000 Marks of Fortune individually or 10,000 Marks of Fortune for a pack of ten. Pick up your favorite from the in-game Store:

[h3]FLOWER FIREWORK EMOTE[/h3]


“A dazzling blast of color! Allows use of the Flower Rocket Firework emote for 2 hours.“

[h3]DYNASTY FIREWORK EMOTE[/h3]


“Blood red holiday fun! Allows use of the Dynasty Rocket Firework emote for 2 hours.“

[h3]DRYAD FIREWORK EMOTE[/h3]


“An explosion of emerald! Allows use of the Dryad Rocket Firework emote for 2 hours.”

[h3]ANCIENT FIREWORK EMOTE[/h3]


“Purple explosion! Allows use of the Ancient Rocket Firework emote for 2 hours."

[h3]SHOOTING STAR FIREWORK EMOTE[/h3]


“Caution! May emit showers of sparks! Allows use of the Shooting Star Firework emote for 2 hours.”

[h3]FIREWORK SHOW VARIETY PACK
[/h3]
“Wow your friends with a dazzling firework show! Just be sure to keep water on hand to extinguish any potential fires.”
  • Includes five each of the Flower, Dynasty, Dryad, Ancient and Shooting Star Firework Permits.
  • Cost: 25,000 Marks of Fortune

[h2]BRIMSTONE SANDS[/h2]
  • Brimstone Sands is unlocked for everyone as of Update 1.9.4. Players of all levels can now travel to Brimstone Sands without dying to the sun (scorpions and sandwurms are a different story). We apologize for letting this patch note burrow away from us in the previous article.

[h2]NOTABLE FIXES[/h2]
  • Fixed an issue that caused Lleyson Reese to not appear in the intended location, preventing MSQ progression.
  • Fixed an issue that caused Yonas to not appear for players that had not completed The Ritual quest before the Brimstone Sands Release.
  • Fixed an issue with Yonas' idle animation.
  • Fixed an issue that triggered the incorrect tool and animation when Gathering.
  • Fixed an issue that prevented players from salvaging Fury of the Spriggan gear for Coin.
  • Fixed an issue that prevented players from completing Season Tasks associated with non-repeatable quests.
  • Fixed an issue that prevented players from previewing the Gryphon Item skins.
  • Fixed an issue that caused players to no longer see their character when transitioning screens in the main menu.

Thanks for your support! We’ll see you in Aeternum.

Season 2 PTR Wave 2.1 Release Notes

Greetings, Adventurers!

Before Wave 3 of the Season 2 PTR launches, we will address some Sandwurm and Hatchery bugs for a smoother player experience. Downtime will begin at 10:00AM PT on June 13 and last approximately 90 minutes.

If you encounter a bug, exploit, or have suggestions to improve a feature or piece of content, we’d love to hear your feedback on our Discord (you can also utilize our in-game feedback tool). We will do our best to address as much of your feedback as possible before the content update makes its way to our live servers. Your participation will help us to deliver awesome content and updates in the future!

[h3]World Experience
[/h3]
  • Added collision planes around all areas where players could jump off of the ledge into rock chasms during the Legacy of the Sands Soul Trial.

[h3]Combat/AI[/h3]
  • Fixed a bug that prevented the acid clouds during the submerge phase of the Sandwurm fight from consistently affecting players.
  • Fixed a bug that prevented the Sandwurm's stacking empower, applied at the end of every phase cycle, from affecting its acid based attacks.
  • Addressed an issue that caused max health to not properly increase with the removal of Hale and Hearty when adding attributes into CON.

[h3]Game Modes[/h3]
  • Fixed an issue that caused consumables in PvP Arena to appear greyed out, and unusable, even though their cooldown was complete.

[h3]Economy, Progression, and Gear
[/h3]
  • All items from the Daily Reward Cache should now raise expertise as expected.
  • The Artisan Hatchet and Spear are now craftable at the Forge instead of the Workshop.
  • Sandwurm replicas are now craftable at the correct crafting stations.

[h3]Seasons[/h3]
  • Fixed an issue that caused players to not receive previous Season Pass rewards when logging in.
  • Fixed a typo in the "Mutation God" title.
  • Weapon skins on the season pass rewards track now correctly display that they are skins in their tooltips.

