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New World: Aeternum News

New World is beating Counter-Strike 2 on Steam

New World is back, at least for now. The once-fallen MMO is again climbing the Steam charts, as Amazon's first expansion, New World: Rise of the Angry Earth, releases on Steam. With doubled concurrent player count numbers and both the base game and its DLC climbing up the Steam charts, even pushing ahead of Valve's own Counter-Strike 2 in some regions, it's a promising early jolt to life.


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Rise of the Angry Earth


Greetings, Adventurers!

Rise of the Angry Earth will be available to purchase and download beginning at 9AM PT (4PM UTC) on October 3. Ride mounts, wield a new weapon, explore transformed lands, and more. We can’t wait for players to experience every new feature, including the story behind the fall of First Light, in our first paid expansion. Discover Aeternum’s next chapter for $29.99. New players can pick up both the base game and the expansion for $69.99 as part of the New World: Elysian Edition bundle.

Check out our full breakdown of the release notes for more information on all things Rise of the Angry Earth. Here’s a brief overview for you to learn more about the key additions.

[h2]RISE OF THE ANGRY EARTH[/h2]
The lush greenery of Elysian Wilds, powerful new combat options, and primordial Beast Lords await those brave enough to challenge Artemis. You will need to purchase Rise of the Angry Earth to experience the following updates:

[h3]NEW STORY[/h3]

First Light has fallen. Once a welcoming place for newcomers to Aeternum, the lands have been overtaken by the fury of the Angry Earth. No one is certain what has become of the people and villages that once populated the area, and a deadly bramble has kept all but the most intrepid from attempting to find out. This abundance of earthly powers has awakened the mighty Beast Lords, a new possible adversary facing the people of Aeternum… but with them also comes a boon - the secret to taming and riding animals.

[h3]MOUNTS[/h3]

Summon a mount for faster traversal across Aeternum. Master horses, dire wolves, and lions, each with a unique look, customizable equipment and a name you can set. Level up the new Riding Trade Skill to earn upgrades like increased speeds, buffs, attachments and higher tier consumable food for your new friend.

[h3]NEW PROGRESSION[/h3]

Increase your character’s level to 65 and Gear Score to 700 with new attributes to help power up your builds. Increase Trade Skills to level 250 with new items to gather, refine and craft. Complete a new Faction Quest and unlock a new Faction tier loaded with desirable gear and items.

[h3]NEW GEAR RARITY: ARTIFACTS[/h3]
Find and equip Artifacts, a powerful new tier of weapons and armor. Complete a series of quests and awaken the Artifact’s full potential by unlocking its six perks including one unique playstyle-defining perk to change your game.

[h3]NEW WEAPON: FLAIL[/h3]
The Flail is a versatile one-handed weapon with the option for an offhand shield. Use arcane magic to enhance attacks and buff allies or debuff enemies for an easier victory. Through a combination of melee, arcane magic, and strong defenses, the wielder can bolster their group’s effectiveness without dropping the offensive.

[h3]A ZONE TRANSFORMED: ELYSIAN WILDS[/h3]

The southeastern tip of Aeternum, formerly known as First Light, has been invaded by the powers of Artemis and the Angry Earth. Explore the overgrown structures of this bioluminescent landscape and battle the ferocious beasts that have taken refuge in the verdant, unsettled terrain.

[h3]NEW EXPEDITION: THE SAVAGE DIVIDE
[/h3]
Embark on a dangerous new Level 62+ Expedition to track down the primordial Beast Lords before chaos emerges from the depths of Aeternum. Mahantaram, the Mammoth Lord, has retreated into madness in the Savage Divide. A sinister mist and unsettling spores pour forth from the mouth of the cavern. As the days go on the howls of the beasts within grow louder and more deranged. The enraged Beast Lords pose a terrible threat to the population of Aeternum if not contained.

