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New World: Aeternum News

October 13, 2021 - Update 1.0.2

New World Update: 1.0.2 released at 3AM PT (10AM UTC) on October 13.

Greetings Adventurers!

This week’s update brings in another swathe of bug fixes, alongside laying additional groundwork for the upcoming server transfer feature. Many members of our team are still working tirelessly on ensuring everyone can find a world to call their long-term home with the character transfer feature. We’ll have more information on server transfers when they’re ready, and you can check out our forums announcement for initial details. In the meantime, you can find the list of bug fixes we’ve addressed below.


Faction Missions:

  • We adjusted the rates of influence gain over time so that it will continue to require significant effort over time to flip a territory into conflict state:
  • Reduced the amount of influence increase over time significantly for attacking factions. This is to account for a bug we found where the increase was multiplied much faster than intended over time.
  • Removed the decrease in influence over time for defending factions.



General Bug Fixes:

  • Fixed an issue where players could respawn as a corpse.
  • Fixed an issue where the tier 3 fishing treasure chest wouldn’t fight back after being hooked.
  • Fixed various localization issues and text fields.
  • Fixed an issue causing players kicked, suspended, banned, or removed from the game by Easy Anti-Cheat to receive unclear communication. Additional messaging has been added so players can better understand the penalty they received.
  • Fixed an issue causing territory influence to be reset after an Invasion.
  • Fixed an issue where players attempting to take a split amount of stacked items from a different settlement their faction owns, they were charged for the entire cost of the items in the stack.
  • Fixed a game crash caused by a player targeting another player with a healing effect at the exact moment they fast traveled or teleported away.
  • Fixed an issue reducing variety and potential quantity of loot obtained from game modes and chests within the world.
  • Fixed an issue causing some crafting bonuses to not provide the minimum intended values.
  • Fixed an issue where overflow items in storage transferred to a different territory.
  • Fixed an issue where petting Barkimedes caused the camera to jitter.
  • Fixed an issue causing the Ice Pylon ability to not cooldown appropriately.
  • Fixed an issue where settlement storage can become massively overflowed by expired contracts.
  • Fixed an issue where player’s movement could stutter after becoming encumbered from logging.
  • Fixed an issue where there were not enough chests at Hapless Homestead to fulfill Faction quest requirements.
  • Fixed an issue causing players to randomly teleport.
  • Fixed an issue where players disappear if standing still when a campsite turret blueprint is being held.
  • Fixed a visual issue causing repeater turrets to appear as if they were firing projectiles at an angle that did not align with the turret.
  • Fixed miscellaneous game crashes.


AI Fixes:

  • Fixed an issue where Marshjaw respawned slower than intended at Flatfish Fishery.
  • Fixed an issue causing certain bears to respawn faster than intended.
  • Fixed an issue causing twice the intended number of Boars to spawn at the Boarsholm POI in Restless Shores.


Store Fixes:

  • Fixed an issue where players could be prompted to purchase an item they had previously started the unlocking process on in the in-game store when trying to unlock another item immediately after.
  • Fixed an issue causing store previews for skins to not work correctly when the player was actively wielding a weapon.
  • Fixed an issue where the Righteous Guardian armor skin would not change color in War.
  • Fixed an issue where the
  • Runic Bear armor skin would not change color in War.
  • Fixed an issue causing incorrect poses when previewing store items.



Thank you for your support! We’ll see you in Aeternum.

October 5, 2021 - Update 1.0.1

General

We've implemented the groundwork for the character server transfer, and you may see elements of that work in the in-game store. We're continuing to work on this feature, and will have more information on how the system works later this week when we release server transfers.


War

Changed turret projectiles in War from physical projectiles to use hitscan detection. This should help performance in War, with fewer objects being spawned in the world.


AFK Prevention

In an effort to ensure players can’t stay AFK, especially in higher population servers, we’ve made the following adjustments to the AFK prevention system.
  • Added additional AFK prevention to ensure players cannot fool the existing system with simulated mouse movement.
  • Shortened the AFK warning message from 20mins to 15mins.
  • Shortened the AFK disconnect from 25mins to 20mins.


World Queue

We added a confirmation screen when a player attempts to leave the queue for a world, asking the player to confirm if they’re intending to leave the queue. This should help ensure nobody accidentally leaves the queue and misses out on their spot in line.


General Bug Fixes

  • Fixed a rare issue causing the interact key to not properly function on various objects in the world.
  • Fixed an issue causing the barrel to not appear in “Pirate Stance” emote.
  • Fixed an issue where players did not receive coin as a reward from some activities.
  • Fixed a bug where interrupting the fast travel animation may cause the player’s character to become stuck inside of a house.
  • Fixed an issue in Territory Standing rewards where some localized text was missing.
  • Fixed an issue where players are asked to claim achievement titles multiple times after logging back into the game, despite already having claimed the rewards.
  • Fixed an issue causing leg animations to freeze.
  • Fixed game crashes related to the New World Twitch integrations.
  • Fixed a rare issue where players could enter state where they could not be hit by most attacks.
  • Fixed an issue where certain item containers could be looted infinitely.
  • Fixed an issue where the abandoning event notification could sometimes persist after the player abandoned the event.