[h3]Season Trials
[/h3]
  • Removed the ability to Stoneform out of the Explosive Sulfur Core.
  • Increased the damage dealt by Incinerate by 56%.
  • Incinerate now applies slight knockback on impact.

Thanks for your support! We’ll see you in Aeternum.

PvP Reward Track Revamp & New Arena Design


Greetings, Adventurers!

Season 2 - Blood of the Sands will introduce a new PvP Reward Track for players to make the most of the upcoming PvP content. Earn exclusive, new emotes, weapons, and armor for playing your favorite PvP activities. How will you level up your Reward Track?

Join the Development Team for a look at how player feedback inspired the Season 2 PvP update and then read on for a glimpse into the design of the new 3v3 Arenas map:

[previewyoutube][/previewyoutube]

[h2]SEASON 2 PVP REWARD TRACK[/h2]
The Season 2 PvP Reward Track will feature more Named items, Umbral, and Gypsum earlier in the track. Alongside the Season Pass Reward Track changes, we've curated the PvP Reward Track to bring you better, more frequent equipment and resources throughout your PvP progression. Let's highlight some of the new Season 2 rewards.

[h2]NEW REWARDS[/h2]
The new rewards include emotes, Prestige Jewelry, and 600 Gear Score Prestige weapons and armor.

[h3]PREDATOR WEAPONS[/h3]
  • Longsword: Predator’s Brand
  • Rapier: Predator’s Sting
  • Hatchet: Predator’s Saw
  • Spear: Predator’s Fang
  • War Hammer: Predator’s Mallet
  • Great Axe: Predator’s Hook
  • Greatsword: Predator’s Razor
  • Bow: Predator’s Web
  • Musket: Predator’s Salvo
  • Blunderbuss: Predator’s Brooding
  • Fire Staff: Predator’s Match
  • Life Staff: Predator’s Widow
  • Ice Gauntlet: Predator’s Frostbite
  • Void Gauntlet: Predator’s Hollow Grip
  • Round Shield: Predator’s Pod
  • Kite Shield: Predator’s Shell
  • Tower Shield: Predator’s Husk

[h3]NEW ARMOR[/h3]
  • Grand Overseer (light armor)
  • Grand Undertaker (medium armor)
  • Grand Dominator (heavy armor)

[h3]NEW EMOTES[/h3]
  • Doff Cap Emote
  • Traffic Guide Emote
  • Facepalm Emote
  • Something Stinks Emote

[h2]NEW ARENA DESIGN[/h2]


Combat Designer Matthew Nickerson walked us through his design process for the new 3v3 Arenas map:

“As an avid PvP player, I was ecstatic to create a new Arenas map,” Matthew said. “Very little instructions were given except for the line, “Blood and Sand”. I knew instantly what I wanted to build — A gladiator themed arena in a giant sand pit!"

“Compared to the original arena, we wanted to deliver a far more dynamic experience for both range and melee players. There were some challenges like line of sight breaks to prevent instant kills at the start of each match, hence the central elevated fountain. This three-tiered vertical layout provides countless angles and positional advantages, especially for teams that are proactive at taking space.”



“The idea for a new map originated when we saw the roadmap feedback from PvP players. They said there were few new PvP features, so I pushed for it. I’m extremely proud of our hard-working team for making it happen. All that said, we are very excited to provide this unique experience to players and look forward to the carnage.”

What PvP update would you like to see next? Let us know in the YouTube comments or on Discord. Thanks for your support! We’ll see you in the Arena.

Season 2 - PTR Wave 2 Release Notes



Greetings, Adventurers!

Get ready for Aeternum’s greatest challenge yet and an all-new event in wave 2 of the Blood of the Sands PTR.

If you encounter a bug, exploit, or have suggestions to improve a feature or piece of content, we’d love to hear your feedback on our Discord (you can also utilize our in-game feedback tool). We will do our best to address as much of your feedback as possible before the content update makes its way to our live servers. Your participation will help us to deliver awesome content and updates in the future!

During this wave of the PTR, we look forward to hearing your playtest feedback on the following changes:

[h3]Release 2:[/h3]
  • Sandwurm Trial
  • Siege of Sulfur
Check out an in-depth breakdown of the update in our official announcement and stay tuned to our social channels for updates. You can also find more information on the previous PTR Patch Notes in our Wave 1 article.

