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Expeditions Unleashed: World Bosses Emerge


[h2]Greetings, Adventurers![/h2]

Expedition threats are breaking free. With Expeditions Unleashed, we’re bringing some of New World: Aeternum’s most fearsome bosses out of the dungeons and into the open world.

[h2]Event Details: [/h2]
Prepare to face three of Aeternum’s most formidable foes—this time, outside the safety of Expedition walls. During Expeditions Unleashed, iconic bosses will emerge into the open world on a rotating schedule. Players Item Level 65+ can take on these world-threatening enemies for rewards:

* Stampeding Devourer (Mammoth): May 20 – May 26
* Golden Scarab Lord Kephri: June 17 – June 23
* Infernal Ifrit: July 15 – July 21


[h2]What are World Boss encounters?[/h2]

World Bosses are open-world, large-scale versions of iconic Expedition bosses. These timed events spawn across specific locations throughout Aeternum. Players can trigger the encounter by attacking enemies at the event site, much like Baalphazu or the Winter Warrior events. Once activated, a powerful boss will emerge—ready to be taken down by anyone brave enough to stand against it.

[h2]Do I need a group to participate?[/h2]

There’s no matchmaking or group requirement, but these encounters are designed for teamwork. You’re welcome to join solo, but you’ll likely need help from fellow adventurers to take these enemies down.

Are there special mechanics or unique challenges?

While these bosses retain their expedition roots, many of their attacks and mechanics have been rebalanced and redesigned to create dynamic, large-scale fights in an open-world environment. Expect familiar mechanics with new twists, scaled to threaten dozens of players at once.

[h2]What’s in it for me?[/h2]

World Bosses don’t just bring the spectacle—they bring the loot. Each encounter offers a mix of guaranteed gear, powerful upgrade materials, and exclusive collectibles, with multiple chances to earn high-end rewards every day.

[h3]Open World Boss Rewards[/h3]


Normal Reward Box (Unlimited per day)
* 100%: 1 Weapon, Armor, or Jewelry piece
* 66%: Gear Score 700 Procedural Weapon or Armor
* 33%: Named Legendary Gear Score 710 Item (see Boss Rewards below)
* 100%: 2–3 Level-appropriate Potions
Bonus Reward Box (3 per day)
* 100%: Named Legendary Gear Score 710 Item (see Boss Rewards)
* 100%: 1 Black Gypsum
* 100%: 25 Dark Matter
* 25%: Named Legendary Gear Score 725 Weapon (see Boss Rewards, 1 per week)
* 10%: Jaeger Skin Set Box (1 per week)
* Contains 1 piece of the Jaeger Set:
* Jaeger’s Cunning (Head)
* Jaeger’s Spite (Chest)
* Jaeger’s Pluck (Hand)
* Jaeger’s Grit (Legs)
* Jaeger’s Advance (Feet)

[h3]Pity System[/h3]

* To prevent unlucky streaks, a pity counter guarantees the following after opening 12 Bonus Boxes:
* 100%: 1 Named GS 725 Weapon (if not already earned that week)
* 100%: 1 Jaeger Skin Set Box (if not already earned that week)

[h3]Boss-Specific Loot[/h3]
Each boss drops a distinct set of legendary Gear Score 710 weapons, armor, and jewelry—with a rare chance at an exclusive GS 725 weapon, once per week.


Stampeding Devourer (Mammoth)
710 Gear:
* Thick Powder
* Lighthouse
* Shardshot
* Bursting Void
* Berserking Slayer
* Brined Armor Set and Waterlogged Accessories
725 Weapon: The Hook

Golden Scarab Lord Kephri
710 Gear:
* Hippopotamidaen Strength
* Arm of Horus
* Mayhem Maker
* Finger of Suetekh
* Spear of the Defender
* More from the Desert Berserker, Leather Gladiator, and Grand General sets
725 Weapon: Beastfang

Infernal Ifrit
710 Gear:
* Strikeback
* Rending Flail
* Brightdark
* Fire of Life
* Snowmelt
* Multiple variations of Molten-themed armor sets
* 725 Weapon: Fire of Battle

Zhou Taiying
* 710 Gear:
* Harbinger Bow
* Harbinger Life Staff
* Harbinger Blunderbuss
* Harbinger Hatchet
* Harbinger Kite Shield
* Plus pieces from the Smyhle and Dynasty gear sets
725 Weapon: Taiying’s Heart

Manhataram
* 710 Gear
* Incendior
* Toothpick
* Dragon’s Scale
* Charon
* Razor’s Leaf
* Primal gear collection
725 Weapon
* Footfall


[h2]Why are these bosses in the open world?[/h2]
Expedition bosses have long been a core part of New World: Aeternum’s PvE challenge. With Expeditions Unleashed, we’re reimagining that experience—removing barriers to entry and making these iconic fights available to all players, at scale.

