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The best New World war hammer build for PvP and PvE

Want to know what the best New World war hammer builds are for PvP and PvE? There's plenty of choice when it comes to building your New World character, and we've tested quite a few different options since the new MMO game launched. Magic weapons, particularly the life staff, are seeing lots of use, but there are plenty of viable alternatives for those who prefer melee attacks.


When it comes to damage, the war hammer doesn't occupy the top spot in our New World weapon tier list, but it plays a significant role as a support to bolster the effectiveness of other weapon types. We have two different kinds of war hammer builds for you: one which focuses on healing your teammates in PvP, and a second that helps the rest of your expedition team by tanking enemy damage in PvE.


If you're still deciding which weapon to level up first, we have several build guides to help you out. For fans of melee combat, we've put together the best New World great axe build, best New World hatchet build and the best New World rapier build. We also have DPS build configurations for the best New World fire staff build if you prefer to use magic.


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New World gets a PTR to test a new weapon and missions

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How to make money at New World trading posts

New World update brings changes targeting coin selling, exploits, and bugs

The New World devs are rolling out a patch - Update 1.0.5, if you want to be fancy - that looks to combat various issues that have been cropping up in-game of late. Alongside a hearty round of bug fixes and gameplay changes to improve combat and Outpost Rush, the patch also introduces some updates aimed at addressing coin selling and duplication-related exploits.


First up are the coin selling-focussed changes. "We know many of you have seen the pesky chat messages from players spamming messages, and we're continuing to investigate solutions to this issue," the MMORPG's devs explain in the patch notes. "We discovered that many coin sellers were creating new characters and transferring money to other accounts." To address this, the devs are rolling out several changes, which include new restrictions on player-to-player trading and currency transfers for characters less than 72 hours old and below level ten. These restrictions lift once characters hit the new thresholds.


Additionally, the devs have shifted the value of some of the MMO's early-game quest rewards over to ones that come later in the main story questline. The total amount of coin earned will be the same, mind - it's "just delivered in quests slightly later". Alongside these updates, the team also says it's rolled out bans and suspensions to "many of the reported accounts", and adds that it'll continue to monitor the impact these various changes have on the game's bots and health, with more adjustments to follow if needed.


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RELATED LINKS:

New World server transfer guide - how to change servers

The best New World tank build - sword and shield setup

The best New World great axe build for PvP and PvE

November 3, 2021 - Update 1.0.5

New World Update: 1.0.5 will release at 7AM PT (2PM UTC) on November 4.

Greetings, Adventurers!
This week’s update introduces more general changes and bug fixes. We’d like to thank you for your patience as our team continues to work on resolving issues, and for your continued reports on our official forums. You can find a full list of changes and fixes below.

General

Coin Sellers
We know many of you have seen the pesky chat messages from players spamming messages, and we’re continuing to investigate solutions to this issue. We discovered that many coin sellers were creating new characters and transferring money to other accounts. To combat this, we’ve:
  • Banned and suspended many of the reported accounts. Thank you for your reports for players spamming chat.
  • Added restrictions to prevent player-to-player trading and currency transfer from characters under level 10, or whose account is less than 72 hours old. Logging in after your account is 72 hours old will enable your ability to trade and transfer currency once you’ve hit level 10.
  • Redistributed coin value from some early quests to later in the Main Story questline, keeping the total amounts of coin earned the same, just delivered in quests slightly later.
  • Trading Post usage will be restricted until new characters accept the “Introduction to Trading Post” quest in their first settlement.
  • We will monitor the impact this has on bots and the health of the game, and continue to adjust as necessary.


Exploits
  • Fixed a bug where players were able to duplicate items via storage sheds and crafting stations.
  • We fixed the issue of gold duplicating on territory projects we introduced by disabling trading and made sure it would not occur in the future should we need to disable trading again.


Combat
  • Life Staff: Orb of Protection
  • Removed the small area of effects (AoE) that were triggering on passthrough from every hit of the base version of Orb of protection.
  • AoE no longer triggers on passthrough from the Aegis upgrade, it will only trigger on impact against an enemy/object now.