To help players in the PTR in testing our new Elite Trial we have included a Status Effect available through the backstory. This simulates the bonuses players would experience in Live against Beasts with 3x Major Wildlife Combat Trophies. This does not stack with placed Trophies.

[h2]World Experience[/h2]
[h3]Quests[/h3]
  • The Runed Haft, the Staff Head, and the Angry Earth Seed will now disappear from the player’s inventory when they are not on a quest that specifically needs or uses them.
  • Once the player has collected enough scrolls for the quest A Curious Child, additional scrolls will no longer appear collectable.
  • Scrolls are now easier to spot at Shattered Obelisk for the quest A Curious Child.
  • There's a tower door that is unlocked during the quest Hope Springs Eternal at Skyview Repose. Once opened, this door will now remain unlocked forever, allowing players to return for any chests they may have missed after the quest.

[h3]Notable Fixes[/h3]
  • Fixed an issue that caused players to teleport under their house after recalling.
  • Fixed an issue that caused Smelter Chimneys to not animate when the player spawned into the area.
  • Fixed an issue in the quest Guardians’ Secrets that created an extra empty bullet point.
  • Removed a Grey Box from the First Light wall.

[h3]General[/h3]
  • Reduced the collision height on the Brimstone Sands settlement bridges.

[h3]Expeditions [/h3]
General
  • Fixed an issue in some Expeditions that caused particle effects to appear larger than intended.
The Depths
  • Fixed an issue that prevented multiple players from looting Thorpe's key.
  • Reduced the health of Apocalypse Mines in Mutator mode.

[h2]AI[/h2]
  • Revised Expedition Elite enemies to remove pushback applied from player attacks that don't cause a stagger (Ex - light attacks)
  • Fixed an issue that caused Grunts to not move toward players when attacked from a distance.

[h2]Game Modes
[/h2]
[h3]Outpost Rush[/h3]
  • Fixed a UI alignment issue with the Corrupted Portal Timer.

[h3]War[/h3]
  • Fixed an issue that caused the attackers in War to not be able to purchase siege weapons.

[h3]3v3 Arenas[/h3]
  • Players will no longer hear the Announcer voice lines like, "I'll dredge up a few more challengers, Let's wait, there's no challenge in an uneven fight or do I have any eager spectators who wish to try their luck" when waiting to start matches.

[h2]ECONOMY, PROGRESSION, & GEAR[/h2]
[h3]Notable Fixes[/h3]
  • Fixed an issue that prevented the Azoth Staff from maxing out its tier at Legendary.
  • Fixed an issue that prevented players from getting max rank tokens.
  • Fixed an issue that allowed inapplicable Craft Mods to be selectable on Fishing Poles.
  • Fixed an issue that caused crafted Winter Convergence items to lack event tags.

[h3]General[/h3]
  • Doubled the cap for Faction tokens at all levels. The new cap at maximum reputation with your Faction is now 150,000.
  • Renamed Old Jewelry to Exemplary Jewelry and added a description.
  • Weaver's Fen Faction Control Bonus has been changed from "-10% Global Tax Value" to "+10% Global Refining Yield". This was previously assigned to First Light.

[h3]Base Weight Weapon Changes[/h3]
Changed the base weight of the following weapons:
  • Swords to 3.
  • Rapiers to 2.5.
  • Hatchets to 4.
  • Greatswords to 8.5.
  • Hammers to 8.5.
  • Great Axes to 8.
  • Spears to 6.
  • Bows to 6.
  • Muskets to 7.
  • Blunderbuss to 7.
  • Fire Staffs to 7.
  • Life Staffs to 7.
  • Ice Gauntlets to 3.
  • Void Gauntlets to 3.

