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New World: Aeternum News

New World player count on Steam increases by 10x overnight

The New World player count has steadily declined since the MMORPG released back in 2020, with Amazon Games' magical seventeenth century universe failing to wow fans. However, the shores of Aeternum are bustling once more in the wake of new fresh start worlds and an extensive Twitch drop campaign.


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RELATED LINKS:

New World Fresh Start Worlds server list, character slots, and more

New World server list - all merged servers and destinations

Which New World faction should you pick?

New World is Now on Sale for 50% Off

Greetings, Adventurers!

New World is now on sale for 50% off through Steam and Amazon until 10AM PST on November 8. We recently celebrated our first anniversary, and will continue to make the game even more accessible through frequent updates based on player feedback. Following the release of Brimstone Sands and Fresh Start Worlds, now is the best time to start your adventure in Aeternum. Here are some insights for you to get started, learn more about major updates and events, and see what’s next.

[h2]NEW PLAYER GUIDE[/h2]



We chatted with BDLG and Redbyrd, the creators of Newworldfans.com, to help new players make the most out of their experience. Unfamiliar with New World? No problem.

“Take it slow and don’t get overwhelmed,” BDLG said. ”You will learn as you go. It is 100% okay to not know anything when you start. That’s part of the fun. Enjoy the ride and the knowledge will come.“

Check out our full interview with BDLG and Redbyrd for more in-depth tips.

[h2]FRESH START WORLDS[/h2]



Conquer untouched territory, amass vast wealth, and forge new reputations when Fresh Start Worlds come to Aeternum on November 2. All characters, coins, and loot must originate in these servers. That means no powerful or rich Adventurers can transfer into any of the new worlds. Join one as soon as they launch to enjoy a blank canvas with the rest of the community. What will you claim?

[h2]REVAMPED STARTING EXPERIENCE[/h2]
The first 25 levels of the game were overhauled based on community feedback. Here’s what to expect:

  • Start the adventure with friends: Players spawn in one of several zones at the beginning of the game. Head to a friend’s location to play early quests together.
  • Multiple ways for solo and group players to progress: There are different objectives for certain quests that give you the option to remain solo or join a group of players depending on your preferred experience.
  • Diverse objectives to keep gameplay fresh: Objectives range from puzzle and traversal challenges to unique interactions with the world and dynamic events. There’s always something new to find.
  • An epic adventure surrounding the mysteries of Aeternum: Conquer new enemies, obstacles, and locations to reveal the truth about the eternal isle.


[h2]MOST RECENT MAJOR UPDATE: BRIMSTONE SANDS RELEASE[/h2]
New players can look forward to enjoying our largest release yet once they get closer to level 60. Brimstone Sands is a vast new zone featuring a variety of unique quests that span distinct points of interest such as the Ennead, unforgettable enemies like the giant sandworm, and more of Aeternum’s secrets. You never know what you’ll discover next.

[h2]WHAT’S HAPPENING NOW IN NEW WORLD: RETURN TO AETERNUM[/h2]
Watch your favorite Twitch streamers forge a new legacy into their very own fresh start worlds in Return to Aeternum. Four teams will race to complete server-wide objectives across all aspects of the game. Follow thrilling adventures, gain access to unique Twitch Drops, and see which world will level up the fastest from November 2 to 18. You can also track live stats, team positions, and more on the Return to Aeternum webpage.

[h2]WHAT’S NEXT FOR NEW WORLD: OCTOBER TEAM UPDATE[/h2]
Our October Team Update video teases some of the updates, quality of life improvements, and player requested changes coming to Aeternum next year. Watch the video or catch all of the highlights in our recap article.

Thanks for your support! We’ll see you in Aeternum.

New World Update 1.7.1

Greetings, Adventurers!

New World Update 1.7.1 downtime will begin at 11:00PM PT (6:00AM UTC) on November 1 and includes fixes to Brimstone Sands quests.

[h2]WORLD EXPERIENCE[/h2]
[h3]NOTABLE FIXES[/h3]
  • Castrum Principium spawn rate has been adjusted to better match other Elite mobs.
  • Fixed an issue that made Helvan the Navigator in Monarch's Bluffs unbeatable.
  • Fixed an issue that caused players to get stuck at weird angles when opening the inventory while going prone.

