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Golden Treasure: The Great Green News

Golden Treasure Week-long Sale: 25% Off!

We are happy to announce that Golden Treasure: The Great Green will be at its lowest price ever!
For the next week, the game will be 25% off!



This is the best deal you will be able to get for some time! If you've been waiting to start your life as a dragon, now is your chance!

We at Dreaming Door are hard at work expanding the game for the Time of Creation. The studio is abuzz with energy preparing for modding, additional story content and some other things that are still in progress. Until that is ready to be revealed, please take the chance to live the Golden Treasure experience at a reduced price.

The Time of Creation Approaches!

In Golden Treasure: The Great Green, there exists no shortage of things to Destroy. Goodbeasts, No-Tails, dominions, possibilities… Destruction is an unavoidable fact of existence for any Draak-Kin.

But every Kin also knows that Destruction is but one aspect of Life. What of its mirror-mate, Creation? What of making new experiences, perspectives, works of art, and even new Draak-Kin? Only those who dare to Create shall touch the Time-shadowed realm beyond their own existence.

It is therefore with pride and excitement that Dreaming Door Studios announces its upcoming expansion for Golden Treasure: The Great Green. Entitled Time of Creation, it will add exciting new features and encounters to the open-world narrative exploration and adventure game.

Time of Creation will add several new events to Part 3 in which the player can experience their first mating season as a mature Draak. Never-before-seen dragons join with long-time rivals in seeking to create the next generation of the True Children of Above and Below. Will you be able to prove your worth and win a chance to perform the sacred Dance of Creation? New hand-painted events and a new Tarot Card await those bold and wise enough to find the best mate with whom to continue the ancient legacy of the Kin.

But this is only the beginning! From the first days of development, we have dreamed of others being able to create and share their own stories of the Draak with us. Over the next few moons, we will endeavor to finish work on a set of tools allowing others to modify the game with new events, art and encounters, or even to make their own entirely new sagas using the Golden Treasure framework.

We hope to have this new expansion released by the end of October, 2019. Further details shall emerge in the coming weeks.

You are a Creator. The potential to reveal new aspects of Reality has always slept within you. What will you bring forth from yourself? What new journeys will spring from your own? Be not afraid; to Create is noble, natural and beautiful, and the Time of Creation is coming!

News From The Great Green

Greetings, o Kin!

One month ago, Golden Treasure: The Great Green was released on Steam. It represented the first fruits of years of labor for our small but dedicated team, and the response we have received from players has been overwhelming. As its creator, I was unsure whether Golden Treasure’s blend of adventure, philosophy, art and dragons would be enjoyed and understood by others. It seems I need not have worried.

We currently hold a “Very Positive” rating on Steam, with positive review averages in the high nineties. 86 players have written reviews about the experience, calling it “a masterpiece”, a “hidden gem” and much more. A few smaller-to-mid-sized sites have acknowledged us with review scores ranging from great to fantastic. Our deepest thanks go out to those who let their feelings about Golden Treasure be known.

Perhaps the most gratifying responses of them all have been private. Quite a few total strangers have e-mailed me to let me know how deeply the game touched them. Some even said that the game’s beauty and message of hope as well as its deeply connected and yet non-human perspective helped them find some measure of personal peace.

To hear such things has been the honor of a lifetime. For an artist, the ultimate blessing is to know that one’s work has been taken in and understood by others. We who carry dragons in our hearts have not always been embraced by the masses, but by the love which I have received in response to Golden Treasure, we are very far from alone in this world. It is for such reasons that I am left with no choice but to call Golden Treasure: The Great Green an Artistic Success.

Despite this, the game is, as of a month after released, not yet a Commercial Success. Perhaps because it differs so greatly from the tendencies and tone of the industry at large, not a single major review or print site has deigned to review Golden Treasure: The Great Green. The world at large remains ignorant of its existence.

We have many plans for the expansion of Golden Treasure’s world and the beginnings of a sequel have in fact already been laid down. After finishing The Great Green (and it is NOT yet finished - the Time of Creation is coming) a sequel is planned for each of the game’s primary endings.

