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Celtreos News

Updated to 1.77

A big update to Celtreos!

New Stage “Dark Nebula”!

Now the fifth stage immediately after “Hyperspace Pursuit”, the new “Dark Nebula” stage is shrouded in the clouds of a nebula in space.  Bullets and enemies will be harder to see, in this fast-paced game of hide-and-seek that ends with a creepy new boss!

Other Soundtrack Improvements

In addition to the brand new song “Mystery” to pair with the “Dark Nebula” stage, there have been improvements to the “Disposition” and “Evasion” songs.

Gameplay Tweaks

A few stages have been updated in minor ways to try to streamline gameplay, such as “Hyperspace Pursuit” and “Alien Ocean”.  Some enemies have minor updates to their artwork and animation.  Weapons such as Beam, Column and Phaser have slightly better physics in the horizontal plane.

Updated User Interface (Buttons)

All of the game UI has been refreshed, with a new dark blue gradient style that also tends to be more legible against certain backgrounds.

Buttons in the UI have been refreshed. Cool new “Dark Nebula” stage ends with an all new boss!

Updated to 1.76

A big update to Celtreos!

New “Skip Stage” and “Retry Stage” Options

From the Paused screen, it is now possible to retry the current stage from the beginning (retaining score and weapons), or skip the stage entirely!

If you reach the final stage and there are still skipped stages, the game will loop back to unfinished stages until you complete them.

Updated Artwork and Animation

Several enemies, bosses, backgrounds and effects in the game now have more detailed artwork.  Also, a number of enemy ships are more animated than before.

There are also UI tweaks to the Music and Sound panels displayed from the Paused screen.

You can now skip stages or retry the current stage. Also, artwork and animation are much improved!

Updated to 1.75

The next Celtreos patch is live!

Extended “Refinery Raid” Stage

The “Refinery Raid” stage is now longer, with some adjustments to the size of certain openings and the distance between walls to make maneuvering slightly easier.

Improved Soundtrack!

Several songs have been tweaked further, including “Assignment”, “Acquisition”, “Excursion”, “Culmination” and “Flow”.

Minor Artwork and Animation Updates

Small enhancements such as certain cloud effects and user interface elements.

Updated to 1.74

A big update to Celtreos!

Major Game Controller Improvements

Controller inputs no longer have any movement lag, and they have been recalibrated to have more precision and more natural speed curves.  While analog sticks are quite helpful, D-pads have also been tweaked to have two different responses when nudged in a direction vs. being held down.  Note that this is all in addition to the ways you could already manage your ship speed in the game.

Some user interface elements have been given new controller button mappings so that they are quicker to activate.

Also, the button-mapping help in the main settings screen has been fixed to show correct button labels for PS4 or PS5 controllers.

Now Available for Apple TV

The game has been ported to tvOS so that it can run on an Apple TV!

New “Zero Score” Negative Item

Careful out there, even more hazards…now the red orb with a yellow zero “0” will temporarily prevent any kind of scoring!

Updated Artwork

Several enemies, bosses, backgrounds and explosion effects in the game look noticeably better!

Now Requires macOS 10.13 or Later

Unfortunately as time moves forward, Apple makes it difficult to continue supporting older Macs so this update requires at least macOS 10.13 “High Sierra” (all previous versions can run on macOS 10.12 “Sierra”).

Better artwork, and a crazy new “zero score” hazard!

Updated to 1.73

The next Celtreos patch is live!

More Stage Content

A few stages have been modified significantly, such as “Space Station” and “Refinery Raid”.  There are new sections with entirely different wall layouts, as well as a few minor changes to existing sections.

Stabilized Opposing-Movement Weapons and Defenses

Improvements have been made to things that can be oriented in opposition to ship movement (weapons: “Tail Whip”, “Star Strike”, “Magnetic Mine”, “Sweeper”; defenses: “Barrier”; pods: “Prism”).  These are now stabilized so that they will continue to maintain their most recent orientation if your ship does not move a significant amount, such as when you are staying in one place.  This should make these much easier to control, more intuitive and ultimately more useful.

New 2500-Point Score Bonus

In addition to the existing 500-point and 10000-point bonus items, now there is a 2500-point middle tier.  This appears throughout various stages of the game in some areas that may be tricky to reach, and it can also appear as part of fragment bonuses.