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New World: Aeternum News

Eternal Frost Announcement


Greetings, Adventurers!

Unfortunately during the final rounds of testing we discovered an issue with Eternal Frost that remains unresolved. Our team is working hard to address the issue and deliver this release as soon as possible. Thank you for your patience and understanding. Please stay tuned to our social channels for more updates.

Conquer the Glacial Tarn Expedition, celebrate Winter Convergence, and stop a Knight of the Round Table when Eternal Frost releases on December 12. You can also look forward to new Artifacts. Cross world Expeditions will go live alongside an improved Group Finder later in the season. Players eager to explore what’s next on the Eternal Isle will have the opportunity to preview the release in our next PTR.

Join the Development Team for an in-depth breakdown of Eternal Frost:
[previewyoutube][/previewyoutube]

[h2]MAJOR UPDATES[/h2]
The Glacial Tarn Expedition, seasonal narrative, and new Artifacts will all require Rise of the Angry Earth to experience.

[h3]NEW SEASON STORY[/h3]

A Knight of the Round Table has unearthed forbidden knowledge of the Ancients, seeking to subjugate humanity with the power of an eternal winter. Rally your team of Silver Crows, and convince a surly fire mage named Daichi to help track down and vanquish the Knight before he lays waste to Aeternum.

[h3]NEW SEASON PASS[/h3]

Eternal Frost introduces a new Season Journey, new Activity Card, new Challenges, and new rewards including cosmetics and consumables.

[h3]NEW EXPEDITION: THE GLACIAL TARN[/h3]

The Glacial Tarn is a new Level 65 Expedition set in the Great Cleave. Explore a cavernous frozen complex hidden beyond the Empyrean Forge in pursuit of the Varangian Knight Ser Loth. Locate and harness the primordial magic of the Empyrean Flame to overcome enemies and obstacles imbued with Ice Magic, and destroy Ser Loth before his power consumes all of Aeternum.

[h3]NEW ARTIFACTS[/h3]
Find and equip 8 new Artifacts to redefine your playstyle. These powerful weapons and armor feature their own quests. Stun and shock enemies with the Boltcaster Bow, boost your speed and reduce cooldowns with the Winged Shoes, freeze and finish your enemies with The Frozen Gauntlet, and more.

[h2]FUTURE UPDATES[/h2]
The following feature will release later in the season:

[h3]CROSS WORLD EXPEDITIONS WITH IMPROVED GROUP FINDER[/h3]

Team up with players from any world within a region to overcome challenges within the depths of Aeternum. The new, one-click Group Finder will automatically assemble a role-balanced, cross-world group—no more lobby management required!

[h2]SEASONAL EVENTS[/h2]
[h3]WINTER CONVERGENCE FESTIVAL[/h3]

Icy winds and glimmering Gleamites fill the air once again as Winter Convergence returns to Aeternum. Visit Winter villages to meet the Winter Wanderer and carry out his holiday quests. Players can also collect Winter Tokens to earn new limited-time rewards including festive skins, emotes, housing items and more.

The Winter Warrior and his legion of Frigid Folk are on a relentless mission to spread a Forever Winter across the land. Rally a party of 20+ players to defeat this open-world boss wreaking havoc throughout Great Cleave, Brightwood, Edengrove, Ebonscale Reach, and Brimstone Sands for new seasonal rewards.

[h3]LEGACY OF CRASSUS[/h3]

The might of Rome threatens Aeternum. Hunt down General Crassus' monstrous captains and banish the shadow of Roman tyranny. Following a plan set in motion long ago, Crassus' forces have invaded the southern lands to unleash the cyclopses Lucanus and Decimus. Players brave enough to face these world bosses can search for portals in Brightwood, Weavers Fen, Mourningdale, Ebonscale Reach, and Edengrove. Each victory nets Adventurers new event-specific, daily rewards.

