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Return to Aeternum



Greetings, Adventurers!

Watch your favorite Twitch streamers forge a new legacy into their very own fresh start worlds in Return to Aeternum. Four teams will race to complete server-wide objectives across all aspects of the game. Follow thrilling adventures, gain access to unique Twitch Drops, and see which world will level up the fastest from November 2 to 18. You can also track live stats, team positions, and more on the Return to Aeternum webpage.

Return to Aeternum is more than just a speedrun. We won’t spoil the specifics, but challenges range from PvE quests like boss kills to PvP tasks and more. Each team will receive the same eight challenges and must complete any 6 to level up. This friendly competition will continue until either every team reaches level 5 or time runs out.

There’s no grand prize for first place. Teams are instead fighting for their viewers to earn better Twitch Drops at each level. That means you benefit more from watching the highest level team. Will you keep an eye on your favorite world or switch to the frontrunner for earlier rewards?

At the end of the event, all four worlds will open up to the community. Journey to your favorite streamer’s world, visit locations from key moments of the event, and even become a part of their history.

[h2]Team Overview[/h2]
Every team will be led by three captains and their selected co-captains. These six core team members recruited other players in the hopes of building a roster that can swiftly overcome any challenge. Effective communication and coordination are essential to get ahead. Who will you support?
[h3]Trees Company[/h3]

  • KingGothalion
  • MyMrFruit
  • Smashley
  • BurkeBlack
  • Towelliee
  • Bajheera

[h3]The Bald and the Beautiful[/h3]

  • Asmongold
  • RichWCampbell
  • Xaryu
  • Zickahh
  • Redbyrd
  • BDLG

[h3]Knights of the Coconut[/h3]

  • Dhalucard
  • GippiGaming
  • TonTon
  • Zerator
  • P4wnyhof
  • Pepp

[h3]Shifting Sands
[/h3]

  • YoDa
  • Spuleta
  • Rakin
  • Revolta
  • Jhoolna
  • Aiai_online

Thanks for your support! See you in Aeternum and may the best team win!

New & Returning Player Guide



Greetings, Adventurers!

Frequent updates and quality of life improvements continue to help New World evolve into an even more enjoyable experience. One year later, the game includes additional weapons, modes, storylines, Expeditions, areas, and features. There are also new systems, mechanics, and open world activities. If you can think of something from launch, chances are it was more recently changed based on player feedback. For returning players that might sound daunting, but this is actually the best time to play New World, especially if you’re new to the game.

We chatted with BDLG and Redbyrd, the creators of Newworldfans.com and the New World to Go podcast, to discuss everything new and returning players need to know after the Brimstone Sands Release.

[h2]NEW PLAYER TIPS[/h2]
“Take it slow and don’t get overwhelmed,” BDLG said. ”You will learn as you go. It is 100% okay to not know anything when you start. That’s part of the fun. Enjoy the ride and the knowledge will come.“

[h3]REVAMPED STARTING EXPERIENCE[/h3]
Before BDLG played New World, he most looked forward to exploring the world of Aeternum. Now those early settlements, points of interest, and quests are completely revamped. “It is an incredible experience for new players,” BDLG said.



[h3]GETTING STARTED[/h3]
The first 25 levels of the game were overhauled based on player feedback. Here’s what to expect:

  • Start the adventure with friends: Players spawn in one of several zones at the beginning of the game. Head to a friend’s location to play early quests together.
  • Multiple ways for solo and group players to progress: There are different objectives for certain quests that give you the option to remain solo or join a group of players depending on your preferred experience.
  • Diverse objectives to keep gameplay fresh: Objectives range from puzzle and traversal challenges to unique interactions with the world and dynamic events. There’s always something new to find.
  • An epic adventure surrounding the mysteries of Aeternum: Conquer new enemies, obstacles, and locations to reveal the truth about the eternal isle.

[h3]TAKE YOUR TIME WITH PROGRESSION[/h3]
“Getting to level 60, or max level, is not a huge time sink compared to many other games,” BDLG said. “It’s fairly easy to obtain so there’s not need to rush the process. The first time you embark on that journey is incredible. You only get one ‘first leveling experience,’ and the end-game will always be there.”

