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Season Pass: Free and Premium Reward Tracks FAQ



Greetings, Adventurers!

The Season Pass gives players a variety of ways to earn new cosmetics, Titles, in-game gear, and more! Highlights on the Premium Reward Track include: 1 Seasonal Armor Skin (5 pieces), 9 Seasonal Weapon Skins, 6 Seasonal Tool Skins, 1 Seasonal Emote, and 1 Camp skin. Our Free Reward Track is available to all players and also contains unique cosmetic Items, while the Premium Reward Track offers the ability to earn extra rewards for 20,000 Marks of Fortune.

Learn more about the Season Pass in the latest episode of Forged in Aeternum, discover every reward, and explore answers to your most common questions.

[previewyoutube][/previewyoutube]

Check out the full Reward List on the New World website for a breakdown of what you can earn on your Seasonal journey.

[h3]CAN I REPLAY OR COMPLETE SEASON PASSES OR JOURNEYS FROM PAST SEASONS?[/h3]
  • Progress cannot be made on a Season Pass and some seasonal content will leave Aeternum once a specific season ends. Seasons continue the evolving narrative of Aeternum with content and activities delivering new stories, activities, and loot. When one Season ends and another begins, we want the social emphasis of our worlds to rally around new content and goals.

[h3]WHAT CAN WE EXPECT FROM FUTURE SEASONS? WHAT KIND OF REWARDS CAN WE EXPECT?
[/h3]
  • Future seasons will have more content including Seasonal Trials, new Seasonal Events, the Seasonal Trinket, additional Seasonal Stories, and new Season Passes loaded with rewards. The offerings on the Season Pass will continue to evolve each season as we continue to develop New World and based on your feedback. Stay tuned in the future to learn about any additional offerings that may come to the next Season Pass!


[h3]HOW DO I BUY THE PREMIUM REWARD TRACK?
[/h3]
  • The Premium Reward Track can only be purchased from the Season Pass screen with Marks of Fortune. Launch New World, and once in-game navigate to the Seasons Tab in the in-game menu or hotkey F9 to purchase the pass from there. If you need Marks of Fortune they can be purchased from the in-game store.


[h3]CAN I BUY THE PREMIUM REWARD TRACK LATE INTO THE SEASON?
[/h3]
  • Yes! When you purchase the Premium Reward Track you'll receive all of the rewards up to your current Season Pass level retroactively!
  • If you purchase the Head Start Pass (20,000 Marks of Fortune) you will gain +20 levels to your current level. You can purchase this before making any progress and start off at level 20 unlocking all the Premium and Free rewards to that level! Or for example if you are level 40 and purchase the Head Start Pass, it will jump your progress and rewards instantly to level 60! Please note that once you purchase the Premium Reward Track or hit level 81 you will not be able to purchase the Head Start Pass, but can still purchase individual levels (1,000 Marks of Fortune).
  • Players can also purchase individual levels if desired for 1,000 Marks of Fortune each.


[h3]IF I DON’T BUY THE PREMIUM REWARD TRACK CAN I STILL EARN REWARDS?
[/h3]
  • Yes! If you don’t purchase the Premium Reward Track you’ll still earn a reward for every completed level on the Free Track.


[h3]IF I BUY THE PREMIUM REWARD TRACK DO I STILL GET THE REWARDS FROM THE FREE TRACK?
[/h3]
  • Yes! Everyone that plays New World during a season will make progress and can earn the rewards on the Free Track.


[h3]CAN I EARN THESE REWARDS AFTER THE SEASON HAS ENDED?
[/h3]
  • After a season ends, many of its Season Pass rewards will become unobtainable, including season-specific skins. However, some items will remain purchasable in the Store like additional Gear Set Slots.


[h3]CAN I CLAIM MY REWARDS AFTER THE SEASON HAS ENDED?
[/h3]
  • Yes, after a season has ended you will still be able to claim any rewards that you had earned from that Season’s pass but not yet claimed. These items can be found in the Item Claim section of the Store after the season ends. You have until the end of the following Season to claim them. For example, once Season 3 starts you can no longer claim any unclaimed rewards from Season 1.