[h3]NEW HEARTRUNE ABILITY: PRIMAL FURY[/h3]

Turn into a hulking beast, tower over enemies, and ravage foes with unarmed light and heavy attacks.

[h2]SEASON 3 CONTENT
[/h2]Influence Races, a new Season Pass, a main storyline quest revamp, and more are coming for all players in Season 3. Here are some of the highlights:

[h3]NEW SEASON PASS[/h3]

Season 3 introduces a new Season Journey, new Activity Card, new Challenges, and new rewards.

[h3]NEW INFLUENCE RACES[/h3]
Influence Races are now a scheduled open world PVP game mode with rewards for all participants from each of the 3 Factions. Fight over 3 new Faction control points per territory called Watches, plus the Fort, in a timed race to attack or defend the territory. Wars are guaranteed, so the defenders can win the Race and still compete in War for better rewards.

[h3]NEW MAIN STORYLINE QUEST REVAMP: EDENGROVE AND GREAT CLEAVE
[/h3]The Edengrove and Great Cleave main storylines are getting an overhaul based on player feedback and improvements made to the revamped starting experience. Experience these familiar zones through fresh narratives, more quest variety, and a few new surprises.

[h3]WARD, BANE, RESILIENCE AND EXPERTISE REMOVAL
[/h3]Look forward to more build variety following the removal of Creature Bane Perks, Creature Ward Perks, Resilience Perks, and Expertise. As a result of player feedback, the following balance changes will make even more Perks viable:
  • For Banes, we’re increasing the base damage of magic and ranged weapons in PvE to make them more effective alternatives to melee options against multiple enemies.
  • For Wards, we’re making adjustments on the AI and encounter side to account for the removal of their defensive and offensive benefits. Current items with this perk will receive the “Health” perk instead which increases the player’s health.
  • For Resilience, we’ve added crit reduction to all players via the equip load effects (Light -15%, Medium -20%, Heavy -25%). Current items with this perk will receive the “Health” perk instead which increases the player’s health.
  • For Expertise, we’re making adjustments to the Gear Score drops from all creatures based on their level.

[h3]UMBRAL SHARD REMOVAL[/h3]
  • Removed the ability to upgrade gear with Umbral shards.
  • Umbral shards can now be salvaged for coin at a rate of 0.1 coin per Umbral Shard.

[h2]STORE SHOWCASE[/h2]
[previewyoutube][/previewyoutube]
Check out new Mounts such as Atlas and armor skins like the Verdant Dawn's Sentinel, plus weapon skins, emotes, and more in the store throughout October. Which will you add to your collection?

[h2]RISE OF THE ANGRY EARTH MERCH[/h2]

Take Rise of the Angry Earth outside of Aeternum with our new merch. Explore the full collection in the Amazon Store.

Thanks for your support! We’ll see you in Aeternum.

Call of the Wilds


Greetings, Adventurers!

Answer the Call of the Wilds on October 3 for a week-long celebration of our first expansion, the Rise of the Angry Earth. Each day we’ll explore a new feature through the eyes of your favorite Twitch streamers. Check out Mount Races, discover Flail builds, tame the Savage Divide, search the Elysian Wilds, and watch a massive open world fight for event-specific Twitch Drops. How will you answer the call?

[h2]SCHEDULE[/h2]
[previewyoutube][/previewyoutube]
Whether you tune in to watch your favorite personality or to learn more about a new feature that interests you, this selection of Twitch streamers offers something for every type of player. Look forward to tips, insight, and memorable moments during the following segments:
  • Tuesday (10/3): Mount Race
  • Wednesday (10/4): Flail Build Bonanza
  • Thursday (10/5): Elysian World Tours
  • Friday (10/6): Savage Divide runs
  • Saturday (10/7): Territory Takedown
  • Sunday (10/8) to Tuesday (10/10): Creator’s Choice

[h3]FEATURED STREAMERS[/h3]

[h2]TWITCH DROPS[/h2]

