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Rise of the Angry Earth: New and Returning Player Guide



Greetings, Adventurers!

Now is the perfect time to play New World, especially if you’re new to the game. Aeternum continues to evolve through new features like mounts, progression changes, and improved open world PvP. Each change was a result of player feedback. Returning players might not recognize these revamped shores or systems, but the fresh experience makes New World even more enjoyable.

We partnered with a variety of New World content creators to help new and returning players ease into Rise of the Angry Earth. Whether you’re curious about additional weapons, modes, storylines, areas, or features, here’s everything you need to know for your next trip to the Eternal Isle.

[h2]NEW PLAYER TIPS[/h2]

“New World had a rough start with a lot of bugs,” ArsheeTV said. “Some remain, but the heart of the game is still really fun. There's a lot to do now and the combat system is second to none. New players today can experience New World how it was supposed to be at launch.”

[h3]REVAMPED MAIN STORYLINE
[/h3]“My favorite part about the Revamped Starting Experience and main storyline has to be the story, quest, and cinematic changes,” ArsheeTV said. “At first there was a need to rush to endgame ahead of everyone else. Now you can enjoy even better progression at your own pace.”

Almost every zone was overhauled based on player feedback. The few remaining original zones will be revamped in future releases. Here’s what to expect:
  • Start the adventure with friends: Players spawn in one of several zones at the beginning of the game. Head to a friend’s location to play early quests together.
  • Multiple ways for solo and group players to progress: There are different objectives for certain quests that give you the option to remain solo or join a group of players depending on your preferred experience.
  • Diverse objectives to keep gameplay fresh: Objectives range from puzzle and traversal challenges to unique interactions with the world and dynamic events. There’s always something new to find.
  • An epic adventure surrounding the mysteries of Aeternum: Conquer new enemies, obstacles, and locations to reveal the truth about the Eternal Isle.

“I recently finished the revamped level 1-40 main story experience and it is so much better than when the game released,” LiamH said.

[h3]PROGRESSION[/h3]

“Whether you play solo or with friends, reaching level 60 has never been quicker,” ArsheeTV said. “You’ll get to level 60 in less than a week from just the main storyline quests. If you wish to quickly catch up to your friends at level 60, they can power level you, but I don’t recommend it. New players should take their time and enjoy their first experience in Aeternum.”

[h3]DON’T FEEL OVERWHELMED[/h3]
“There will be a ton of quests on the screen whenever you open the map,” ArsheeTV said. “Don’t fret and instead focus on the main story. Remember, you can always tackle side quests later if you truly want to complete them. Spoiler alert you won’t need anything from many side quests until you hit max level (base game). Quests after you hit level 60 will be more important than the previous low-level quests which were only there to support your growth to max level.”

“Have fun and explore. If you hit a wall, feel free to tune into Twitch streams and ask creators questions. You’ll get feedback quicker than any other platform. Enjoy the game at your own pace and remember to DODGE!“

[h3]COMBAT AND WEAPONS[/h3]

There are 15 unique weapons waiting for you to wield. Find your favorite with these recommendations:

“Use every weapon to figure out the pros, cons, and feel of each one,” LiamH said. “There may be a fair few combos to try, but you can equip different weapons on the same character.”

“When it comes to combat, New World has a healthy mix of choices, both on the PvE and PvP side,” EternalHazard said. When preparing to go into a fight, whether it's against other players or the legions of opposing forces across Aeternum, it's important to prepare beforehand. Make sure you have plenty of potions and always maintain your “well-fed” buff at the very least. Be sure to pick a weapon that you're comfortable with when approaching difficult content, and if something seems too difficult to do solo, don't feel bad about asking for help.“

Looking for the right time to strike? “Combat offers brief windows of opportunity that you can take advantage of,“ FusionThunder said. ”Whenever a player is in the midst of an animation, that's your chance to land a stun or an interrupt.“

[h3]FACTIONS[/h3]

Each of the game’s three Factions have their own unique style and beliefs. Membership comes with a few Perks like the ability to flag yourself for PvP in the open world and join Companies.

