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The Cursed Mists PvP Zone Deep Dive


Greetings, Adventurers!

The foggy southwest reaches of Cutlass Keys are a lawless place, where the “Golden Greed” curse of La Esperanza’s treasure drives fortune-hunters to murderous madness. Even the closest of companions are liable to lethally betray one another. Gather Cursed Doubloons and resources, but you’ll have to escape before other looters steal your spoils.

Get an inside look into the Cursed Mists before it releases on October 15 alongside New World: Aeternum.

[h2]Massive Murder Balls of Allied Players[/h2]
Any new feature this complicated is going to require a lot of playtesting. During all of that testing, we discovering unexpected, but entertaining, issues. Early on, it was possible for PvE players to ranged attack or heal lawless, free-for-all PvP players from outside the zone border. You can imagine the shenanigans that followed.


We were delighted to find that many of the riskier features worked as well or better than imagined, often with hilarious results. Trying to collude with other players isn’t a bad strategy, but it’s horrifyingly easy to accidentally, or “accidentally,” catch friends in AoEs when the fighting gets hectic. I fondly recall lots of laughing, yelling, and sometimes sincere apologies.

It’s also a bittersweet treat to see the person who just murdered you pop up at a respawn point seconds after you, having perished to something like your Bleed or Smolder. “Well, we BOTH lost that one, didn’t we?” I actually partnered up with someone that way. We rushed back across the border to see if our dropped loot was still on the ground. It wasn’t. Someone luckier, or smarter, than us had come across it, but hey, it’s the friends we made along the way, right…?


We want to discourage massive murder balls of allied players. There’s always going to be collusion, but we don’t want to make it easy.
  • We implemented a new free-for-all system that eliminates all group, Company, and Faction ties. Even if you’re fighting alongside friends, it’s very easy to accidentally harm or kill one another.
  • We also implemented a new crowd control system that keeps players from lingering in large packs for too long.
  • Lastly, loot chests function like normal resources. Once looted, they’re unavailable to all other players until the respawn.

[h2]The Unique Thrill of PvP[/h2]
We believe in the strength of our PvP combat, not to mention the unique thrill of PvP, and always look for more ways to engage both PvP and PvE players with enticing rewards. This time, we wanted to deliver more free-form, always-available PvP experiences, rather than relying on instances, scheduled events, and matchmaking queues.


That desire to bring new forms of gameplay to Aeternum culminated in a voluntary free-for-all, open-world space. There are light extraction mechanics, extra room for those who prefer to sneak around, and a surplus of loot for every Adventurer. Our hope is the easy access and bountiful spoils tempt even the staunchest of PvE players to take a dip in the pool. It’s full of treasure, after all.

It’s really its own animal as a high-stakes, on-the-fly experience without strictly structured times or reward caps. Cutlass Keys’ Cursed Mists zone is one of three ways to acquire new 700+ gear, and potentially the best option for solo players. There are also some fantastic Named Items and Artifacts that reward the greater risk.

[h2]Cursed Treasure Economy[/h2]

Building a new currency with fresh ways to acquire resources, determining how many you’ll lose with each death, and designing new rewards to spend them on, is always a challenge. It is crucial to the ultimate success of the experience. No matter how fun content is from a gameplay standpoint, most players need compelling incentives too.

Despite simultaneously updating, improving, and adding to New World for the release of New World: Aeternum, the team’s done a great job building a gorgeous, unique set of spaces, assembling new free-for-all crowd and population control systems, and building Cutlass Keys' new cursed treasure PvP/PvE economy.

[h2]A Revamped Cutlass Keys[/h2]
There were a few zones in the game we thought could benefit from updates, as well as serve as proving grounds for new types of gameplay: Cutlass Keys, Mourningdale, Restless Shores, and arguably even Reekwater. Cutlass Keys’ pirate theme tied in wonderfully with our new game mechanics, specifically valuable, greed-cursed treasure that must be carried away from the zone and cleansed before the curse drives even the fastest friends to paranoia and, possibly, murder.

This gave us the opportunity to add new varieties of Lost pirates, inspired by the infamous Ottoman corsairs of the Barbary Coast. We also crafted new, gorgeous points of interest for exploration, combat, and loot. Beyond the PvP zone, these gold-cursed Lost took over the formerly Ancient and Corrupted parts of Cutlass Keys, providing a variety of new PvE quests.