Check out the Call of the Wilds for unique Twitch Drops like a Flail skin and custom Mount Flag Attachment. Each day we will add additional drops until everything is available on day 5. Watch your favorite participating content creator before October 10 to claim yours!
“By root and by branch, by bramble and thorn, to defense of these lands you now have been sworn.“
  • Day 1 Drops: Call of the Wilds Flail, Call of the Wilds Mount Attachment Skin, and Mossclad Helm (4 total hours watched)
  • Day 2 Drop: Mossclad Vambraces (6 total hours watched)
  • Day 3 Drop: Mossclad Boots (8 total hours watched)
  • Day 4 Drop: Mossclad Cuisses (10 total hours watched)
  • Day 5 Drop: Mossclad Thornvest (14 total hours watched)

If you haven’t done so already, make sure your Twitch account is linked to your Amazon Games and Steam accounts. You can find the steps you need to follow on our Twitch Drops page. Twitch Drops can only be claimed once per account.

For more details on Rise of the Angry Earth, check out our full breakdown, Mount showcase, Flail showcase, and Savage Divide deep dive. You can also view our guide to make the most of your New World experience. Thanks for your support! We’ll see you in Aeternum.

The Savage Divide


Greetings, Adventurers!

The powers of Artemis flourish within these caverns of stone and ancient root. Embark on a dangerous new Level 62+ Expedition to track down the primordial Beast Lords before pandemonium emerges from the depths of Aeternum. The elemental chaos of the Savage Divide awaits. This Expedition will release alongside Rise of the Angry Earth on October 3 and require the expansion to enter.

Mahantaram, the Mammoth Lord, has retreated into madness in the Savage Divide. A sinister mist and unsettling spores pour forth from the mouth of the cavern. As the days go on the howls of the beasts within grow louder and more deranged. The enraged Beast Lords pose a terrible threat to the population of Aeternum if not contained.

Join the Design Team for an in-depth discussion on everything you need to know about the Expedition in the video below.
[previewyoutube][/previewyoutube]
[h2]LORE[/h2]
Beneath the mountain of Vigrid, the tribes of the Beast Lords have dug tirelessly to create their new kingdom. Supported by the terraforming magic of Artemis and the Ennead, it took little time for the massive caverns to be carved out from the mountain. Deep within massive chambers expanded forth, interconnected by Ancient channels and ruins of the previously submerged Saircor ruins. Lush alien flora flood into it's depths, brightly illuminating the chambers within their new home.

When the Mammoth Lord first fled back into the depths of the Savage Divide it seemed hope was on the horizon. The Gorilla Lord followed his friend into the maw of the cavern, hoping to quell his rage, deep into the depths of the false promise that would be their demise. Neither has yet to return. Both alpha tribe members have begun to feel the Beast Lord souls manifest within them. Terrible omens for the lost Lords and Aeternum.


Mahantaram’s otherworldly nature reacted violently with the supernatural power of Aeternum. Such planar instability would have alarmed Artemis in a former life, but her Ancient knowledge and hatred of humankind inspired her to make use of this anomaly. Energy drains from the mammoth Beast Lord into bursts of destructive elemental magic. Artemis has confined this force of destruction to the Expedition. For now...

[h2]DESIGN[/h2]
We caught up with Level Designer Darren McKinsey for even more insight into the creation of the Savage Divide.

The Savage Divide was designed to evoke the primal nature of the Beast Lords. It’s incredibly lush with a ton of harvestable objects and multiple corners to explore. This organic feel is one of the key distinctions from prior Expeditions. Beyond aesthetic differences, the Design Team strove to set the Mammoth Lord’s lair apart through non-linear gameplay.


Originally, there were multiple routes throughout the entire Expedition, but the team scaled back to two paths after the complexity confused testers. Darren said the team took a similar approach with the tremendous bosses. Without spoiling too much, he looks forward to seeing what strategies players craft to topple these behemoths. In addition to player freedom, there are hidden rewards throughout the cavern. Discover vistas, a secret chest, and more.

