1. New World: Aeternum
  2. News

New World: Aeternum News

Behind the Scenes: Empyrean Forge Expedition Music



Greetings, Adventurers!

The Season 1 - Fellowship & Fire OST is available now on YouTube, Amazon Music, and Spotify. To celebrate its release, we caught up with the Audio Team for a glimpse into their creative process. Listen to and learn more about the Empyrean Forge music below.

[h2]SEASON 1 - FELLOWSHIP & FIRE MUSIC[/h2]
Bring your favorite tracks outside of Aeternum:
[previewyoutube][/previewyoutube]

[h2]EMPYREAN FORGE EXPEDITION AUDIO[/h2]
This Expedition features a fiery aesthetic and unique audio fitting for an ancient forge. Audio Director Jean-Edouard Miclot walked us through transitioning the Expedition’s themes into sound effects, instruments, and more.

[h3]COMMANDER MARIUS[/h3]


“I saw an early look of Commander Marius,” said Jean-Edouard (Jed) Miclot. “There was a lot of fire everywhere and I was worried that he'd end up sounding too noisy. He had a metallic helmet with two big horns and held a large axe that kind of looked like he was from an 80's heavy metal band. His animations almost mimicked someone playing an electric guitar so I think I swore at this point and said, why not in New World?"

“I ran all sorts of metallic sounds through a bunch of guitar distortion units and recorded an hour's worth of electro-acoustic screams and slides that I used for his movements. It had a lot of attitude but Marius was still missing a voice. I looked at him closely and saw a face in fusion so I searched for metaphors from the real world. What could breath and evoke fire? I ended up using a Firefighter SCBA recording for his breathing which was kind of a cool nod to my favorite villain Darth Vader.”

“For his grunts and efforts, I used lion roars processed through a granular patch that I made in Kyma just because it sounded like a vicious beast trapped in a resonating metal cabinet. That did the trick!”

[h3]MUSIC[/h3]


“After Marius was finished, I started wondering what kind of music would fit a similar style and landed in the electro-metal genre. It's a little bit backward when you think about it because we usually start working on an Expedition writing music to set the mood but this time, we started setting the tone with the Final Boss sound effects and that actually felt refreshing.”

“I quickly ran a popular wavetable synth through the same guitar distortion pedals and it gave me a low crackling texture that almost sounded like fire. I was sold at this point and decided to make all the music for this Expedition only with that synth.”

[h3]THE GEARS[/h3]


“We had a lot of gear wheels of different sizes spinning in the Expedition and we knew it would have sounded too noisy with traditional sound effects. So we wondered again, what if those metallic elements could replace the drums and play in the environment in sync with the electro-metal music?”

“Good news, our audio engineer Terry Jones just happened to finish a new tool that could let us sync SFX to the beat of music, yay! It's only when Michael Finley synced all his metallic clunking sounds to the music tempo that we really started having a ball.”

"After listening to the sound work Jed did for Commander Marius, I was inspired to push it to the edge when crafting the sounds for the gears in the dungeon," said Senior Sound Designer Michael Finley. "I wanted them to sound more than just basic ‘clicks,’ ‘clunks’ and ‘clanks.’ Since Marius was a little more mechanical in the audio approach, I thought how could we flip it on its head to make the gears sound more alive?"

“That idea lead us to approaching the dungeon space itself as a living breathing character,” said Michael. “And then we had the thought, what if the clock gears would play in time with the music tracks? We were able to have all of the gear sounds play in time with the music at 80 beats per minute, which really gave a sense that the Expedition was like a living breathing entity."

[h3]HELPING PLAYERS THROUGH SOUND[/h3]


“The Design Team made a couple of elaborate glyph puzzles,” said Jed. “One side gave the players a random sequence of symbols and on the other side, players had to enter the same combination to unlock a gate.“

“Traditional inharmonic SFX are too complex to memorize but I remembered a game from our childhood (which I won't name for legal reasons) that played a sequence of tones that was easy to memorize. So I created a set of notes with my synth in the same key as the music to help the players and that felt better.”