[h2]LOCALIZED VO SUPPORT UPDATE[/h2]
To better focus our resources on future updates, narrative content moving forward will no longer receive localized VO Support for Italian, LATAM Spanish, and Polish. Text and subtitles will remain localized in all languages

[h2]PTR[/h2]
The Public Test Realm (PTR) is a limited-availability server-set that grants an early look at upcoming features. These preview builds are snapshots of upcoming major releases and are not final versions — you may encounter bugs, crashes, missing text, or other issues. Between our internal testing efforts and your reports, we hope to catch and resolve all serious issues before they reach the live servers. Hundreds of changes have already been made — with more to come — and the full release notes will be shared on release day. However, not every bug or feedback piece will be actioned on before release — some changes need time to be investigated further, and may arrive in a subsequent patch or two.

To help with the feedback process, all newly created PTR characters will have the opportunity to instantly level to select level-ranges outfitted with appropriate gear and items.

The PTR will officially open on November 9. If you encounter a bug, exploit, or have suggestions to improve a feature or piece of content, we’d love to hear your feedback on our Discord (you can also utilize our in-game feedback tool). We will do our best to address as much of your feedback as possible before the content update makes its way to our live servers. Your participation will help us to deliver awesome content and updates in the future!

During this iteration of the PTR, we look forward to hearing your playtest feedback on the following changes:
  • The Glacial Tarn Mutated Expedition
  • Season 4 Artifacts
  • Season 4 Narrative
  • Season 4 Rewards Track
  • Weapon Balance updates
  • Inventory Improvements
  • Winter Convergence Festival
  • Legacy of Crassus

These features will be tested in rolling waves. Stay tuned to Steam and Discord for the full schedule.

[h3]PTR CLIENT ACCESS[/h3]
This special preview client will be made available for download through the stand-alone Steam application, “New World Public Test Realm” (which should already be in your Steam library if you own the main game). When the test period is complete and the main New World game is updated with the previewed content, the PTR world will shut down and may be wiped clean. You will continue to see the New World PTR application in your Steam library, but there will not be an active server until the next time we announce a public test.

[h3]PTR BACKSTORY LOADOUTS[/h3]
Upon character creation on the PTR, players will be given multiple caches of special armor and weapons. Each cache has a designation based upon a general build and a main attribute: CON, DEX, INT, FOC, and STR.

To help manage the sudden onset of new items, do not open all provided caches at once, or you’ll risk becoming encumbered! Instead, equip all provided bags and then follow-up with opening each cache deliberately. Any undesired caches can be dropped or deposited into your personal settlement storage.

[h2]PTR FAQ[/h2]
[h3]HOW DO I ACCESS THE NEW PTR?[/h3]
Everyone with a copy of New World will be automatically granted access to the secondary PTR app. The PTR is not compatible with the live game, so you will need to download a separate client (and have the hard drive space required to support it). From there, we will have special worlds available within supported regions. Not all regions will initially be supported. Access is on a first come, first served basis. There may be queues.

[h3]CAN I PLAY WITH OR TRANSFER MY LIVE CHARACTERS TO THE PTR?[/h3]
Unfortunately, no. These are separate ecosystems, so at this time it is not possible. However, to make testing easier, we will occasionally provide our play-testers with special accommodations such as instant levels, special gear, etc.

[h3]CAN I PROVIDE DESIGN FEEDBACK REGARDING WHAT’S INCLUDED ON THE PTR?[/h3]
Preview game builds on the PTR are finished with their core development and are in their final phase of testing and bug fixing. Our main focus at this phase is improving quality, although we will appreciate any feedback you have to share.

[h3]I HAVE A PROBLEM; HOW CAN I CONTACT CUSTOMER SUPPORT?[/h3]
Our policies and Code of Conduct cover the PTR, and in-game moderation will continue to be supported. Unfortunately, due to the temporary and potentially unstable nature of the PTR, general Customer Service assistance through both Live Chat and through the Support Website will not be available.

[h3]I DON’T WANT TO PARTICIPATE IN THE PTR, CAN I REMOVE THE APP FROM MY LIBRARY?[/h3]
Don’t worry, no offense taken. Players can manage visibility of the New World Public Test Realm Steam Library entry. Opening up the game options (right-click > Manage) offers the “Hide Game” function.