“None of this would have been possible without the support of our co-developers at Lost Boys Interactive,” Darren said. “We want to highlight all of their hard work on this Expedition.”

[h2]AUDIO[/h2]
“Storytelling through sound was a big focus on the audio side for The Savage Divide,“ said Audio Lead Austin DeVries. ”There are 4 main elements in the dungeon – the Environment, the Gorilla Lord, the Mammoth Lord, and the looming presence of Artemis’s grip on them. Musically, each element has a defining motif, harmonic and rhythmic language.“

“I knew I’d need another Frenchman to accomplish this, so I worked with Composer Edouard Brenneisen, who wrote the suite of Elysian Wilds music, which I remixed to hit the flow of the Expedition’s gameplay. Organic percussion, blown sounds, synths, legato smeared strings, female voice whispers and chants + lots of space and a combination of electronic production was the pallet we landed on to bring out the character and narrative of the dungeon. The handsome and talented Sound Designer Michael Finley jumped in to set the tone of the environment through ambience, objects, and finalizing the Mammoth fight. Ed is also handsome and talented.”


“Environment music sets the tone moving into the Gorilla music. It is chaotic, tribal, and should absolutely slap during the fight. There’s a smidge of Donkey Kong influence in there. Artemis is represented through the harmonic language and subtle whispers. Her presence is felt more and more as you progress through the Expedition, combining the motifs of all 4 elements. When ultimately fighting the proud Mammoth, Mahantaram, the influence of Artemis is fully felt.”

“To summarize for my music nerds out there— gameplay storytelling focused flugelhorn and Oud ripping on a distorted 808, Quintuplet Elemental Laser Mammoth fight, Frantic Flute Tribal Gorilla call and response.”

Thanks for your support! We’ll see you in Aeternum.

Rise of the Angry Earth: New and Returning Player Guide



Greetings, Adventurers!

Now is the perfect time to play New World, especially if you’re new to the game. Aeternum continues to evolve through new features like mounts, progression changes, and improved open world PvP. Each change was a result of player feedback. Returning players might not recognize these revamped shores or systems, but the fresh experience makes New World even more enjoyable.

We partnered with a variety of New World content creators to help new and returning players ease into Rise of the Angry Earth. Whether you’re curious about additional weapons, modes, storylines, areas, or features, here’s everything you need to know for your next trip to the Eternal Isle.

[h2]NEW PLAYER TIPS[/h2]

“New World had a rough start with a lot of bugs,” ArsheeTV said. “Some remain, but the heart of the game is still really fun. There's a lot to do now and the combat system is second to none. New players today can experience New World how it was supposed to be at launch.”

[h3]REVAMPED MAIN STORYLINE
[/h3]“My favorite part about the Revamped Starting Experience and main storyline has to be the story, quest, and cinematic changes,” ArsheeTV said. “At first there was a need to rush to endgame ahead of everyone else. Now you can enjoy even better progression at your own pace.”

Almost every zone was overhauled based on player feedback. The few remaining original zones will be revamped in future releases. Here’s what to expect:
  • Start the adventure with friends: Players spawn in one of several zones at the beginning of the game. Head to a friend’s location to play early quests together.
  • Multiple ways for solo and group players to progress: There are different objectives for certain quests that give you the option to remain solo or join a group of players depending on your preferred experience.
  • Diverse objectives to keep gameplay fresh: Objectives range from puzzle and traversal challenges to unique interactions with the world and dynamic events. There’s always something new to find.
  • An epic adventure surrounding the mysteries of Aeternum: Conquer new enemies, obstacles, and locations to reveal the truth about the Eternal Isle.

“I recently finished the revamped level 1-40 main story experience and it is so much better than when the game released,” LiamH said.