[h3]EASTER EGG[/h3]


“This Expedition was missing a finale though, something just for fun as the players would stand on the edge of the bridge looking at the portal,” said Jed. “Terry gave us a way to control VFX using audio so I quickly made a dirty retro synth track and pulsed the portal VFX to the beat of music. The track didn't fit the rest of the soundtrack so I put a 15 sec delay to make sure most players wouldn't hear it, kind of like an easter egg if you want but it didn't last long until someone noticed it and spilled the beans.”

For more insight into the Empyrean Forge Expedition, delve into its lore and design. Thanks for your support! We’ll see you in Aeternum.

Season 1 - Fellowship & Fire

Greetings, Adventurers!

Please be advised that the Season 1 end date is now scheduled for July 6th. With the update releasing slightly later than intended, we've extended the window to ensure all adventurers have the time they need to earn and claim their Season 1 rewards.

Season 1 - Fellowship & Fire downtime will begin for all regions at 5AM PT (12PM UTC) on April 4. Expected downtime is 2 hours. Look forward to more frequent content like new narratives, features, gameplay experiences, and a Season Pass with two reward tracks. Check out our full breakdown of the release notes for more information on all things Season 1. Here’s an overview featuring Redbyrd, co-creator of Newworldfans.com and the New World to Go podcast, for you to learn more about the key additions.

[previewyoutube][/previewyoutube]

[h2]SEASON PASS REWARD TRACK[/h2]
The Season Pass gives players a variety of ways to earn new titles, gear, and more, including: 5 Seasonal Armor Skin pieces, 1 Seasonal Armor Set (5 pieces), 9 Seasonal Weapon Skins, 6 Seasonal Tool Skins, 1 Seasonal Emote, and 1 Camp skin. Our Free Track is available to all players, while the Premium Reward Track offers extra rewards for an additional purchase. The Season Pass also includes the introduction of the Season Journey, a series of tasks and challenges that send Adventurers around Aeternum, plus the Activity Card where players can earn Season XP through mini-objectives. The Season Pass ties into all of our seasonal content including the Silver Crow’s storyline.



Players can earn large chunks of Season XP though Journey Tasks & Challenges and Activity Card stamps. Smaller amounts of Season XP can be earned from the following:
  • Gypsum Cast crafting
  • Expedition Boss kills
  • Outpost Rush
  • PvP Arenas
  • War
  • Invasions
  • PvP kills
  • Corruption Breaches
  • Quests
  • Faction Missions
  • Aptitude Levels
  • Trials
  • Earning level XP


[h2]UPDATED LEADERBOARD REWARD SKIN
[/h2]


In response to player feedback, we have altered the Leaderboard reward skin to better fit the great accomplishment it represents. With the new updated look we hope to bring a more regal and aspiring quality to this hard-won item. We look forward to continued feedback from our Leaderboard competitors on rewards for future seasons!

[h2]COMBAT BALANCE UPDATES
[/h2]


A few combat balance topics have been on our radar and trending in the community: Magic and Ranged Weapon PvE Viability, Weapon Balance in PvP, and Equip Load Balance. Balance is an ever-evolving part of gameplay and we will continue to make further adjustments based on feedback to create the best possible experience for players.

[h3]MAGIC AND RANGED WEAPON PVE VIABILITY
[/h3]Magic and ranged weapons have fallen behind melee weapons in PvE content, most noticeably in end game content like Mutators. We will continue to strive for viability across all weapons through the following changes:
  • Increased Bane power on magic and ranged weapons. (10% higher than what’s possible on melee weapons).
  • Adjusted Mutations will no longer disproportionately affect magic users (Removed the Elemental Damage Reduction of 50-75%).
  • Players that like to tank will now have more options for a wider variety of gameplay (Added more Taunt Gem capability for various abilities on numerous weapons).

