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Sandwurm Devourer Heartrune Secrets



Greetings, Adventurers!

Consume everything when the Devourer Heartrune releases alongside Blood of the Sands on July 6. We caught up with Combat Designer Josh Hurley for a glimpse into the ability’s concept, design, and challenges. The team always wanted to turn the sandwurm into a Heartrune, but burrowed through numerous iterations before landing on the final version.

[h2]CONCEPT[/h2]

“When we were asked to make a Heartrune for this release, we immediately wanted to include the Devourer. We just didn’t know exactly how we to do it. What if your arm turned into a worm and you slapped enemies with it? What if your head turned into a big Devourer mouth and you chomped down on targets? What if you threw a little bitty worm at a target, it bit their head, and then blocked their vision for a few seconds? We eventually landed on the 'summoning' aspect. Now it pops out of the ground."

“During early prototyping we used emotes as animations to set up the ability. There was a point in time where the pose to summon it used the “Wiggle Dance” emote, and although it looked kind of ridiculous, I will always love the concept of doing a little wiggly dance to summon the Devourer.”


“We wanted to add the concept of a backup attack, which we haven’t really used in prior abilities. Following our recent balance changes to separate damage from crowd control, plus the usage of Grit and Uninterruptible to prevent stagger, it creates another layer of interesting gameplay. What better way to add salt to a player’s wounds than with a chomp when they Grit their way through the initial knockback area?”

[h2]DESIGN[/h2]
“The Devourer Heartrune has two parts to it. If a player can somehow avoid the initial knockback as it emerges, the chomp is there as a back up to deal damage. Most of the time targets will get knocked outside of the radius of the follow up attack by the first hit. But those that Grit through that first attack, or avoid it via other mechanisms, will take a bigger chunk of damage.”


“We decided to break from reality with this ability and allow it to trigger on platforms and raised areas where the Devourer cannot actually burrow. One nice moment during an internal War playtest was getting into the defender’s fort and then using the Heartrune to knock ranged defenders off of the walls toward the attackers. It was really gratifying.”

“The Devourer is quite stubborn and doesn’t instantly appear when summoned, so leading a moving target will yield more favorable results.”

[h2]CHALLENGES[/h2]

“The method of chompy deployment was something that we couldn’t nail down initially. We went through a few different methods, including a ranged melee attack where you summon it out from under you, a projectile that would bait out the Devourer, and a simple summon along the ground similar to other spells. Each one had their own individual benefits as well as their shortcomings.”

“I personally favored the projectile. However, knowing our player base, and ourselves, it definitely would have been a development nightmare due to the amount of locations that a projectile could have landed.”

Stay tuned for more Season 2 previews. Thanks for your support! We’ll see you in Aeternum.

Season 2 - Wave 2.2 PTR Notes

Greetings, Adventurers!

Wave 2.2 of the Season 2 PTR introduces bug fixes for the Blood of the Sands seasonal content. Downtime will begin at 11:00AM PT on June 15 and last approximately 90 minutes.

If you encounter a bug, exploit, or have suggestions to improve a feature or piece of content, we’d love to hear your feedback on our Discord (you can also utilize our in-game feedback tool). We will do our best to address as much of your feedback as possible before the content update makes its way to our live servers. Your participation will help us to deliver awesome content and updates in the future!

Check out an in-depth breakdown of the release in our official announcement and stay tuned to our social channels for updates.

[h2]Economy, Progression, and Gear[/h2]
  • Replaced the models and icons for Artisan items. They no longer use the glass/transparent models but the new, intended ones instead.
  • The Artisan line of items now have the proper durability and weight assignments.
  • The Umbral Shard rewards for the Sandwurm encounter have been increased. You now get 500 per kill (previously 100), 2000 in the daily chest (previously 1000) and 8000 in the weekly chest (previously 2000).

[h2]Seasonal Content
[/h2]
  • Fixed an issue where a target marker would appear over a player's head but Hadish Azar would instead burnout towards the center of his arena.
  • Fixed an issue that would cause Hadish Azar's Meteor Shower warning marker to not appear on both players heads.
  • Fixed an issue that caused Hadish Azar's Flame Waves to not reach the corners of his arena.
  • Fixed an issue that caused the Explosive Sulfur Core to kill players with explosive damage after it was destroyed.
  • Modified Hadish Azar's Flame Vacuum so that it always pulls the player to him.
  • Fixed an issue that caused the Enraged Devourer Drone to get stuck below ground.
The following changes have been made to the Hatchery Trial rewards based on player feedback:
  • Corsica Bandit Named Set: replaced Freedom with Human Ward.
  • Scholarly Jongleur Named Set: replaced Invigorated with Human Ward.
  • Hordemaster Named Set: replaced Invigorated with Human Ward.
  • Oasis Graverobber Weapons: first perk bucket guarantees Bane perk, item guaranteed purple rarity or better.
  • Waterseeker, Wanderer, and Warmonger Armor Sets: first perk bucket guarantees Ward perk, item guaranteed purple rarity or better.
  • Added 15% chance to get a Golden Scarab from the Bonus Box, and changed the chance of Writ of Adventure to 15%.
  • Increased amount of procedural gear awarded from a Normal run from 2 to 6.

