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Transport Fever 2 News

Spring Update receives official release date

We are happy to announce today the release date of the next major Transport Fever 2 game update. The Spring Update will be released on Tuesday, 10th of May 2022.



The game update brings new challenges and gameplay features, more control over road and ship lines, improved cargo and passenger management, along with several additional enhancements and bug fixes. We have been working on it for a long time and we are convinced you are going to like it.

The updates will be presented exclusively in two live streams:

- March 31st, 19:00 CEST: Live Stream 1
- April 3rd, 18:00 CEST: Live Stream 2

We have some more good news: a beta test version of the update will be available on Steam and GOG starting with April the 5th. For detailed information on the beta testing, visit our Steam Group. You will find the instructions on how to activate the test version in our Wiki.

Thank you very much for your interest in Transport Fever 2 and see you soon!

Exclusive game update preview #2 with Squirrel and developer

Join us for this exclusive preview of the upcoming major game update.



Prepare yourself and check out more details about the update here:

Get ready to explore with us the upcoming new features in this livestream.

This livestream is available on Twitch only. Join it here: https://www.twitch.tv/squirrel

Game Update Preview: Here we go

Welcome back to the fifth and last game update preview post. Today, we talk about new features simplifying the usage and creation of mods. And on top of that, we invite you to two exciting events.



We start with a great new feature that allows you to easily reuse a specific selection of mods: mod presets. From now on you will be able to save and load a list of mods including their configuration. Moreover, the search for a missing manually installed mod will not be an issue anymore, as mods can now provide a direct link to their download location.

For the modding community, we've improved the model editor's usability and functionality, by implementing custom creation of different types of screenshots, selective saving options by resource types such as model, mesh, animation, or material files, and many small quality of life improvements.

If you are as excited about the upcoming game update as we are, then we have great news: before starting the public beta next week, we preview the new features in two livestreams: Livestream 1 will be run by Skye Storme on March 31st, 19:00 CEST, and livestream 2 will be run by Squirrel on April 3rd, 18:00 CEST.

In both streams one of our developers will be present and we look forward to answering your questions! We will share the links to the live stream on Steam before the events start.

Steam: https://store.steampowered.com/app/1066780/
Skye Storme: https://www.youtube.com/SkyeStorme
Squirrel: https://www.youtube.com/squirrel

Game Update Preview: Enjoy the ride

Welcome back to the fourth preview of the next big game update. This week we're focusing on the advanced game settings, newly added fun features and various quality of life improvements.



We've added advanced settings to the menu for creating a new game. It will soon be possible to adjust financial and city growth factors individually. And for the overall difficulty, which determines the amount of income, we've added a "very hard" setting.

Your voice was heard: take place in the driver cab, enjoy the ride and use the horn to make everyone aware you are on the road. In addition to manually triggering the horn, whistle posts can be placed along the rails. This makes the game even more fun.

We gave the green light for the color palette too: from now on it will contain more default colors and, even better, you will be able to define custom colors too. Additional quality of life improvements are: new options to enable or disable bulldozer smoke effects and the persistent storage of the HUD icon filters.

There will be more information about the game update next week.