Hello Adventurers,
Today, we'd like to talk to you about one of the core classes in our game - the Cleric. The Cleric is a divine spellcaster class that combines strength, wisdom, and faith to protect allies and smite enemies. They are an essential part of any adventuring party.
The Cleric, like the other core classes, has many subclasses - each with its own unique playstyle and ability sets. Let’s take a quick look at some of them!
As the game is currently a work in progress, some of the information below may be inaccurate by the time you play Project Witchstone.[h2]War Priest[/h2]

The War Priest is a warrior of faith who blends melee combat with divine magic. They are experts in battle, capable of calling forth holy power to smite their enemies and protect their allies. They are the sturdiest of the subclasses, being able to wear heavy armor and having a slightly higher hit dice versus their counterparts. Much like the Fighter class, they can also wield martial weapons making them a formidable frontline force on the battlefield.
Some of their abilities include:
[h3]Smite[/h3]
A powerful melee attack that deals extra damage and radiates holy energy. The real power behind Smite is that the War Priest does not have to sacrifice attack actions to use this ability, which allows him to tap into a source of extra damage at the cost of mana, should they need to do so during their turn!
[h3]Lay on Hands[/h3]
A versatile yet powerful touch-based healing ability that can be used in the heat of battle to restore a friend or himself, and clear negative status effects. Much like Smite, some of the power of this ability comes from not tapping into the War Priest's action economy, and can be used alongside an attack or spell on their turn.
[h3]Divine Ward[/h3]
A protective barrier given to a friendly target that negates enemy status effects. Sometimes being proactive instead of reactive is a good idea, especially when you are about to fight a creature that, say, likes to paralyze your allies during battle. Following a recurring theme here as well, just like Smite and Lay on Hands, this ability does not tap into the War Priest's standard actions economy, making this ability fairly easy to use on one's turn along other actions.
[h2]Sage[/h2]

The Sage is a specialist in the study of life and restoration. They are wise scholars who use their vast knowledge and divine magic to protect their allies and bring light and protection to those in need. They are the ultimate support cleric subclass, as they provide the strongest healing, warding and protection toolkit to their party. They can also wield light and holy magic to defend themselves should the need arise.
Some of their abilities include:
[h3]Consecration [/h3]
The Sage can mark an area as sacred. The consecrated ground heals allies and damages foes alike. A great area denial tool that allows the sage to pick a spot where he can fight on his own terms, or simply heal or damage characters in a wide area around himself.
[h3]Bolster[/h3]
A powerful ability that raises a friendly unit's maximum HP for a set number of turns. Perfect to supplement the survivability of your frontline, should the challenge ahead prove to be especially daunting.
[h3]Radiant Presence[/h3]
A Sage's presence on the battlefield is always a welcome sight, unless you're on the opposing side. Radiating around the Sage is an aura that benefits friends and hinders foes on every turn while it's active. This effect grows stronger as the Sage progresses in experience.
[h2]Witchfire Priest[/h2]

The Witchfire Priest is a passionate zealot who wields the power of witchstone to purify the unworthy of its use. They are a force to be reckoned with, using their spells to ignite their enemies and turn the tide of battle. Of the subclasses, they are the most offensively-minded. Their spells are focused on dealing damage or controlling the battlefield, making them ideal for players who enjoy a more aggressive playstyle.
Some of their abilities include:
[h3]Deconstruction Aura[/h3]
A unique Witchfire Priest ability that causes any artificial constructs, undeads and demons around them to wither over time. Every turn spent around a Witchfire Priest channeling this aura will cause damage to those creatures until they are no more.
[h3]Witchfire Overload[/h3]
Witchstone users beware, Witchfire Priests have a heightened magical influence on any Witchstone objects. As an ability, they are able to jam, overload or disable any source of witchstone, sometimes to the unfortunate surprise of their owner. Wield a witchstone-powered device in front of a Witchfire Priest at your peril!
[h3]Arcane Training[/h3]
A Witchfire Priest is in a unique position where they are the only subclass that can double-dip in both Arcane and Divine spellcasting without multiclassing. Through Arcane Training, they are allowed to pick a few specific extra spells throughout their spell progression, only those spells are of Arcane nature, rather than Divine.
So there you have it, the Cleric and some of its subclasses! Whether you prefer to be a warrior of faith, a wise scholar, or a passionate zealot, there is a subclass for everyone.
We hope this gives you a better understanding of this class, and we can't wait to see what kind of characters you all create.
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