[h3]PROGRESSION[/h3]

“Whether you play solo or with friends, reaching level 60 has never been quicker,” ArsheeTV said. “You’ll get to level 60 in less than a week from just the main storyline quests. If you wish to quickly catch up to your friends at level 60, they can power level you, but I don’t recommend it. New players should take their time and enjoy their first experience in Aeternum.”

[h3]DON’T FEEL OVERWHELMED[/h3]
“There will be a ton of quests on the screen whenever you open the map,” ArsheeTV said. “Don’t fret and instead focus on the main story. Remember, you can always tackle side quests later if you truly want to complete them. Spoiler alert you won’t need anything from many side quests until you hit max level (base game). Quests after you hit level 60 will be more important than the previous low-level quests which were only there to support your growth to max level.”

“Have fun and explore. If you hit a wall, feel free to tune into Twitch streams and ask creators questions. You’ll get feedback quicker than any other platform. Enjoy the game at your own pace and remember to DODGE!“

[h3]COMBAT AND WEAPONS[/h3]

There are 15 unique weapons waiting for you to wield. Find your favorite with these recommendations:

“Use every weapon to figure out the pros, cons, and feel of each one,” LiamH said. “There may be a fair few combos to try, but you can equip different weapons on the same character.”

“When it comes to combat, New World has a healthy mix of choices, both on the PvE and PvP side,” EternalHazard said. When preparing to go into a fight, whether it's against other players or the legions of opposing forces across Aeternum, it's important to prepare beforehand. Make sure you have plenty of potions and always maintain your “well-fed” buff at the very least. Be sure to pick a weapon that you're comfortable with when approaching difficult content, and if something seems too difficult to do solo, don't feel bad about asking for help.“

Looking for the right time to strike? “Combat offers brief windows of opportunity that you can take advantage of,“ FusionThunder said. ”Whenever a player is in the midst of an animation, that's your chance to land a stun or an interrupt.“

[h3]FACTIONS[/h3]

Each of the game’s three Factions have their own unique style and beliefs. Membership comes with a few Perks like the ability to flag yourself for PvP in the open world and join Companies.

“Factions are the lifeblood of New World, with all three having their own unique quests and vendors,” EternalHazard said. “Joining one of them gives you a slew of potential allies in your open world PvP fights and War pushes to gain Faction Influence. If you aren't interested in PvP, then Faction choice isn't as crucial since players of any Faction can group together for PvE (and most instanced PvP content), so choose whichever one you like. If you find that you'd rather play as a different one down the road, you can swap every 60 days.”

“The main thought that should go into a Faction choice is whether there are people in that Faction that you want to play with. Whether it's friends, family, or even your favorite streamer, those will be your allies as long as you're under the same color banner. Since there's relatively few differences between the three, the choice isn't one you need to stress too much.”

[h3]COMPANIES[/h3]

Companies are player-run organizations that may take control of Aeternum’s Settlements. Here’s how to navigate them.

“As someone who's been in a bunch of different Companies of all shapes and sizes, I'd say being in a Company doesn't really give any advantages other than putting a name behind the group of people you play with,” EternalHazard said. “While large scale Companies often participate in Wars for territory control, the groups are fairly exclusive and require a significant amount of playtime, experience, and gear to join. New players shouldn't expect to participate in a lot of Wars. Outside of that, Companies simply exist as a social space for you and the people you choose to play with.”

[h3]PVP CONTENT[/h3]

Jump into these PvP modes for a chance at more than just bragging rights:

3v3 Arenas
  • Coordinate with your team to wipe out the enemy team. The last one standing wins.
Outpost Rush
  • Gain control of fortifications and resources in this 20v20 game mode for max-level players.
Influence Races
  • Capture Influence Towers and strike down enemy Factions in open world combat for territorial supremacy.
Wars
  • Lay siege to an enemy Fort or defend yours from an enemy Company.
Open World PvP
  • Flag for PvP combat throughout Aeternum, but watch out for enemy Factions.