“Factions are the lifeblood of New World, with all three having their own unique quests and vendors,” EternalHazard said. “Joining one of them gives you a slew of potential allies in your open world PvP fights and War pushes to gain Faction Influence. If you aren't interested in PvP, then Faction choice isn't as crucial since players of any Faction can group together for PvE (and most instanced PvP content), so choose whichever one you like. If you find that you'd rather play as a different one down the road, you can swap every 60 days.”

“The main thought that should go into a Faction choice is whether there are people in that Faction that you want to play with. Whether it's friends, family, or even your favorite streamer, those will be your allies as long as you're under the same color banner. Since there's relatively few differences between the three, the choice isn't one you need to stress too much.”

[h3]COMPANIES[/h3]

Companies are player-run organizations that may take control of Aeternum’s Settlements. Here’s how to navigate them.

“As someone who's been in a bunch of different Companies of all shapes and sizes, I'd say being in a Company doesn't really give any advantages other than putting a name behind the group of people you play with,” EternalHazard said. “While large scale Companies often participate in Wars for territory control, the groups are fairly exclusive and require a significant amount of playtime, experience, and gear to join. New players shouldn't expect to participate in a lot of Wars. Outside of that, Companies simply exist as a social space for you and the people you choose to play with.”

[h3]PVP CONTENT[/h3]

Jump into these PvP modes for a chance at more than just bragging rights:

3v3 Arenas
  • Coordinate with your team to wipe out the enemy team. The last one standing wins.
Outpost Rush
  • Gain control of fortifications and resources in this 20v20 game mode for max-level players.
Influence Races
  • Capture Influence Towers and strike down enemy Factions in open world combat for territorial supremacy.
Wars
  • Lay siege to an enemy Fort or defend yours from an enemy Company.
Open World PvP
  • Flag for PvP combat throughout Aeternum, but watch out for enemy Factions.

[h3]PVE CONTENT[/h3]

Throughout your journey, you’ll come across the following PvE options:

Expeditions
  • These five-player instanced challenges will take Adventurers to the darkest corners of Aeternum. Coordinate with your team to face dire threats, learn more about the source of Corruption, expose the Angry Earth’s ulterior motives, reveal the deeper menace behind the Lost, and delve into the secrets of the ancient Guardians.
Mutations
  • Mutations are more difficult versions of Expeditions. Overcome modifiers, curses, and more for even greater rewards. The Rise of the Angry Earth expansion is required to play Mutations.
Elite Zones
  • Encounter some of Aeternum's toughest adversaries in dangerous areas throughout the Eternal Isle.
Events
  • There are many seasonal events like Nightveil Hallow, Turkey Terror, and Siege of Sulfur that feature open world activities. Defend enemy gauntlets, topple giant bosses, and more for event-specific rewards.

[h3]TRADE SKILLS[/h3]
Trade Skills are non-combat related skills that fall into one of three categories: Crafting, Gathering, and Refining. Skills like Musical Instruments, Mining, and Cooking all have separate levels. These skills help you complete quests, gain experience, defeat enemies, and generate Coin through New World’s economy.

“Gather everything you see for your Trade Skills,” LiamH said. “Mine each node and regularly chop down trees because those items are needed to kick start your Crafting.”

“Don’t rush to sell your stuff,” DeathzHunter said. “Buy orders are sometimes way cheaper than the item cost.”

[h3]JOIN THE COMMUNITY[/h3]

“From my experience, new players are generally welcomed in New World,” EternalHazard said. “Asking a question in global or help channels in game usually gets several helpful responses and many players go out of their way to offer help with gear, quests, and resources.”

“You’re not in this alone,” Savvvo said. “Utilize the team chats because chances are, someone else in your server is trying to do the same quest or activity.”

“This is a community based game,” Tinker_Balambao said. “Take the time to help others. Your leveling and min/maxing is secondary. For example, I keep an eye out for people asking for help in global, and make an effort to run training Expeditions for new folks.”