Thanks for your support and participation! We'll see you in Aeternum.

New World Update 3.0.2


Greetings, Adventurers!

New World Update 3.0.2 downtime will begin at 11:00PM PT (6:00AM UTC) on October 31 and last approximately 1 hour. Check out the most recent release notes, including bug fixes and the Nightveil Hallow community costume contest winners.

[h2]RELEASE NOTES[/h2]
[h3]ALT CHARACTERS[/h3]
  • Players will no longer be restricted to one character per world that can PvP at a time – all their characters will be able to PvP! Our changes to Influence and other protections like Shell Company Mitigation largely reduce the impact of Alt Characters on Territory Control. If exploits appear we will bring back the restriction, but otherwise intend to keep it off indefinitely.

[h3]WORLD EXPERIENCE[/h3]
This section was updated on 10/31:
  • Temporarily disabled loot drops from Yetis in Edengrove and Shattered Mountain.
  • Fixed an issue that caused the same Mutations to cycle together.
  • Fixed an exploit for the Montrapala bosses in the Elysian Wilds.
  • Fixed an issue with the Faction Mission "Cauterizing a Wound" by adding mission items to gorillas in the POI area.
  • Fixed an issue that prevented progress when talking to Granny, Zander's employer.
  • Shortened the following mount races: Four Seasons Tour, Barrens and Bogs Tour, Island Tour, and Sands and Storms Tour.
  • The Trading Post achievement is now unlocked at the start of Inn quest.
  • Fixed an issue in Starstone Barrows with the Normal Enemy Count.
  • Improved bandwidth allocation for characters in large groups.
  • Fixed an issue that caused mount audio to persist after dismount.

[h3]ARTIFACTS[/h3]
  • Updated the Lost Stopwatch Artifact to provide additional threat generation similar to normal taunt gems.
  • Fixed an issue that prevented players from getting an Artifact to drop again after not picking it up following a disconnect.
  • Fixed an issue that caused the Well Rounded perk on the Attuned Leather Pants Artifact to not provide 10 to all stats and incorrectly display on the tooltip with the Magnify perk.

[h3]HEARTRUNES[/h3]
Increased damage of the following:
  • Dark Ascent Heartrune by 20%
  • Fire Storm Heartrune by 33%
  • Devourer Heartrune by 26%

[h3]WEAPONS[/h3]
Blunderbuss
  • Reduced base damage value in PvP from -9% to -12%
Ice Gauntlet
  • Fixed an issue that caused the player to get stuck in the tomb pose if Ice Tomb was destroyed while spawning.
Rapier
  • Fixed an issue that caused the Flurry Fleeting Strikes upgrade to not function properly.
  • Fixed an issue that caused the tooltip to not show the updated value of 5% from a previous balance change.

[h3]PERKS[/h3]
  • Physical/Elemental Aversion - Increased max power from 4.2% to 4.5%.
  • Damage Type Conditioning - Increased power from 4% to 5%
  • Slowing Tether - Adjusted disintegrate bonus to only apply a single stack of disintegrate on use.
  • Healthy Toast - Changed from 11% of max health to 15% of base health.
  • Added a 1s cooldown to the Tumbler Footwraps Shirking Blessing Perk.
  • Fixed an issue that caused the Shirking Heals health percentage heal to scale with Gear Score.
  • Now caps at 1.5% of max health at 700 GS and will properly show the scaled value in the tool-tip.

[h3]NIGHTVEIL HALLOW[/h3]
  • Fixed an issue that prevented players from targeting Baalphazu if too many players were in the area.
  • Fixed an issue that caused the Nightveil Hallow Hatchet patterns to not appear in the crafting menu.