[h3]PVE CONTENT[/h3]

Throughout your journey, you’ll come across the following PvE options:

Expeditions
  • These five-player instanced challenges will take Adventurers to the darkest corners of Aeternum. Coordinate with your team to face dire threats, learn more about the source of Corruption, expose the Angry Earth’s ulterior motives, reveal the deeper menace behind the Lost, and delve into the secrets of the ancient Guardians.
Mutations
  • Mutations are more difficult versions of Expeditions. Overcome modifiers, curses, and more for even greater rewards. The Rise of the Angry Earth expansion is required to play Mutations.
Elite Zones
  • Encounter some of Aeternum's toughest adversaries in dangerous areas throughout the Eternal Isle.
Events
  • There are many seasonal events like Nightveil Hallow, Turkey Terror, and Siege of Sulfur that feature open world activities. Defend enemy gauntlets, topple giant bosses, and more for event-specific rewards.

[h3]TRADE SKILLS[/h3]
Trade Skills are non-combat related skills that fall into one of three categories: Crafting, Gathering, and Refining. Skills like Musical Instruments, Mining, and Cooking all have separate levels. These skills help you complete quests, gain experience, defeat enemies, and generate Coin through New World’s economy.

“Gather everything you see for your Trade Skills,” LiamH said. “Mine each node and regularly chop down trees because those items are needed to kick start your Crafting.”

“Don’t rush to sell your stuff,” DeathzHunter said. “Buy orders are sometimes way cheaper than the item cost.”

[h3]JOIN THE COMMUNITY[/h3]

“From my experience, new players are generally welcomed in New World,” EternalHazard said. “Asking a question in global or help channels in game usually gets several helpful responses and many players go out of their way to offer help with gear, quests, and resources.”

“You’re not in this alone,” Savvvo said. “Utilize the team chats because chances are, someone else in your server is trying to do the same quest or activity.”

“This is a community based game,” Tinker_Balambao said. “Take the time to help others. Your leveling and min/maxing is secondary. For example, I keep an eye out for people asking for help in global, and make an effort to run training Expeditions for new folks.”

[h3]PLAY YOUR WAY
[/h3]“The biggest piece of advice I can give new players is that there is no wrong way to play New World,” EternalHazard said. “Whether you want to rush to endgame, PvP or gather resources and decorate one of your in-game houses, the best way to play is the one that you enjoy the most.”

[h2]RETURNING PLAYER TIPS[/h2]

“Remember the annoyances that led up to you leaving the game before and see how they feel now,“ FCDoomsday said. ”Most of the snag points around Crafting, gear, grouping, levelling and endgame activities have either been improved or replaced.“

SHOULD I MAKE A NEW CHARACTER OR RESUME MY JOURNEY
“Like picking up a book or resuming a TV series you haven't watched in awhile, returning to New World (or any game) can leave you feeling a bit lost,” BagginsTV said. “But you can give yourself a great recap on what's what by levelling up a new character. The new questing experience is so much fun that I highly recommend getting back into New World by levelling a fresh character up.”

“It really depends on what is important to you as a player,” Jayoddity said. “If you have a character that is a relatively high level, I would personally suggest jumping in on that character to enjoy the expansion with other players in a similar situation. However if you have a low level character, then restarting and enjoying the new Main Story Quests with the improved levelling is not a bad option.”

[h3]IS IT DAUNTING TO RETURN[/h3]

“New World has made many changes that mean picking up the game after launch isn’t overly daunting,” Jayoddity said. “The levelling process has been sped up, which means you will catch up in no time and have fun doing so. There are many positive changes in the expansion that also improve endgame content and make New World a good option for all MMO players.”