[h3]HOW TO BALANCE STORY PROGRESSION, SIDE QUESTS AND EXPLORATION[/h3]
“New World does a great job of grouping the side quests with the main plot progression,” BDLG said. “You can pick up the main story and side quests in batches, and then complete a cycle and repeat in the next area. Quests also take you throughout many parts of the world which allows you to explore naturally as you progress.”



[h3]TRADE SKILLS[/h3]
Trade Skills are non-combat related skills that fall into one of three categories: Crafting, Gathering, and Refining. Skills like Musical Instruments, Mining, and Cooking all have separate levels. These skills help you complete quests, gain experience, defeat enemies, and generate Coin through New World’s economy. There are over 15 Trade Skills, so pick up BLDG’s tips for easier progression:

  • Focus on leveling your Gathering and Refining as you level up your character. Refining skills have daily cooldown materials that are very valuable and can help you either make money or be stashed away for end-game Crafting.
  • Cooking is very easy to level. Make sure to level Cooking to help keep you stocked on food. It’s also very easy to obtain your Emerald Gypsum via Cooking once you reach that level of progression.
  • If you want to focus on Crafting, prioritize armor crafting over weapon crafting, because there’s quite a few good weapons that players can obtain through drops. As a new player, bear in mind that Crafting at a high level requires gear, food, town buffs, and trophies. Some of these can be difficult to obtain, but crafting legendary gear at the end-game can be very lucrative.

[h3]FACTIONS AND COMPANIES[/h3]
Each of the game’s three Factions have their own unique style and beliefs. Membership comes with a few perks like the ability to flag yourself for PvP in the open world and join Companies. Companies are player-run organizations that may take control of Aeternum’s Settlements. Here’s how to navigate them:

  • New World can be completed without joining a Faction or Company, making both entirely optional.
  • If you are a solo player, your faction choice is not necessarily too important. Choose one you like based on their backstory, color, or whatever else catches your eye.
  • Choosing your Faction is more important if you play with friends. You must both be in the same Faction to join the same Company. Factions can also be changed, so no decision is binding.
  • You do not have to immediately join a Company. However, joining a good one as a new player can help speed up your progression and knowledge of the game.
  • Faction missions are valuable to complete each day, and BDLG treats them more as a daily task versus something he does regularly, unless they are trying to undermine a territory. Doing three Faction missions daily will reward you with increased experience and gold, which gives new players a nice boost.

[h3]COMBAT[/h3]
“Combat has seen many different iterations of meta,” BDLG said. “That means things are always changing, which keeps the game fresh and enjoyable. For new players the combat is very easy to learn, but hard to master.”



[h3]WEAPONS[/h3]
New World features 14 unique weapons. Charge more confidently into battle with these recommendations:

  • As a new player you need to be aware of each weapon’s preferred attributes. For example, the Great Axe scales off of Strength and the Bow scales off of Dexterity. This makes those two weapons a less than ideal pairing. Instead, focus on pairing weapons together that work well with similar attributes. It will cut down your possible options and help you gain an understanding of how the weapon pairings function.
  • Try as many different weapons and combinations as you can. You’ll feel less overwhelmed if you switch weapons as you continue to level and find more. You might even end up sticking with one you initially felt wasn’t for you.
  • Do not worry about maxing out each weapon’s level in the early stages of the game. Once your character reaches level 60, it’s not a huge undertaking to get your favorite weapons to level 20.

[h3]CONSUMABLES, PERKS, AND EQUIPMENT[/h3]
Finding the best Perks or items early on isn’t necessary. Instead focus on understanding what everything does and how they all work. You will need that information once you reach the late game, especially if you want to acquire good gear. For now, beginners should know:

  • Your equip load or equipment weight is crucial to your gameplay. Make sure to hover over the tooltip to learn what the differences are between the different weights. You will see the text “light, medium, heavy” beside your equipped armor in your inventory screen. Learning how this works as soon as you begin will help you out tremendously.
  • Pay attention to the attribute scaling for each weapon, and make sure you distribute them correctly based on the ones you use. You can easily respec your attributes in the attribute screen if you switch weapons.
  • There are quite a few consumables that can increase your damage output and mitigation like Honing Stones, attribute food, coatings, and wards for PvE. You can familiarize yourself with these as you level, but don’t get overwhelmed by them. You will learn more about each one as you progress.
  • Voidbent armor is not best in slot. If you choose to craft or acquire Voidbent gear, understand that it should be utilized as a “stepping stone” armor and not what you should shoot for as a best in slot set.