[h3]ECONOMY, PROGRESSION, & GEAR[/h3]
  • Fixed an issue that prevented the Ethereal Orichalcum Round Shield and Voidbent Orichalcum Round Shield from appearing in the Stylemancer menu.
  • Fixed an issue that prevented Elysian Wild housing items from being salvageable.
  • Fixed an issue that caused certain items to roll with Perks that should have been unavailable at their Gear Score.
  • Rank 6 Faction Round Shields have had their Refreshing Ward perk swapped to Keenly Empowered.
  • Some Mutator accessories cannot be updated and will instead drop as fixed versions. The previous perks, like Focused or Refreshing Ward, will now drop as valid Perks at that Gear Score.
  • Fixed an issue that caused outdated gear and Perks to drop for players.
  • Fixed an issue that prevented influence rewards from dropping Flails.

[h3]APTITUDE[/h3]
  • Expansion Crafting Aptitude Chests now have the ability to drop Timeless Shards.
  • Fixed an issue that caused Alchemy Aptitude Crates to roll a lower tier of Death Essence and prevented Death Quintessence rolls.
  • Woodworking and Logging Aptitude chests for the expansion now have raw materials instead of refined materials.
  • Weaving expansion Aptitude Chests now contain T52 fibers as intended.

[h3]CRAFTING[/h3]
  • Fixed an issue that caused Named Item re-roll recipes to not be visible for Savage Divide Named Items.
  • Fixed an issue that caused the incorrect recipe name to display for a few Named Item re-roll recipes.
  • Fixed an issue that caused Empyrean Forge Dense Materia recipes to only appear if Ennead Dense Materia was in the player's inventory.
  • Reduced crafting coin cost on the materia conversion recipes to the minimum possible value.
  • Fixed an issue where some upgraded crafting recipes failed, but still changed your item.

[h3]SEASONS[/h3]
  • Clarified phrasing in the descriptions of the 'Fellowship of the Flail' Journey Tasks.
  • Fixed an issue where killing Shirzad's Cave Lions contributed towards the "Kill Ancient Guardians" Season Activity.
  • Fixed a typo in:
  • "Faction Family" Journey task
  • Writhing Seedlings for the Savage Divide Expedition and Mutation boxes.
  • It now properly shows Crystalline Fur as a drop.
  • Removed "Complete a Mount Race" Season Activity. It becomes impossible once players complete every mount race.
  • Fixed an issue that slowed progression for the “Mushroom Muncher” Journey Task when consuming Spore Jelly potions too quickly.
  • Fixed an issue where players with completed but unstamped Season Activities were rewarded more Season XP than intended when their card was re-rolled.

[h3]MARKS OF FORTUNE[/h3]
  • In response to fluctuations in currency exchange rates around the world, we updated our localized price points for in-game purchases outside of the United States to align with our retail product prices on Steam.

[h2]COMMUNITY COSTUME CONTEST[/h2]
We asked you to share your best Nightveil Hallow Costumes for a chance to win 2 Transmog Tokens. Congratulations to the following winners:

Thanks for your support! We’ll see you in Aeternum.

Economy Balance Deep Dive


Greetings, Adventurers!

Join Lead Seasons Designer Patrick Smedley, Senior Systems Designer Joel Clift, and Senior Systems Designer Tony Morton for a technical overview of the New World economy. From key resources to challenges, here’s how we analyze economic health. Let us know if you’d like to know more and we can cover additional specifics in a future dev blog.

New World is a unique player in the MMO space in that we’re a player driven economy. That means we do not have vendors for players to sell their gear and there’s no artificial floor or ceiling set on the cost of goods—you the players determine that! A player driven economy is really exciting, but it comes with its own challenges.

[h3]CHALLENGES[/h3]
[previewyoutube][/previewyoutube]
The economy in New World has a lot of similarities to the real world economy. Things like wealth distribution and inflation need to be carefully managed. We also need to understand where wealth comes from and leaves the economy. New World in particular faces a handful of real world economic issues: wealth disparity, stored wealth, inflation, and managed coin faucets vs coin sinks. These are all concerns we look at when we gauge the overall economic health of the game.
  • Wealth disparity we’ll cover in more depth below, but we want players to be as equal as possible in terms of wealth in correlation to how much they play. We don’t want a small conglomerate of the wealthy significantly outpacing all other players.
  • Stored wealth is a trickier issue where players hoard tens of thousands of items (such as Iron Hide) waiting for the day when they become more valuable. They then flood the market with those items, dropping their value.
  • Inflation is the increase in cost of goods over a period of time as a result of players having more gold on hand due to coin faucets.
  • Coin faucets are sources of coin (Quests, Salvage, Caches, Drops, etc.), while coin sinks are the ways we take coin out of the economy, like the Faction Vendor.

