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Store Unvaulting: Devil Went Down to Aeternum


Greetings, Adventurers!

Some of your favorite Store skins like the Reaper’s Abode, Sable Dragoon, and Devil Went Down to Aeternum are coming back for a limited time. Look forward to these returning items cycling through the in-game Store throughout this month. Once available, each one can be obtained in exchange for Marks of Fortune until 6AM PT (1:00PM UTC) on June 11. Check out the full selection, including armor skins, weapon skins, emotes, and more below.

[h2]FEATURED SKINS[/h2]
Every outfit found below is a complete set, with skins that can be applied to headwear, chestwear, gloves, legwear, and footwear.

[h3]DEVIL WENT DOWN TO AETERNUM[/h3]

"Proof you've outsmarted the devil himself in a fiddle play-off."
Cost: 15,000 Marks of Fortune

[h3]SABLE DRAGOON[/h3]

“The infamous Black Dragon is as powerful as it is fearsome.“
Cost: 15,000 Marks of Fortune

[h3]PALADIN OF OR[/h3]

“Knights of gold have no fear and march on to wherever order is in needed.”
Cost: 15,000 Marks of Fortune

[h3]SPIKED SHREDDER[/h3]

"Because you're not hardcore unless you live hardcore."
Cost: 15,000 Marks of Fortune

[h3]HORNED HERO[/h3]

"Be the diehard hero of the Medleyfaire with this intimidating style."
Cost: 15,000 Marks of Fortune

[h3]APPAREL SKINS[/h3]
  • Argent Herald - 15,000 Marks of Fortune
  • Moonborne Apparel - 15,000 Marks of Fortune
  • Starbound Apparel - 15,000 Marks of Fortune

[h3]CAMP SKINS[/h3]
  • Reaper's Abode - 20,000 Marks of Fortune
  • Full Moon Marquee - 20,000 Marks of Fortune
  • Fortune Teller's Tent - 20,000 Marks of Fortune
  • Metalholme - 20,000 Marks of Fortune

[h3]WEAPON SKINS[/h3]
  • Hekate’s Tower Shield Skin - 8,500 Marks of Fortune
  • Crescent’s Curve Hatchet Skin - 8,500 Marks of Fortune
  • Faith’s Lance Spear Skin - 7,500 Marks of Fortune
  • The Magician’s Delight - Life Staff Skin - 8,500 Marks of Fortune
  • Setting Sun’s Darkness - Void Gauntlet Skin - 7,500 Marks of Fortune
  • Fortuneteller - Blunderbuss Skin - 8,500 Marks of Fortune

[h3]EMOTES[/h3]
  • Headbanging Emote - 3,000 Marks of Fortune
  • Skip Emote - 3,000 Marks of Fortune
  • Keepie Uppie - 3,000 Marks of Fortune
  • Arm Flex Emote - 3,000 Marks of Fortune
  • Devil Horns - 3,000 Marks of Fortune

[h3]TOOL SKIN BUNDLES[/h3]
DESTINY’S GUILE
"Wealth and resources do not guarantee a glorious destiny."
Cost: 20,000 Marks of Fortune

[h3]HOUSING[/h3]
HEAVY METAL DECOR BUNDLE
"Know that if you come knocking, this house will be rocking."

Includes:
  • Iron-Song Music Box
  • Iron-Song Spiked Chair
  • Iron-Song Drum Chandelier
  • Iron-Song Hand Sculpture
  • Iron-Song Axe Lute
  • Iron-Song Spiked Guitar
  • Iron-Song Painting

Cost: 15,000 Marks of Fortune

[h3]PETS[/h3]
SPRINGTIME BUNNY HOUSING PET
"This hare loves to wear his springtime outfit."
Cost: 12,000 Marks of Fortune

[h3]BUNDLES[/h3]

These bundles are pro-rated, so if you’ve already purchased something in the bundle, that will reduce the cost.
  • Heavy Metal Mega-Pack - 99,000 Marks of Fortune
  • Knight of Honor Bundle - 33,000 Marks of Fortune
  • Weapons of Yore Bundle - 37,500 Marks of Fortune
  • Heavy Metal Instrument Bundle - 37,500 Marks of Fortune

Let us know which skins you want us to bring back in the next store unvaulting. Thanks for your support! We’ll see you in Aeternum.