[h3]HOW TO QUICKLY TRAVERSE THE MAP[/h3]
While the start of the game is now more centralized, later quests require additional travel. BDLG shared a few tricks for you to spend less time running around Aeternum’s massive map:

  • Set your Inn early on. You can utilize your Inn from anywhere on the map and then fast travel to Shrines from there.
  • Run up to every fast travel Shrine you see. These are very important for getting around the map quickly.
  • Travel on the road when possible for a nice speed boost.
  • You can also fast travel from anywhere in the world to a house you own and then freely warp to any Shrine, Settlement, or Outpost. You can even reset the fast travel timer of your house by paying a small Azoth fee.

[h3]CAN SOLO PLAYERS FINISH NEW WORLD[/h3]
“New World is a great game for solo players,” BDLG said. “You can bypass all of the group content in the main story quest which allows you to complete the entire storyline without having to find groups. There’s also plenty to do as a solo player, including PvP.”



[h3]PVP AND PVE CONTENT[/h3]
“There are plenty of PvP options in the game,” BDLG said. ”You can flag up and fight opposing Factions in open world PvP, fight your friends in solo or group Duels, queue up for small scale PvP with Arenas, play objective based PvP through Outpost Rush, and enter large-scale battles through Wars. You can begin open world PvP very early on in your gameplay, and queue up for Arenas as early as level 20.“

“For PvE players, the game has quite a few different Expeditions you can run. Each of the Expeditions can be pushed past their normal versions through Mutated versions. The Mutated versions are much harder. They rotate each week, keeping the content fresh. There’s also plenty of open world PvE to be had with the Elite Zones and bosses.”

[h3]JOINING THE COMMUNITY[/h3]
“For the most part, the New World community is very helpful and welcoming to new players,” BDLG said. “There are always ‘bad eggs’ in every game, so if you come across someone that’s negative or rude don’t let that be indicative of the community as a whole. I have seen many new players ask for help in global chat, and then receive that help via gold, gear, a question answered, etc. by many veteran players.”



[h2]RETURNING PLAYER TIPS[/h2]
“Since launch, most of the changes to New World have improved the experience of new, returning, and even current players,“ Redbyrd said. ”If anything, it should be much easier to pick up New World now than it was at launch.“

[h3]SHOULD I MAKE A NEW CHARACTER OR CONTINUE MY PAST ADVENTURE[/h3]
If you haven’t reached max level, Redbyrd recommends starting a new character. “The new starting experience is next level. Leveling is much easier now and starting over can help you re-learn the game, plus rolling up in the new Monarchs Bluff and then seeing the new Faction hubs will blow you away!”

[h3]HOW HAS PROGRESSION CHANGED[/h3]
“New World has done a great job main-streaming progression and how you get to max Gear Score,” Redbyrd said. “The days of tracking your Gear Score on a piece of paper or spread sheet are gone. The newly improved Expertise system lets players know where they stand, while the new Gypsum System allows players to easily improve their Gear Score through the activities they enjoy.”

[h3]RETURNING AS A SOLO VERSUS GROUP PLAYER[/h3]
“One of the best things returning players can do is to connect with current players,” Redbyrd said.



“Solo players now have a great new resource, the Expedition Group Finder. The Group Finder makes it easy to link up with other people to do Expeditions and Mutations.“

“People who prefer to play in groups should join a Company. Joining a Company isn’t required but can vastly improve your experience. Being able to ask other veteran players questions can be a huge asset as you get re-accustomed to the game.“

[h3]GEAR PROGRESSION AND RETURNING TO PVP MODES[/h3]
“Players interested in PvP should look into the new PvP Reward Track,” Redbyrd said. “This is an easy way to catch up with other players and obtain some high quality PvP gear. Players can also look in the Auction House for cheap PvP gear.”