[h2]KEY RESOURCES[/h2]
We monitor overall economic health through a few key resources.

[h3]GINI INDEX[/h3]

With the Gini Index we can measure the distribution of wealth and understand where that wealth is concentrated based on a value of 0 to 100. Zero indicates wealth equality among all the players, while an index of 100 means inequality and poor wealth distribution. Neither of these coefficients are likely, however we monitor the index to make sure it remains consistent. In MMOs there’s an expectation that time-rich players may become more wealthy than players who can’t play as often, but we aim to keep that wealth disparity within reasonable ranges.

[h3]ITEM INDEX[/h3]

The Item Index pulls the value of items like Prismatic Ingots into a dashboard where we can observe macroeconomic trends and identify any over or underperforming items relative to the rest of the market. The general expectation is that trends are consistent between items. If prices drop across the board, generally they drop for nearly every item. But if we see drops for specific items such as Dark Hide when all other leathers are getting significantly more expensive, it alerts us that we need to dig deeper and understand if there’s too much volume of Dark Hide or not enough reason to use that item.

[h3]PLAYER SENTIMENT[/h3]

The most important resource we have to analyze economic health is player sentiment. Players are really good at letting us know about issues with the economy, whether it’s a concentration of resources and wealth, or items that don’t have enough value. If we don’t see enough crafts with Prismatic Ingots on the Item Index, and sentiment on Reddit and Discord is that Prismatic Ingot crafts are outputting undesirable gear, we know to evaluate those items based on expectations and intended output.

It’s particularly fun to analyze economic health following big updates such as our expansion, Rise of the Angry Earth. Following speculation on items like Golden Scarabs jumping up in price only to fall back down to normalized prices once the expansion went live was an exciting short-term economic shock. We have a talented team of people keeping a close eye on our economy to make sure it remains healthy.

We hope this quick look into the New World economy and how we monitor it was interesting. If you want more detailed analyses, let us know and we will consider quarterly deep dives. Thanks for your support! We’ll see you in Aeternum.

New Prime Gaming Loot - Ritualist's Cache

Greetings, Adventurers!

Exclusive New World consumable items are now available through Prime Gaming until December 1, 2023. If you are an Amazon Prime member, make sure to pick up the Ritualist's Cache! It contains Vial of Suspended Azoth x10, Runestone Stopwatch x1, Powerful Honing Stone x5, Gypsum Orb x5, Robust Wind Chimes x2, Skull Candleholder x1, and Powerful Incense x10.

“What ritual you choose to enact is, of course, your own prerogative.”

With Prime Gaming, Amazon Prime members enjoy tons of free, exclusive content for their favorite PC, console, and mobile games. Plus, they can claim a collection of PC games for free every month that are theirs to keep forever, and a monthly Twitch channel subscription. Prime Gaming’s selection of in-game content and free PC games is always growing and rotating to stay fresh, with new items and free games added every month.

Players who are not currently Amazon Prime members that are interested in accessing the exclusive New World loot can sign-up for a free, 30-day trial on the Prime Gaming website. Prime Gaming Loot can only be claimed once per account.

Stay tuned, as we’ll have more content for Prime Gaming members in the future.

Thanks for your support! We’ll see you in Aeternum.

New World Update 3.0.1



Greetings, Adventurers!

New World Update 3.0.1 downtime will begin at 11:00PM PT (6:00AM UTC) on October 17 and last approximately 1 hour. Transform into some of your favorite characters like Captain Thorpe to celebrate the spooky season in Nightveil Hallow. This update also includes the Umbral Rites store release, a community mount showcase, and more. Check out the full release below.