[h3]BRIMSTONE SANDS[/h3]
  • Tomash and Ghazi now have additional dialogue to inform players they need to complete the "A Selfless Nature" quest to access the Brimstone Sands Main Story.
  • Updated the quest requirements for “A Selfless Nature” to ensure players are not blocked for the “Blessings of the Earth” quest.
  • Removed the ability to place Camps around the “Brimstone Under Siege” quest location.
  • Reduced the amount of Iron Hide received when Skinning Valley Lizards.
  • Fixed an issue with “Demon’s Cauldron” that caused players to get teleported back from the Crystal.
  • Fixed an issue that caused the damage barrier around Brimstone Sands to continue after death.
  • Fixed an issue that caused the Brimstone Sands Outpost Trading Post to not link to Storage.

[h3]QUESTS[/h3]
  • Fixed an issue that made Faction rank up quests unavailable.
  • Fixed an issue that prevented players from completing the Overseer Zane encounter.
  • The “Hope Manifest”, “Executioner”, “Tracking the Huntress”, “Falmea's Wrath”, and “Keen Temper” quests now immediately register as complete when players craft the specified weapons.
  • Fixed an issue that caused the Heartforge Guardian to not spawn in the "Trial of the Heartforge" quest.
  • Re-enabled the “Roar of the Manticore” quest.
  • Re-enabled “The Queen's Brood” quest.

[h3]EXPEDITIONS[/h3]
  • Dynasty Shipyard: Raised Keg health to make defend objectives less difficult to pass in high level mutations.

[h2]COMBAT/AI[/h2]
[h3]NOTABLE FIXES[/h3]
  • Fixed an issue that sometimes caused the player to be unable to attack after Harvesting until they performed the same Gathering action or relogged.
  • Fixed an issue where certain abilities could be performed without triggering their cooldowns.
  • Fixed an issue that sometimes caused Young Scorplings to fall through the world.

[h3]PERKS[/h3]
  • Fixed an issue that caused Runeglass Gem perks to prevent Life Staff perks from working.
  • Added a speculative fix for Runeglass Taunt Gems not working properly with Berserk, Riposte, and Defender's Resolve AOE taunts. We will continue to monitor the forums to see if players are still encountering this issue after the update.

[h2]GAME MODES[/h2]
[h3]PVP ARENAS[/h3]
  • Fixed an issue that caused some players to incorrectly receive a leaver penalty when exiting 3v3 Arenas.

[h3]WAR/INVASIONS[/h3]
  • Fixed an issue that caused Wars and Invasions to sometimes fail to reschedule properly after a server crash.

[h2]ECONOMY/PROGRESSION[/h2]
[h3]GEAR/ITEMS[/h3]
  • Added Infused Gypsum Greatsword Cast.
  • Re-enabled Legendary Greatsword "Rough Edge" recipe. To better match similar crafted Greatswords, it is now Bind on Pickup instead of Bind on Equip.
  • Re-enabled Legendary Greatsword "Craftsman's Passion" recipe. Its final perk is now Angry Earth Bane.
  • Fixed an issue that caused Brimstone Elite Named enemies to not drop Obsidian Gypsum.

[h3]REWARDS/LOOT[/h3]
  • Apophis' Treasure Trove is now a reward in the “A God Awakens” quest. Apophis no longer gives Weapon Mastery or experience on kill.
  • Desert Rose Prismabloom now always grants 1 or 2 Cyan Pigments and 1 or 2 Green Pigments. Players also have a chance to receive 1 or 2 Red Pigments.

[h2]TRADE SKILLS[/h2]
[h3]CRAFTING[/h3]
  • Detonate Heartgem recipes no longer require Sapphire and instead require more Sulfur.
  • Nightveil Gear Score 600 patterns no longer require a Trade Skill level of 150.
  • Fixed an issue that made Nightveil patterns Bind on Pickup instead of Bind on Equip.

[h3]GATHERING[/h3]
  • Reduced the quantity of Sulfur Chunks received from mining Sulfurwig.
  • Reduced the amount of Skinning experience gained from Young Scorplings and Armadillos.

[h2]UX/UI[/h2]
[h3]NOTABLE FIXES[/h3]
  • Fixed an issue that caused the same item to show up multiple times in the Outpost Rush Caches reward screen.
  • Fixed an issue that prevented latent characters from rejoining their original world if they were at the character limit for that world. Latent characters can now return to their original worlds even if those worlds are locked.

[h3]SOCIAL[/h3]
  • Updated the Faction user interface. It now direct players to the Faction Initiation Quests to unlock Faction Switching.

[h3]IN-GAME STORE[/h3]
  • Fixed an issue that caused the item purchase confirmation to not appear.

[h3]QOL[/h3]
  • Fixed an issue that caused notifications to appear more than once on the Landing Screen.