Aeternum Analytics: Winter Rune Forge


Greetings, Adventurers!

Improve your Winter Rune Forge experience with tips from 2 of your favorite New World content creators: Dusty and Schmeck. We also compiled key insights like player death heatmaps based on community performance. Once you’ve become a master on all things Winter Rune Forge, root for your fellow Adventurers in Runners of Aeternum, a speedrun competition through the Trial.

The Winter Rune Forge is a bone-chilling gauntlet of increasingly difficult enemies for up to 10 max-level players. Overcome Rune puzzles, slay an Ophidian Construct, and fell an Ancient Ice Guardian for unique rewards.

[h2]Community Stats[/h2]
We’ve compiled the following stats based on your performance in the Winter Rune Forge. “Trial completion rates continue to rise above 90% following the most recent weekly reset now that players have learned how the Winter Rune Forge works and are coming back for more loot,” said Level Designer Zach Holm.

[h3]Player Deaths Heatmap[/h3]

“The Ice Guardian accounts for about 74% of deaths between all of its hazards, while the Ophidian Construct accounts for 24.5% across all phases,” Zach said. “Shout out to the players exploring the cavern with .1% falling to their death.”

[h3]Boss Breakdown[/h3]

“It’s nice to see that players are choosing their groups well,” Zach said. “There are very few wipes on the fodder waves, and the bosses seem fairly equal in terms of number of wipes which is cool.”

[h2]Guide[/h2]
Enter the Winter Rune Forge and face its awakened guardians.

[previewyoutube][/previewyoutube]
[h3]Don’t Skip the Consumables[/h3]
“Aquamarines gemmed in your armor for Ice Resistance will help mitigate a lot of the incoming damage during these fights,” Dusty said.

“Make sure you have Ancient Combat Trophies and Wildlife Combat Trophies in your houses to increase your damage by 9% to 15%,” Schmeck said. “Bring and use Infused Honing Stones, Attribute Foods of Choice, and Infused Ancient Coatings and Infused Ward Potions for both Beast and Ancient.”

[h3]Team Composition[/h3]

“The best team composition will have one main tank, one off tank (switches to DPS for final fight), 6 DPS, and 2 healers,” Dusty said. “Some groups will be able to solo heal and Void Gauntlet secondary healer, but that’s better suited for speedruns. Newer players are advised to keep two healers for extra safety."

“DPS players should be centered around raw damage per second, making rapier the best option to fill most of your slots,” Schmeck said. “Ranged damage is not necessary and ends up being less damage per second than any melee weapon. Don’t be afraid to challenge yourself and run a melee oriented build.”

[h3]Gear Set Recommendations[/h3]
“As a Hammer Lover and CEO of the Bonk Gang, it's only appropriate that I designed a Full Rend Hammer Build,” Dusty said. “While my damage may not have been the best in the party, I utilized Armor Breaker for a 30% Rend, added Sundering Clear Out to my Hammer for another 25%, and got an additional 10% from Shockwave on my Armor for a total of 65% Rend on each mob!”

“All players should slot Cut Pristine Aquamarine Gems in armor and use a Frozen Protection Amulet, which gives around 63% Ice Resistance,” Schmeck said. “Use at least 4 pieces of armor with the Enchanted Ward perk to reduce damage taken by 16%. Almost all enemies are 30% weak to fire, so using a Cut Pristine Ruby in your weapon is suggested for most builds to improve your damage.”

[h3]Enemy waves[/h3]

“All enemies in these waves are of the Ancient mob type,” Schmeck said. “Use Infused Ancient Ward Potions to reduce the damage you take by 10% and Infused Ancient Ward Coatings to increase the damage you output by 15%. Stack the mobs together to damage everything at once. Great Axes are one of the best weapons to create a ‘clump’ of mobs. Throw a Gravity Well, reap ranged mobs, or Maelstrom to get mobs closer to each other. Be sure to fight on top of ranged mobs like the ‘Runeforge Archer’, since the other melee mobs will naturally walk over to where the group fights.”

[h2]Ancient Ophidian Construct[/h2]

[h3]Suggested Builds[/h3]
“I cannot stress this enough,” Schmeck said. “The Ancient Ophidian Constructs are considered Beast, not Ancient. Use Infused Beast Ward Potions to reduce the damage you take by 10% and Infused Beast Ward Coatings to increase the damage you output by 15%. The Ancient Ophidian Constructs are also 30% weak to fire, making a Cut Pristine Ruby in your weapon the optimal choice to increase damage.”

