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[NEWS] 2.0.3 patch release available!
New features:
- Adding italian translations
- Improving switch texture command efficiency
- Command conditions: adding is climbing condition
Fixes:
- Basic project remove praticable on some climbing elements
- Command change map properties crashing if changing tileset without autotile ID
- Cannot climb up with walls
- When not climbing anymore, 1 frame wrong orientation character
- Reduce speed in diagonal move + while diag climbing
- Small french and polish translations update
- Update example game issues
- Create new state is not copying basic first state reaction
- Character: remove tab terrain + climbing, autotiles remove climbing, walls terrain
- Remove animated autotiles and slopes from tileset
- Issue climbing not correctly going down
- Incompatible saves for projects before 2.0.0
- Possible to walk in no floor area
- Adding a monster to your party puts them in backward
- Some skills to learn from hero doesn't appear in skill list when added to team
- Climbing directly on walls not working
- Climbing: hero not always correctly facing climbing sprite
- Animations not taking account of miss or crit sounds
- If message for status heal for still affected is empty, remove small wait
- Some collisions passing through according to character collisions
[NEWS] 2.0.1 patch release available!
New features:
- Default collisions added to characters of default project
- Full screen switch after pressing F4 or alt/shift + enter
- Limit game to 60
Fixes:
- Windows only dialog box for objects going offscreen sometimes
- Mac OS export game not running
- Command change battler graphics may crash in troop reaction
- Objects transformations not always working properly
- Skills effects not all executed if battle ends after an effect
- Menu to select an ally to heal: wrong arrow position
- Shop can equip not possible to equip weapons or armors
- Autotiles not animated anymore after a battle
- Error sometimes popping if using climbing
- Ingame error if missing an attack
- Experience when victory not always correct if level up
- Low characters on low FPS
- Incompatible saves for projects before 2.0.0
[NEWS] 2.0.0 release available!
New features:
- Climbing system
- Objects 3D: choose location centered or grounded
- Orthographic camera option
- Command move object: draw a way preview
- Create / Edit object: put window on a side so the object is still visible
- Hide commands window when editing one
- Command stop sound
- Command display / hide an enemy
- Command transform an enemy
- Statistic: add option to display damage name + currency name
- Loading bar while creating a project
- Battle map: command start a battle option default battle map and add it in tileset
- Characteristics: assign element
- Languages: dictionary with all missing words in game
- New example game
- Monster: status in condition action monster
- Objects: option to set center/angle/scale values
- 3D models rotate with characters orientation
- Backup option to disable + backup only datas
- Switch button to display a currency or not on the main menu / shop list
- Plugins: change to avoid the use of getValue() on complex objects
- New title screen and battle music!
- Change battler graphics command
- Saved maps are now in a temp file
- Facesets for other missing characters
- Backup option select time between each save and max number backups
- Warning message for basic and hero model
Fixes:
- Improve 3D objects objects position (wrong selft detection position)
- Command move object: change graphics changing orientation even if option activated
- General autotile texture is haunted
- Ingame states description UI more readable
- Issues with status: released when attacked wrongly calculated, animation still displayed when released
- Allow/Forbid weapons/armors characteristics not working on weapons/armors
- Update model hero to disable camera moving property when entering a new map
- Time event with repeat off is not working in teleported maps for hero
- Adding a message error when selecting a non existing object ID in a command
- Open BR menu can be opened without project opened
- Some translations issues
- Fix chest default size
- Statistics not working for monster action condition
- Teleport an object with a moving route not working properly
- Shop: use variable to buy not working
- Error message issue when synch wrong with hero
- Saved game might get an error if map size changed
- Custom 3D objects rotated and scaled not drawn at correct position in game
- Crash sometimes when resizing a map with mountains deleted
- Inputs initialized before running plugins
- Moutains portions crash if drawing with rectangle in preview
- Autotiles and mountains portions drawing issues with rectangle in preview
- Enemy using skill attacking all targets not working
- Skybox: clouds name replaced by day
- Copy conditions command with property in common reaction make crash
- Models might crash engine sometimes if trying to delete one
- Impossible to export standalone on Mac OS when using Mac OS
[NEWS] 1.10.1 patch release available!
New features:
- When adding a new state in an object, the state content will be the default common object first state
- Main menu: confirm when quitting
- Increase BoundingBox of empty object so it's a 16px cube
- Commands: change grey syntax color to purple
- Keypress / mouse events: small text warning that it can only be triggered by the Hero
- Adding a clear message error when need to define as hero
- System hero model: fusion of properties camera moving
- Clear error message when a tileset pciture is not a size multiple of square size
- Add troop in list Team/Reserve/Hidden (change statistics, status etc)
- Command move object: 1 to hero is also moving in diagonal if possible
- File > Open BR folder
- Debug options: button to synchronize map objects if object linking issue still happening
- Display ID of the map in map properties
- BoundingBoxes: show detections
Fixes:
- Tileset picture not displayed correctly when switching selection
- Translation not working for pixel perfect
- Error window for pictures undefined in some specific cases
- Screen resolution: issue time currency window in main menu
- Screen resolution: icons issues for skills/items menus
- Command enter a name wrong menu position
- Mountain issue blocked with high square blocks in particular situation
- Collisions not working with two following slopes down
- Terrain value issue when teleporting object
- Error when trying to change statistic of an enemy instance ID
- Translation / Scaling sprites with layer > 0 crashing
- Command move object / battle effect: html balises visible in some cases
- Command condition: if test variable < or >, text is not showing completely
- Missing collisions on some autotiles/walls/3D objects
- When moving an event in an object events list, the reaction tabs are not updated
- Objects listing issue when using teleport command object on a not saved map
- Try fix rare corrupted JSON issue
- Backups not working for Windows
- Command delete object from map: if try to delete a deleted object, it deletes the hero
[NEWS] 1.10.0 release available!
New features:
- Graphic assets (free) pack complete
- Default data base with default assets
- Draw mode: rectangle
- Statistics: bars draw UI
- Custom collision for 3D objects
- Transformation mode translate
- Transformation mode scale
- Mode view on editor
- Improve ingame perfs (shaders for face sprites, lot of dynamic objects in map optimisation)
- Event command syntax colors
- Fullscreen by default
- When changing selection, always deselect layer on
- Disable camera move in battle option
- Disable splash screen option
- Show FPS option
Fixes:
- Update project sometimes crashing
- Full screen main menu
- Issue with previous version save game
- Icons issues with skills/items descriptions + status