- RPG Paper Maker
- News
[NEWS] 2.0.10 patch release available!
New features:
- Improve ingame performances
- Add Inputs touch event
- Remove F12 shortcut to quit game (use alt+F4 instead)
- On level up, don't display statistics that doesn't apply to the hero
- Level up window: diplay window always at the same Y position
- No more wait when status effect doesn't apply in battle
- No more wait when effect common reaction is instant commands in battles
- Don't display affected status icon if it doesn't have any picture
- Fusion status message into just one for every target affected
Fixes:
- Engine crash if model hero map object set to none
- Poison, burnt status should at least inflict 1 by default
- Example game chest in tent not giving a potion
- Weird camera small behaviour
- Skills/Items description: no display decimals on damages
- Centered Picture2D with reverse is not centered
- Status effect skip only apply when trying to remove status
- Battles miss damage repeated visually if several enemies target
- Correct error message when wrong element res ID
- Battle for ennemies selection, left and right arrow are reverted
- Status issue when missing or not first effect
- No sprite object cannot be triggered at 0,0
- Try fix battler move not always correct on final position
- Switch texture command: problem with empty textures
[NEWS] 2.0.8 patch release available!
New features:
- Add DLC button on toolbar
- Temporarly disabling protect datas in export standalone
- Reseting time events when changing a state of an object
- Update default cameras Y offset for being 8px height (centered for hero)
- Move camera closer to hero when camera facing wall or mountains
Fixes:
- Crash ingame for some collisions
- Collisions detection not correctly working in specific cases
- Sunlight sometimes making crash for walls
- Sometimes saves are making crash when objects where moved
- Change screen tone command not applying to skybox
- Command move object change graphics not correctly updating index X when don't change orientation option
- Export web not working anymore since shadows adding
- Detection not always correctly sent according to orientation
- Chronometer not displayed on correct position on different screen resolution
- Several autotiles/mountains using same picture not correctly displaying ingame
- SHIFT holding sometimes tracing a weird line in editor
- Map background image not working
- Creating troop making crash if battle map was deleted
- Change state in startup object not executing reactions in other state
[NEWS] 2.0.7 patch release available!
New features:
- Equip menu: green and red color for increasing/decreasing stats
- Change default project isometric camera horizontal angle
Fixes:
- Semi transparent textures not correctly displayed
- Shaders not working with some GL versions
- Engine crashing when changing square size to 64px
- Project updater not updating commands from troops reactions
- In game crash when having 3D objects in map not in the current tileset
- No shadows when on FPS view
- Isometric camera + Skybox not displaying the map correctly
- Common reaction before teleport making wrong behavior for after teleport code
- Common reaction in menu when using item/skill not properly working
- Correct map name for message error
[NEWS] 2.0.6 patch release available!
New features:
- Improve mountains performances in game
- Sun light (in game only)
- Default project page 5 only temp variables
Fixes:
- Default project roots items making game crash
- Can use skill on all even if target condition is wrong
- Wrong portions loading when moving camera far
- Improve collision FPS with lot of objects in map
- Engine only: sometimes bug when at least one animated autotile in tileset
- Default project day skybox wrong front texture
- Misspelled stuff in default project or engine
[NEWS] 2.0.4 patch release available!
New features:
- Changing custom resources red bullet to green bullet
- Command call a common reaction: this object in common reaction is now the command caller
- Adding each second frequency in default project
- Adding climbing speed option in systems manager
- Adding state 1 to 10 in default project
- Removing begin equipment for Lucas in default project
- Better message errors for wrong autotiles, walls, and mountains picture size
- Command move object: remove transparency when drawing a way preview
- Adding open project/default folder in pictures/shapes/songs/videos manager
- Adding window skin blue, green, red, black for default project
- Command move object: jump clear message error when peak < final position
- Command change variables: adding error message when no object found for characteristics
- Command change weathier: changing default snow y rotation / addition
- Battler frame duration / frame attacking duration in systems
Fixes:
- Engine might crash if non existing autotile in tileset
- After battle, map music is playing from beginning
- Characteristics elements crash sometimes with element damage
- Wrong FR translations for weapons/armors
- Formula statistics progression: u.lv undefined
- Command teleport object: infinite event time loop if teleport from event time reaction
- Missing transaltions in states/common reactions/models
- Messy behaviour in weapons/armors kind option if common equipment is disorderly
- Menu equip: too much equipment slots making weapons/armors list hidden
- Climbing down not properly working if using sprite with h > 1
- Command call a common reaction: blocking hero may overwrite map object blocking options
- Climbing collisions issue with objects on the way
- Command change variables: object terrain not correct with floors layers
- Command move object: change speed / frequency changing orientation
- Incorrect detection rectangles values in game
- Engine crash if translate sprite/3Dobject on another sprite/3Dobject
- Cannot translate sprite/3Dobject when leaving portion
- Cannot translate on empty squares
- Backups settings not changed when edited
- Basic model sometimes crash when creating new reaction
- Status weaked incorrect name for default project
- Status weaked incorrect values for default proejct
- Command change a statistic: wrong behaviour when trying to add exp
- Non ordered autotile/mountain in tileset might not be displayed in map
- Skills Heal 2 / 3 not healing in default project
- Command set dialog box options: faceset Y not applied
- Update transformations button visible if no state in object
- 3D objects overflow might make engine crash
- Mountains collisions might block if going from -1 to 0 Y position
- Battlers might flicker if autotiles in battle map
- Copying map several times remove copied map editings
- Crash when start a battle in same mp with created object inside