[h3]PLAY YOUR WAY
[/h3]“The biggest piece of advice I can give new players is that there is no wrong way to play New World,” EternalHazard said. “Whether you want to rush to endgame, PvP or gather resources and decorate one of your in-game houses, the best way to play is the one that you enjoy the most.”

[h2]RETURNING PLAYER TIPS[/h2]

“Remember the annoyances that led up to you leaving the game before and see how they feel now,“ FCDoomsday said. ”Most of the snag points around Crafting, gear, grouping, levelling and endgame activities have either been improved or replaced.“

SHOULD I MAKE A NEW CHARACTER OR RESUME MY JOURNEY
“Like picking up a book or resuming a TV series you haven't watched in awhile, returning to New World (or any game) can leave you feeling a bit lost,” BagginsTV said. “But you can give yourself a great recap on what's what by levelling up a new character. The new questing experience is so much fun that I highly recommend getting back into New World by levelling a fresh character up.”

“It really depends on what is important to you as a player,” Jayoddity said. “If you have a character that is a relatively high level, I would personally suggest jumping in on that character to enjoy the expansion with other players in a similar situation. However if you have a low level character, then restarting and enjoying the new Main Story Quests with the improved levelling is not a bad option.”

[h3]IS IT DAUNTING TO RETURN[/h3]

“New World has made many changes that mean picking up the game after launch isn’t overly daunting,” Jayoddity said. “The levelling process has been sped up, which means you will catch up in no time and have fun doing so. There are many positive changes in the expansion that also improve endgame content and make New World a good option for all MMO players.”

[h3]WILL RETURNING PLAYERS HAVE VIABLE GEAR[/h3]

“New World is about to be updated with its first expansion,” Jayoddity said. “All players are going to be searching for new equipment and joining that journey is part of the most fun you can have in MMOs. This type of vertical progression has rarely happened in New World. Gear that you acquired in the game’s early release has been theoretically very usable up until the expansion. The only changes would be if the meta changed or you wanted to try a new build. The expansion functions somewhat like a soft reset but that is what creates the most fun experiences.”

Players without the expansion will also have an easier time catching up. “The removal of Expertise in the next update will definitely improve the catch up for most players,” xVBlackSwanXv said. That just leaves gear acquisition without the 2-3 week grind for Expertise.”

[h3]WEAPON BALANCE[/h3]

“All weapons have been somewhat usable in most situations and when this has not been the case the developers have reacted quickly and addressed the issues,” Jayoddity said. “Obviously perfect balance is an impossible goal and likely would be an unfun gaming experience but in general most weapons are viable.”

“Whilst every weapon is viable, not every weapon combination is viable. However in the upcoming expansion there’s an addition of a new type of gear called “Artifacts”. Not everything is known about these but there is a Great Axe for example that scales using Intelligence rather than Strength, which will open up some possible crazy, magical melee combinations.”

“Don’t feel pressured to only play meta builds,” xVBlackSwanXv said. “Get excited to try new builds, take notes on what works and revamp what doesn’t. Build the setup you enjoy playing and never let anyone tell you how to enjoy the game.”

[h3]MUTATED EXPEDITION CHANGES[/h3]

To further improve Mutations as an endgame activity, we’ve revamped the experience for level 65 players. As a result, you will need to purchase Rise of the Angry Earth and max out your character level to enter Mutated Expeditions. Based on player feedback, Mutations will have 3 difficulties and a weekly limit of 100 Mutations. This added accessibility means less time waiting for groups and more opportunities for players to help less experienced Adventurers.

xVBlackSwanXv shared some tips to increase your chances of earning more desirable endgame rewards like Artifacts through Mutations. “Be tilt proof, think about how you can make it through each obstacle, and always communicate” xVBlackSwanXv said. “Positioning can make or break Mutation runs.”

[h2]NOTABLE FEATURES[/h2]
[h3]GEAR SET STORAGE[/h3]

Previously, players would have to manually swap their equipment, piece by piece, sometimes during Expeditions. Now you can save your favorite sets and swap instantly. “I use Gear Sets every single day to switch between different playstyles, like tank, healer, and DPS,” BagginsTV said. “Changing all of my armor, weapons, consumables and jewelry with the click of a button is very satisfying.”