“There have been a lot of changes to gear since launch. It should be much easier now for players to get the gear they are looking for with the improvement to both drops and Crafting. To be competitive, players will need to increase their Expertise levels to 600 and above. This is also much easier now with the improvements to drops and the Gypsum system.”



Following the Brimstone Sands Release, if you have an item below 600 Gear Score when you enter Outpost Rush or PvP Arenas, its score will increase to 600 for the duration of the match. Other modes like War and open world PvP will still use your current Gear Score.

[h2]FAVORITE CHANGES TO NEW WORLD[/h2]
Redbyrd wrapped up our discussion with a brief rundown of his favorite changes:

[h3]UPDATE[/h3]
“The Brimstone Sands zone is great, with tons for players to explore. Combine that with a lot of new changes like Heartgem Abilities and it is the best New World update by far.”

[h3]SPECIFIC CHANGE[/h3]
“The quality of life update to both fast travel and inventory management. Those changes reduced a lot of the player friction and made the game more fun to play.”

[h3]EXPEDITION[/h3]
“The new Ennead Expedition is my favorite. Each boss has interesting mechanics and the time it takes to complete hits the sweet spot.”



[h2]FEATURED GUESTS[/h2]
Make sure to follow BDLG and Redbyrd on Twitch for more guides, live high-level New World gameplay, and other original content. You can also check out their site Newworldfans.com for additional help throughout Aeternum.

Let us know your thoughts on starting or continuing your adventure. Thanks for your support! We’ll see you in Aeternum.

Brimstone Sands Release

Greetings, Adventurers!

New World's Brimstone Sands Release downtime will begin for all regions at 3AM PT (10AM UTC) on October 18. Expected downtime is 4 hours. Discover a new zone, Expedition, revamped starting experience, weapon, seasonal event, and combat mechanic. Check out our full breakdown of the release notes for more information on all things Brimstone Sands. Here’s a brief overview for you to learn more about some of the key additions.

[h2]BRIMSTONE SANDS ZONE[/h2]
Brimstone Sands is a new zone unlike anything else in Aeternum. Roughly the size of 2.5 Everfalls, it features new enemies to fight, a new territory to control, and new stories to uncover.



Death hovers over the scorched wastes of Brimstone Sands, its thirst still unsatisfied even after centuries of strife and war. The ancient Egyptians first encountered the godlike Ancients here and built monuments and vast cities that were part of a flourishing civilization thousands of years in the past. Their civilization has long fallen to ruin, and few of those original inhabitants remain except for the mysterious sorcerer Imhotep, with whom players must work with to solve the desert’s mysteries.

The most immediate threat in Brimstone Sands is posed by the deranged remnants of the Roman Empire's 19th Legion. What exactly befell the Romans must be discovered, but they have fallen to Corruption and now besiege the ancient ruins of a mysterious Pyramid known as Akhet. They are certain that, within, they will find the secret to their redemption and the long-awaited resurgence of the Roman Empire.

[h2]THE ENNEAD EXPEDITION
[/h2]
Delve into Ancient Ruins to face the vigilant Anubian Guardians and solve hieroglyphic puzzles to achieve new power.



Players will explore ancient mysteries with Imhotep, battle powerful Sand Demons, and perhaps, if they persist, restore the rightful ruler who can finally bring order and hope to the region after centuries of chaos.

[h2]REVAMPED STARTING EXPERIENCE[/h2]
We’ve completely redesigned the early levels of New World, so players who start the game or roll a new character will experience brand new stories and quests. We listened to player feedback about the starting experience in New World, and made the following changes:

[h3]OPTIMIZED QUEST FLOW[/h3]
  • Quest flow through zones has been optimized, with NPCs who move around with a story that takes players through each region of the game, unlocking side content to pace out the experience.

[h3]NEW QUEST DYNAMICS[/h3]
  • We’ve added a variety of new quest dynamics, from wave events to tracking and traversal challenges, puzzles in the ruins, unique interactions with the world, and dynamic events players will encounter.

