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Clodhoppers News

Brainz... I MEAN - Breaking News!

  Hey folks, we’re back with another Clodhoppers update!



Before we start, I should mention that some items shown may become premium only when the game leaves early access.

If you want to experience everything Clodhoppers has to offer, for FREE - Now’s the time!

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K.O. KING IS NOW RUMBLE!


We’ve renamed K.O. King to Rumble and added 3 modes for players to choose from.

  • Ding Mode - Each hit scores 1 point.
  • Damage Mode - Damage inflicted scores points of equal amount.
  • KO Mode - Each KO scores 1 point.

You’ll hear a DING! every time you score a point. The player with the most points win!

Man, do I love a good excuse for beating people up.

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CUSTOMISABLE BOMBS AND FLAGS


Next up on the menu are customisable bombs and flags!


Stickers (left) get recoloured to match your player colour in-game.

Players will be able to equip stickers (left) and wraps (right) however they see fit.

Visit the outhouse and navigate to the Extras menu to check them out.


 But that’s not all - Check out this next slide.

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NEW VOICES IN CLODHOPPERS!


Ahem - Allow me to introduce you to Maude and.. Zombie?

[previewyoutube][/previewyoutube]

Maude is the first female voice in Clodhoppers - It was about time, wasn’t it?

There’ll be more to come haha, don’t worry.

Also, please welcome zombies and skeletons! The zombie voice is um.. quite lovely, isn't it?

Anyways, I’ve been asked not to pay the zombies too much attention. We don’t want any bad news at the studio - What’s that noise..?

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 VARIOUS LEVEL CHANGES


The events of the last two weeks have been chaotic. The zombies will soon break through our defences - I truly fear for our safety..

But on the bright side! Mal’s been cooking some changes to various levels - Yippee!



Check it out - Pit 2 and Pit 3 have undergone a complete redesign.

For Pit 3, we’ve introduced a new interactable object - The target!

The target functions similar to the lever, however, it can also be triggered by projectiles.



We’ve added trampolines to Bounce House and Burping Burt!



While Burping Burt is excellent chaos, the trampolines really add flavour into the mix.

It feels like a boxing ring, with the trampolines throwing you back into the action whenever you’re misfortunate enough to have been knocked off.

While they can sometimes save you from death, you can still fall off the edge mind you.



Beta testers will remember when we had the rising wall on Pinch.
We’ve bought that back! Truly a great pick for Team Knock Out.

Last but not least, we’ve completely remade the Online Lobby - What do you think?



There’s been some smaller changes made to other levels as well. Let us know if you spot them!

Awesome work, Mal! Now, can we please bring back Wide? I’m missing it more every day..

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MISCELLANEOUS


  • Added an option to allow controller 1 to be used for a 2nd player.
  • Improved performance and added configurable graphics options.
    (Anti-aliasing in a work in progress)
  • Added a new zoom mode which frames the entire level in view.
    (Zoom is Z on Keyboard, RS on Controller)
  • Added an option to allow players to respawn after falling.
    (Subtracts 1 health point - Subject to change)
  • Various UI changes, improvements and bug fixes.
  • Various improvements to player movement.
  • Added new emote animations.
  • Improved gameplay camera.
  • Added hints for assistance.
  • Improved director mode.
  • Improved voice chat.

★ Hundreds of other general bug fixes.

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CLOSING REMARKS


For those unaware, we make regular updates to our beta build.

If you’re interested in experiencing the latest that Clodhoppers has to offer, as well as joining us for weekly play tests - Join our Discord Server to participate!

Huh, Mal's got a weird vibe about him.. Is that a bite mark?



Keep in mind that things are subject to change - We’re still making the game!
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That’s all we’ve got to share for now, until next time.

Update to version 0.4248

A handful of small fixes and polish since the last build:

  • Initial implementation of voice chat is now included
  • Many UI fixes
  • Gameplay tweaks
  • Improvements to the work-in-progress director mode


Enjoy!

A Lot to Unpackage

Howdy folks, we’re dropping a bombshell of an update today!

While the public build of Clodhoppers has been stable for a while, our beta branch has been bubbling with updates that we’re finally ready to push forward - But first, behold our new trailer!

[previewyoutube][/previewyoutube]
Awesome work on the Trailer, Anthony! We wanted to share an up-to-date look at Clodhoppers since the old trailer was so outdated. I’ll go over the most prominent changes below.

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THE EMOTE WHEEL


We’ve made HUGE changes to our emote system. Introducing… *Drum roll please* The Emote Wheel!



Players can now equip up to 7 emotes on a customisable wheel, further allowing you to tailor your experience.

But don’t worry, the D-Pad/Number Keys isn’t going anywhere! It still remains an option for quick-access taunting. Nice job team.



Press RS (controller) or C (keyboard) to bring up the emote wheel - Give it a spin!

Along with these changes, we’ve also made it easier to swap character personalities.



Previously, if you wanted to change your character’s personality, you needed to choose from a preset - erasing your design entirely. Now, it’s as easy as choosing from a list.

Want to sing some holiday tunes as Santa, or rant about conspiracies as Wingnut? Fret no longer :)

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ACCESSORIES GALORE!




Mal and Anthony have been hard at work tailoring some new Clodhoppers fashion - What do you think?



In addition to new accessories, shoes are now customisable! Previously, unique shoes were restricted to entire outfit changes - But where’s the fun in that? Check out these sick kicks!



The additions don’t stop there though - We’ve got awesome new neckwear, as well as new player heads. Hopefully they capture that charm of yours ;)



Last but not least are prints and tattoos - Show off your energy with some sweet clothing and body ink.

There’s a few other new accessories that I haven’t mentioned, see if you can spot them in-game!

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A Change of Scenery


Face punching is an excellent past time, but how about a change of scenery? Since our last update, we’ve added four new maps to Clodhoppers!



Heh, well.. Plateau isn’t a new map, but the changes are so LARGE it might as well be considered one!

What do you think? Unfortunately, Wide will be taking a break from the map pool. It was great fun, but we need to revise the design before we feel it’s ready to return :)

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MISCELLANEOUS


  • Typing /radio in the online lobby now broadcasts messages
  • Bomb explosions now show explosion radius
  • Rolling now breaks falls from certain heights
  • Team game now allows for uneven teams and custom kits


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CLOSING REMARKS


What do you think? Feel free to let us know!

Keep in mind that this is all a work in progress. Changes are likely to occur often as we revise the game’s design and features following development.

Huge thanks to everyone who’s been joining play tests these last few months;

_sirJames, Murrax, Orandza, Greetings, neoNote, Ottomantech, Excalibur Heavy Battlecruiser, Unit Delta, Donny Kurniawan - and everyone else who has paid Clodhoppers a visit!

Thanks for reading, and thanks for playing Clodhoppers :)




Version 3490 is here!

Version 3490

We have made lots of improvements over the last two and a bit months (over 200 of them!) Here are some highlights:
- Many bug fixes and gameplay tweaks
- New UI and UX polish
- Dozens of new cosmetics and character items
- 3 new levels and multiple changes to existing ones to improve flow and fightability!
- New voice sets
- Basically a bit more of everything

As this is still an early access build there are bugs and known issues that we'll be tackling over the months to come. Thanks for playing!

Minor bug fixes

Fixed some minor UI issues
- Removed "coming soon" text from the front end
- Fixed UI overlap when pressing ESC on the character customisation screen