Hopefully, the upcoming weeks and months will see at least one acknowledgement from a major news source, and the interest will bring us the resources we need to keep on making experiences such as The Great Green. In the meantime, we offer our deepest appreciation to all of those who have sung out for us. In response, we will continue to persevere on the path which we have chosen, a path which leads to an undiscovered wilderness filled with beauty, strife and truth, a silver mirror for that which has been forgotten but which shines from every leaf in the forest and every star in the sky.

May you be blessed,

Ludwig

Change Log - Version 1.1.0

Version 1.1.0 Changes

You may have noticed smaller changes being pushed out with out change logs. These are generally text based changes that we can do easily and with out you having to download too much, such as fixing spelling errors.
But we are always working under the hood to craft a better Golden Treasure.
Here is a rundown of the latest changes.

The Gallery
  • Added tarot cards to the gallery. You can now view unlocked tarot cards from the gallery.
  • Added a page selection feature to the gallery. Simply click the page number when viewing the gallery and you can type to jump to a specific page.


New Features
  • Added a confirmation dialog when retreating in combat.
  • Added options to give shiny things to the Artist to help it complete its treasure.
  • Added options to purchase wakeleaves and poultices from the Artist in Part 3.
  • Added energy loss for breathing fire on the Puzzle Trees in Part 2 and added an option to leave that scene without interacting with the trees.
  • Added an option to ask for a fox tail if you need one.
  • Added text about how many treasures can be selected when starting a new Part.
  • Added extra animation to the No-Tail festival scene.
  • Added sounds to an encounter in Part 3.


Fixes
  • Fixed Pedantus' incorrect physics in Part 2.
  • Fixed text error with Warden in Part 2.
  • Set the price on the Crystal Fang to 200 shiny things.
  • Fixed Onesong perk causing more damage instead of less damage.
  • Increased amount of time given for timed riddles by 10 seconds.
  • Fixed errors caused by file corruption in user settings.
  • Temporary status effects (such as from the special herb) no longer persist between Parts.
  • Updated the steel blade shaft event for increased clarity.
  • Fixed low energy lair messages not being removed when your energy increases in the lair.
  • Fixed incorrect death text caused by @#&%$-related death.
  • Fixed typo in dead dragon scene.
  • Reduced energy gained from Consume Self from 80% to 50%.
  • Fixed visual errors in timer for timed riddles.
  • Fixed a music conflict in the second labyrinth.
  • Fixed a sudden cutout in music in the opening to Part 2.
  • Fixed an erroneous sound effect in the opening to Part 3.
  • Fixed persistence of human sounds in a timed event in Part 3.
  • Fixed a missing sound effect in the Part 3 Vantage encounter.
  • Fixed an erroneous sound effect in the Part 3 Tempest encounter.
  • Fixed an erroneous sound effect at the Moot.
  • Continual audio level adjustments.


Hotfix - Version 1.1.3
  • Removed an extra roar from flight scene in Part 3.
  • Fixed issues that caused missing HUD elements, missing options, and miscalculated outcomes and stat changes.
  • Removed a null room in Part 3 labyrinth caused by interacting with caterpillar.
  • Added a small audio sting to the Tailless Sacrifice scene in Part 3.
  • The @#$%& no longer causes permadeath regardless of remaining lives.
  • Removed unintentional uses of the word "human".
  • Removed some unused audio files.
  • Replaced references to "Twenty-One keys" with "Twenty keys".
  • Fixed issue where buying Wakeleaves or Poultices from the Artist would give the incorrect treasure.
  • Fixed issue where giving shiny things to the Artist was locked off if you did not have any of the treasures it needs.
  • Dying in combat to the final fight of the Part 3 labyrinth at the same time as the enemy no longer causes the fight to restart with the enemy at full health.


Change Log - Version 1.0.0

  • Soundtrack DLC depot added. This content will be available as soon as Valve finishes verification.
  • Large changes/additions to later game audio.
  • Additional sounds added to second and third labyrinths.
  • Added interaction sounds to the abilities menu.
  • Volume adjustments throughout.
  • Fixed several instances where ambience would not fade out correctly.
  • Added additional answers to Tempest's riddle.
  • Final credits edits.
  • Improved graphics for Brightlings in Part 1.
  • Updated ability descriptions for added clarification for various abilities.