By moving them into the open world, we’re not just turning up the threat—we’re creating shared, emergent moments across the map. You’ll see groups rally in real time, new alliances form, and stories unfold organically as players come together to face common enemies.

[h2]Who are these bosses?
[/h2]
Each World Boss is pulled from the Expedition pantheon—familiar foes now empowered for massive-scale encounters. These aren’t just remixed enemies—they’re open-world manifestations of threats you thought you knew.

For now, sharpen your weapons, gather your allies, and keep an eye on the horizon. We’ll see you in Aeternum.

New World: Aeternum – Season 8 Steam Sale



Greetings, Adventurers!

Season 8: Season of the Divide has arrived, bringing a new OPR map, new game mode preview events, world boss events, and a hardcore seasonal server. To celebrate, all editions, including the Rise of the Angry Earth expansion, of New World: Aeternum are now 30% off from May 15-19 on Steam.

Whether you’re returning to Aeternum or joining the fight for the first time, there’s never been a better time to jump in. We’ll see you in Aeternum!

Twitch Drops: Vinespun Weapon Skin Set


Greetings, Adventurers!

To celebrate the launch of Season 8: Season of the Divide, we’re bringing back a beloved cosmetic collection: the Vinespun Weapon Skin Set. Originally released for New World: Aeternum’s launch, this set is being un-vaulted for a limited time to give new and returning players a second chance to collect it.

Watch any New World stream on Twitch with Drops enabled from May 13 at 10AM PT (5PM UTC) through May 16 at 10AM PT (5PM UTC) to earn all 7 weapon skins across a total of 10 hours of watch time.

As a time-based drop, each reward unlocks automatically once you reach the required cumulative viewing time. Be sure to claim each reward on Twitch as you go to continue progressing toward the next.

Here’s what you can earn during the event:


* After 1 hour, unlock the Gaia Disc Round Shield and Garden Wall Tower Shield.
* At 2 hours, receive the Lush Armament Spear and Lush Cleaver Hatchet.
* At 3 hours, collect the Floral Flourish Rapier and Vinespin Bow.
* At 4.5 hours, claim the Lavender Blossom Kite Shield and Verdant Longsword.
* At 6 hours, earn the Hoarfrost Hand Ice Gauntlet and Gloomshot Musket.
* At 8 hours, receive Raven’s Revenge Fire Staff and Pearlescence Life Staff.
* And at 10 hours, complete the set with the Greengrip Great Axe and Mosshandle War Hammer.


If you haven't done so already, make sure your Twitch account is linked to your Amazon Games and Steam accounts. You can find the steps you need to follow on our Twitch Drops page.

Thanks for your support! We’ll see you in Aeternum.

New World: Aeternum: Capture the Flag Preview Weekend

[previewyoutube][/previewyoutube]
[h3]Greetings Adventurers![/h3]

Capture the Flag is bringing fast, focused PvP action to New World: Aeternum. Get a first look at the new mode during a limited-time preview event:

Preview Event Start: Friday, May 16
Preview Event End: Monday, May 19

Capture the Flag offers a new way to dive into intense, short-duration matches where quick decisions and sharp teamwork make all the difference. The goal behind Capture the Flag was simple: create a PvP mode that’s instantly understandable, endlessly replayable, and a true test of quick thinking under pressure.

Pick a Role, Play Your Way
Every Capture the Flag match is a balance of offense, defense, and rapid adaptation. Players naturally fall into roles — carrier, defender, chaser, protector — but how you fill that role depends entirely on your team’s strategy and your build.

Carrying the flag isn’t easy. Slowed movement, increased incoming damage, and reduced healing keeps things balanced, while using certain movement abilities will cause you to drop the flag immediately. Every weapon loadout can run the flag, but not every loadout will survive the chase — smart play and teamwork are key.

