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Celtreos News

Updated to 1.91

The next Celtreos patch is live!

Improved Performance

Game physics and other explosion effects have been modified to perform better in some situations.

Hit-Box Changes

Each of the 7 player ships has had its hit-box reevaluated to be slightly more accurate for the shape of the ship, and noticeably smaller in normal difficulty.  The hit-box area is also slightly larger when Hard difficulty is enabled (not bigger than before though).

Music Updates

The “Decoration”, “Acquisition” and “Evacuation” songs have all been improved slightly.

Updated to 1.90

A big update to Celtreos!

New “Lateral” Weapon

A 5th sideways-class weapon, “Lateral”, has been added to the Plasma Series (and can be used in custom weapon arrays).  This fires modules above and below your ship that damage anything they touch, while also periodically firing forward or backward from the current locations of the modules.

Furthermore, this weapon has 5 variations because it fires your default-class weapon (Beam, Gun, Laser, Ring or Rocket)!  Some variants, like Beam, can produce substantially different covering fire.

New XP×4 Item

Similar to existing XP×2 but this item quadruples accumulated experience points for the current weapon.  It does not last long!

Minor Gameplay Updates

Power-ups now “stack” on the left side to an extent, if you pick up several of them at once.

The Razor weapon has been slightly modified to have a tighter firing range.

A problem with the physics of the Bumper has been fixed, that made the ship more vulnerable to regular fire (even though it was much less vulnerable to walls).

The UI has been tweaked so that buttons bound to the Return key have a slightly different style.

Soundtrack Improvement

Minor changes to the “Mystery” song (used in the “Dark Nebula” stage).

Updated to 1.89

A big update to Celtreos!

Enhancements to “Jungle Cave”

The tree/wood artwork in this stage is now significantly more detailed.  Also, foreground logs that are obstacles are brighter so they are easier to avoid.  The stage layout has been tweaked in a few places.

Clouds You Can Shoot

In the “Dark Nebula” and “Orbital Defense” stages, certain clouds are now mostly opaque and can hide enemies and items, yet they are also vulnerable to weapons fire.  If you shoot at these clouds, you will see hit marks and they will eventually fade away to reveal what is in them.  Be careful, as hazards are active in the clouds whether you can see them or not!

Soundtrack Improvements

Certain songs have been tweaked, including “Establishment”, “Evacuation” and “Acquisition”.

Some noticeable artwork upgrades in the “Jungle Cave” stage.  Certain clouds can now be destroyed to reveal items in “Dark Nebula” and “Orbital Defense”.

Updated to 1.88

The next Celtreos patch is live!

Improved Performance

The game is now better at responding in high-congestion areas, such as stages with lots of walls or enemies.

Also, scrolling up or down is now more responsive so it is easier to move around.

Opposing-Movement Weapon Updates

All weapons in the opposing-movement class (“Tail Whip”, “Star Strike”, “Sweeper” and “Magnet Mine”) as well as effects that rotate (such as Prism and Barrier) now adapt to movement in more intuitive ways. It should be much easier to orient them in the way that you want.

Minor Gameplay Tweaks

Certain stages have had their content slightly updated, such as “Dark Nebula”. Also, the double-XP power-up now lasts slightly longer.

Updated to 1.87

The next Celtreos patch is live!

New and Updated Songs

The main options screen song is brand new (titled “Establishment”)!  Also, improvements to a few other songs, including “Opposition”, “Portension”, “Mystery” and “Excursion”.