“The Tank(s) can slightly adjust their Resistances/Protections as the Ancient Ophidian Constructs mainly do Strike Damage with their attacks,” Schmeck said. “An even split of Strike and Ice Resistances will make you feel even tankier.”

[h3]Tactics[/h3]
“When the Ancient Ophidian Construct splits for the first time, there are two different approaches your group may take,” Schmeck said. “The standard approach is to have the main tank hold one of the Ancient Ophidian Constructs while the rest of the group, including the off tank, focuses on the other one. Healers, make sure to heal your main tank and also support your off tank as needed. When the Ancient Ophidian Constructs split for a third time, the off tank and rest of the group should be able to handle the two smaller ones. Afterwards, go over to your main tank and finish the Ancient Ophidian Constructs off.”

“Make sure you don't allow the construct splits near each other. They will start to heal and you will not be able to out-DPS their recovery,” Dusty said.

“A more advanced strategy is to have one tank hold all of the Ancient Ophidian Constructs after they split,” Schmeck said. “In order to achieve this, the group should wait until your tank gets aggro and stacks the Ancient Ophidian Constructs on top of each other. Bring some forms of disease to reduce the amount of healing the Ancient Ophidian Constructs receive when they are tethered together.”

[h2]Ancient Ice Guardian[/h2]

[h3]Suggested Builds[/h3]
“Swap back to your Infused Ancient Ward Potions and Infused Ancient Coatings after defeating the Ancient Ophidian Construct Beasts in Wave 4,” Schmeck said. “The final boss does not have a back, meaning there is no way to do critical damage reliably. All players should attempt to increase their Critical Chance by using Keen Awareness on their Ring. Builds that use Dexterity weapons should run 350 DEX to increase their Critical Chance by 15% when they are Empowered. Healers can run Keen Beacon on their armor to increase the critical chance of the group and Rapier players can use Keen Tondo on their weapon or armor to increase their own critical chance.”
[h3]Role Tips[/h3]
Schmeck shared the following breakdown by role:
  • Tank: Use Slash Protection. The Ice Guardian has a very high damage attack that is pure slash, so some slash resistance will help keep you alive. As a tank, try to always stay one one side of the boss, and never move.
  • DPS: Always stay on the opposite side of your tank to avoid the Ice Guardian’s melee attacks.
  • Healer: Free cast Sacred Ground on the center of the boss, so that the Tank and DPS get the healing and fortify bonus.

[h3]Ancient Flame Buff[/h3]

“Early in the fight, have your main tank hold aggro while some of your DPS look for Icicles on the ground,” Dusty said. “These icicles can be thrown at the runes on the wall. Once the runes match, the Ancient Flame buff will spawn. Listen for a special audio cue to know when the fire is available instead of constantly looking.”

“Bring the buff to your group and use it on as many members in the AOE as possible,” Dusty said. “The Ancient Flame buff will reduce ice damage and prevent Hypothermia (reduces movement speed, increases ice damage received, and damages you over time).”

[h3]Dynamic Tactics[/h3]
“As the fight progresses, safe spaces are few and far between, and you have to be ready to move at a moment's notice,” Schmeck said. “If you stand in a circle and one of your allies didn't cast it, you're going to get hit very hard. Once the Ice Guardian gets to 30% health, he will spawn a smaller Ice Guardian. Eliminate him quickly, or he will do a lot of damage to the team. Once the smaller Ice Guardian is eliminated, move back to the Ice Guardian boss.”

“My groups have had the most success stacking Rends and Weakens against the bosses in the trial,” Rusty said. “The Rends allow us to scale everyone's damage, while the Weakens allow us to misplay just a little bit and survive to tell the story.”

[h3]Don’t Be Afraid of Progression[/h3]
“New content is meant to bring new challenges, and if you're not getting this trial down on your first try, that's okay,” Dusty said. “Keep your consumables handy, watch those dangerous circles of doom, keep those abilities flowing, and you'll be spinning to win before you know it!”