  • Reduced attribute respec coin cost by 60%.
  • Reduced weapon mastery respec Azoth cost by 75%.
  • Reduced coin cost of chisels by 20-50% depending on tier.
  • To encourage competition in Outpost Rush, we've slightly reduced the Coin and Azoth rewards for the losing team.
  • We have surfaced the War conflict progress bars on the map and the Faction Board when there is an upcoming Invasion, as you can still gain War conflict for your Faction.
  • Identical Weapon Equipping: Players can no longer equip the same weapon type in both weapon slots. We want each weapon slot to have a different weapon type to open up combat diversity. This change also addresses issues which could occur when swapping between weapons of the same type.
  • Group Scaling Passives: Fixed issues which could cause passive effects that scaled on the number of nearby foes, such as Bloodlust (Great Axe), Against All Odds (Hatchet), and Outnumbered (Warhammer), to apply incorrectly.
  • Spell Strike Consistency: Fixed issues which caused several magic spells, such as Ice Storm and Gravity Well, to not hit consistently.
  • Resilient (Item Perk): Fixed an issue that caused this perk to reduce all damage instead of just damage from critical hits.
  • PvP Flagging: Fixed an issue that allowed PVP and PVE players to heal each other.



Outpost Rush
  • Fixed an issue that was allowing players to get out of the starting Fort before the match starts.
  • We now prevent multiple players from interacting with the Altar in Outpost Rush. This will prevent players from getting multiple summon tokens per 500 azoth.
  • Fixed an issue that sometimes caused the nameplates of summoned allies to appear hostile.
  • Fixed an issue that was causing Battle Bread (the food buff in Outpost Rush) to be twice as effective as intended.
  • Updated the tool tip for Battle Bread and Monster Slayer's Stew to properly describe the buffs they provide.
  • Fixed an issue that could cause players to become stuck in a teleport loop if they teleported out of Outpost Rush while using /unstuck.


General Bug Fixes
  • Fixed an issue that prevented some people from joining Outpost Rush because they had a pending group invite.
  • Repair kits should no longer require Coin to use.
  • Fixed an issue that sometimes caused players to use the wrong consumable when using consumables from the inventory screen.
  • Fixed various issues with Invasion status showing before the Invasion was declared.
  • Updated missing English text for on-login pop up explaining housing tax compensation.
  • Fixed an issue allowing magic weapons to animation cancel their primary attacks with weapon swap or targeting spells, causing rate of fire to be faster than intended.
  • Fixed an issue that caused Ice Gauntlet upgrade Pylon Dodge to only work immediately after you placed the Ice Pylon.
  • Fixed an issue that could cause a player to lose their house while offline during maintenance. In a future update, we will be reimbursing the players who encountered this issue. Exact details around the reimbursement will be in the corresponding update notes.
  • Fixed an issue with enemy AI duplicating and stacking spawns during the quest “Shivering Timbers”.
  • Fixed an issue that allowed players to initiate a server transfer if they were in the tutorial.
  • Fixed an issue causing the Trading Post to become unresponsive or delayed.
  • Improved server performance when a large number of players congregate in settlements.
  • Fixed an issue that caused some territory influence to not be properly recognized when lots of players turned in PvP missions simultaneously.
  • Fixed an issue causing some player titles to show as .
  • Fixed an issue where players could become stuck while fishing with lag.
  • Fixed the UI notification for landing in a hot spot while fishing.
  • Fixed a localization issue where bonus crafting percentages for tools were displaying as 0% for non-English languages.
  • Fixed the time in Europe to properly account for the change from CEST to CET.
  • Fixed an issue preventing gear score to increase past 589 from drop rewards.


Speculative Fixes
The fixes listed below are tentative fixes and mitigations. Our goal is to get these changes out and see if issues persist, so we can continue to work on them and address in a future update if necessary.
  • Implemented a change to help us dig into the "timed out while waiting for server to describe world" issue, and added a fix to reduce occurrences of this issue while we continue to investigate.



Thanks for your support! We'll see you in Aeternum.

The best New World great axe build for PvP and PvE

Want to know what the best New World great axe builds are for PvP and PvE? We've had time to test several different builds since the new MMO game launched, and we've concluded that outside of the magic weapons, one of the best New World weapons is the great axe. It may be slower to use than most other melee weapons, but it's a fantastic option for those wanting to chop away at foes in a DPS role.


To build an excellent loadout for New World, you need to spend time killing enemies to level up weapons, choose which skills to equip, and allocate attribute points. Therefore, you should assign your character's attribute points carefully to maximise the impact of both weapons in your build. While it takes more skill to use a great axe in combat than other weapons, the effort is most certainly worth it.


If you're running a powerful axe build, particularly the PvE build in this guide, you'll benefit from tackling dungeons and bosses alongside someone who is using the best New World tank build, using the sword and shield. We also have DPS build configurations for the best New World fire staff build. This guide will go over both of the best great axe builds, though if you'd rather spec into a different melee-focused build, why not try out our best New World war hammer build, best New World hatchet build, or best New World rapier build instead.


Read the rest of the story...


RELATED LINKS:

New World update brings changes targeting coin selling, exploits, and bugs

The best New World tank build - sword and shield setup

Early New World fans played it like Rust - here's why the devs changed it