[h3]STREAMLINED STORY[/h3]
  • We’ve revised onboarding to stay focused on the central storyline, introducing the legacy of King Arthur in Monarch’s Bluffs and a curse and famine from the sorceress Medea in Windsward. Players will still converge on the Hermit Yonas to start on the path to becoming Soulwardens, but the Yonas quests have all been consolidated in Everfall. The Hermit himself is now more mobile, while the story and quest flow vastly improved.

[h3]ZONE UPGRADES
[/h3]
  • We’ve also added a lot more character to the zones and settlements in Monarch’s Bluffs and Everfall, with new enemies, new major locations, and new challenges in the quests and open world.

[h2]NIGHTVEIL HALLOW[/h2]



Shapes in the mist! Shrieks in the night! The demon Baalphazu, Marquis of Terror, and his horde of ghoulish Pumpkinites are spreading a living nightmare across Aeternum. Aid Salvatore the Mad in his quest to banish these foul terrors and collect a bounty of limited-time Nightveil Hallow rewards. This event will run from the launch of Brimstone Sands until November 1. Characters must be level 35 or higher to start the questline.

[h2]GREATSWORD WEAPON[/h2]
Get ready for a new weapon — the Greatsword. This blade utilizes offensive and defensive stances to adapt to different situations. Learn the risks and rewards of each option to survive in battle.



Both Weapon Skill Trees feature versatile tactics for varied playstyles:
  • The Onslaught tree embodies relentless offense and focuses on defeating enemies before they can take you out.
  • The Defiance tree excels at aggressive defense that can survive and deal damage against multiple opponents.

The Greatsword scales evenly with Strength and Dexterity, making it a good pair for many other martial weapons.

[h2]HEARTGEM ABILITIES
[/h2]Adventurers can now further customize their playstyle through Heartgem Abilities:
  • Detonate: Overload yourself with Arcane energy to detonate and deal significant damage in a large radius around you. Players can move and attack while the ability is active.
  • Grasping Vines: Punch your hand into the ground to unleash vines around you and root all nearby enemies.
  • Stoneform: Turn yourself to stone and become immune to staggers, knockdowns, stuns, roots and slows. Players can move and attack while this ability is active.
  • Cannon Blast: Whip out a large, handheld cannon and fire a cannonball that deals significant damage on impact.
  • Dark Ascent: Sprout Corrupted wings and fly up into the air, hover briefly, and then slam back down into the ground, staggering and dealing damage to all nearby enemies.

Charge Heartgems through combat actions like dealing and taking damage, blocking hits, and healing allies. Once fully charged, players can trigger an ability. The charge resets upon use. Experiment with and upgrade each Heartgem to find a favorite.

[h2]Brimstone Sands Merch[/h2]



Sandworm fans can bring their favorite monster outside of Aeternum with our new Brimstone Sands T-shirt. Check out the full collection featuring zipped and pullover hoodies in the Amazon Store.

Thanks for your support! We’ll see you in Aeternum.

Tips From Aeternum: New World Greatsword Guide

Greetings, Adventurers!

Tips From Aeternum features expert insight from your favorite New World content creators. We’re joined by Twitch streamers Baggins and Danneh for some tips on the Greatsword. This powerful, two-handed blade offers a highly customizable playstyle through unique stances. Explore its playstyle, builds, and gameplay to more effectively slash your way across the eternal isle.

[h2]FIRST IMPRESSIONS
[/h2]Danneh recalled his first time wielding the Greatsword at a Brimstone Sands preview event. “I had a duel with a friend and basically one-shot him as he was in his DPS light build, boom,” Danneh said. “It has some fantastic animations and really makes you feel like a badass.”

He went on to describe the Greatsword as an in your face weapon worth trying even if the stances do not appeal to you. “The great thing about New World is that your character can use any weapon, at any time,” Danneh said. “Okay, you might not have the perfect build or stats, but it really is fun. Usually you find people really enjoying weapons that they never thought they would.”

[h2]GREATSWORD BUILDS[/h2]


Weapon gems, perks, and attributes are often the difference between a successful Elite Chest Run and a trip back to the nearest Shine. Baggins shared a few of his favorite tips to help you survive.