[h2]Runners of Aeternum[/h2]

Our second Runners of Aeternum competition will go live on May 3 at 8AM PT until May 6 at 8AM PT. Tune into your favorite New World Twitch streamers as they race through the trail live or catch their highlights on YouTube after the event.
[h3]Week 1 Winners[/h3]
First - Team Schmeck - 4:45
  • Chiapets, Cronicc, Mewziqal, Heemstar, Dustayyy, Heywood Jablomi, xbam, itsMadix, Bluudi, Schmeck
  • Substitution: BrurBlack
Second - Team Merquiezo - 4:48
  • Merquiezo, HUMANIMALANIMAL, jayDe337, kaesepowl, Kollexx, alecfromgalac, CallOfMutti, qwplk, Thandria, N4pStylezZz
  • Substitution: kmcpascall
Third - Team Mr Mojito - 5:16
  • MrMojitoII, Smarty, Drexen, lR lE A P lE R, Humms, OMGHanaTV, joorah, Pudim, Keetuh, ADliN
  • Substitutions: Gerry, Sanya_Jacuzzi, Funky

[h2]Rewards[/h2]

Learn from these tips and speedruns to conquer the Winter Rune Forge for trial-specific rewards like an Artifact, 6 Named Weapons, and 3 Named Armor Sets.

[h3]Standard Rewards[/h3]
Every time you overcome this trial you’ll earn the following:
  • A random weapon or armor piece at your level from the Frostforged set
  • Sapphire Gypsum

[h3]Weekly Rewards[/h3]
Twice per week you’ll get even more rewards for completing this trial, including a chance to uncover the Tempest Fury Artifact. You’re guaranteed to net 1 piece of Named Gear (all upgradable), 150 Dark Matter, and 4 pieces of Frostforged gear upon each of your two completions. Weekly rewards reset at 5 AM local time on Tuesday. For example, if you grab one special cache at 4:58 AM, you’ll be able to earn another at 5:01 AM.
  • Tempest Fury Artifact - Great Axe (10% chance)
  • Momentum: Successful attacks gain 3% movement speed for 3s. (Works on both weapons and stacks up to 10 times.)
  • Endless Spin: Whirlwind no longer needs to hit targets to continue spins, and can spin up to 12 times.
  • Faction Token Bundle (50% chance)
Named Weapons
  • Icecleaver - Warhammer
  • Frozenpoint - Spear
  • Snowburst - Musket
  • Chilled Meteor - Flail
  • Moon of Healing - Life Staff
  • Sun of Knowledge - Fire Staff
Named Armor Sets
  • Frostweaver - Light
  • Freezeframe - Medium
  • Ice Guardian - Heavy

[h2]Featured Guests[/h2]
Make sure to follow each content creator for more guides, tips, and other original New World content:

Let us know what you’d like to see in future analytics articles. Looking for even more Winter Rune Forge insights? Check out our deep dive for a glimpse into how the Art Team brought this Trial to life. Thanks for your support and we’ll see you in Aeternum!

Season of the Guardian: Artifact Deep Dive


Greetings, Adventurers!

Eight brand-new Artifacts have been added to the game to redefine your playstyle in Season of the Guardian. We caught up with System Designer Isaiah Cartwright for the design philosophy behind each one. As always, every Artifact includes its own quest line for upgrades. Check out an overview of the 3 weapons and 5 armor pieces below, and then let us know what type of Artifacts you’re looking forward to in future updates.

[h2]SIN - HATCHET[/h2]
This hatchet is a wickedly sharp instrument with a malevolent aura. Its finely honed edge is capable of cutting through the toughest materials effortlessly, making it a fearsome tool in the hands of those who embrace the shadows.
  • Corruption: Debuffs last 25% longer. (Works on both weapons.)
  • Defile: Deal 2% more damage per debuff (max 5)
  • How to get: Defeat: Colossus of Memnon at the top of the Great Wall for a chance to receive this Artifact.

The goal was to make an Artifact that synergized with the right skill tree for Hatchet through longer debuffs. Granting bonus damage per debuff stack also encourages players to equip more of the underused skills from that tree to make the most of this combo.

[h2]VENOM - SPEAR[/h2]
A deadly weapon designed to deliver swift and precise strikes. Coated with a potent poison that lingers on its razor-sharp tip, this spear ensures that its victims face not only the immediate impact but also a lingering threat.
  • Poison Tipped: Heavy melee attacks with either weapon cause poison dealing 20% weapon damage for 5s.
  • Trenchant Crits: Heavy melee attacks deal +34% critical damage.
  • Trenchant Strikes: Heavy melee attacks deal +23% damage.
  • How to get: Complete the Siren Queen Trial at Spire of Melpomene for a chance to receive this Artifact.