[h3]WEAPON BALANCE FOR PVP[/h3]
Some melee and ranged weapons are currently more powerful than what we consider healthy for PvP gameplay. In pursuit of our balance goals we are adjusting the power, utility, and functionality of most weapons:
  • We re-calibrated the accuracy system and how it affects shots for the Musket. Shots now have a slight deviation in their trajectory so that long ranged shots are not as consistent when moving or firing without the Accuracy Perk.
  • Adjusted Crowd Control effects on certain abilities and clarified the scope of some damage focused abilities.

[h3]EQUIP LOAD BALANCE[/h3]
We want to have a larger diversity of equip loads and make more weapons viable for all playstyles. Ideally these changes allow players with more unique styles, off-meta builds, and personal preferences to participate in meaningful ways regardless of the game mode:
  • Adjusted damage mitigation formula and how rend and fortify affect it
  • Also changed Rend and Fortify to directly scale the player’s Armor Rating
  • Adjustments to some attribute thresholds bonuses
  • Adjustments to the PvP Mitigation formula to provide a better experience to a wider range of Gear Scores.


[h2]NEW SEASONAL STORY: THE SILVER CROWS[/h2]


Join Grace O’Malley and assemble an elite team of mercenaries called the Silver Crows to help their first client, Skye the Spear-daughter, confront a powerful Warlock and the Varangian horde, and halt their ambitions amidst the flames of the Empyrean Forge.

[h2]GEAR SET STORAGE[/h2]


Need to quickly swap gear for Mutated Expeditions? You’ll now be able to save and switch between your favorite gear sets after reaching level 25. Additional slots can be earned through the Season Pass or purchased with Marks of Fortune.

[h2]NEW HEARTRUNE ABILITY: FIRE STORM[/h2]


Create a tornado that damages targets in its path. You can also craft more powerful versions of the Heartgem to fit your playstyle.

[h2]NEW EXPEDITION: EMPYREAN FORGE[/h2]


The Empyrean Forge is a new Level 60+ Expedition set in the Great Cleave. Pursue the commanders of Sir Loth, a knight of Artorius, to stop the flow of elemental magic deep within an Ancient Forge.

[h2]BRIGHTWOOD AND WEAVER’S FEN NEW MAIN STORY QUESTLINE[/h2]
The Weaver’s Fen and Brightwood Regional Main Storyline is getting an overhaul based on player feedback and improvements made to the revamped starting experience. Experience these two familiar territories through a fresh narrative, more quest variety, and a few new surprises.

[h2]LEVEL 40 WEAPON AND ARMOR QUESTS 2.0[/h2]
Enjoy new and improved level 40 weapon and armor quests. Each quest will now require less travel and eliminations. Look forward to fresh rewards, narratives, and more.

[h2]COMPENSATION NOTIFICATION[/h2]
There is now an improved flow for players to be aware of and claim special offerings from the team. This menu is accessible through a new button on the Game Menu. Look at the main in-game Nav Bar to find it. Previously, when we granted items or coin to players, compensation would happen automatically on login. It was not always apparent to the player that they had received something.

[h2]ALT CHARACTER MITIGATION[/h2]
Some players, due to world merges or some early character transfers, have more than 1 character on a single server. These players will now have to declare only one of them as their “PVP Active” character at a time, with a 3-day cooldown on switching PVP Active status between characters. Only the PVP Active character may flag for PVP or fight in a War, but all your characters regardless of PVP Active status can still play Outpost Rush or Arenas. This new restriction will keep alt characters from being used as an unfair advantage in that server’s influence pushes or territory wars.

[h2]SEASON 1 - FELLOWSHIP & FIRE MERCH[/h2]


Show your support for the Silver Crows outside of Aeternum. Check out the full collection featuring a T-shirt and hoodie in the Amazon Store.

Thanks for your support! We’ll see you in Aeternum.

Silver Crows Character Spotlights



Greetings, Adventurers!

Join Grace O’Malley and assemble an elite team of mercenaries called the Silver Crows to help their first client, Skye the Spear-daughter, confront a powerful Warlock in Season 1 - Fellowship & Fire. Learn more about each member and then continue their story in-game.