[h3]GREATSWORD ATTRIBUTES[/h3]
“Because the Greatsword scales equally with Strength and Dexterity, it pairs excellently with any one-handed, two-handed, or ranged weapon in New World,” Baggins said. “A general rule of thumb I would give is to focus more on Strength when pairing with a melee weapon, and Dexterity when pairing with a ranged weapon. Exceptions to this include the Rapier and Blunderbuss, which follow the reverse rule.”

[h3]GREATSWORD PERK RECOMMENDATION[/h3]
“Energizing Calamity Counter or Leeching Crosscut are excellent perks to obtain as they will increase your survivability in a major way, providing either a big boost to stamina or health respectively,” Baggins said. “If you're more of a PvP Orientated player, Calamity Counter will likely be more beneficial for you, whereas more PvE orientated players will find Leeching Crosscut a great option to keep their health topped off while fighting.”

[h3]GREATSWORD GEM TIP[/h3]
“Because the Greatsword has such excellent stamina management and regeneration passives, consider trying a Jasper Gem in place of the usual Opal that is common in many other weapon builds," Baggins said. "You may find the criteria of simply taking damage (Jasper) easier than keeping your stamina bar low (Opal)."

[h2]PLAYSTYLE[/h2]


According to the Design Team, proficient Greatsword players will constantly switch stances depending on the situation — tanking enemy damage via the defensive stance when targeted, and letting loose through the offensive stance when their aggro is gone. However, using the wrong stance at the wrong time means either dealing less damage or losing large chunks of health.

Stances last a limited amount of time and can typically only be entered with skills, meaning that there is an opportunity cost to switching. The most successful players will time their positions, strategies, and attacks based on when their current stance will end.

[h3]GREATSWORD TANKS[/h3]
For Danneh, versatility is one of the Greatsword’s most distinct traits, allowing for very diverse builds and playstyles. Many of the current weapons compliment it well, but if he had to choose one, he’d pick the Sword and Shield.

“The Sword and Shield is something I personally enjoy playing and it's the main tank weapon combo,” Danneh said. “Tanks have had it pretty tough for a while. Now, thanks to the Greatsword there's a solid option for more than just survivability. I think we’ll see some pretty defensive builds with a little bit of burst damage to make things more interesting.”

[h3]ATTACK CHAIN TIP[/h3]


Every Greatsword light or heavy attack does large area of effect slashing damage except the first heavy attack, which has a smaller hitbox,“ Baggins said. ”Because of this I recommend starting your attack chain combo with a light attack, followed by two heavy attacks. Repeat when fighting large groups of enemies.“

[h3]BLOCKING TIP[/h3]
“If you're using the Defiance Side of the Greatsword Skill Tree, make sure to block,” Baggins said. “The Faultless Defender and Arrow Deflection passives reward blocking. The Greatsword also has the highest block stability of any weapon other than the Shield, making it one of the better weapons to pair with Heavy Armor."

[h2]PRACTICE AND ASK FOR HELP[/h2]
“Don’t be afraid to ask other players if they have any advice for your particular build or the content you are playing,” Danneh said. “Most people are really friendly. On top of that, of course, practice and training. If you have a few bad moments with it, don’t give up. Keep using it and you’ll get better and better!”

[h2]FEATURED GUESTS[/h2]


Make sure to follow Baggins and Danneh for more tips, guides, live high-level New World gameplay, and more original content on their Twitch channels, found here:
Let us know your favorite Greatsword tactics on the forums. You can also check out our Greatsword showcase for a behind the scenes look at the blade’s development.

Thanks for your support! We’ll see you in Aeternum.

Greatsword Showcase

Greetings, Adventurers!

The Greatsword is a powerful two-handed weapon like the Great Axe or War Hammer, but uses martial techniques rather than sheer power to vanquish foes. An offensive and defensive stance set it apart in terms of gameplay, while unique visual traits make it feel even more distinct. We joined the Design Team for a deeper look at the Greatsword’s size, stance effects, and heads-up display (HUD), plus some other neat tidbits.