Spear has a lot of synergy with Heavy attacks. With Venom, we played into that and tried to add a bit more poison status effects into the wild. The cross synergy also opens up additional builds since it benefits any heavy attack on other melee weapons. Originally this worked on non-melee attacks but it was clearly too powerful so we pulled it back to melee only.

[h2]TEMPEST FURY - GREAT AXE[/h2]
A force of nature personified. With a massive, swirling blade that mimics the destructive power of a storm, this formidable weapon strikes fear into the hearts of adversaries as it cleaves through the battlefield.
  • Momentum: Successful attacks gain 3% movement speed for 3s. (Works on both weapons and stacks up to 10 times.)
  • Endless Spin: Whirlwind no longer needs to hit targets to continue spins, and can spin up to 12 times.
  • Fortifying Whirlwind: Whirlwind hits grant Fortify, increasing armor by 16% and Slash damage by 13% for 2s (Max 5 stacks).
  • How to get: This Artifact can be found in the Winter Rune Forge Spoils upon completion.

For Tempest Fury, we wanted to tap into that iconic whirlwind barbarian feel. The number of spins is more aligned with some older animation work we did for this weapon. As a result, we were able to make it feel good to whirl around anywhere without hitting anything. The ideal goal was to make a fun weapon for PvE and maybe even some bigger moments in Wars.

[h2]NATURE’S WRATH - MEDIUM CHESTWEAR[/h2]
This coat is a stylish yet rugged garment adorned with intricate nature-themed patterns. Imbued with the essence of the wilderness, this coat offers both protection and a connection to the primal forces of the natural world.
  • Nature’s Blessing: Empower expires 200% faster but you deal 20% more damage.
  • How to get: Complete the Zygoramet Trial at Zygoramet's Grove for a chance to receive this Artifact.

Nature’s Wrath was designed to discourage Empower stacks and instead give a flat bonus. We assumed there would be some fun ways this could work with non-removable Empowers as well, but wanted to set something up that goes against the gain of ALL THE BUFFS. Fun fact - this originally removed all food buffs until we fixed it during early tests.

[h2]GILLI’S GRAVITY GAUNTLETS - HEAVY GLOVE[/h2]
These gauntlets can hold a kinetic charge that can be unleashed dealing a massive attack. They feel cold to the touch and warmup as they charge.
  • Charged: Whenever you take damage, gain a charge that increases the damage of your next attack by 3%. (Max 10 charges.)
  • How to get: Complete the Eternal Pools Trial in Reekwater for a chance to receive this Artifact.

The idea behind Gilli’s Gravity Gauntlets is to allow players to build up charges and then release them. Charged comes from a few fantasy tropes of storing energy and then releasing everything for a powerful attack. We also wanted to play with a more offensive glove Artifact.

[h2]IRONHEART - HEAVY LEGWEAR[/h2]
Forged in intense crucibles, offer unparalleled defense with interlocking iron plates. Gleaming like polished steel, they symbolize durability and empower wearers with an iron heart to overcome challenges on the battlefield.
  • Steady Foundation: When not in Heavy loadout, gain 20% more Max Health.
  • How to get: This Artifact can be obtained through the PvP Rewards Track.

Some players want more versatility around different weight loadouts. Ironheart gives players in Medium gear a way to be tankier without running heavier loadouts. This alternative playstyle option goes back to the core design philosophy of Artifacts.

[h2]CREED BOOTS - LIGHT FOOTWEAR[/h2]
A lightweight and versatile footwear that embodies the principles of discipline and dedication. Designed for swift and silent movement, these boots provide the wearer with the agility needed to follow any creed or path.
  • Ambush: Deal 15% more damage and a 25% increased critical hit chance as long as you haven’t hit the target within 20s.
  • How to get: Reach Level 20 on the Season of the Guardian: Free Reward Track.

With Creed Boots, we want players to feel like they’re actually ambushing targets with a big burst of initial damage. We played around with a few different versions of this that involved crouching and going prone. In the end it was a bit funky so we just went with the satisfaction of a strong first strike.