AI Bug Fixes

  • Fixed an issue causing Pastor Walsh to spawn aggressively at the Walsham point of interest (POI).
  • Fixed an issue causing enemies to spawn slower than intended in the Bullrush Wash POI.
  • Fixed an issue causing Overseer Zane to respawn slower than intended in the "Something to Prove" quest.
  • Fixed an issue where Master Zindt could have duplicated respawns at the Kannan Tomb POI.


Quest Fixes

  • Added missing journal information about the recommended quest level for players attempting to unlock the second faction rank.
  • Fixed an issue where resetting the “Blessings of Earth” quest when you have gained any of the blessings will block progression in the Main Story Quest (MSQ).
  • Fixed an issue where the "Azoth Fulminate" quest will be unavailable to players if they first complete other Windsward quests.
  • Fixed an issue where completing the “Goodwill Squashing” quest prevents the player from obtaining the “Arruda Jam” quest.
  • Fixed an issue where the barkeep conversation state in First Light can enter a state where quests cannot be obtained from the barkeep.
  • Fixed an issue where completing the "Taste for Revenge" quest prevents the player from obtaining the "Predator, Prey" and "Great Expectations" quests.
  • Fixed an issue where completing the “Curse of Ebony Hawk” quest prevents the player from obtaining the “Bond’s Gambit” quest.
  • Fixed an issue where completing "The Expedition into Saircor" quest prevents the player from obtaining the "One Threat at a Time" quest.
  • Fixed an issue where completing the "Strength of the Earth" quest prevents the player from obtaining the "Fading Lights" and "Azure Tears" quests.
  • Fixed an issue where completing the "Twisted Metamorphosis" quest prevents the player from obtaining the "Blessings of the Fallen" quest.
  • Fixed an issue where completing the "Facets of Light and Darkness" quest prevents the player from obtaining the "Descent to Frosted Slumber" and "Transmuting Iron to Dust" quests.




Thanks for your support! See you in Aeternum.

The best New World hatchet build for PvP and PvE

Looking for the best New World hatchet builds? Amazon's new game moves away from the traditional class system found in other MMOs - instead, you have two slots to equip any New World weapon you like, which you can swap between at any time to rack up weapon experience points for every foe you defeat.


As you level up your weapons, you assign mastery points, unlocking powerful abilities and buffs to increase your potency on the battlefield. Each weapon also scales off particular attributes like strength or intelligence, so working out a combination that synergises well is important. The hatchet scales primarily off strength, but also dexterity - this means there's plenty of flexibility when it comes to customising a New World hatchet build.


The hatchet is a particularly formidable weapon due to the Berserk ability, which grants you a substantial attack damage boost, and can be upgraded to increase your movement speed, give you massive health regeneration, and grant immunity to crowd control. Here are the best New World hatchet builds for PvP and PvE.


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New World patch makes it harder to flip a territory into a conflict state

New World's server transfer functionality isn't here just yet, but the MMORPG has a new update to lay more groundwork for it while adding tweaks and bug fixes. One of the main changes relates to faction missions and the effort it takes to flip a territory into a conflict state.


Amazon Games has adjusted the rates of influence gain so bringing another faction's land into battle will continue to "require significant effort over time". The amount of influence an attacking faction accrues over time has been significantly reduced due to a bug causing it to increase much faster than intended. Defending factions have also had their influence decline lowered to bring things into a better balance.


We also have heaps of bug fixes. The devs have fixed an issue where the tier three fishing treasure chest wouldn't fight back after being hooked, so, you know, prepare for that. Quite handily, Amazon has also fixed an issue where you could be charged the entire cost of an item stack in a different settlement your faction owns.


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New World's Steam reviews are now 'mostly positive'

Now that the dust is settling on Amazon Games' New World, people's true feelings about the new PC game are coming to the fore. One more measurable metric of that sentiment is that New World's Steam reviews have now shifted from 'Mixed' to 'Mostly Positive'.


Some more recent reviews praise the PvP and the Runescape-like nature of the crafting and gathering gameplay loop. Some of them even compare New World as it is now to what World of Warcraft felt like in the early days. "This is the most immersive MMO I've played in years," one reviewer says. "Very Classic WoW vibe with OSRS skills. Level 29 as of 71 hours. Lots of drama in chat because the game is somewhat competitive, but PvP can be really fun. Really cool map and sound design. Some graphical/audio bugs every now and then. For the vanilla version of Amazon's flagship MMO, this is a good game. But it could be much better in time."


New World isn't entirely out of the woods yet, though. Some of the more negative reviews focus on what some players feel is a lack of story, a world lacking in excitement and soul, and a tedious levelling experience. "New World has some interesting ideas but overall feels shallow and soulless (yet somehow I'm still playing)", one reviewer concludes.


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New World patch makes it harder to flip a territory into a conflict state