We knew we had to significantly expand the size of zone in order to allow hundreds of players to fight without server boundary issues. Our solution was to implement a new population cap system that limits the zone’s player count to something fun for both player experience and performance.

[h2]The Future of the Cursed Mists[/h2]
This free-for-all PvP zone a bit of an experiment, so based on how players engage with the experience, we’ll see how it evolves going forward. Right now, players can look forward to new rewards after release. We’ll also keep an eye on the Cursed Mists to tune for what players adore most.


We hope everyone has as much fun playing in the Cursed Mists on October 15 as we did building and playtesting it. Check out our other major updates coming in the Season of Opportunity alongside New World: Aeternum. Thanks for your support and we’ll see you in Aeternum!

Feast for the Future - From New World to the Real World


Greetings, Adventurers!

Amazon Games and New World are taking part in the 2024 Playing for the Planet Green Game Jam. The Green Game Jam is an annual project organized by Playing for the Planet where gaming studios are challenged to implement 'green activations' into their games. This year’s event is about making small changes to the way we eat to drive demand for more sustainable food sources. As part of our Feast for the Future Recipe Design Contest, we partnered with players to design a sustainable in-game cooking dish. While resources in Aeternum may respawn infinitely, we must consider the environmental impact of our choices in the real world.

Aeternum is self sustaining. No matter how much Banana Pudding and other delicacies are devoured, food sustainability is never a concern for the inhabitants of the Eternal Isle. Whether you forage into the bioluminescent jungle of the Elysian Wilds or scavenge through the ancient ruins of Brimstone Sands, there is abundance and no waste — a paradise for food sustainability. In the real world, what we eat and where it comes from impacts our world in significant ways. From land use to transportation, processing, and packaging, greenhouse gas emissions are an unfortunate consequence of each step. Some sources of food have more significant impacts than others, especially for your own well-being.

How does New World compare to the real world? How much of the food types did players craft? What were the top recipes prepared? Check out our Feast for the Future infographic to see how Aeternum compares to our world.

[h2]Key Takeaways[/h2]

Meat and Dairy recipes comprise the majority of crafted consumables in Aeternum with over 800 million (67%) crafted. Total Vegetarian and Vegan dishes crafted surpassed 400 million (33%).

If Aeternum was real and not eternally self-sustaining, the impact on food sustainability would be significant. Meat and Dairy consumption have the most significant impact on greenhouse emissions from land, feed, processing, and waste while non-meat food have reduced impacts across these categories. With a global average consumption of meat and dairy around 30%, any further increase in greenhouse gasses would mean significant deforestation, water scarcity, biodiversity due to natural habitat loss, and the pollution of air, soil, and waterways. Not even the all-powerful Azoth Tree would survive.

To learn more about our food and specific sources of what we eat, visit “Our World In Data” for an interactive look at the impacts across the supply chain.

Thanks for your participation in Feast for the Future! We’ll see you in Aeternum.

Trials of Aeternum


Greetings, Adventurers!

A cursed island plagued by mystery awaits in the Trials of Aeternum in-game event. Embark on a thrilling journey with challenges spanning the shores to Shattered Mountain when New World: Aeternum launches on October 15th. In pursuit of rumored riches, you’ll join forces with your fellow PC, PlayStation 5, or Xbox Series X|S Adventurers and turn weekly achievements into highly coveted, exclusive rewards themed around the foundations of Aeternum.
  • Forest Green rewards for our brave Xbox Series X|S Adventurers
  • River Blue rewards for our daring PlayStation 5 Adventurers
  • Mountain Red rewards for our fearless PC Adventurers

This 3-week-long event will feature themed challenges designed to guide your team through the supernatural secrets, threats, and fortunes lurking across Aeternum. As you grow in power, you can track your team’s challenges, progress, and hard-earned spoils on the dedicated Trials of Aeternum page. The island’s increasingly savage, supernatural cycle is not for the faint of heart, but it favors those who seek opportunity. Conquer the Trials of Aeternum to seize yours!

[h2]Week 1: Arrive[/h2]

The shipwreck was only your first step into the clutches of an island lost to time. Navigate Aeternum's strange inhabitants, hone your skills, and pursue perilous opportunities as you explore a vast, beautiful world. Every Arrive challenge will be revealed at the start of Week 1. For example, complete an Expedition. Depending on your team, you’ll receive Forest Green (Xbox Series X|S), River Blue (PlayStation 5), or Mountain Red (PC) rewards upon completion at the end of each week.