[h2]PHOENIX - AMULET[/h2]
Adorned with fiery insignias, bestows its wearer with the resilience to rise from the ashes of adversity, granting a renewed vigor in the face of challenges.
  • Phoenix Vengeance: When you receive lethal damage, avoid death and regain 100% of your max health. Then become inflicted with Vengeance, reducing healing by 200% and and take damage equal to 20% of your max health every second until you die or get a kill. (180s cooldown).
  • Purify: When you are hit while below 50% Health, you lose all debuffs (90s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
  • Stamina Recovery: When you are hit while below 50% Health, gain 105 Stamina (30s cooldown. Does not trigger off persistent damage, DoT effects, or blocked attacks).
  • How to get: Reach Level 80 on the Season of the Guardian Season: Free Reward Track.

The Phoenix Amulet has been a tricky Artifact. Our concept was to give players a second chance like the Phoenix itself. This started as a long cooldown with invulnerability. Next, we played around with a shorter version, but it reminded us too much of the issues we found with Hatchet’s invulnerability. Afterwards, we pulled back and gave it a Vengeance like feel where you have a few seconds to perform your final actions before dying. We will continue to keep a real close eye on the Phoenix Amulet and have some ideas on how we can tweak it if the Artifact ends up being too good or really unfun.

Thanks for your support and we’ll see you in Aeternum.

New World Update 5.0.1


Greetings, Adventurers!

New World Update 5.0.1 downtime will begin at 11:00PM PT (6:00AM UTC) on April 16 and last approximately 1.5 hours. Springtide Bloom is back! Craft Wispy Spritz, lure Wispy Wasps into their blast radius, and reap Wispy Wasp Goo in exchange for Springtide Tokens. Additional rewards can be earned through Springtide Centerpieces, Party Bags, Prismabloom Harvests, and the Event Shop. Explore the full release notes, including a variety of combat fixes, below.

[previewyoutube][/previewyoutube]
[h2]SPRINGTIDE BLOOM[/h2]

The Time of Awakening has once again arrived. Help the enigmatic Bloom Herald unravel the mysteries of the ethereal Wispybloom for new and returning event-specific rewards. Pluck carefully from April 17 through April 30, as these precious petals attract the attention of the nefarious Wispy Wasps!

[h2]RELEASE NOTES[/h2]
[h3]GENERAL[/h3]
  • Fixed an issue that could cause patch deltas to sometimes be larger than necessary, resulting in longer client downloads. Patches going forward should be a more reasonable download size.
  • Fixed a common client crash introduced with the initial release of Season 5.
  • Fixed a common server crash introduced with the initial release of Season 5.

[h3]WORLD EXPERIENCE[/h3]
  • Fixed an issue where the player could be stuck in a falling state.
  • Fixed an issue that caused player characters to stop animating when falling off ledges while already in the middle of an upper-body animation, such as spell casting.
  • Fixed a rare issue that could cause the runes in the Winter Rune Forge puzzle to not show up.

[h3]COMBAT[/h3]
Slayer Script
  • Fixed an exploit for the Spear weapon that required weapon-swapping and dodging to gain extra damage.
  • Fixed several exploits for the Bow weapon that required the use of third-party software to gain extra damage.
  • Fixed an exploit for the Bow weapon that required action-cancelling to gain extra damage.
  • Fixed an exploit where character movement velocity was incorrectly inherited during certain ranged attacks, allowing the player to reposition while crouched at a higher movement speed.
  • Fixed an issue that caused a forced delay after casting the Ice Gauntlet’s “Ice Storm” mastery ability, preventing blocking actions.
  • Fixed an issue that caused the Hatchet’s “Berserking Purge” ability to not cleanse Crowd Control effects on the player, such as stuns.
  • Fixed an issue that caused the “Sword & Shield” weapon to allow an uncharged heavy attack as the 3rd action in a light attack combo chain.
  • Fixed an issue that caused Cunning and Stalwart Heartrunes of Stoneform to explode and cause damage at the end of their ability duration, inappropriately mimicking the benefits from the “Unstable” heartune variant.
  • Fixed an issue that could adversely impact the accuracy of non-hitscan weapon projectiles, such as bullets or arrows, by deviating from their expected trajectory as indicated by aiming crosshairs.
Artifacts
  • Fixed an issue that caused the Tempest Fury Artifact to not always provide extra spins while attacking.
  • Fixed an issue that caused the Lifetaker Artifact to deal an invalid type of damage that could not be resisted.