Battlefields Built for Speed
Both Capture the Flag maps were custom-designed to support the mode’s relentless energy.

They may look familiar, but every jump pad, corridor, and power-up placement was crafted to keep fights tight and thrilling.

On the field, players will find:
  • Power-ups — grab boosts to health, speed, or damage at critical moments.
  • Jump pads — launch yourself into chaotic new angles of attack.
  • No base defenses — defense is your responsibility.


With near-instant respawns, downtime is nearly nonexistent—keeping pressure high from the moment you grab the flag to the moment you fight your way back to home base to score.
Speed Meets Strategy

Capture the Flag is quick to learn and satisfying to master.

The mode’s simplicity makes it perfect for casual players looking for instant action, but smart coordination and team synergy will define the winners.

Development for Capture the Flag wasn’t without its challenges. Tuning pickup timers, flag drop mechanics, and spawn protections took significant iteration — and the flexibility built into the mode’s backend will allow for ongoing live adjustments as the playerbase shapes how Capture the Flag is played.

Early versions of the mode experimented with twists on the traditional format, but the decision to start with a classic Capture the Flag experience sets the stage for future variant modes and experiments in coming seasons.

Play for Glory (and Loot)
During Season 8’s Preview Weekends, Capture the Flag will reward players with standard Outpost Rush crates.

There aren’t exclusive cosmetics or achievements tied to the mode yet — but capture the flag based rewards are already being explored for Season 9 and beyond.

For now, the goal is pure: victory, bragging rights, and endless clutch moments.
Build for the Fight

While Capture the Flag’s arenas are set in recognizable parts of Aeternum, they’re competitive spaces first — designed for flow, tactics, and nonstop motion.

To bring the mode to life, the team built:
  • Custom-designed flags and power-up visuals
  • New jump pad assets
  • A fully voiced announcer hyping every clutch play
  • Original music composed to match the pace of battle


It’s a fresh, kinetic experience inside a world players already know.

The Race Begins
Capture the Flag is fast, brutal, tactical, and just getting started.

Preview Weekends arrive in Season 8 — your first chance to sprint, defend, steal, and score before the mode goes live permanently.

Grab your team, sharpen your builds, and get ready to run. We’ll see you in Aeternum!

Season 8: Season of the Divide - Release Notes

Season 8 begins May 13 at 5:00AM PT (1:00PM UTC) with the launch of Season of the Divide, a massive update packed with PvP experimentation, combat overhaul, and the debut of hardcore seasonal servers. Whether you’re chasing leaderboard glory in new game modes, testing your skill in permadeath adventures, or perfecting your build with Artifact upgrades and balance changes — there’s more to fight for than ever before.



New PvP Modes & Maps

Capture the Flag, Outpost Rush: Barebones, and a new Arena map join the roster during limited-time preview events. You’ll also find a permanent addition in Coral Divide, a vertical, ocean-themed Outpost Rush map with strategic fort clashes and redesigned objectives.

PvP map rotations are now hourly, and new features like PvP Camps, team UI, and pre-match Ready Up deepen the tactical layer of each fight.


Hardcore Seasonal Server

Coming in June, Hardcore Mode redefines risk vs reward. Death wipes your best rewards, and only the strongest earn full Seasonal Journey completion. Faster leveling, streamlined crafting, and limited-time exclusive cosmetics and gear materials await.

Artifacts, Perks, and Combat

Seven new Artifacts enter the endgame alongside new perks, gem types, and combat balance for every weapon. PvE and PvP values are now more clearly separated, and powerful new survival potions shift how players stay alive in high-stakes encounters.


Quality of Life & Systems
Expect a smarter Target Lock system, streamlined mutator rewards, the long-requested Barbershop, and more intuitive controls for both controller and keyboard players. Behind the scenes, DX12 is now the default renderer on PC, with DLSS 4 support added for RTX users.

Expeditions, UI, and Fixes

Every expedition has seen tuning, bug fixes, or both — from collision and VFX issues to raid boss behaviors and loot consistency. Over 100 bugs have been squashed, including input fixes, social UI bugs, and combat desyncs.

Season of the Divide is just getting started. Jump in May 13, test new PvP experiences, and prepare for what’s next. Read the complete release notes here.