[h3]CONTENT AND QUALITY OF LIFE IMPROVEMENTS[/h3]
“Cross-Server Outpost Rush, Leaderboards, the removal of Expedition Keys, the addition of Group Finder, the new Ennead and Empyrean Forge Expeditions, connected storage sheds, the list is goes on,“ BagginsTV said. ”New World has improved so much since release, but for me I love a good Expedition run - all of the changes that made Expeditions more accessible (and added new ones with amazing boss fights) go down as my top picks."

[h3]HEARTRUNES[/h3]

“The Brimstone Sands update has been one of my favorites so far,” BagginsTV said. “The addition of the Heartrune allowed me to further "expand" my character's loadout, equipping different Heartrunes depending on what challenges I faced. "Stoneform" in particular has saved me in many tough fights."

[h3]HELP FORGE THE FUTURE OF NEW WORLD[/h3]
“Community feedback is crucial to keep the game moving in the right direction,” xVBlackSwanXv said. “Don’t be afraid to use the “Submit Feedback” feature, or take advantage of the Discord to contact the devs with suggestions. I can’t stress enough – our voices are being heard.“

[h2]FEATURED GUESTS[/h2]
Make sure to follow each content creator for more guides, tips, and other original New World content:
Let us know your thoughts on starting or continuing your adventure. Thanks for your support! We’ll see you in Aeternum.

New World Update 2.0.5


Greetings, Adventurers!

New World Update 2.0.5 downtime will begin at 11:00PM PT (6:00AM UTC) on September 12 and last approximately 1 hour. It includes an extension to the Siege of Sulfur event, plus Transmog fixes. Check out the full list of changes below.

[h2]SIEGE OF SULFUR[/h2]
The Siege of Sulfur event will be extended until October 3rd.
  • We recognize that the event's launch didn't go as smoothly as we had anticipated and are dedicated to improving the overall experience through additional fixes. In light of the difficulties that have affected completion and enjoyment, we have made the decision to extend the event. We hope that this extension will provide players with a better opportunity to fully experience the encounter and its unique rewards over the next few weeks.
  • Fixed an issue that prevented progress in the Brimstone Sands Siege of Sulfur encounter.

[h2]TRANSMOG FIXES[/h2]
  • Fixed a Transmog issue that prevented players from capturing item appearances until after they logged out and back in.
  • Fixed a Transmog issue caused players to lose item Dyes on equipment if there was an error during application.
  • Fixed an issue that caused Leaderboards to display in the incorrect section of the Transmog window.
  • Fixed an issue with the Desecrated Leather Gloves skin.

[h2]3V3 ARENAS[/h2]
  • The Brimstone Sands Gladiatorial Pit will remain active in the 3v3 Arenas map rotation for 3 additional weeks.

[h2]GENERAL[/h2]
  • Players with temporary bans will no longer see a generic login error when starting the game. They will now see an error popup that describes their ban.
  • Fixed an issue that caused the wrong Gear Set Storage icon to appear in the menu.
  • Fixed an issue that caused certain rushing and warring crafting patterns to roll gem slots incorrectly.
  • Fixed an issue that caused Player Titles to appear on Nameplates during Outpost Rush.

Thanks for your support! We’ll see you in Aeternum.

Join Influence Races in the PTR



Greetings, Adventurers!

Join new Influence Races in the Rise of the Angry Earth PTR to help us make open world PvP even more enjoyable. We’d love to hear your feedback through our Discord or the in-game tool. Here’s everything you need to know to participate.

[h3]WHAT ARE INFLUENCE RACES?[/h3]
Capture new Influence Towers and strike down enemy Factions in open world combat for territorial supremacy. Each Faction will compete for Influence in specific zones during scheduled times. If an attacking Faction earns enough Influence through PvP Missions, Influence Towers, and Forts before the race ends, they’ll receive bonus rewards, plus the opportunity to declare War. If the defending Faction prevents the attackers from scoring enough Influence within the time limit, they’ll earn bonus rewards for both the Influence Race and the next War. Regardless of who wins, the attacking Faction with the most influence can escalate the conflict into War.