[h3]ECONOMY, PROGRESSION & GEAR[/h3]
  • Fixed an issue where crafting recipes that do not directly produce an item, such as research projects or camp skins, resulted in a “crafting attempt failure” message and abort.
  • Fixed an issue that caused Diamond Gypsum to become unobtainable; it can now be found in Ritual Pouches obtained by closing Major Corruption Breaches throughout the open world.
  • Ritual Pouches will grant a variety of alchemical crafting materials, potions, a sum of coin, and a single Diamond Gypsum (up to a maximum daily limit of 3).

Thanks for your support and we’ll see you in Aeternum!

Springtide Bloom


Greetings, Adventurers!

The Time of Awakening has once again arrived. Help the enigmatic Bloom Herald unravel the mysteries of the ethereal Wispybloom for new and returning event-specific rewards. Pluck carefully from April 17 through April 30, as these precious petals attract the attention of the nefarious Wispy Wasps!

Truth Seekers must be level 25 or higher to embark upon the quest for enlightenment. Springtide Villages are located in Monarch's Bluff, Everfall, Brightwood, and Weavers Fen. Check out event lore, concept art, rewards, and activities.


When the seasons on Aeternum shift from bitter winter to the blossoming of spring, the celebration of Springtide Bloom takes place. During this time, the joyful Children of Bloom don their distinctive apparel and encourage all denizens of the enchanted island to search for special flowers. The Children believe that these blossoms are a key to a deeper understanding of self and a greater awareness of the miraculous world and its mysteries. Aeternum contains many nightmares, the Children lament, but with the gift of True Sight granted by these flowers, other worlds can be glimpsed and possibly even interacted with if one's mind and spirit are properly attuned.


Every Springtide, the Children select a representative they call The Bloom Herald to go amongst the citizens of Aeternum and encourage them to hunt for the elusive Wispybloom Flowers. The Herald claims that studying the properties of these mystical blossoms can reveal the mysteries of the island. The Wispyblooms are believed to originate in another realm and manifest during Springtide. They are infused with the magic of that other world, one associated with life and fertility. The Bloom Herald delights in speaking enigmatically, and in giving veiled answers about the miracles the Children claim to see. Although the Herald seems genuinely interested in bringing about an age of peace and harmony, there's something off-kilter about the Children, a secret they seem to be hiding that hints at something darker behind their euphoria.

[h2]REWARDS[/h2]

Craft Wispy Spritz, lure Wispy Wasps into their blast radius, and reap Wispy Wasp Goo in exchange for Springtide Tokens. Additional rewards can be earned through Springtide Centerpieces, Party Bags, Prismabloom Harvests, and the Event Shop.

[h3]SPRINGTIDE CENTERPIECE[/h3]

Every Settlement will feature an ornately decorated Springtide Centerpiece, surrounded by a pile of colorful gift baskets. Each Centerpiece can be looted once per day for the following rewards:

Diamond Gypsum
  • Drop Rate: 100% (must be Level 60)
  • Limit: 6 per day.

1-3 Wispy Spritz
  • Drop Rate: 100%

25 Event Reputation
  • Drop Rate: 100%

Players also have a chance to receive the following rewards:

1-5 additional Wispy Spritz
  • Drop Rate: 100%

1-3 Dyes
  • Drop Rate: 66%

1 Springtide Dram
  • Drop Rate: 33%
  • Temporarily increases Luck.

1 Springtide Wafer
  • Drop Rate: 22%
  • Temporarily increases the number of Wispyblooms that players can harvest.

1 Springtide Crumble
  • Drop Rate: 11%
  • Temporarily increases Constitution.

[h3]SPRINGTIDE PARTY BAGS[/h3]

Small bags in a variety of colors adorned with floral arrangements are commonly handed out to celebrate the holiday. Visit the center of Springtide Villages to collect your festive gifts. Each Village Party Bag pile can be looted once per day. There are 4 Party Bag piles in the world. These reset at 5 AM local time. For example, if a player receives a fourth Springtide Token from the Party Bags at 4:58 AM, they’ll be able to get another at 5:01 AM.