Thanks for your support! We’ll see you in Aeternum.

PTR: Starstone Barrows/Amrine Expedition Mash-up

Greetings, Adventurers!

Aeternum is an ever-evolving world, and as such, we continue our efforts in providing an assortment of ongoing new features, content, and changes. Similar to the activities leading up to our latest major update, we are approaching the release of our next large release and would like to invite you all to participate in the next cycle of our Public Test Realm (PTR)!

[h2]PTR[/h2]
The Public Test Realm (PTR) is a limited-availability server-set that grants an early look at upcoming features. These preview builds are snapshots of upcoming major releases and are not final versions — you may encounter bugs, crashes, missing text, or other issues. Between our internal testing efforts and your reports, we hope to catch and resolve all serious issues before they reach the live servers. Hundreds of changes have already been made — with more to come — and the full release notes will be shared on release day. However, not every bug or feedback piece will be actioned on before release — some changes need time to be investigated further, and may arrive in a subsequent patch or two.

To help with the feedback process, all newly created PTR characters will have the opportunity to instantly level to select level-ranges outfitted with appropriate gear and items.

The PTR is now officially open. To maximize world population and encourage group play, we will open with two worlds available (“US East PTR 1” and “EU PTR 1”) for this playtest cycle, located within US East and EU Central regional datacenters respectively. You may have to change your client regional selection from the main menu in order to discover your intended test world. Existing test characters have been wiped for this cycle, to ensure thorough testing of the early game experience changes and ensure feedback is evaluated at the same difficulty benchmarks as we roll out new features across the next several weeks.

If you encounter a bug, exploit, or have suggestions to improve a feature or piece of content, we’d love to hear your feedback on our PTR sub-forum (you can also utilize our in-game feedback tool). We will do our best to address as much of your feedback as possible before the content update makes its way to our live servers. Your participation will help us to deliver awesome content and updates in the future!
[h2]
MAJOR UPDATES[/h2]
During this iteration of the PTR, we look forward to hearing your playtest feedback on the following changes:

[h3]NEW MUTATED EXPEDITION - STARSTONE BARROWS / AMRINE MASH-UP[/h3]


This new take on Starstone Barrows includes a special appearance. Players will revisit parts of the Amrine Expedition and face both the intrepid Simon Grey and Foreman Nakashima. Challenge the Expedition to find out more.

[h3]CRAFTING AND REFINING STATION TIER CHANGES
[/h3]

We are making two major changes to improve the Trade Skill leveling experience:

The Forge, Outfitting Station, Workshop, and Arcane Repository now offer Azoth discounts for relevant recipes.
  • Tier 3 = 20% discount.
  • Tier 4 = 30% discount.
  • Tier 5 = 45% discount.

Certain recipes will no longer be gated behind tiers:
Crafting Stations
  • Most procedural weapon and armor recipes.
  • Arcane Repository - Stat potions (Health, Mana, Regeneration, and Focus) and elemental recipes.
  • Kitchen - Health and mana foods

Refining Stations
  • Tier 3 unlocks - Recipe level is less than or equal to 100 and not legendary.
  • Tier 4 unlocks - Recipe level is 150 and not legendary.
  • Tier 5 unlocks - Recipe level is 200 or legendary at any recipe level.
  • Stonecutting - All gemcutting is no longer gated, but gem fusions remain gated behind relevant tiers.

[h2]ROLLING PTR UPDATES[/h2]
Stay tuned to the PTR section of the forums for updates on when the following features will become available:

[h3]JOINING COMPANIES UNFACTIONED[/h3]


Players no longer need to be in a Faction to join a Company, but Companies must still declare a Faction. Non-Faction-affiliated members may not become the Governor or participate in Wars.

[h3]GROUP FINDER ACTIVE LOBBY COUNTS[/h3]
Players can now see the number of active lobbies for each Expedition, both on the Map tooltip and the Expedition Entrance screen.

[h3]SHELL COMPANY MITIGATION[/h3]
We will implement the following changes to make shell Companies less effective at owning multiple territories:

Daily War Limit
  • Players will have a limit of 1 defensive War and 1 attacking War per world (resets daily at 5AM server time). These limits will apply to both even if you have two different characters in the same world.

War Roster Restrictions
  • Participating Companies will have a limited number of Mercenaries they can recruit.
  • Attacking Companies: Up to 40 mercenaries.
  • Defending Companies: Up to 15 mercenaries.
  • The remaining slots are reserved for their Company members.