[h3]WHEN DO INFLUENCE RACES START?[/h3]
  • There will be 3 Influence Races daily: 6PM, 7PM, and 8PM local server time. Each one will last 45 minutes.
  • Check the Conflicts Schedule in the Map to see which Territories will have Influence Races.
  • To join, simply show up to the territory that has the active Influence Race, flag for PvP, and compete!

Explore the full list of changes for a preview of what to expect in this iteration of the PTR. Thanks for your support and participation! We’ll see you in Aeternum. Thanks for your support and participation! We’ll see you in Aeternum.

PTR: Rise of the Angry Earth


Greetings, Adventurers!

Aeternum is an ever-evolving world, and as such, we continue our efforts in providing our players with an assortment of ongoing new features, content, and changes. We are approaching the release of Rise of the Angry Earth and would like to once again invite you all to participate in this iteration of our Public Test Realm (PTR)!

Read on for this PTR's features and FAQ. The full list of release notes can be found on our website.

[h3]PTR[/h3]
The Public Test Realm (PTR) is a limited-availability server-set that grants an early look at upcoming features. These preview builds are snapshots of upcoming major releases and are not final versions — you may encounter bugs, crashes, missing text, or other issues. Between our internal testing efforts and your reports, we hope to catch and resolve all serious issues before they reach the live servers. Hundreds of changes have already been made — with more to come — and the full release notes will be shared on release day. However, not every bug or feedback piece will be actioned on before release — some changes need time to be investigated further, and may arrive in a subsequent patch or two.

To help with the feedback process, all newly created PTR characters will have the opportunity to instantly level to select level-ranges outfitted with appropriate gear and items.

The PTR will officially open tomorrow, September 12, at 8AM PT (3PM UTC) and run until 8AM PT (3PM UTC) on September 18. If you encounter a bug, exploit, or have suggestions to improve a feature or piece of content, we’d love to hear your feedback on our Discord (you can also utilize our in-game feedback tool). We will do our best to address as much of your feedback as possible before the content update makes its way to our live servers. Your participation will help us to deliver awesome content and updates in the future!

During this iteration of the PTR, we look forward to hearing your playtest feedback on the following changes:
  • Elysian Wilds Zone
  • Rise of the Angry Earth Main Story Quest
  • Edengrove and Great Cleave Main Story Quest Revamp
  • The Savage Divide Expedition
  • Horse Mounts
  • Artifacts
  • Flail
  • Weapon/Perk changes
  • Primal Fury Heartrune
  • Trade Skill and Gear Score changes
  • Influence Race
  • Season 3 Rewards Track

Check out our official announcement for detailed breakdowns of what to expect.

[h3]PTR CLIENT ACCESS
[/h3]This special preview client will be made available for download through the stand-alone Steam application, “New World Public Test Realm” (which should already be in your Steam library if you own the main game). When the test period is complete and the main New World game is updated with the previewed content, the PTR world will shut down and may be wiped clean. You will continue to see the New World PTR application in your Steam library, but there will not be an active server until the next time we announce a public test.

[h3]PTR BACKSTORY LOADOUTS[/h3]
Upon character creation on the PTR, players will be given multiple caches of special armor and weapons. Each cache has a designation based upon a general build and a main attribute: CON, DEX, INT, FOC, and STR.

To help manage the sudden onset of new items, do not open all provided caches at once, or you’ll risk becoming encumbered! Instead, equip all provided bags and then follow-up with opening each cache deliberately. Any undesired caches can be dropped or deposited into your personal settlement storage.

[h2]PTR FAQ[/h2]
[h3]HOW DO I ACCESS THE NEW PTR?[/h3]
Everyone with a copy of New World will be automatically granted access to the secondary PTR app. The PTR is not compatible with the live game, so you will need to download a separate client (and have the hard drive space required to support it). From there, we will have special worlds available within supported regions. Not all regions will initially be supported. Access is on a first come, first served basis. There may be queues.

