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  3. Patch Note #6 - February 27th, 2024

Patch Note #6 - February 27th, 2024

We're back with more improvements. This time, we wanted to better explain companions' reasoning for equipping or not an item that is given to them.

Updates
  • (Much requested) Showing icons in companion inventories to display their gear preferences. Players can hover on these icons to see what each icon represents.
  • (Much requested) Displaying messages to explain why a companion won’t or can’t equip an item given to them from the player’s Personal Stash.
  • Players can now inquire about non-faction opportunities to learn about the characters and gain more context before deciding to participate.
  • Characters involved in an opportunity react to the outcome when spoken to.
  • Players can use the Tell Me About influence command to discover Leads that direct them to secrets for leaders and a few key characters.
  • Adding custom banter lines when certain NPCs are talking to each other.
  • Providing multiple ways to complete Andrath’s want or opportunity.
  • Adding a few Epic and Legendary items to dungeons and high-ranking characters.
  • Adding unique abilities to key NPCs.
  • Adding a weight limit to inventories. Note: The weight limit can be exceeded if a player receives an item through shopping, influence, or dialogue.


Fixes
  • Fixed text in notification popups when discovering a character’s like/dislike, relationship, or secret.
  • Fixed an issue where longer character names deform the inventory UI.
  • Fixed an issue where adding additional items to a full inventory would cause them not to appear until other items were removed.
  • Fixed an issue where characters would not react to fights happening near them.
  • Fixed an issue in Shops where clicking on an item in the Personal Stash did not send it to the Trading window.
  • Fixed Sheriff Seb still having an opportunity against Bayard after a successful diffusing of the conflict.
  • Fixed faction chests not being able to be opened.
  • Fixed elves’ Witchfire Weakness triggering on non-witchstone hits.
  • Fixed text tokens not being replaced by the proper text in the Journal.
  • Fixed issue where Mage Armor would last forever.
  • Fixed many AI navigation issues.
  • Fixed many mistakes in dialogue and narrator lines and item descriptions.


Known issues
  • Civilian NPC ends combat after one turn when attacking them after a failed pickpocket attempt [Will be fixed in the next hotfix #7]