[h3]HOW WILL THE SEASON PASS WORK FOR MULTIPLE CHARACTERS ON THE SAME ACCOUNT?
[/h3]
  • The Season Pass will work across multiple characters in the same World or Region.
  • Rewards can only be claimed once per Region, but can be claimed on any character that has unlocked the Premium Reward Track at level 25.
  • Progress will not transfer if players switch Regions.

[h3]HOW CAN I EARN SEASON EXPERIENCE TO PROGRESS MY PASS?
[/h3]
Season Experience is primarily gained through the Season Journey and the season’s Activity Card. The Season Journey is a series of tasks and challenges that send Adventurers around Aeternum. The Activity Card is a new way for players to claim chunks of experience for doing everyday tasks around Aeternum. Players can also make progression (albeit much slower than the Season Journey and Activity Card), through passive progression from activities such as:
  • Gypsum Cast crafting
  • Expedition Boss kills
  • Outpost Rush
  • PvP Arenas
  • War
  • Invasion
  • PvP kills
  • Corruption Breaches
  • Quests
  • Faction Missions
  • Aptitude Levels
  • Trials
  • Earning a set amount of Character Experience

Thanks for your support! We’ll see you in Aeternum.

New World Spring Sale



Greetings, Adventurers!

New World is now on sale for 50% off through Steam and Amazon until 10AM PST on March 23. Start your revamped story experience and get ready for more immersive narratives when Season 1 - Fellowship & Fire kicks off on March 28. Aeternum awaits. Will you cooperate with other Adventurers or strike down anyone in your path? Here are some tips for you to make the most of your journey, learn more about major updates, and see what’s next. We also brought back some discounted fan-favorite store items for a limited-time.

[h2]SALE ITEMS[/h2]
Get more out of spring in Aeternum with discounts on returning store items. Each item listed below is available now until 12AM PST on March 23. To celebrate the season, all players will receive a Black Bear Pelt Rug. Claim it for free through the in-game store.
  • Herbalist's Home Camp Skin: (15,000 Marks of Fortune)
  • Teeming Tetrarch Apparel Skin: (11,250 Marks of Fortune)
  • Knight of Devotion Apparel Skin: (7500 Marks of Fortune)
  • Fool For Love Apparel Skin: (7500 Marks of Fortune)
  • Heartpiercer Weapon Skin: (4250 Marks of Fortune)
  • Love's Cool Embrace Weapon Skin: (5625 Marks of Fortune)
  • Glowing Admiration Weapon Skin: (4250 Marks of Fortune)
  • Piercing Beauty Weapon Skin: (4250 Marks of Fortune)
  • Labor of Love Toolset: (10,000 Marks of Fortune)
  • Edifice of Eros Camp Skin: (10,000 Marks of Fortune)
  • Give Flower Emote: (2500 Marks of Fortune)
  • Swoon Emote: (2500 Marks of Fortune)




[h2]REVAMPED STORY EXPERIENCE[/h2]
New World continues to evolve based on player feedback. As part of the Brimstone Sands Release, the first 25 levels of the game were completely overhauled to include more unique points of interest, a wider variety of objectives, and enhanced storylines. The Season 1 Update will push that overhaul even further. Look forward to more engaging quests and characters throughout the Weaver’s Fen and Brightwood zones.

Watch this video from last fall for a glimpse into how New World continues to improve.

[previewyoutube][/previewyoutube]

[h2]NEXT MAJOR UPDATE: SEASON 1[/h2]



Enjoy more frequent content like new features, gameplay experiences, and a Season Pass with two reward tracks — free and premium. Each reward track will feature 100 tiers of unlockable rewards for new emotes, skins, gear, and other seasonal loot.

Explore our announcement and FAQ article for more details.