[h2]Grace O’Malley[/h2]


[h3]Quote[/h3]
“Best way to navigate a storm, is to sail straight through it.”

[h3]Bio[/h3]
Where to find Grace: Outside the command tent of the Crow’s Nest, or in the tavern
Cultural background: Irish
Occupation: Co-captain of the Silver Crows
Likes: treasure, ships, close mates
Dislikes: baby lynxes, lazy bastards, and the smell of rosewater
Little-known fact: She grew up as nobility and speaks Latin

[h2]About Grace[/h2]
Grace was born into wealth, in the influential O’Malley seafaring clan that controlled Clew Bay and a large barony in western Ireland. Headstrong even as a youth, when her father told her she couldn’t come along on an expedition, as her long hair might get caught in the ship’s rigging, she promptly cut it off. As heir apparent to her father in the lineage of the Kings of Umaill, Grace was driven and ambitious. She quickly built a reputation as a fierce but fair captain, and joined her family in taking a “fair share” of profits from fat merchant ships unwise enough to traverse their coastline. But her unflagging ambition was also to be her undoing.

Where other captains might have turned aside, Grace pursued a laden galley into the thick of a massive, foreboding storm. Lightning sundered the fleeing galley. Raging winds took hold of her ship and dragged her deep into uncharted waters. It was only thanks to Grace’s strong command, quick thinking, and skillful navigation that her battered ship carried her to Aeternum, whereupon it splintered on the rocks.

Despite her dreams of getting a ship and escaping the island, she found friends with whom she formed the Silver Crows. She’s come around to thinking that Aeternum might not be so terrible, as long as she’s with good mates and has ample opportunity for profit!

[h2]Zander “The Undying” Gataki
[/h2]


[h3]Quotes:[/h3]
“You must try my lemon cakes!”
“Everyone knows me as ‘Zander the Baker,’ yes?”
“If the gods wanted us to suffer, they would not have given us teeth.“
“I feel the sudden urge to hug you with all my might.”

[h3]Bio[/h3]
Where to find Zander: At the Crow’s Nest, or in any kitchen he can find
Cultural background: Greek
Occupation: Silver Crow
Likes: great friends, good food
Dislikes: tiny spaces, heights, squirrels
Little-known fact: Zander is extremely ticklish, though he’ll strangle anyone that tries

[h2]About Zander[/h2]
Zander grew up as an orphan on the streets of Corfu, barely surviving on a diet of rats and spoiled refuse from Venetian armies that occupied the island. His situation improved when he risked his life to save a man named Lykos, from a gang of would-be thieves. Lykos gained Zander’s trust, showing him the kindness that Zander had been craving, sending him on tasks where he was rewarded with an occasional bread roll.

Lykos betrayed Zander and sold him into labor, building a fort to defend against the Turkish invaders. But the harsh conditions helped to strengthen his body at an astonishing rate, and he was soon pressed into the ranks of the posted army, where he learned the trade of warfare. In a failed siege of the island, the Ottomans took Zander captive. But the retreating ship was swept off course by a storm, then becalmed and adrift for weeks, only to encounter a sea monster off the coast of Aeternum that dragged the ship and its crew to the sea bottom.

Zander washed up in Fury Bay, barely alive. An old lady named Granny Pike found Zander and took him in. When he recovered, Granny put him to work as an Enforcer in her less than upright organization. A tough warrior, he became known as Zander “The Undying,” as he’s never been killed on Aeternum. He thinks that people know him as Zander “The Baker,” as he loves to bake in his spare time. His specialty is lemon cakes! Though Zander is both grateful to and afraid of Granny Pike, he’s looking for a greater purpose to his life. For now, he’s found it with the Silver Crows.

[h2]Dog[/h2]


[h3]
Quote:[/h3]
“Meow.”