Company Switching Cooldowns
  • When leaving a Company, players will start a 72 hour cooldown on fighting in a defensive War and earning Influence for any Company toward War declaration eligibility. The cooldown begins once a player leaves. Any Influence earned will still count towards the player’s Faction.

[h3]LEADERBOARDS[/h3]
Leaderboards will reward players, Companies, and Factions across the following categories:

  • Mutated Expeditions
  • Faction War
  • Vs. Environment
  • Vs. Players
  • Trade Skills

Every category contains subcategories. For example, Faction War includes Territory Control Score. Finish in the top 10 of any Leaderboard at the end of weekly, monthly, or quarterly rotations for exclusive skins, achievements, and titles. Rewards cannot be earned in the PTR.

[h2]PTR CLIENT ACCESS[/h2]
This special preview client will be made available for download through the stand-alone Steam application, “New World Public Test Realm” (which should already be in your Steam library if you own the main game). When the test period is complete and the main New World game is updated with the previewed content, the PTR world will shut down and may be wiped clean. You will continue to see the New World PTR application in your Steam library, but there will not be an active server until the next time we announce a public test

[h2]PTR BACKSTORY LOADOUTS[/h2]
Upon character creation on the PTR, players will be given multiple caches of special armor and weapons. Each cache has a designation based upon a general build and a main attribute: CON, DEX, INT, FOC, and STR.

To help manage the sudden onset of new items, do not open all provided caches at once, or you’ll risk becoming encumbered! Instead, equip all provided bags and then follow-up with opening each cache deliberately. Any undesired caches can be dropped or deposited into your personal settlement storage.

[h2]PTR FAQ[/h2]
[h3]HOW DO I ACCESS THE NEW PTR?[/h3]
Everyone with a copy of New World will be automatically granted access to the secondary PTR app. The PTR is not compatible with the live game, so you will need to download a separate client (and have the hard drive space required to support it). From there, we will have special worlds available within supported regions. Not all regions will initially be supported. Access is on a first come, first served basis. There may be queues.

[h3]CAN I PLAY WITH OR TRANSFER MY LIVE CHARACTERS TO THE PTR?[/h3]
Unfortunately, no. These are separate ecosystems, so at this time it is not possible. However, to make testing easier, we will occasionally provide our play-testers with special accommodations such as instant levels, special gear, etc.

[h3]CAN I PROVIDE DESIGN FEEDBACK REGARDING WHAT’S INCLUDED ON THE PTR?[/h3]
Preview game builds on the PTR are finished with their core development and are in their final phase of testing and bug fixing. Our main focus at this phase is improving quality, although we will appreciate any feedback you have to share.

[h3]I HAVE A PROBLEM; HOW CAN I CONTACT CUSTOMER SUPPORT?[/h3]
Our policies and Code of Conduct cover the PTR, and in-game moderation will continue to be supported. Unfortunately, due to the temporary and potentially unstable nature of the PTR, general Customer Service assistance through both Live Chat and through the Support Website will not be available.

[h3]I DON’T WANT TO PARTICIPATE IN THE PTR, CAN I REMOVE THE APP FROM MY LIBRARY?[/h3]
Don’t worry, no offense taken. Players can manage visibility of the New World Public Test Realm Steam Library entry. Opening up the game options (right-click > Manage) offers the “Hide Game” function.

Thanks for your support and participation! We'll see you in Aeternum.

Fresh Start World Rollout Plan and FAQ

Greetings, Adventurers!

Missed out on your chance to claim untouched territory? Interested in establishing your foothold as the reigning champion of the land? Take your first steps on a fresh, blank slate when Fresh Start Worlds come to Aeternum on November 2!

We are excited to release the rollout plan for Fresh Start Worlds and an FAQ for any additional questions or concerns.

[h2]ROLLOUT PLAN[/h2]


Find out when each world will launch below. You can also view our forum post to see each wave in your local time:

[h3]WAVE 1 – NOVEMBER 2, 4:00 PM UTC[/h3]
  • Central Europe | Artemis
  • South America | Artorius
  • US-East | Medea
  • US-West | Yonas

[h3]WAVE 2 - NOVEMBER 2, 5:00 PM UTC[/h3]
  • Central Europe | Gawain
  • US-East | Myrddin

[h3]WAVE 3 - NOVEMBER 2, 6:00 PM UTC[/h3]
  • Central Europe | Apophis
  • US-East | Devourer

[h3]WAVE 4 - NOVEMBER 2, 7:00 PM UTC[/h3]
  • Central Europe | Cleopatra
  • South America | Gaea
  • US-East | Amarah
  • US-West | Ennead
  • Australia | Sutekh

[h2]FRESH START WORLD FAQ[/h2]

[h3]Q: HOW LONG WILL THE SERVERS BE LOCKED FROM TRANSFERS FROM EXISTING SERVERS? WILL PLAYERS IN THESE FRESH START WORLDS BE ABLE TO TRANSFER OUT OF THEM?[/h3]
A: There will be no transfers of existing characters into Fresh Start Worlds. We plan to allow transfers from a Fresh Start World to a legacy world at a later time.