[h2]NEW WAYS TO PLAY: FIRE STORM HEARTRUNE[/h2]



Create a tornado to burn any obstacle in your path with the Fire Storm Heartrune. Each Season will include a new Heartrune — powerful abilities that give you more ways to customize your playstyle. Discover the story behind the Fire Storm Heartrune’s development to make the most of its power.

[h2]NEW PLAYER GUIDE[/h2]



Curious how to navigate your next adventure? Check out our full interview with BDLG and Redbyrd, the creators of Newworldfans.com, for insight into everything new players need to know.

[h2]WHAT’S NEXT: SEASONAL EVENTS[/h2]
New threats, festivities, and more will also come to Aeternum throughout Season 1:

[h3]RABBIT’S REVENGE[/h3]



Corrupted Rabbits have returned to Aeternum. Hunt them down to obtain special event-specific rewards.

[h3]SPRINGTIDE BLOOM[/h3]



The Time of Awakening has arrived! Springtide Bloom calls its children to share an ancient secret capable of granting true freedom. Help the enigmatic Bloom Herald unravel the mysteries of the ethereal Wispybloom and collect Springtide's fertile bounty of limited-time rewards. Harvest with caution, as swarms of vile Wispy Wasps guard the blooms with fury!

[h3]FURY OF THE SPRIGGAN
[/h3]



The Earth has been restless since the Ennead awoke. Cooperate in open world encounters to defeat Dryads and a mighty Spriggan for event-specific, daily rewards.

[h2]STAY UP TO DATE WITH THE TEAM: FORGED IN AETERNUM[/h2]
Join the Development Team for conversations on community-driven topics like QAs, lore, and character design. We also feature companion pieces that delve into other aspects of relevant topics. Here’s a taste of what to expect from our weekly video series:

[previewyoutube][/previewyoutube]

Thanks for your support! We’ll see you in Aeternum.

Join the New World Discord Server



Greetings Adventurers!

Today we are introducing our new New World specific Discord server! Join your fellow Adventurers, make new friends, and talk all things New World! You'll also find official updates and events hosted by your Community Managers as well as a more centralized location to find groups to complete content to your hearts' desires.

Thanks for your support! We'll see you on Discord: http://discord.gg/playnewworld

Fire Storm Heartrune Secrets

Greetings, Adventurers!

Create a tornado to burn any obstacle in your path when the Fire Storm Heartrune arrives alongside Season One - Fellowship & Fire on March 28. We joined Combat Designer Josh Hurley for a glimpse into Fire Storm’s inspiration, design, goals, and challenges. Discover the story behind this ability’s development to make the most of its power.

[h2]INSPIRATION[/h2]
“The inspiration for Fire Storm came from the Empyrean Forge Expedition,” Josh said. “The entire theme of the release is Fellowship & Fire and we definitely wanted to lean into the fire portion of it. We initially started by examining various attacks performed by the enemies within the Expedition to see if any of them would be a good starting point for what we wanted to achieve. For this one though, many of the enemy attacks weren’t exactly what we were going for or felt too similar to attacks or abilities that players could already do, so we leaned into coming up with something a bit more unique while utilizing the theme of fire.“



“During the early prototype phases of its development, we were unsure what we wanted to do with the animation, but after discussions with animators the concept of ‘fire bending’ popped up. We really wanted to lean into something fun and unique to signify the casting animation, and that is when the spin kick was brought up and immediately shined as the perfect way to cast this ability.“

[h2]DESIGN[/h2]
“All of the Heartrunes are themed around some sort of AI boss or event, so the first step is to review the upcoming expedition or events that will be released along with that update to gauge what we want to do to make it feel like obtaining the Heartrune ties into the event that the player is participating in. The first aspect of Heartrune development is figuring out what roles are currently covered with existing Heartrunes, and what sort of gaps or missing functionality could be covered with a new Heartrune, and for this one, which role would fit the theme of fire.”