[h2]Raid Groups
[/h2]
  • Fixed an issue that caused raid members to appear in multiple groups when moved while offline.

[h2]UX/UI[/h2]
  • Fixed an issue that caused white boxes to show on raid screens.
Trial of the Devourer:
  • Replaced Average Gear Score with Recommended Gear Score.
  • Changed the remaining time to show time until reset.

Thanks for your support! We’ll see you in Aeternum.

New World Update 1.9.5



Greetings, Adventurers!

New World Update 1.9.5 downtime will begin at 11:00PM PT (6:00AM UTC) on June 13 and last approximately 1 hour. Launch Fireworks to celebrate your victory over the Fury of the Spriggan. In addition to various bug fixes, players of all levels can now freely enter Brimstone Sands.

Unfortunately during testing we discovered an issue that prevents all emotes from working on their first use. Our team is working hard to address the issue and deliver a fix as soon as possible. Thank you for your understanding.

[h2]FIREWORKS[/h2]
Light up Aeternum with bursts of color! Fireworks will cost 1,000 Marks of Fortune individually or 10,000 Marks of Fortune for a pack of ten. Pick up your favorite from the in-game Store:

[h3]FLOWER FIREWORK EMOTE[/h3]


“A dazzling blast of color! Allows use of the Flower Rocket Firework emote for 2 hours.“

[h3]DYNASTY FIREWORK EMOTE[/h3]


“Blood red holiday fun! Allows use of the Dynasty Rocket Firework emote for 2 hours.“

[h3]DRYAD FIREWORK EMOTE[/h3]


“An explosion of emerald! Allows use of the Dryad Rocket Firework emote for 2 hours.”

[h3]ANCIENT FIREWORK EMOTE[/h3]


“Purple explosion! Allows use of the Ancient Rocket Firework emote for 2 hours."

[h3]SHOOTING STAR FIREWORK EMOTE[/h3]


“Caution! May emit showers of sparks! Allows use of the Shooting Star Firework emote for 2 hours.”

[h3]FIREWORK SHOW VARIETY PACK
[/h3]
“Wow your friends with a dazzling firework show! Just be sure to keep water on hand to extinguish any potential fires.”
  • Includes five each of the Flower, Dynasty, Dryad, Ancient and Shooting Star Firework Permits.
  • Cost: 25,000 Marks of Fortune

[h2]BRIMSTONE SANDS[/h2]
  • Brimstone Sands is unlocked for everyone as of Update 1.9.4. Players of all levels can now travel to Brimstone Sands without dying to the sun (scorpions and sandwurms are a different story). We apologize for letting this patch note burrow away from us in the previous article.

[h2]NOTABLE FIXES[/h2]
  • Fixed an issue that caused Lleyson Reese to not appear in the intended location, preventing MSQ progression.
  • Fixed an issue that caused Yonas to not appear for players that had not completed The Ritual quest before the Brimstone Sands Release.
  • Fixed an issue with Yonas' idle animation.
  • Fixed an issue that triggered the incorrect tool and animation when Gathering.
  • Fixed an issue that prevented players from salvaging Fury of the Spriggan gear for Coin.
  • Fixed an issue that prevented players from completing Season Tasks associated with non-repeatable quests.
  • Fixed an issue that prevented players from previewing the Gryphon Item skins.
  • Fixed an issue that caused players to no longer see their character when transitioning screens in the main menu.

Thanks for your support! We’ll see you in Aeternum.

Season 2 PTR Wave 2.1 Release Notes

Greetings, Adventurers!

Before Wave 3 of the Season 2 PTR launches, we will address some Sandwurm and Hatchery bugs for a smoother player experience. Downtime will begin at 10:00AM PT on June 13 and last approximately 90 minutes.

If you encounter a bug, exploit, or have suggestions to improve a feature or piece of content, we’d love to hear your feedback on our Discord (you can also utilize our in-game feedback tool). We will do our best to address as much of your feedback as possible before the content update makes its way to our live servers. Your participation will help us to deliver awesome content and updates in the future!

[h3]World Experience
[/h3]
  • Added collision planes around all areas where players could jump off of the ledge into rock chasms during the Legacy of the Sands Soul Trial.