[h2]NIGHTVEIL HALLOW[/h2]
Nightveil Hallow returns as Baalphazu, Marquis of Terror rises once again on October 18 until November 14. Banish the shadowy demon back to the darkness, don unique costumes, and trick-or-treat for new candy rewards. You can also purchase new and returning event-specific items in the Event Shop.

[h2]UMBRAL RITE STORE RELEASE[/h2]

Spirits from beyond the grave roam more freely on Aeternum than the world at large. Best they don't know you too intimately. Check out skins like the Séance Mask Bundle, the Fatebound Ossuary Weapon Bundle, Midnight Portents Armor Bundle, and the Ritual Hut, plus a T-rex walk emote and more. Which will you add to your collection?

[h2]RELEASE NOTES[/h2]
October 18 Update: The Development Team made additional changes late in our release cycle and missed the original patch note deadline, but these changes were included in the latest patch.
[h3]GENERAL[/h3]
  • Improved engine performance for world asset streaming, allowing objects to load in faster with less visual hitches.
  • Improved client stability by fixing a number of client crashes that were introduced with the recent expansion release.
  • Improved server stability by fixing a number of server crashes that were introduced with the recent expansion.
  • Fixed an issue that caused AI to have a very small rendering distance, giving the appearance that they were only spawning "right on top" of the player.
  • Fixed a rare issue that caused the error 'Character_Restore_Failure' upon character login to a world.

[h3]WORLD EXPERIENCE[/h3]
  • Fixed an issue that allowed players to go out of bounds during the Medusa soul trial in Elysian Wilds.
  • Fixed an audio issue with Medusa’s VO.
  • Fixed an issue that allowed Ifrit in Empyrean Forge to perform other attacks during Flamethrower.
  • Updated entry requirements for trial during 'Beyond the Gates' quest
  • The Tier 4 Azoth Staff will now be received through the new main story quests in Edengrove, as well as still recognized by the old main story quests.
  • Adjusted encounter in the Staff of Wizardry quest to ensure players are consistently able to retrigger the encounter for proper progression.
  • Fixed an issue that prevented progress for multiple players in the ‘Plague for all Factions’ quest.
  • Fixed an issue that prevented progress in the ‘A Friend in Need’ Quest.
  • Fixed an issue that prevented simultaneous progress in the quests ‘Tracking the Herd’ and ‘Abducted Artificer’.
  • Fixed an issue that didn’t alert players to a timed encounter in the quest ‘Factions Untied’.
  • Fixed an issue that prevented NPCs from appearing in the quest ‘The Best of Aeternum’.
  • Fixed an issue with VOs in the Beast Lords and New Eden cinematics.
  • Fixed an issue that prevented progress in the ‘Purge: Brysedd Shore’ Faction mission.
  • Fixed an issue that displayed the incorrect Landmark difficulty inside ‘Dance of the Fireflies’.
  • Fixing an issue that prevented Joven from exiting his cage in Dynasty Shipyard.
  • Fixed an issue that prevented players from teleporting or summoning their mount at Shrines.
  • Fixed an issue that caused the Razor Azalea to spawn under a rock.
  • Fixed an issue that prevented progression in the ‘First Light, Last Stand’ quest.
  • Fixed an issue that prevented players from progressing 'Dance of the Fireflies'.
  • Blocked off an unintended route to the Tribunal Highmound POI.
  • Added missing water to pool in the Saircor Orrey.
  • Added a wall in Nyharts Anchorage to prevent players from becoming stuck in the structure.
  • The Patriarchs in Kurok's Anchorage will now respawn faster when more players are in the vicinity in order to ease bottlenecking.
  • Reduced the number of local AI during the 'The Invasion of Artemis' quest in order to lower the difficulty.
  • Fixed an issue that prevented the Elite Overlord Moonflower Floe from spawning.
  • Added camp placement prevention to all quest interactable locations, reducing the opportunity for griefing behavior from other players.
  • Fixed an issue that prevented the 'To Warm The Soul Warden' from being completed. Pedro can now be found at the outpost when the player arrives.
  • Fixed an issue where players could become soft-locked while the client awaits a successful response from the server for fast-traveling or summoning a mount when the nearby vicinity is overloaded with other players.