[h3]CAN I PLAY WITH OR TRANSFER MY LIVE CHARACTERS TO THE PTR?[/h3]
Unfortunately, no. These are separate ecosystems, so at this time it is not possible. However, to make testing easier, we will occasionally provide our play-testers with special accommodations such as instant levels, special gear, etc.

[h3]CAN I PROVIDE DESIGN FEEDBACK REGARDING WHAT’S INCLUDED IN THE PTR?[/h3]
Preview game builds on the PTR are finished with their core development and are in their final phase of testing and bug fixing. Our main focus at this phase is improving quality, although we will appreciate any feedback you have to share.

[h3]I HAVE A PROBLEM; HOW CAN I CONTACT CUSTOMER SUPPORT?[/h3]
Our policies and Code of Conduct cover the PTR, and in-game moderation will continue to be supported. Unfortunately, due to the temporary and potentially unstable nature of the PTR, general Customer Service assistance through both Live Chat and through the Support Website will not be available.

[h3]I DON’T WANT TO PARTICIPATE IN THE PTR, CAN I REMOVE THE APP FROM MY LIBRARY?[/h3]
Don’t worry, no offense taken. Players can manage visibility of the New World Public Test Realm Steam Library entry. Opening up the game options (right-click > Manage) offers the “Hide Game” function.

Check out our website for the full list of changes. Thanks for your support and we'll see you in Aeternum!

Flail Showcase


Greetings, Adventurers!

The Flail is a versatile one-handed weapon with the option for an offhand shield. Use arcane magic to enhance its attacks and buff allies or debuff enemies to aid in victory. Through a combination of melee, arcane magic, and strong defenses, the wielder can bolster their group’s effectiveness without having to drop the offensive. We joined the Design Team for a deeper look at the Flail’s design, weapon comparisons, and Weapon Mastery Trees, plus some other neat tidbits.

[previewyoutube][/previewyoutube]
[h2]GAMEPLAY DESIGN[/h2]
What the Flail lacks in raw damage, it makes up for in survivability, support, and utility. Whether you swipe, thrust, strike, or unleash magical AoEs, all attacks have buffs/debuffs that alter their combat function.

Versatility is another notable quality of the weapon. Several Flail passives and upgrades function differently based on your shield type and the combat situation. This customization extends to playstyle. Most abilities feature support-focused attack upgrades, so solo players can potentially forego these skills to better spec themselves out for their own survival.

[h3]STATS:[/h3]
  • Attack speed: Medium
  • Effective range: Extended Melee
  • Buffs: High
  • Debuffs: High
  • Roles: Support and Tank
  • Strengths: Survivability, utility and versatility, support, defense
  • Weaknesses: Low damage, 1v1 combat
Unique Mechanics
  • Extra range: Flail tip extends during attacks to add additional reach.
  • Impairment: A status effect that combines both a damage over time effect and weaken.

[h3]WEAPON COMPARISON[/h3]

Here’s a breakdown of how the Flail compares to other weapons:

Life Staff
  • Weaker than: Healing, Range
  • About the same as: DPS, Buffing
  • Stronger than: Debuffing, Melee
Void Gauntlet
  • Weaker than: Damage, Range, Healing
  • About the same as: Buffing/Debuffing
  • Stronger than: Crowd Control, Survivability
Sword/Shield
  • Weaker than: Fewer Defensive Actions, Tanking, DPS
  • About the same as: Buffing/Support
  • Stronger than: Utility, Ally Support
Hatchet
  • Weaker than: DPS, Speed
  • About the same as: Self buffing
  • Stronger than: Support

[h3]DAMAGE SCALING COMPARISON[/h3]

Similar to the Sword, most Flail damage will scale to Strength, however the weapon’s utility and support will be linked to Focus instead of Dexterity. All healing, and various other support functions, scale exclusively with Focus.