“Initial iterations of the Heartrune didn’t follow the terrain, and it would function similarly to the Void Gauntlet Orb Of Decay ability where it would just go off in the direction it was cast in until it hit an obstacle then it would stop. However, that didn’t feel great in more cluttered terrain. Even though there were some situations where kicking a tornado of fire into the air was fun, getting more consistent usage out of it was a better design choice.”



“The base movement speed of the Fire Storm is just barely faster than the normal sprint so players can actually follow the Heartrune and move within it, especially when using the Cunning variant with the Accelerating Storm perk.”

“I always thought it would be cool to treat the Fire Storm as a ball of death for players to follow as they charge into a fight. During a War playtest, I saw a Fire Storm immediately cast through broken fort gates. Right as they were destroyed a group of players rushed into the fort while inside the Fire Storm, creating the very fiery ball of death full of players that I envisioned during the early design phases.”

[h2]GOALS[/h2]
“The goal is to give each Heartrune a unique purpose and place. Some may be good for damage, while others may have more utility, creating situations where if you have any sort of gap in your build between your two weapons, that gap can be filled with a Heartrune. Fire Storm was shaped around a close-mid ranged situation with the ability, when using some perks, to potentially aid as somewhat of an engagement tool or casting towards an enemy that could be running away. However, much like a lot of the other Heartrunes, their functionality has variable trade offs depending on the perks.”



“For the power of the Heartrunes, we want them to feel strong, but not overpowered, and since Heartrune power is much more static that a player’s power, the goal is to make them useful, but not so powerful that they can be a make or break a combat situation.”

[h2]CHALLENGES[/h2]
“The greatest challenge was from working around a slower projectile. The Fire Storm Heartrune is by far the slowest projectile that a player can fire, which created a number of issues due to how easy it is to watch the translation of the projectile compared to other ones in a wide variety of combat areas. The slower something moves, the easier it is to keep a closer eye on it, and the easier it is to keep an eye on something, the more issues can be perceived from it.”

“The most obvious way we addressed this was by adding in the ability for the Fire Storm to follow terrain. Prior to that addition it would collide with many objects in the world. If you casted it too high or on a downward slant it would float off into the air, or if you casted it too low or up hill, it would collide with the ground and end early. Getting the ability to allow a projectile to maintain a set distance from the ground was an absolute game changer for the development.”



How will you use the Fire Storm Heartrune? Let us know on the forums. Thanks for your support and we’ll see you in Aeternum!

New World Update 1.8.4

Greetings, Adventurers!

New World Update 1.8.4 downtime will begin at 11:00 PM PT (7:00AM UTC) on March 7 and marks the end of the Legacy of Crassus event. It also includes fixes to locked items.

[h2]World Experience
[/h2][h3]Faction Missions
[/h3]
  • Fixed an issue that allowed players to bypass the PvP Faction Mission requirements and complete Patrol Territory quests.

[h2]COMBAT CHANGES
[/h2]
[h3]GENERAL
[/h3]
  • Fixed an issue that allowed Abilities to be used multiple times without cooldowns.
  • Fixed an issue that allowed players to dodge more times than intended without consuming Stamina.

[h2]ECONOMY, PROGRESSION, & GEAR[/h2]
[h3]CRAFTING[/h3]
  • Fixed an issue that caused Crafting to fail and deliver the message "Crafting attempt failed".

[h2]UX/UI/SOCIAL
[/h2]
  • Fixed an issue that caused the leave Company pop up to occur every time a player spoke to their Faction representative.

[h3]LOCKED ITEMS
[/h3]
  • Fixed an issue that caused locked items to display as bound to a player.
  • Fixed an issue that allowed locked items to be transferred to a bag on the ground if they were equipped.
  • Fixed an issue that prevented locked items from being deposited to storage. Locked items will still not transfer using the “Transfer All“ button.
  • Fixed an issue that caused players to receive the wrong message "Cannot drop mission items" when attempting to discard locked item from their inventory. The correct message "Cannot drop locked items" will now appear.

Thanks for your support! We’ll see you in Aeternum.