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RPG Paper Maker News

[NEWS] 2.0.10 patch release available!

New features:
  • Improve ingame performances
  • Add Inputs touch event
  • Remove F12 shortcut to quit game (use alt+F4 instead)
  • On level up, don't display statistics that doesn't apply to the hero
  • Level up window: diplay window always at the same Y position
  • No more wait when status effect doesn't apply in battle
  • No more wait when effect common reaction is instant commands in battles
  • Don't display affected status icon if it doesn't have any picture
  • Fusion status message into just one for every target affected
Fixes:
  • Engine crash if model hero map object set to none
  • Poison, burnt status should at least inflict 1 by default
  • Example game chest in tent not giving a potion
  • Weird camera small behaviour
  • Skills/Items description: no display decimals on damages
  • Centered Picture2D with reverse is not centered
  • Status effect skip only apply when trying to remove status
  • Battles miss damage repeated visually if several enemies target
  • Correct error message when wrong element res ID
  • Battle for ennemies selection, left and right arrow are reverted
  • Status issue when missing or not first effect
  • No sprite object cannot be triggered at 0,0
  • Try fix battler move not always correct on final position
  • Switch texture command: problem with empty textures

[NEWS] 2.0.8 patch release available!

New features:
  • Add DLC button on toolbar
  • Temporarly disabling protect datas in export standalone
  • Reseting time events when changing a state of an object
  • Update default cameras Y offset for being 8px height (centered for hero)
  • Move camera closer to hero when camera facing wall or mountains
Fixes:
  • Crash ingame for some collisions
  • Collisions detection not correctly working in specific cases
  • Sunlight sometimes making crash for walls
  • Sometimes saves are making crash when objects where moved
  • Change screen tone command not applying to skybox
  • Command move object change graphics not correctly updating index X when don't change orientation option
  • Export web not working anymore since shadows adding
  • Detection not always correctly sent according to orientation
  • Chronometer not displayed on correct position on different screen resolution
  • Several autotiles/mountains using same picture not correctly displaying ingame
  • SHIFT holding sometimes tracing a weird line in editor
  • Map background image not working
  • Creating troop making crash if battle map was deleted
  • Change state in startup object not executing reactions in other state

[NEWS] 2.0.7 patch release available!

New features:
  • Equip menu: green and red color for increasing/decreasing stats
  • Change default project isometric camera horizontal angle
Fixes:
  • Semi transparent textures not correctly displayed
  • Shaders not working with some GL versions
  • Engine crashing when changing square size to 64px
  • Project updater not updating commands from troops reactions
  • In game crash when having 3D objects in map not in the current tileset
  • No shadows when on FPS view
  • Isometric camera + Skybox not displaying the map correctly
  • Common reaction before teleport making wrong behavior for after teleport code
  • Common reaction in menu when using item/skill not properly working
  • Correct map name for message error

[NEWS] 2.0.6 patch release available!

New features:
  • Improve mountains performances in game
  • Sun light (in game only)
  • Default project page 5 only temp variables
Fixes:
  • Default project roots items making game crash
  • Can use skill on all even if target condition is wrong
  • Wrong portions loading when moving camera far
  • Improve collision FPS with lot of objects in map
  • Engine only: sometimes bug when at least one animated autotile in tileset
  • Default project day skybox wrong front texture
  • Misspelled stuff in default project or engine

[NEWS] 2.0.4 patch release available!

New features:
  • Changing custom resources red bullet to green bullet
  • Command call a common reaction: this object in common reaction is now the command caller
  • Adding each second frequency in default project
  • Adding climbing speed option in systems manager
  • Adding state 1 to 10 in default project
  • Removing begin equipment for Lucas in default project
  • Better message errors for wrong autotiles, walls, and mountains picture size
  • Command move object: remove transparency when drawing a way preview
  • Adding open project/default folder in pictures/shapes/songs/videos manager
  • Adding window skin blue, green, red, black for default project
  • Command move object: jump clear message error when peak < final position
  • Command change variables: adding error message when no object found for characteristics
  • Command change weathier: changing default snow y rotation / addition
  • Battler frame duration / frame attacking duration in systems
Fixes:
  • Engine might crash if non existing autotile in tileset
  • After battle, map music is playing from beginning
  • Characteristics elements crash sometimes with element damage
  • Wrong FR translations for weapons/armors
  • Formula statistics progression: u.lv undefined
  • Command teleport object: infinite event time loop if teleport from event time reaction
  • Missing transaltions in states/common reactions/models
  • Messy behaviour in weapons/armors kind option if common equipment is disorderly
  • Menu equip: too much equipment slots making weapons/armors list hidden
  • Climbing down not properly working if using sprite with h > 1
  • Command call a common reaction: blocking hero may overwrite map object blocking options
  • Climbing collisions issue with objects on the way
  • Command change variables: object terrain not correct with floors layers
  • Command move object: change speed / frequency changing orientation
  • Incorrect detection rectangles values in game
  • Engine crash if translate sprite/3Dobject on another sprite/3Dobject
  • Cannot translate sprite/3Dobject when leaving portion
  • Cannot translate on empty squares
  • Backups settings not changed when edited
  • Basic model sometimes crash when creating new reaction
  • Status weaked incorrect name for default project
  • Status weaked incorrect values for default proejct
  • Command change a statistic: wrong behaviour when trying to add exp
  • Non ordered autotile/mountain in tileset might not be displayed in map
  • Skills Heal 2 / 3 not healing in default project
  • Command set dialog box options: faceset Y not applied
  • Update transformations button visible if no state in object
  • 3D objects overflow might make engine crash
  • Mountains collisions might block if going from -1 to 0 Y position
  • Battlers might flicker if autotiles in battle map
  • Copying map several times remove copied map editings
  • Crash when start a battle in same mp with created object inside