[h3]Combat/AI[/h3]
  • Fixed a bug that prevented the acid clouds during the submerge phase of the Sandwurm fight from consistently affecting players.
  • Fixed a bug that prevented the Sandwurm's stacking empower, applied at the end of every phase cycle, from affecting its acid based attacks.
  • Addressed an issue that caused max health to not properly increase with the removal of Hale and Hearty when adding attributes into CON.

[h3]Game Modes[/h3]
  • Fixed an issue that caused consumables in PvP Arena to appear greyed out, and unusable, even though their cooldown was complete.

[h3]Economy, Progression, and Gear
[/h3]
  • All items from the Daily Reward Cache should now raise expertise as expected.
  • The Artisan Hatchet and Spear are now craftable at the Forge instead of the Workshop.
  • Sandwurm replicas are now craftable at the correct crafting stations.

[h3]Seasons[/h3]
  • Fixed an issue that caused players to not receive previous Season Pass rewards when logging in.
  • Fixed a typo in the "Mutation God" title.
  • Weapon skins on the season pass rewards track now correctly display that they are skins in their tooltips.

[h3]Season Trials
[/h3]
  • Removed the ability to Stoneform out of the Explosive Sulfur Core.
  • Increased the damage dealt by Incinerate by 56%.
  • Incinerate now applies slight knockback on impact.

Thanks for your support! We’ll see you in Aeternum.

PvP Reward Track Revamp & New Arena Design


Greetings, Adventurers!

Season 2 - Blood of the Sands will introduce a new PvP Reward Track for players to make the most of the upcoming PvP content. Earn exclusive, new emotes, weapons, and armor for playing your favorite PvP activities. How will you level up your Reward Track?

Join the Development Team for a look at how player feedback inspired the Season 2 PvP update and then read on for a glimpse into the design of the new 3v3 Arenas map:

[previewyoutube][/previewyoutube]

[h2]SEASON 2 PVP REWARD TRACK[/h2]
The Season 2 PvP Reward Track will feature more Named items, Umbral, and Gypsum earlier in the track. Alongside the Season Pass Reward Track changes, we've curated the PvP Reward Track to bring you better, more frequent equipment and resources throughout your PvP progression. Let's highlight some of the new Season 2 rewards.

[h2]NEW REWARDS[/h2]
The new rewards include emotes, Prestige Jewelry, and 600 Gear Score Prestige weapons and armor.

[h3]PREDATOR WEAPONS[/h3]
  • Longsword: Predator’s Brand
  • Rapier: Predator’s Sting
  • Hatchet: Predator’s Saw
  • Spear: Predator’s Fang
  • War Hammer: Predator’s Mallet
  • Great Axe: Predator’s Hook
  • Greatsword: Predator’s Razor
  • Bow: Predator’s Web
  • Musket: Predator’s Salvo
  • Blunderbuss: Predator’s Brooding
  • Fire Staff: Predator’s Match
  • Life Staff: Predator’s Widow
  • Ice Gauntlet: Predator’s Frostbite
  • Void Gauntlet: Predator’s Hollow Grip
  • Round Shield: Predator’s Pod
  • Kite Shield: Predator’s Shell
  • Tower Shield: Predator’s Husk

[h3]NEW ARMOR[/h3]
  • Grand Overseer (light armor)
  • Grand Undertaker (medium armor)
  • Grand Dominator (heavy armor)

[h3]NEW EMOTES[/h3]
  • Doff Cap Emote
  • Traffic Guide Emote
  • Facepalm Emote
  • Something Stinks Emote

[h2]NEW ARENA DESIGN[/h2]


Combat Designer Matthew Nickerson walked us through his design process for the new 3v3 Arenas map:

“As an avid PvP player, I was ecstatic to create a new Arenas map,” Matthew said. “Very little instructions were given except for the line, “Blood and Sand”. I knew instantly what I wanted to build — A gladiator themed arena in a giant sand pit!"

“Compared to the original arena, we wanted to deliver a far more dynamic experience for both range and melee players. There were some challenges like line of sight breaks to prevent instant kills at the start of each match, hence the central elevated fountain. This three-tiered vertical layout provides countless angles and positional advantages, especially for teams that are proactive at taking space.”



“The idea for a new map originated when we saw the roadmap feedback from PvP players. They said there were few new PvP features, so I pushed for it. I’m extremely proud of our hard-working team for making it happen. All that said, we are very excited to provide this unique experience to players and look forward to the carnage.”

What PvP update would you like to see next? Let us know in the YouTube comments or on Discord. Thanks for your support! We’ll see you in the Arena.