[h3]Bio[/h3]
Where to find Dog: Somewhere Grace doesn’t want him to be
Cultural background: Lynx
Occupation: Kitten
Likes: Grace, Zander, belly rubs until he doesn’t, squirrels (eating them), being in front
Dislikes: big smelly settlements, tail-grabbers, experiment tables, not being in front
Little-known fact: He may have latent special abilities

[h2]About Dog[/h2]
Dog, who is actually a baby lynx, was named by Grace upon joining the Silver Crows. Grace called him a mangy, flea-ridden dog, and the name stuck. Dog was poisoned by toxins and tried to recover by drinking water, but vomited and fainted. Zander found him laying on a stream bank in Edengrove, the poor kitten’s skin covered with green oozing sores. Zander nursed him back to health with the help of the Soulwarden, and Zander’s druid friend Eynon Voyle, using a treatment that purged the toxins in the kitten’s blood.

Perhaps as a result of the strange toxins, Dog has flashes of intelligence that go beyond that of a normal lynx kitten. Like all lynxes, Dog is fiercely loyal and will fight to the death to protect his friends. But most days, all he really wants is to curl up in a warm home, and he’s found that in the Crow’s Nest — mostly on top of Grace’s bedroll.

[h2]Skye[/h2]


[h3]Quotes:[/h3]
“The fight isn’t all that there is. There’s before the fight and after the fight.”
“Strength, love, laughter, they’re all the riches any warrior needs.”
“So we might survive, the gods gave us the spear. So we’d enjoy it, they gave us friends.”

[h3]Bio[/h3]
Where to find Skye: The mountains of Great Cleave
Cultural background: Celtic
Occupation: Speardaughter
Likes: a good fight, friends, a bracing swim in a frozen lake
Dislikes: lies, vegetables
Little-known fact: She likes to sing, though it embarrasses her greatly to do so

[h2]About Skye[/h2]
Skye was born hundreds of years ago, in a village located in the Cairngorms, in the Scottish Highlands. She first set her feet on the path of the warrior, when she was ten years old. She and a small group of fellow villagers were attacked by a pack of giant white wolves in the forest. Everyone was slaughtered, except for Skye, who ran for all she was worth, clinging to the spear she’d picked up from one of the fallen adults.

Somehow, body and spear moved on their own, and before she knew it, wolf carcasses stained the snow a bright cherry red around her. Skye’s battle skills grew faster than her older brothers, and soon she outstripped even her father’s abilities as a warrior. She arrived on Aeternum, sailing with others who sought the ancient hall of the Gods. Others despaired to find the gates closed, but Skye found camaraderie in a tribe of fierce Speardaughters.

Together, they hunted evil across Aeternum for centuries, until a Varangian warlock they called the Faceless one, cursed her and her lover Aidyn, and stole their warrior’s fire. She’s hired the Silver Crows to help her and her partner reclaim their strength, and take vengeance against the Faceless one.
Complete the seasonal story to find out what happens next. Thanks for your support! We’ll see you in Aeternum.

Empyrean Forge Expedition: Lore and Design



Greetings, Adventurers!

Those who hunger for power yearn for the eldritch magics unleashed in these colossal ruins. The Empyrean Forge is a new Level 60+ Expedition set in the Great Cleave. Delve into its lore and design now for a more immersive experience. Players can also get an early look at Season 1 - Fellowship & Fire content, including the Empyrean Forge, through the PTR.

Please note:

During our final rounds of testing we uncovered an issue with Seasons - Fellowship & Fire that needs to be resolved before launching, and we must delay the release. Our team is working diligently to address the issue and deliver this anticipated release as soon as possible, at the quality bar it deserves. Thank you for your patience and understanding, and please stay tuned to the official New World forums and our social channels for more updates.

[h2]LORE[/h2]


The Empyrean Forge was the primary site used by the Ancients to build their constructs and war machines in ages past. The legendary Torso Boss was first designed and constructed here. After the destructive war that ended the Ancients’ rule, the Forge was abandoned but its mystic fires never went out. Centuries later, the wizard Myrddin made his way into the labyrinthian depths to study the techniques of Ancient engineering. His experiments opened a gate to other realms, allowing elemental beings and magics to come flowing through. These energies fused themselves to the Empyrean Forge, giving rise to bizarre beings birthed in the fires of the primal world and shaped by the Azoth of the Ancients. The powers of the Forge are coveted by the Varangians, who seek to unlock the secrets of the Ancients and their sorceries.