Flail and Shield
  • Strength: 90%
  • Focus: 65%
Sword and Hatchet
  • Strength: 90%
  • Dexterity: 65%
Void Gauntlet
  • Intelligence: 90%
  • Focus 65%
Ice Gauntlet / Fire Staff
  • Intelligence: 100%
Life Staff
  • Focus: 100%
Greatsword
  • Strength: 80%
  • Dexterity: 80%
Great Axe and War Hammer
  • Strength: 100%
Spear
  • Strength: 65%
  • Dexterity: 90%

[h3]WEAPON PAIRINGS[/h3]

The Flail is a solid weapon for Focus or Strength builds. Due to its support traits, it is not intended to be a strong DPS backup for other Focus builds. Aid in melee ranged combat and help your allies succeed with these suggested weapon pairings:
  • Flail / Life Staff - Focus and Support based weapon. The primary use is for self and group survival, and support/healing.
  • Flail / Void Gauntlet - Focus and Support based weapon. You can lean into the healing and support aspect, or utilize the Void Gauntlet's damaging abilities for a more versatile combination of damage and support.
  • Flail / Sword and Shield - Tank and Support focused. Its primary use is for self-survival, support, and drawing aggro.
  • Flail / War Hammer, Great Axe, Hatchet, or Greatsword - Off-Tank/DPS. This combination is used as a secondary on damage focused builds to add some survivability and buffing/support.

[h2]CLERIC WEAPON MASTERY TREE[/h2]
Utilizes arcane magic to enhance the power of attacks while also buffing and healing allies and debuffing enemies.

Arcane Smite (Area denial and damage - upgradable support)
  • Strike the ground with arcane force to deal damage to all targets around the point of impact. A lingering area of effect attack will inflict Impairment to any remaining enemies.
  • Upgrades grant buffs and lifesteal
Arcane Vortex (Area of effect and damage - upgradeable support)
  • Swirl the Flail to create multiple hits of arcane energy around you and deal repeated damage to all nearby targets. This ability also creates an aura that empowers allies.
  • Upgrades grant healing and a cleanse.
Arcane Eruption (Damage over time and crowd control - upgradable support)
  • Strike the weapon against the ground to unleash an eruption of arcane energy in front you. This deals damage and inflicts Impairment. You’ll also automatically follow up with a strong melee attack.
  • Upgrades grant a small self-heal and a stronger chain heal to nearby allies.
Better Together Ultimate:
  • While within close proximity of allies, everyone will gain a passive heal over time.
Notable passive - Leader Of The Pack:
  • When no allies are nearby, you will deal increased damage.
  • When 1 or more allies are nearby, they will deal additional damage.

[h2]BASTION WEAPON MASTERY TREE[/h2]
Utilizes crowd control and defensive strategies to buff self and support allies in combat.

Barrage (Gap closer and damage - upgradable support)
  • Sprint forward while passing through all allies and enemies, and blocking all frontal attacks. Upon reaching the max distance or manual activation, leap forward swirling the flail around and then slamming the flail into the ground dealing damage at the impact point.
  • Upgrade inflict some damage to the area around the impact point and Fortify allies within range.
Trip (crowd control)
  • Swing the Flail forward to trip a target in front of you and knock them to the ground.
  • Upgrades Rend target and Fortify self. You can also deliver a powerful follow up attack.
Warding Bludgeon (Defensive - upgradable support)
  • The most defensive Flail attack. Leap into the air and trigger a burst of energy to grant a defensive buff to yourself and all nearby allies before slamming down on nearby enemies.
  • Notable Upgrade - Best Friends - When activating the ability, you will become linked to a nearby ally. While the link is active, you both gain damage absorption, and the ally deals more damage.
Human Shield Ultimate:
  • Hitting a target with an ability while near an ally will grant them a buff. The ally’s damage taken is then reduced and absorbed by the Flail wielder.
Notable Passive - Vital Suppressant:
  • While above 50% health, damage taken is reduced.
  • While below 50% health, block stamina damage taken is reduced.

Get an early feel for the weapon during our next PTR and then look forward to the release of the Flail alongside Rise of the Angry Earth on October 3. Thanks for your support! We’ll see you in Aeternum.