Arrive week challenges
  • Will be revealed on October 15
Team-specific (Forest Green, River Blue, or Mountain Red) rewards:
  • Toolskin Set (6 pieces)
  • 2 Transmog Tokens
  • Rapier Skin
  • Ice Gauntlet Skin
  • Warhammer Skin
  • Bow Skin
  • Flail Skin
  • 10 Skin Dyes
  • New Voidbent armor set
Content Creator code giveaway
  • Greatsword Skin

[h2]Week 2: Survive[/h2]

For all immortality gives, it continues to take. Discover your perfect combination of weapons, abilities, and skill trees to survive the island's wild environment and then unearth some of Aeternum's darkest secrets alongside your fellow Adventurers. Every Survive challenge will be revealed at the start of Week 2.

Survive week challenges
  • Will be revealed on October 22
Team-specific (Forest Green, River Blue, or Mountain Red) rewards:
  • 2 Transmog Tokens
  • Sword Skin
  • Void Gauntlet Skin
  • Great Axe Skin
  • Blunderbuss Skin
  • Round Shield Skin
  • Captain's Bed Housing Item
Content Creator code giveaway
  • Fire Staff Skin

[h2]Week 3: Thrive[/h2]

As you piece together the lore around each bad omen, you’ll better understand the troubled history of the Eternal Isle. Carve your destiny and thwart the Corrupted before they drift beyond its shores. Every Thrive challenge will be revealed at the start of Week 3.

Thrive week challenges
  • Will be revealed on October 29
Team-specific (Forest Green, River Blue, or Mountain Red) rewards:
  • 2 Transmog Tokens
  • Hatchet Skin
  • Life Staff Skin
  • Spear Skin
  • Musket Skin
  • Kite Shield Skin
  • Glowing Eyes Helmet Skin
Content Creator code giveaway
  • Tower Shield Skin

[h2]Content Creator Code Giveaways[/h2]

Tune into some of your favorite Content Creators each week for exclusive Trials of Aeternum event weapon skin code giveaways. The week 1 code is for a Greatsword Skin, the week 2 code includes a Fire Staff Skin, and the week 3 code contains a Tower Shield Skin. Each Content Creator will share different codes depending on their team: Forest Green (Xbox Series X|S), River Blue (PlayStation 5), or Mountain Red (PC) weapon skins. Stay tuned for the full list of participating creators closer to the event.

[h2]FAQ[/h2]
Are Legacy servers eligible to participate in Trials of Aeternum?
  • No. Trials of Aeternum delivers a compelling New World: Aeternum launch experience for new characters from the shores to Shattered Mountain. Only Standard servers across PC, PlayStation 5, and Xbox Series X|S can participate in the event.
Are Standard - Console Only Worlds eligible to participate in Trials of Aeternum?
  • No. Trials of Aeternum brings Adventurers from PC, PlayStation 5, and Xbox Series X|S together through exploration, immersion, and progression toward common goals. All Standard, cross-play servers in any region can participate.
How will teams work?
  • All players regardless of their Server will be split into 3 teams: PC, PlayStation 5, or Xbox Series X|S. This is a cooperative event, so everyone will work together toward completing the same challenges even if they’re on different teams. However, each team will have their own individual progress. For example, if Adventurers on PC unlock a weekly reward faster than Adventurers on PlayStation 5 or Xbox Series X|S, the Adventurers on PlayStation 5 or Xbox Series X|S are still eligible to unlock that reward when all relevant challenge milestones are completed.
When will I receive my unlocked weekly rewards?
  • Unlocked rewards will be distributed throughout the event after each week.
Are the Content Creator codes eligible for redemption on PC, PlayStation 5, or Xbox Series X|S?
  • Each Content Creator will share different codes depending on their team: Forest Green (Xbox Series X|S), River Blue (PlayStation 5), or Mountain Red (PC) weapon skins. Stay tuned for the full list of participating creators closer to the event.

[h2]Pre-Order Bonus: Azoth Stalker Wolf Mount[/h2]
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Xbox Series X|S and PlayStation 5 players who pre-order New World: Aeternum, and PC players who have purchased the Rise of the Angry Earth expansion will receive the Azoth Stalker Wolf Mount as a bonus. For PC players to be eligible to get the Azoth Stalker Wolf Mount, they must also log in to a server with one of their characters after the New World: Aeternum announcement on June 7, 2024, and before October 14, 2024 at 11:59 p.m. (PT). See additional details.