[h3]COMBAT[/h3]
  • Fixed an issue that caused the Sundering Javelin perk’s tooltip to not mention the cooldown reduction.
  • Fixed an issue that allowed players to take damage behind Fort & Outpost gates and prevented repairs.
  • Fixed an issue that caused inconsistent results when unequipping a weapon.
  • Fixed an issue where 1-Handed Sword's 'Defensive Formation' ultimate was unintentionally able to be removed by the Void Gauntlet's 'Nullifying Oblivion' perk.
  • Increased Influence Race win requirements and the value of Influence Watches to balance against completing missions as a form of ending a race too quickly. The Influence Watches are now worth 30 points every 5 seconds and provide a 20% bonus. Known issue: the tooltip for the Watches are not updated, however, the map flyout will show the correct numbers.

[h3]ARTIFACTS[/h3]
  • Fixed an issue that caused the Endless Thirst artifact to increase the cooldown of non-healing related consumables.
  • Fixed an issue that caused the Magnetic Gauntlets Artifact to reduce critical damage to a lower value than non-critical damage.
  • Anhk Amulet Artifact - Center of Attention Perk - Reduced both positive and negative values from 50% to 25%
  • Unyielding Helm Artifact - Hard Head Perk - Added additional functionality that reduces weight to allow usage with more equipment loads.
  • Fixed an issue where the Well Rounded perk on the Attuned Leather Pants artifact was not properly giving 10 to all stats and was not displaying on the tooltip correctly with the Magnify perk.
  • Adjusted PvP Track obtained Artifacts to no longer require unique PvP kills and instead track general PvP kills.

[h3]FLAIL[/h3]
  • Fixed an issue that prevented the Fortifies applied by Flail's Barrage ability from being dispelled by effects that removes buffs.
  • Fixed an issue that caused the Flail's Arcane Vortex Flailing Stability upgrade to cleanse applied status effects that should not be able to be dispelled.
  • Fixed an issue that caused the Flail Barrage, Arcane Eruption, and Arcane Vortex abilities to stop or cut short if activated while blocking.
  • Adjusted Barrage to not block cancel during the start up, prior to forward transition, if block is held. The block now has to be pressed to trigger the start up block cancel.
  • Adjusted the timing of the block and dodge cancels to be after the second hit of Vortex instead of the first. This also lines up better with the player’s position.
  • Adjusted the timing of the block cancel for Arcane Eruption to line up better with the player's body position to reduce wonky animations during the cancel.

[h3]MOUNTS[/h3]
  • Fixed an issue that caused sheathed weapons to make loud sounds when riding a mount.
  • Fixed an issue that caused mounts to not animate correctly in various situations like being fed.
  • Fixed an issue that caused the mount race timer to not show up after players exited an Expedition.
  • Fixed an issue that prevented progression for players that crafted Vittles in the 'Hungry as a Horse' quest.
  • Adjusted the label for Mount Attachments in the store to make it clear that they’re attachment skins and not items.
  • Shortened 4 mount races based on player feedback: Four Seasons Tour, Barrens and Bogs Tour, Island Tour, and Sands and Storms Tour
  • Fixed an issue with several mount attachment icons that appeared to be squished.