Springtide Token x10
  • Drop Rate: 100%

Springtide Pattern
  • Drop Rate: 1.3%

Springtide Pattern GS 700
  • Drop Rate: .16%

Springtide Coinbag
  • Drop Rate: 100%

50 Event Reputation
  • Drop Rate: 100%

[h3]SPRINGTIDE PRISMABLOOM HARVEST[/h3]

A strikingly beautiful flower that only blooms this time of year on Aeternum. It is said to have unique and powerful properties. Swarms of Wispy Wasps are attracted to the intoxicating scent of the Blooms. Truth Seekers must neutralize the wasps with a special concoction known as Spritz for a chance at event tokens:

Springtide Token
  • Drop Rate: 75%
  • Limit: 10 per day from Prismablooms.

Premium Springtide Tokens
  • Drop Rate: 5%
  • Limit: 1 per day from Prismablooms.

[h3]NEW EVENT SHOP REWARDS[/h3]

The following rewards can be purchased from the Bloom Herald in exchange for Springtide Tokens or Premium Springtide Tokens. Gain Event Reputation to rank up and increase the Event Shop selection. Azoth Inductors and Chromatic Seals can also be obtained once per week.

[h3]RANK 3 REWARDS[/h3]
All of the new Event Shop rewards are rank 3, except for the Springtide Armor Pattern noted below:

Armor Skins
  • Floral Knight's Breastplate - 15 Premium Springtide Tokens
  • Floral Knight's Helm - 15 Premium Springtide Tokens
  • Floral Knight's Leggings - 10 Premium Springtide Tokens
  • Floral Knight's Boots - 5 Premium Springtide Tokens
  • Floral Knight's Gauntlets - 5 Premium Springtide Tokens
  • Festive Flower Dress - 15 Premium Springtide Tokens
  • Festive Flower Leggings - 10 Premium Springtide Tokens
  • Festive Flower Boots - 5 Premium Springtide Tokens
Crafting Items

Azoth Inductor - 15 Premium Springtide Tokens
  • 1 purchase per week

Chromatic Seal - 5 Premium Springtide Tokens
  • 1 purchase per week

Springtime Armor Pattern (700 Gear Score) - 10 Premium Springtide Tokens
  • 1 purchase per week

(Rank 2) Springtime Armor Pattern - 2 Premium Springtide Tokens

Camp Skins
  • Blossom's Respite - 15 Premium Springtide Tokens
Emotes
  • Bop Dance - 10 Premium Springtide Tokens
Housing Items
  • Springtide Chandelier - 5 Premium Springtide Tokens
  • Springtide Table Lamp - 5 Premium Springtide Tokens
  • Springtide Floor Lamp - 5 Premium Springtide Tokens
  • Springtide Canopy Bed - 10 Premium Springtide Tokens
  • Springtide Loveseat - 10 Premium Springtide Tokens

[h3]RETURNING EVENT SHOP REWARDS[/h3]

[h3]RANK 1 REWARDS[/h3]
Consumables (5 Springtide Tokens each):

Springtide Dram
  • Temporarily increases Luck.

Springtide Wafer
  • Temporarily increases the number of Wispyblooms that players can harvest.

Springtide Crumble
  • Temporarily increases Constitution.
Dyes (10 Springtide Tokens each):
  • Limoncello Dye
  • Royal Azalea Dye
  • Morning Mist Dye

[h3]RANK 2 REWARDS[/h3]
Viridian Attire Set:
  • Chest - 3 Premium Springtide Tokens
  • Helm - 3 Premium Springtide Tokens
  • Legs - 2 Premium Springtide Tokens
  • Gloves - 1 Premium Springtide Tokens
  • Feet - 1 Premium Springtide Tokens
Springtide Beekeeper Attire Set:
  • Chest - 3 Premium Springtide Tokens
  • Helm - 3 Premium Springtide Tokens
  • Legs - 2 Premium Springtide Tokens
  • Gloves - 1 Premium Springtide Tokens
  • Feet - 1 Premium Springtide Tokens
Emotes (5 Premium Springtide Tokens each):
  • Springtide "Flower Child"
  • Jovial Frolic
Housing Items

Cost: 1 Premium Springtide Token each:
  • Barrel of Flowers
  • Crate of Flowers
  • Pot of Wispy Blooms
  • Pinwheel
  • Springtide Wall Light
  • Springtide Ceiling Light

Cost: 2 Premium Springtide Tokens each:
  • Springtide Banner
  • Sacks of Pigment

Thanks for your support! We’ll see you in the Springtide Villages.