[h2]DESIGN[/h2]


“When setting down the preliminary designs for the Empyrean Forge, there were two main elements we wanted to focus on — player communication and unique environmental obstacles and interactions,” said Level Designer Pride St. Clair. “These are areas we want to continue to push in future content, so it was very important that we pushed the bar as far as it could go.”

[h3]PLAYER COMMUNICATION
[/h3]


“In the case of player communication, we wanted players to have to coordinate and share information in new ways. We knew we wanted a puzzle with two parts—the cypher and the lock—but nothing like that existed in New World. We also didn’t want to force players to run back and forth from the solution to the lock, like placing the solution to the puzzle on a wall in one of the hallways. The other outstanding obstacle was implementing randomness to the solution, so players couldn’t memorize it and brute force the encounter on subsequent playthroughs.”

[h3]RANDOM PUZZLES[/h3]


“This random element drove us to the idea of two combination locks- one that features the solution and another that must be solved. Because we really wanted players to cooperate and interact, we made sure the entire puzzle resets when they step off of the solution lock’s pressure plate. In other words, it’s a puzzle that requires two parties to communicate effectively in order to progress. Additionally, we chose symbols that could be easily communicated like circle, square, and triangle, plus one vague symbol which we call ‘D’ internally.”

[h2]HAZARDS[/h2]


“As for the environmental aspect, we workshopped many player crushing, slicing, burning, shooting, and melting hazards to harass and destroy players, but ultimately focused on two major ones, the crushing pistons and the lava.

[h3]LAVA[/h3]


“The lava was an obvious necessity considering the forge’s narrative and aesthetic, although we went back and forth on whether or not it should be an instant kill. In the end, we decided to make all lava lethal and maintain consistency throughout the Expedition. If the lava had been traversable, even if only for a short time, we would have had to make escape ledges for each section. The flow of the Expedition would have also become overly complicated and caused a lot of edge cases.”

[h3]PISTONS[/h3]


“For the pistons, we wanted a hazard that felt ‘industrial’ in a way that previous hazards had not. The added bonus of the pistons was discovered further into development as the soundtrack came online. The pistons move up and down rhythmically, which blends very well into the industrial-techno sound scape the Sound Team had put together.“

Look forward to a deeper look at the sounds and music of the Empyrean Forge in an upcoming article. How do you feel about the new Expedition? Let us know on the forums. Thanks for your support! We’ll see you in Aeternum.

Season Pass: Free and Premium Reward Tracks FAQ



Greetings, Adventurers!

The Season Pass gives players a variety of ways to earn new cosmetics, Titles, in-game gear, and more! Highlights on the Premium Reward Track include: 1 Seasonal Armor Skin (5 pieces), 9 Seasonal Weapon Skins, 6 Seasonal Tool Skins, 1 Seasonal Emote, and 1 Camp skin. Our Free Reward Track is available to all players and also contains unique cosmetic Items, while the Premium Reward Track offers the ability to earn extra rewards for 20,000 Marks of Fortune.

Learn more about the Season Pass in the latest episode of Forged in Aeternum, discover every reward, and explore answers to your most common questions.

[previewyoutube][/previewyoutube]

Check out the full Reward List on the New World website for a breakdown of what you can earn on your Seasonal journey.

[h3]CAN I REPLAY OR COMPLETE SEASON PASSES OR JOURNEYS FROM PAST SEASONS?[/h3]
  • Progress cannot be made on a Season Pass and some seasonal content will leave Aeternum once a specific season ends. Seasons continue the evolving narrative of Aeternum with content and activities delivering new stories, activities, and loot. When one Season ends and another begins, we want the social emphasis of our worlds to rally around new content and goals.