We’re excited for players to explore the Eternal Isle together across PC, PlayStation 5, and Xbox Series X|S when New World: Aeternum releases on October 15. Stay tuned to our website and social channels for more information as we head toward launch and beyond. Thanks for your support! We’ll see you in Aeternum.

The Hive of Gorgons Raid Deep Dive


Greetings, Adventurers!

One of the most exciting new features coming is our first-ever 10-player raid, the Hive of Gorgons. After defeating Medusa in New Olympus, players will learn of a new threat. The Gorgons have risen, and they’re raising an army of the Hercyne. To stop them, you’ll have to assemble a team of powerful players, enter the hive, and navigate a gauntlet of challenging puzzles and epic boss battles.

Get an inside look into the Hive of Gorgons before it releases on October 15 alongside New World: Aeternum.

[h2]The Pinnacle of Endgame PvE Content[/h2]
When it comes to endgame PvE content in New World: Aeternum, this raid is the pinnacle. It’s definitely a step above Mutators and even though it’s similar to the Sandwurm Trial, there are more complex mechanics. Our main goal is to layer together a lot of familiar mechanics, while raising the bar for both difficulty and rewards.


We wanted to make sure the effort is worth the time so we’ve included some of the strongest possible gear and increased the maximum Gear Score to 725. We even added 3 powerful, new Perks (1 for weapons, 1 for armor, and 1 for accessories) exclusive to the Hive of Gorgons raid.

We didn’t want to leave crafting totally out of the loop. The Hive of Gorgons raid drops a special new crafting material that players can use to craft 725 Gear Score equipment. There’s some prep work though, so its vast magical power doesn’t overwhelm the materials, plus one more very rare type of crafting item that will remain a secret for now.

[h2]Epic Encounters[/h2]

We expanded our 10-player content to a longer-form raid to bring players something special. When developing content this large, there has to be a solid foundation, so we documented extensively before jumping into production. Our philosophy was actually to keep things simple rather than overcomplicate it. We think about a few things when designing raid bosses:

Responsibilities for players beyond just hitting the boss to help each other and feel like a team.
Wholly new mechanics that challenge players in ways they haven’t experienced before.
Moments of real spectacle where we want players to appreciate these unique, epic encounters.
Echidna is our biggest boss to date, with more verticality than any other encounter. She’ll stomp and thrash around while reshaping the arena, which can both be an opportunity and a hazard. The second boss, Typhon, is the ferocious guardian of a massive elevated bridge. He’ll unleash thorny traps for intruders and ravenously devour all who attempt to cross.


The raid’s climax against the Broodmother shows Medusa in her final form — grotesquely mutated, commanding the spread of toxic spores, and hatching a horde of Hercyne spawn.

[h2]From Blockout to Roman Bath[/h2]
Elysian Wilds left us with a certain curiosity about Medusa and her plot to bring the Hercyne to power. That desire to expand on her story helped inspire the Hive of Gorgons.


We were fortunate to identify the types of areas we wanted to create early in this development cycle: a Desert Canyon, Roman Baths, and an Ancient Tomb. For each, we got some wonderful concept art, which really helped us create a blockout that was very close to the shipped product. It is easy to get lost in complexity when blocking, or using simple shapes to design a rough draft of the level, in a level this large.

[h2]Raid ‘Chapters’[/h2]
To keep the pacing crisp and gameplay varied, we decided there would be three ‘chapters’ to the raid. Every chapter would have a section of enemies, a puzzle or action sequence, and a boss. Following this formula, we were able to focus on each action sequence or puzzle without it bleeding into something else. The action sequences presented their own challenges and went through multiple iterations of playtesting and development.


The main differences between our original design document and the final version were more iterative than sweeping changes. One feature we added was teleporting players who join late to the most recent boss. Immediately making progress is far more fun than running through cleared sections.

A big thanks to our internal playtest experts. The group was electric when we finished the raid for the first time. Everyone’s cheers, pats on the back, and laughs made all of the many, many wipes worth it.

[h2]Player Progression[/h2]

This raid will be the next step in furthering progression and overall equipment power. From the original main story quest to Brimstone Sands, Elysian Wilds, and now the revamped Cutlass Keys zone, we’ve continued to create content bands for players to explore as phases of their experience on Aeternum.