[h3]WILL RETURNING PLAYERS HAVE VIABLE GEAR[/h3]

“New World is about to be updated with its first expansion,” Jayoddity said. “All players are going to be searching for new equipment and joining that journey is part of the most fun you can have in MMOs. This type of vertical progression has rarely happened in New World. Gear that you acquired in the game’s early release has been theoretically very usable up until the expansion. The only changes would be if the meta changed or you wanted to try a new build. The expansion functions somewhat like a soft reset but that is what creates the most fun experiences.”

Players without the expansion will also have an easier time catching up. “The removal of Expertise in the next update will definitely improve the catch up for most players,” xVBlackSwanXv said. That just leaves gear acquisition without the 2-3 week grind for Expertise.”

[h3]WEAPON BALANCE[/h3]

“All weapons have been somewhat usable in most situations and when this has not been the case the developers have reacted quickly and addressed the issues,” Jayoddity said. “Obviously perfect balance is an impossible goal and likely would be an unfun gaming experience but in general most weapons are viable.”

“Whilst every weapon is viable, not every weapon combination is viable. However in the upcoming expansion there’s an addition of a new type of gear called “Artifacts”. Not everything is known about these but there is a Great Axe for example that scales using Intelligence rather than Strength, which will open up some possible crazy, magical melee combinations.”

“Don’t feel pressured to only play meta builds,” xVBlackSwanXv said. “Get excited to try new builds, take notes on what works and revamp what doesn’t. Build the setup you enjoy playing and never let anyone tell you how to enjoy the game.”

[h3]MUTATED EXPEDITION CHANGES[/h3]

To further improve Mutations as an endgame activity, we’ve revamped the experience for level 65 players. As a result, you will need to purchase Rise of the Angry Earth and max out your character level to enter Mutated Expeditions. Based on player feedback, Mutations will have 3 difficulties and a weekly limit of 100 Mutations. This added accessibility means less time waiting for groups and more opportunities for players to help less experienced Adventurers.

xVBlackSwanXv shared some tips to increase your chances of earning more desirable endgame rewards like Artifacts through Mutations. “Be tilt proof, think about how you can make it through each obstacle, and always communicate” xVBlackSwanXv said. “Positioning can make or break Mutation runs.”

[h2]NOTABLE FEATURES[/h2]
[h3]GEAR SET STORAGE[/h3]

Previously, players would have to manually swap their equipment, piece by piece, sometimes during Expeditions. Now you can save your favorite sets and swap instantly. “I use Gear Sets every single day to switch between different playstyles, like tank, healer, and DPS,” BagginsTV said. “Changing all of my armor, weapons, consumables and jewelry with the click of a button is very satisfying.”

[h3]CONTENT AND QUALITY OF LIFE IMPROVEMENTS[/h3]
“Cross-Server Outpost Rush, Leaderboards, the removal of Expedition Keys, the addition of Group Finder, the new Ennead and Empyrean Forge Expeditions, connected storage sheds, the list is goes on,“ BagginsTV said. ”New World has improved so much since release, but for me I love a good Expedition run - all of the changes that made Expeditions more accessible (and added new ones with amazing boss fights) go down as my top picks."

[h3]HEARTRUNES[/h3]

“The Brimstone Sands update has been one of my favorites so far,” BagginsTV said. “The addition of the Heartrune allowed me to further "expand" my character's loadout, equipping different Heartrunes depending on what challenges I faced. "Stoneform" in particular has saved me in many tough fights."

[h3]HELP FORGE THE FUTURE OF NEW WORLD[/h3]
“Community feedback is crucial to keep the game moving in the right direction,” xVBlackSwanXv said. “Don’t be afraid to use the “Submit Feedback” feature, or take advantage of the Discord to contact the devs with suggestions. I can’t stress enough – our voices are being heard.“

[h2]FEATURED GUESTS[/h2]
Make sure to follow each content creator for more guides, tips, and other original New World content:
Let us know your thoughts on starting or continuing your adventure. Thanks for your support! We’ll see you in Aeternum.