[h3]Q: CAN PLAYERS IN FRESH START WORLDS TRANSFER TO ANOTHER FRESH START WORLD?[/h3]
A: Not at this time.

[h3]Q: WILL THERE BE A 3RD CHARACTER CREATION SLOT OR WILL I NEED TO DELETE A CHARACTER TO ACCESS THESE FRESH START WORLDS?[/h3]
A: Players will have a third character slot added on November 2nd. Any and all character slots may be used toward Fresh Start servers or Legacy servers but you cannot have more than 1 character per world.

[h3]Q: IF THE FRESH START WORLD POPULATION DROPS, DOES THAT MEAN IT’LL BE MERGED ON A LEGACY SERVER OR WILL IT BE MERGED WITH ANOTHER FRESH SERVER?[/h3]
A: We will never merge any Fresh Start Worlds into legacy worlds.

[h3]Q: HOW MANY FRESH START WORLD WILL THERE BE?[/h3]
A: All regions will have at least one fresh start server. Please see above for the rollout plans.

[h3]Q: IF I’M BANNED ON A LEGACY SERVER, CAN I START A NEW CHARACTER ON A FRESH START WORLD?[/h3]
A: Bans are account-wide.

[h3]Q: WILL THERE BE A WORLD FOR SEA/OCE?[/h3]
A: At this time, we do not plan to open any additional regions.

[h3]Q: WILL THE NEW LEVELING EXPERIENCE BE AVAILABLE ON FRESH START SERVERS?[/h3]
A: All new content, including Brimstone Sands and the Revamped Starting Experience, will be available on these worlds.

[h3]Q: WILL NIGHTVEIL HALLOW BE AVAILABLE ON FRESH START WORLDS?[/h3]
A: No, but all future events will be available.

[h3]Q: WILL WORLD POPULATION BE HIGHER ON FRESH START WORLDS?[/h3]
A: No, Fresh Start Worlds and legacy worlds will have the same maximum population cap.

[h3]Q: WILL FRESH START WORLDS HAVE A DIFFERENT BUILD OR MODERATION POLICY FROM LEGACY SERVERS[/h3]
A: No.

[h3]Q: WILL THERE BE A DEDICATED PVP ONLY OR RP ONLY WORLD IN THE FUTURE?[/h3]
A: We do not have any plans to create a PvP Only or RP Only world at this time.

[h3]Q: WILL FRESH START WORLDS BE LANGUAGE TAGGED?[/h3]
A: No, they will not be language tagged.

[h3]Q: WILL FRESH START WORLDS CHARACTERS BE ABLE TO ACCESS ALREADY PURCHASED ITEMS?[/h3]
A: Yes, account-wide items like promotional and in-store items will be accessible.

[h3]Q: HOW DO I DIFFERENTIATE A FRESH START WORLD FROM A LEGACY WORLD?[/h3]
A: Fresh Start Worlds will be tagged at the world selection screen.

[h3]Q: IS THERE AN OFFICIAL AMAZON GAMES FORUM OR DISCORD SPECIFICALLY SET FOR PEOPLE WHO WANT TO PARTICIPATE IN FRESH START WORLDS?[/h3]
A: No.

[h3]Q: WILL THERE BE QUEUES FOR FRESH START WORLDS?[/h3]
A: We have queue mitigations in place but you should plan to experience queues on your Fresh Start World.

[h3]Q: WHAT IF ALL FRESH START WORLDS ARE SET TO FULL?[/h3]
A: Servers may become locked between waves due to world capacity and queues but we will monitor worlds closely, especially during and right after the rollout phase to ensure that players can join a world in their preferred region.

[h3]Q: ARE FRESH START WORLDS THE SAME AS RETURN TO AETERNUM WORLDS?[/h3]
A: We will release Fresh Start Worlds at the same time as Return to Aeternum Worlds. Return to Aeternum servers will be reserved for event participants. Once the event ends, they will also be accessible to the public.

Thanks for your support! We’ll see you in Aeternum.