[h3]Gear Changes
[/h3]
Equipment items that drop in the world of Aeternum have been updated to use new perk buckets based on content types. Players should no longer see perks like Resilient, Family Wards, and Banes dropping together on gear. Following these changes:
  • You can now replace Gems in Invasion and Breach Closer Trinkets
  • Fixed some inconsistencies in the way some families of AI rolled perks when providing loot. All AI families should now roll loot more consistently.
Corrupted Breaches rewards have also been updated with new armor and weapons:
  • These new items are guaranteed to always roll 1 Family Bane or Ward perk when dropped for players, and use the appearances of previous Corruption Breach items.
  • The old armor and weapons will no longer drop.
  • New Elite items can now drop, plus Family Bane/Ward perk crafting mods.
Updated the following Named Equipment that drops from Corrupted Breaches:
  • Ice Gauntlet, Glacial Rage - Updated to always drop at 590 Gear Score, Kind swapped to Pylon Burst, and added a 5th perk, Keenly Empowered.
  • Longsword, Moonless Night - Mortal Lifesteal swapped to Human Bane
  • War Hammer, Portalsmasher - Mortal Lifesteal swapped to Enchanted
  • Fire Staff, Flames of the Breach - Mortal Fortification swapped to Empowering Incinerate, Keenly Fortified swapped to Keenly Empowered
  • Great Axe, Dark of Night - Mortal Lifesteal swapped to Keenly Jagged
  • Rapier, When They Come - Mortal Fortification swapped to Keenly Jagged
  • Musket, Breach Bloodied Rifle - Mortal Lifesteal swapped to Refreshing Power Shot
  • Ice Gauntlet, Frostbitten Mitt - Siphoning Blow swapped to Unbroken Winds, and Mortal Refreshment swapped to Keenly Jagged
  • Added a new Tier 5 Blunderbuss, Cannonade, that can drop from Corruption Breaches.
  • The previous versions of these items will remain unchanged in the player’s inventory.

[h3]Season Pass[/h3]
  • Crafting with Infused Orbs at the Gypsum Kiln will now grant small amounts of seasonal XP.
  • Fixed an issue that allowed any song to complete the "Call of the Ancients" Season Journey task.

[h2]UX/UI [/h2]
[h3]Notable Fixes[/h3]
  • Fixed an issue that caused the exit button to not work after renaming a character in the Main Menu.
  • Fixed an issue with the alignment of the play button on the 3v3 Arenas tab.
  • Fixed a typo in the Silver and Gold Ingot descriptions.
  • Fixed an issue where flagging for PvP caused the notification to move on top of pinned Quests in the HUD.
  • Fixed an issue where the Lock Icon in the inventory was too low of a resolution.
  • Fixed an issue with Main Story Quest icons were not prioritized over other quest icons when zooming out of a settlement on the map.
  • Fixed an issue with low resolution icons associated with emotes on the PvP Tracker.
  • Fixed an issue that caused the Crafting Trade Skill milestone banner to show the recipe result instead of the recipe name.
  • Fixed an issue that caused the map pin to disappear on the quest Adiana's Fountain, if the second and third tasks were completed, but not the first.
  • Fixed an issue that prevented visuals from appearing on interactable objects.
  • Fixed the item type tooltip for the Artisan Shield.
  • Fixed the item type tooltip for the Artisan Greataxe.

[h3]General[/h3]
  • Swapped the schematic icon on weapon schematic recipe items. It is now a blank schematic icon to reduce confusion for players.
  • Increased Musket reticle marker speed to improve clarity during chaotic battles.
  • Improved pinning for the target POI in the quest 'Down Payment'.

Thanks for your support! We’ll see you in Aeternum.

New Prime Gaming Loot - Gilded Supply Chest

Greetings, Adventurers!

Exclusive New World consumable items are now available through Prime Gaming until July 12, 2023. If you are an Amazon Prime member, make sure to pick up the Gilded Supply Chest!


“Where these items came from isn't important. What matters is they're yours now!"
The Gilded Supply Chest contains:
  • Vial of Suspended Azoth x10
  • Runestone Stopwatch x1
  • Umbral Shards x500
  • Iron Guardsman’s Insignia x1
  • Polished Marble Storage x1
  • Powerful Honing Stone x3

With Prime Gaming, Amazon Prime members enjoy tons of free, exclusive content for their favorite PC, console, and mobile games. Plus, they can claim a collection of PC games for free every month that are theirs to keep forever, and a monthly Twitch channel subscription. Prime Gaming’s selection of in-game content and free PC games is always growing and rotating to stay fresh, with new items and free games added every month.

Players who are not currently Amazon Prime members that are interested in accessing the exclusive New World loot can sign-up for a free, 30-day trial on the Prime Gaming website.

Stay tuned, as we’ll have more content for Prime Gaming members in the future.

Thanks for your support! We’ll see you in Aeternum.