[h3]ECONOMY, PROGRESSION, & GEAR[/h3]
  • Cooking Aptitude Boxes now have a chance to roll bananas.
  • Trophy mats now drop out of furnishing Aptitude Crates as intended.
  • The clothing patterns for the 700 Gear Score Gathering sets now have the proper icons.
  • Fixed an issue that caused the icons on the Mythril Rings and Earrings to flip.
  • Fixed an issue that caused Timeless shard recipes for Mythril Rings and Mythril Earrings to require the wrong materials.
  • Mythril Jewelry that use Timeless Shards or Scarabs will now have the proper attribute amounts.
  • Expansion Furnishing recipes have had their ingredients updated to better fit the items being crafted.
  • Fixed an issue that caused Black Gypsum to drop at a faster rate than intended.
  • Added Dark Matter and Transmog Token Purses to Elysian Wilds Elite Chests.
  • Added the Flail Timeless Shard as possible loot to the Aptitude Chests for Arcana.
  • Wars and Invasions will now reward Dark Matter upon completion. The amount depends on your reward tier.
  • Invasions can reward 50 or 75 Dark Matter.
  • Wars can reward higher level players up to 100 Dark Matter.
  • Fixed an issue that caused the Available Rewards screen to display incorrectly when viewing Mutators for Starstone Barrows, Dynasty Shipyard, and The Depths. This fix causes some grey items to display in the rewards section, but these items will roll perks correctly. A more comprehensive fix is coming in the future.
  • Fixed an issue that caused certain AI in The Depths and Dynasty Shipyard to drop old items with Perks that players should no longer be able to obtain.
  • Fixed an issue that caused certain items to roll with Perks that should have been unavailable at their Gear Score.
  • Rank 6 Faction Round Shields have had their Refreshing Ward Perk swapped to Keenly Empowered.
  • Some Mutator accessories cannot be updated and will instead drop as a fixed version. The previous Perks like Focused and Refreshing Ward should now drop as perks valid at that Gear Score.
  • Fixed an issue that prevented a mount item from dropping in the Savage Divide.
  • Fixed an issue that caused the Harbinger Life and Fire Staves to swap icons.
  • Fixed an issue that caused a duplicate Health perk on the King of the Jungle Head armor.
  • Fixed an issue that caused ‘Dance of the Fireflies’ rewards to roll at a lower Gear Score than intended.
  • Fixed an issue that caused items to be lost when moving in-bulk to a storage that doesn't have enough capacity.

[h3]UI/UX/SOCIAL[/h3]
  • The game will now immediately activate Rise of the Angry Earth upon purchase rather than on sign in.
  • Fixed an issue that softlocked players when cancelling a pending purchase in the store.
  • Fixed an issue that caused damage and health previews to be incorrect when spending points on the Attributes screen.
  • Fixed an issue with Legendary Beast tooltip images.
  • Fixed an issue with the display size and resolution for Influence Race results.
  • Fixed an issue that caused reputation rewards to display incorrectly after completing a War or Invasion.
  • Fixed an issue that caused the Influence Race results screen to not properly display Influence defended.
  • Fixed an issue where the client could become soft-locked if the In-game Store purchasing flow inside the Steam Overlay was cancelled with the ESC key.
  • Fixed an issue where Fort locks would not display on the Fort capture point flag.
  • Fixed a loading screen that wasn't displaying an image, resulting in a white screen.
  • Fixed an issue that could cause improper size scaling of the Tradeskill XP flyout wheel.
  • Fixed an issue that could cause personal map markers to either not register or become displaced from their desired location.
  • Fixed an issue where the Player Info panel was misaligned against other players' info on the Invasion Results screen.
  • Fixed an issue that could improperly order a pinned quest's objectives if the objectives were location based.

[h3]SEASONS[/h3]
  • Fixed an issue that caused players to get two credits for killing a named objective (ex: Kill 10 beasts).
  • Fixed a typo in the title of the "Faction Family" Season Journey task.
  • Fixed an issue that prevented the "Salvage Tier 5 Items" Season Activity from progressing when salvaging Umbral Shards.
  • Fixed an issue that prevented Flail kills from contributing toward Season Activities that require kills with a one handed weapon.
  • Fixed an issue that caused Season Pass Items to become unclaimable.
  • Fixed a Season Activity that had listed an incorrect target objective, updating directions from "Kill enemies in Malevolence" to "Kill enemies in Tor Mallacht".

[h2]COMMUNITY MOUNT SHOWCASE[/h2]
We asked you to share your best mount images in celebration of the new feature. Here are some of our favorites:

[h3]SEUJUZE - DEVALOKA[/h3]

[h3]BENEFALL - DEVALOKA[/h3]

[h3]FREEEGYPTIAN - LILITH[/h3]

[h3]POZIOMICA - BARRI[/h3]

Thanks for your support! We’ll see you in Aeternum.