[h2]GAMEPLAY DESIGN[/h2]
Attacks are central to this blade’s core design. It embodies relentless offense paired with aggressive defense. Even defensive skills tend to have some kind of attacking component. Whether fighting groups of foes with wide sweeping strikes or single targets with a few specialized skills, the Greatsword can adapt to almost any situation. The stances also give players more freedom for versatile tactics regardless of their preferred playstyle.

[h2]SIZE[/h2]
Its size was a result of desire and practicality. The Design Team wanted a slightly fantastical, larger than life weapon with a weight that was still comparable to the Great Axe or War Hammer. They strove for something large enough to be impressive, but small enough to not obscure character animations when worn on the character’s back.



[h2]FUNCTIONALITY COMPARISON[/h2]
Here’s a breakdown of how the Greatsword is weaker than, about the same as, and stronger than the following weapons:

[h3]Great Axe[/h3]
  • Weaker than: Less pursuit options.
  • About the same as: DPS.
  • Stronger than: Better buff/debuff application.

[h3]War Hammer[/h3]
  • Weaker than: No stuns.
  • About the same as: Abilities that cause reactions.
  • Stronger than: Faster attacks/DPS.

[h3]Sword/Shield[/h3]
  • Weaker than: Fewer defensive actions. Can't protect allies as well.
  • About the same as: Block stability on par with light shields.
  • Stronger than: Higher range.

[h3]Hatchet[/h3]
  • Weaker than: Slower attack speed.
  • About the same as: Good self buffing.
  • Stronger than: Higher range.

[h3]Spear[/h3]
  • Weaker than: Less crowd control options/spacing tools.
  • About the same as: Similar range.
  • Stronger than: Sweeping attacks instead of linear ones.

[h2]DAMAGE SCALING COMPARISON[/h2]
The team wanted to push the unique aspects of the Greatsword further through even Strength and Dexterity damage scaling. This allows players more flexibility when choosing a secondary weapon:

[h3]Greatsword[/h3]
  • Strength: 80%
  • Dexterity: 80%

[h3]Great Axe and War Hammer[/h3]
  • Strength: 100%
  • Dexterity 0%

[h3]Sword and Hatchet[/h3]
  • Strength: 90%
  • Dexterity: 65%

[h3]Spear[/h3]
  • Strength: 65%
  • Dexterity: 90%

[h2]STANCE THEMES[/h2]
Opposing forces are a common theme throughout New World. Stances take a similar approach, but are broadly themed around offense and defense. Additional themes include:
  • Angelic and Demonic
  • Fire and Water
  • Barbarian and Knight
  • Yin and Yang
  • Order and Chaos


[h2]STANCE VISUALS AND HUD[/h2]
Stance differences are primarily depicted through visual effects. This helps the player immediately recognize their active stance based on color. The HUD reinforces stance indicators with small icons, almost like a backup rather than the main expression of the stance. Players typically focus on the action in the center of the screen, so the small icons help bring their attention to the active stance in situations where screen elements might be obscured.

Here are some of the early HUD concepts, including pros and cons for each:

[h3]HIGHLIGHT/ICON OVER THE WEAPON SLOT[/h3]
Pros:
  • We already do something similar to this for Sword/Shield. The Shield icon is shown in the corner of the Sword icon.

Cons:
  • Weapon icons are in the corner of the screen, meaning the player must take their eyes off of their character to check.

[h3]COLORED HIGHLIGHT OVER THE STANCE STATUS EFFECT
[/h3]Pros:
  • Calls attention to an already existing game element.

Cons:
  • Status effect icons can move around as the player receives more of them.

[h3]ICON NEXT TO THE HEALTH BAR
[/h3]Pros:
  • Players often look at the health bar, which is close to the icon.

Cons:
  • At that time, the spot was used by the in-combat icon.

[h3]ICON UNDER THE HEALTH BAR[/h3]
Pros:
  • Centered on the character and health bar.

Cons:
  • It might get overlooked at the bottom of the screen.

Look forward to the release of the Greatsword alongside Brimstone Sands on October 18. Thanks for your support! We’ll see you in Aeternum.