[h3]WHAT CAN WE EXPECT FROM FUTURE SEASONS? WHAT KIND OF REWARDS CAN WE EXPECT?
[/h3]
  • Future seasons will have more content including Seasonal Trials, new Seasonal Events, the Seasonal Trinket, additional Seasonal Stories, and new Season Passes loaded with rewards. The offerings on the Season Pass will continue to evolve each season as we continue to develop New World and based on your feedback. Stay tuned in the future to learn about any additional offerings that may come to the next Season Pass!


[h3]HOW DO I BUY THE PREMIUM REWARD TRACK?
[/h3]
  • The Premium Reward Track can only be purchased from the Season Pass screen with Marks of Fortune. Launch New World, and once in-game navigate to the Seasons Tab in the in-game menu or hotkey F9 to purchase the pass from there. If you need Marks of Fortune they can be purchased from the in-game store.


[h3]CAN I BUY THE PREMIUM REWARD TRACK LATE INTO THE SEASON?
[/h3]
  • Yes! When you purchase the Premium Reward Track you'll receive all of the rewards up to your current Season Pass level retroactively!
  • If you purchase the Head Start Pass (20,000 Marks of Fortune) you will gain +20 levels to your current level. You can purchase this before making any progress and start off at level 20 unlocking all the Premium and Free rewards to that level! Or for example if you are level 40 and purchase the Head Start Pass, it will jump your progress and rewards instantly to level 60! Please note that once you purchase the Premium Reward Track or hit level 81 you will not be able to purchase the Head Start Pass, but can still purchase individual levels (1,000 Marks of Fortune).
  • Players can also purchase individual levels if desired for 1,000 Marks of Fortune each.


[h3]IF I DON’T BUY THE PREMIUM REWARD TRACK CAN I STILL EARN REWARDS?
[/h3]
  • Yes! If you don’t purchase the Premium Reward Track you’ll still earn a reward for every completed level on the Free Track.


[h3]IF I BUY THE PREMIUM REWARD TRACK DO I STILL GET THE REWARDS FROM THE FREE TRACK?
[/h3]
  • Yes! Everyone that plays New World during a season will make progress and can earn the rewards on the Free Track.


[h3]CAN I EARN THESE REWARDS AFTER THE SEASON HAS ENDED?
[/h3]
  • After a season ends, many of its Season Pass rewards will become unobtainable, including season-specific skins. However, some items will remain purchasable in the Store like additional Gear Set Slots.


[h3]CAN I CLAIM MY REWARDS AFTER THE SEASON HAS ENDED?
[/h3]
  • Yes, after a season has ended you will still be able to claim any rewards that you had earned from that Season’s pass but not yet claimed. These items can be found in the Item Claim section of the Store after the season ends. You have until the end of the following Season to claim them. For example, once Season 3 starts you can no longer claim any unclaimed rewards from Season 1.


[h3]HOW WILL THE SEASON PASS WORK FOR MULTIPLE CHARACTERS ON THE SAME ACCOUNT?
[/h3]
  • The Season Pass will work across multiple characters in the same World or Region.
  • Rewards can only be claimed once per Region, but can be claimed on any character that has unlocked the Premium Reward Track at level 25.
  • Progress will not transfer if players switch Regions.

[h3]HOW CAN I EARN SEASON EXPERIENCE TO PROGRESS MY PASS?
[/h3]
Season Experience is primarily gained through the Season Journey and the season’s Activity Card. The Season Journey is a series of tasks and challenges that send Adventurers around Aeternum. The Activity Card is a new way for players to claim chunks of experience for doing everyday tasks around Aeternum. Players can also make progression (albeit much slower than the Season Journey and Activity Card), through passive progression from activities such as:
  • Gypsum Cast crafting
  • Expedition Boss kills
  • Outpost Rush
  • PvP Arenas
  • War
  • Invasion
  • PvP kills
  • Corruption Breaches
  • Quests
  • Faction Missions
  • Aptitude Levels
  • Trials
  • Earning a set amount of Character Experience

Thanks for your support! We’ll see you in Aeternum.