Banding content into Gear Score ranges requires us to carefully consider the accessibility of powerful equipment within each band. While the current strongest gear will no longer be at the top when the Hive of Gorgons releases, they’re by no means less powerful against any of the existing content. We try to avoid changing endgame loot since receiving each piece is an achievement in and of itself. Our philosophy isn’t changing too much, but we plan to keep giving players new heights to achieve in the future.


We look forward to seeing players react to the Hive of Gorgons when it releases on October 15 alongside New World: Aeternum. Check out our other major updates coming in the Season of Opportunity. Thanks for your support and we’ll see you in Aeternum!

Road to New World: Aeternum - Servers


Greetings, Adventurers!

As we prepare to explore the Eternal Isle when New World: Aeternum launches on October 15, important server, or World changes will happen across PC, PlayStation 5, and Xbox Series X|S. Here’s everything you need to know about Worlds, merges and character transfers, plus a server FAQ.

[h2]Global Server Launch Info[/h2]
New World: Aeternum downtime will begin for all worlds at 8:30PM PT (3:30AM UTC) on October 14. Each region will open at the following time and require a full game download:
  • All European and AP Southeast worlds across PlayStation 5, Xbox Series X|S, and PC will open at 12AM PT (7AM UTC) on October 15.
  • Pre-order and deluxe edition bonuses will not be available until approximately 4AM PT (11AM UTC) on October 15.
  • All other worlds (US West, US East, and SA East) across PlayStation 5, Xbox Series X|S, and PC will open at 6AM PT (1PM UTC) on October 15.
  • PC players will be able to download the New World: Aeternum game update during the downtime on October 14.
If you currently own New World, you will be able to download the New World: Aeternum game update during the downtime on October 14. Here is what to expect:
  • The New World: Aeternum update will show up in your game’s library page.
  • You will need to click the blue Install button to begin the update.
  • If you have Automatic Updates enabled on your Steam account, no action is required and the update will be automatic.

[h3]Standard and Legacy Worlds[/h3]
  • Each new world that releases with console will become a “Standard” World.
  • The current “Standard” and “Fresh Start” Worlds will become “Legacy” Worlds onceNew World: Aeternum launches.

[h3]Character Transfers[/h3]
  • Characters from Legacy Worlds will not be able to transfer into the new Standard Worlds. However, characters from Standard Worlds can transfer into Legacy Worlds. Once transferred, characters in Legacy Worlds cannot return to Standard Worlds.
  • Characters from Standard Worlds can transfer into other Standard Worlds as long as the target world is not at capacity (“Full”) or blocked due to other reasons.
  • New characters can be created on Legacy or Standard Worlds as long as the target World isn’t labeled as Full or "No In Transfer."
  • The ability to transfer regions will be disabled once New World: Aeternum launches.

[h3]FAQ[/h3]
Can I play with my friends on other platforms?
  • Yes. New World: Aeternum allows players from Xbox Series X|S, PlayStation 5, and Steam (PC) to all play together on the same World.
Can I access my character(s) on more than one platform?
  • No. In New World: Aeternum your character(s) are locked to the platform you create them on. For example, if you create a character on PlayStation 5, you will not be able to access/play that character on Xbox Series X|S or Steam (PC).
Are there Standard - Console Only Worlds?
  • Yes. Players on PlayStation 5 can create characters on Standard - PlayStation Only Worlds, while players on Xbox Series X|S can create characters on Standard - Xbox Series X|S Only Worlds. These Worlds will only be accessible by players on their respective platforms and will not allow cross-play with other platforms. For example, players on Standard - PlayStation Only Worlds can only play with characters on Standard - PlayStation Only Worlds.
  • Players will need to first turn the cross-play setting off in order to see platform specific worlds. Platform specific worlds will not be visible when cross-play is set to on.
  • Cross-play is turned on by default. It can be turned off in the Social tab in Settings under Cross-Play.
Can PC players transfer to Standard - Console Only Worlds?
  • No. Standard - Console Only Worlds are limited to players on console.
Is there a plan to merge Legacy and Standard Worlds after a certain time?
  • There are currently no plans to merge Legacy and Standard Worlds. However, this may change in the future depending on the needs of the game.
Can PC players create characters on Standard Worlds?
  • Yes, PC players can create new characters on Standard Worlds. Current characters on Legacy Worlds will be unable to transfer to Standard Worlds.

Stay up-to-date on our road to launch through this site, along with our social channels. Thanks for your support! We’ll see you in Aeternum.