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Autobahn Police Simulator 3 News

Update 1.0.6

Today Autobahn Police Simulator 3 receives an update to version 1.0.6! The biggest update so far includes many patches, various bugfixes, and some changes:

Changelog - Update 1.0.6

Gameplay:
  • Tweaked car chase difficulty in mission “The Last Race”
  • Updated MOT-checks to be more likely to be expired or shortly expired.
  • Fast Travel is now blocked during “Roadblock” missions.
  • Accident Sketches now show a road sketch to make it easier to place vehicles.
  • Improved accuracy of the placed items in accident sketches.
  • Tweaked sizes of smaller sketch objects in accident sketches.
  • Tweaked placement of victims in mission “Danger of Explosion” to prevent cases in which the player can get stuck between rescued victims.
  • Increased XP awarded for car chases.
  • Increased probability for “Roadblock” missions to appear as radio calls.
  • Time Of Day option is now available in the pause menu.
  • Some rank tasks are now dependent on the current Time Of Day.


Fixes:
  • Fixed a bug which could lead the Partner to stay in the car if you enter and exit the car to fast.
  • Fixed various tutorial timings to prevent the player from getting soft locked if the tutorial is activated while the game is waiting for another task to be finished.
  • Fixed a bug which caused the mission system to hang up if a mission was started at an unexpected time.
  • Fixed a bug in “Traffic Control” missions which caused a soft lock if the player spams multiple buttons.
  • Fixed a crash caused by the fire extinguisher in mission “Danger of Explosion”
  • Fixed an issue which caused the accident photo mode to not be available in some cases.
  • Fixed some disappearing subtitles in mission “Welcome To The Autobahn”
  • Fixed the rank task requirement for “Broken Down Car” missions being triggered by just one done mission instead of the required number declared in the task.
  • Fixed UI hint for Accident Sketch not disabled if a mission is canceled.
  • Fixed some wrongly assigned voice overs in mission “Hold-up!”
  • Fixed not being able to extinguish fires after restarting mission “Danger of Explosion”
  • Fixed an issue preventing “Traffic Control” missions from being counted as completed after an arrest.
  • Added missing Ui sounds to menus.
  • Fixed an issue preventing the start of new missions in the mission board.
  • Fixed random appearing dialogue icons on the map.
  • Fixed center button in map menu does not center on the player.
  • Fixed shooting dialogues being played after mission “Undercover Investigation” is finished.
  • Fixed various colliders not being set up correctly for NPC’s in missions.
  • Fixed some issues with the outro cutscene in mission “Danger of Explosion” if the player carries a victim.
  • Fixed an issue with some evidence objects sometimes not spawning in “Procedural Accident” missions.
  • Fixed wrong placement of donuts in the player characters hands.
  • Fixed retry not possible in mission “Danger of Explosion”
  • Fixed some UI bugs which caused unwanted line brakes.
  • Added an extra reset to character and face animations in dialogues to prevent leaking animation states like open mouths or dialogue animations still being played after the dialogue.
  • Fixed positioning of the logo on the police van.
  • Fixed intuition overlay sometimes leaking into cutscenes.
  • Fixed some cases where the save game did save mission information which it should not save.
  • Fixed a problem with parking zones not appearing in “Road Block Missions”


Improvements:
  • Improved the reset system for player and player vehicle in case of out of bounds occurrences.
  • Separated various animators for humanoid characters to reduce the memory load of NPC’s.
  • Replaced some State Machines checking for NPC speech topic updates with direct checks after certain gameplay events to reduce computation time.
  • Improved camera handling for the player character.
  • Tweaks to the player marker on the map should make the player standpoint more visible.
  • Tweaked Fast Travel Point selection on map to make it easier to start a teleport.
  • Markers for the locations of unique mission start points are now displayed for each unlocked mission.
  • Updated vehicle animators to reduce needed computation time for lights.
  • Added culling to off screen vehicle animators.
  • Added Credits menu.
  • Asset optimization for various world props.
  • The sorting order of sketch objects in the accident sketch was revised. Now not yet correctly placed objects are always drawn on top.
  • Improved audio levels to be more equal during dialogues.
  • Added a save game check after loading a game to clear up accidentally saved data.
  • Improved handling of needed characters to improve memory usage.
  • Updated the animation and update system for the UI to reduce CPU usage.
  • Optimized LOD settings for various assets.
  • Added caching for some frequently accessed gameplay values to remove the number of required calculations.

Update 1.0.5

The next patch is ready for our community. Here is a list of the most noteworthy fixes and changes we made:

Changelog - Update 1.0.5

  • Fixed a bug which could lock the player after a “Traffic Control” mission because of a not accessible tutorial.
  • Fixed retry button in debriefing not working.
  • Further updates for the setup of objects in “Accident” and “Street Cleanup” missions to improve the placement.
  • Fixed some issues with displaying the bonus XP icon.
  • Fixed an issue which allowed the player to leave the vehicle after arresting someone.
  • Fixed an issue with displaying the correct fine symbols in some cases in “Traffic Control”
  • Updated some sounds in the trunk control.
  • Fixed that the second level of movement speed in tech tree could be accessed without unlocking the first one.
  • Rebalanced some more probabilities regarding getting confessions in “Accident” missions.
  • Fixed some problems with actor mappings in some of the “Accident” missions.
  • Fixed duplicated cashier in mission “Hold-up!”
  • Fixed an issue where it could happen that subtitles for some radio calls did not show.
  • Improved driving behavior of the fake police officer in mission “Sting!”

Update 1.0.4

The next patch is ready for our community. Here is a list of the most noteworthy fixes and changes we made:

Changelog - Update 1.0.4

  • Fixed some more occurrences of soft locks in major accidents.
  • Fixed a bug preventing the accident sketch in mission “Under Surveillance” to be completed.
  • Fixed an issue with radio calls not being cancelled correctly if a speed check is started.
  • Fixed an issue preventing the player from completing a “Driving School” mission.
  • Further improvements for grounding of objects in “Street Cleanup” missions. There are still some known objects which are not yet fully configured and we are actively working on updating them for the next patches.
  • Fixed unique mission points on the Map are only visible on the rank where you unlocked a mission. Now they stay visible in the world & map.
  • Changed the scaling for small items in accident sketches to have a default size instead of a proper scaling to prevent items from becoming too small.
  • Changed the default rotation of sketches in preparation for some other planned visual improvements regarding street lines in sketches.
  • Fixed misplaced characters in the intro cutscene in mission “Slick Slider”
  • Fixed unintentionally photographing outlines of other objects while taking accident pictures.
  • Fixed mini map option for always north sometimes not pointing north.
  • Fixed a problem causing the confirmation of a MOT control sometimes not working correctly.


Update 1.0.3

The next patch is ready for our diligent police officers out there. Here is a list of the most noteworthy fixes and changes we made:

Changelog - Update 1.0.3

  • The next patch is ready for our diligent police officers out there. Here is a list of the most noteworthy fixes and changes we made:
  • Fixed Characters get ported out of the world in some accident cases.
  • Fixed accidentally saving an NPC if the game is saved during a not engaged “Broken Down Car” mission. We are currently working on another fix to remove those accidentally saved NPC’s from save files. Because we want to make sure to keep the save files intact, we postponed this to the next patch to have enough time to make sure the save file fix works as desired.
  • Fixed an issue which caused the player character not to be able to leave the car after teleporting to certain spots in the world.
  • Fixed an issue that caused the player to get teleported under the world after aborting mission “The Last Race”.
  • Fixed the alcohol bottle used as evidence object not being highlighted properly while using Intuition-Feature.
  • Fixed car parts which need to be photographed for the accident sketch not being able to be photographed because they are obstructed by a vehicle. Now you can always do a photograph of them.
  • Updated accident sketch to properly respect the positions and relations of the photographed objects. There were some cases in which an improper rotation calculation led to unsolvable sketches. The used algorithm was updated to properly account for those cases. Now every Accident sketch regardless of the position in the world is properly solvable.
  • Updated the item sizes in accident sketches. To further improve the accident sketches we updated the displayed item sizes in the sketch to better reflect the actual sizes of the photographed cars and objects.
  • Added an auto save after collecting collectables.
  • Fixed radio calls could get stuck if a speed control or traffic control was started while a radio call was actively played.
  • Added a kill plane and an extra vehicle check to reset the vehicle or player if either the player gets out of bounds under the world, or the vehicle starts to fly around. This helps to prevent players from soft locking themselves or being unable to continue missions if they accidentally get out of bounds.
  • Fixed an issue which cause the options menu to have the wrong scaling after starting the game.
  • Fixed an issue causing some options not to be selectable with controller.
  • Fixed some clipping issues with Roland Becker in the dialogue after collecting the rubber duck in the police department.
  • Fixed an issue with the vehicle doors not having the correct state because of the level of detail setup in mission “Undercover Investigation”.
  • Tweaked the sizes of checkpoints in the driving school challenge “Multiple Ramps” to prevent the player from accidentally missing them.
  • Fixed some issues with the keyboard remapping on PC.
  • Fixed a timing issue with showing/hiding the player in first person driving camera.
  • Fixed obstacles in driving school missions sometimes spawning lying down instead of standing properly.
  • Removed some wrongly placed traffic signs in the world.
  • Fixed an issue which caused the placement of objects to not be carried out properly if you use the fast travel to reach your destination. This manly concerned “Procedural Accident” and “Street Cleanup” missions.
  • Tweaked probabilities for mission requests while driving. Procedural Accidents end Broken Down Cars are now a bit mor likely to spawn and calls for Street Cleanup missions are now also available.
  • Fixed an Issue which caused the speed for camera movement in the photo mode to be wrongly mapped between controller and mouse.
  • Added new Level of Detail models and reduced poly count of more models to further improve performance.
  • Fixed an issue in the world streamer which caused loaded cells to be directly unloaded after being loaded which artificially increased load times especially while driving.


Update 1.0.2

Changelog - Update 1.0.2

  • Fixed a mapping error in settings which prevents saving and updating of graphic settings.
  • Fixed fine icon after a completed Broken Down Car Mission not being removed.
  • Updated dialogue sequence for the interrogation in mission “The Last Race”
  • Fixed trying to access a non existing renderer near police station causing some additional performance issues.