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Automobilista 2 News

Automobilista 2 V1.6.7.1 is Now Live

[p]This is a complementary update to the weekend´s release to give the new content some extra polish and adding further fixes & improvements that didn´t quite make it in time for the release.

V1.6.7.1 CHANGELOG GENERAL
[/p]
  • [p]Fixed duplicated class position number in final race results screen in MP after participants had disconnected[/p]
  • [p]Fixed possible CTD cause for users with Thrustmaster display devices at the end of a multiplayer race[/p]
  • [p]Added 30s delay for repeated uses of vehicle reset in MP sessions[/p]
[p]
UI & HUD
[/p]
  • [p]Fixed redundant anti-roll & bump stop ranges being displayed on setup screen for cars that don´t have those adjustments[/p]
[p]
PHYSICS
[/p]
  • [p]Further adjustments to drafting effects[/p]
  • [p]Further minor adjustments to street radial & F-USA speedway tires (all gens)[/p]
  • [p]Alpine A110 GT4: Minor adjustments to bodywork drag & brake torque[/p]
  • [p]Copa Fusca: Minor tread adjustments[/p]
  • [p]Superkart: Minor tire & aero adjustments; Adjusted camber range (setup reset recommended)[/p]
  • [p]Adjusted front / rear toe settings for Super V8 & Caterhams (Setup reset recommended)[/p]
  • [p]F-Vee Gen2: Adjusted weight distribution & default front tire pressure[/p]
  • [p]Revised FFB for Formula Vee (both gens), Ligier JS P4, Ligier JS2-R, F-Inter,[/p]
[p]
AI
[/p]
  • [p]AI calibration pass for Copa Fusca, Superkart, Ligier JS P4[/p]
  • [p]Added Ai roster for Ligier JS P4[/p]
  • [p]Updated Formula Vee Gen2 AI roster to include new driver & livery names[/p]
[p]
AUDIO
[/p]
  • [p]Fixed relative interior to exterior engine sound pitch incosistencies for Copa Classic B, Copa Classic FL, Copa Fusca, Copa Uno, Hot Cars[/p]
  • [p]F-Vee (both gens): Adjusted tire scrub and skid sounds[/p]
[p]
TRACKS
[/p]
  • [p]Revised trackside cameras for Barcelona, Cascais, Cleveland, Daytona, Hockenheim, Imola, Indianapolis, Interlagos, Jerez, Kansai[/p]
[p]
VEHICLES
[/p]
  • [p]Ligier JS P4: Added two new liveries; Improved mesh on bonnet in cockpit view; Added further cockpit details & animations[/p]
  • [p]F-Ultimate Gen2: Added extra dirt to all paints and carbon fiber materials, updated LEDs emmissivity and textures, updated display; new override paint materials replacements with orange peel and extra dirt[/p]
  • [p]Aston Martin Vantage GT3 Evo: Added missing carbon paint override[/p]
  • [p]McLaren 720S GT3 Evo: fixed wrong livery overrides path[/p]
  • [p]F-Vee Gen1: Further adjusted cockpit POV[/p]
  • [p]Mini Cooper S 1965: Adjusted driver's head position in the driver animations[/p]
  • [p]F-V10 Gen2: Adjusted rear suspension animations[/p]

Automobilista 2 V1.6.7 RELEASED!

[p]Automobilista 2 V1.6.7 is now live! The new update brings a new Formula Vee generation and the Ligier JS P4 to complete the Ligier Endurance Series, along with some further valuable netcode & AI developments & other Quality of Life improvements.

Users who for whatever reason encounter issues with the new V1.6.7 or who might have an imminent league race to run may still remain on the previous V1.6.6.3 by right-clicking on AMS2 in the Steam library -> Properties -> Beta and selecting the previousbuild branch.

The new Formula Vee Gen2 represents the latest model of the Brazilian F-Vee and has been developed in close collaboration with the series, featuring in-game with the factory configuration the grid is set to run in this weekend´s event at the Velocittá circuit.[/p][p]While the car´s VW DNA is still very present with the original VW Beetle front suspension, the old air-cooled Beetle engine and 4-speed gearbox as used in the Gen1 car have given way to a modern and VW Fox 1.6L engine with a 5-speed gearbox, with the hair-raising swing axle rear suspension also being ditched in favour of a more modern independent arrangement.

The Ligier JS P4 also joins its Ligier European Series co-star JS2-R as a late arrival to the Endurance Pack Pt3 — the agile entry-level prototype is a new addition to the Endurance Pack Pt3 released a few weeks ago, and free for all who already purchased the DLC.

Along with the content, V1.6.7 progresses the ongoing Multiplayer overhaul to Stage 2 with several new reliability developments as listed in the changelog below.

Some important AI developments ahave also been introduced as we´ve updated the way the center of gravity is calculated for AI cars; this has allowed us to greatly improve their overall stability particularly for fast cars with substantial rearwards weight distribution like F-Retros, F-Classics or mid-engine GT and Prototypes. While some fine-tuning is still in progress, V1.6.7 already presents better behaved AI for those classes that is both more capable of adhering to the track and also more suscetible to losing control in case contact does occur.
On the physics front, a couple of aerodynamical adjustments should see slightly stronger drafting effects and rear wing in high downforce cars being slightly less sensitive to yaw; v1.6.7 also features tread revisions for road radial tires (both new and and scrubbed as used by series such as Copa Truck)



V1.6.6.3 -> V1.6.7.0 CHANGELOG

CONTENT
[/p]
  • [p]Added Formula Vee Gen2 Class[/p]
  • [p]Added Ligier JS P4 to Ligier European Series[/p]
[p]
GENERAL
[/p]
  • [p]Fixed the presented race results being inconsistent across different users and third-party platforms[/p][p]Improved the precision of final race results and timings by more accurately detecting the order of finish line crossings[/p]
  • [p]Fixed multiplayer issue in which a retiree from the race would not show in final results Note: disqualified participants are also now included in the results but they go in last positions regardless of travelled distance due to infringement of rules[/p]
  • [p]Fixed multiplayer issue in which a participant that had finished the race but left the session before the final results would not show in final results[/p]
  • [p]Fixed Multiplayer issue in timed races which could lead to some participants doin one extra lap & spoiling final race results[/p]
  • [p]Safety car is now excluded from the final arbitrated race results in multiplayer[/p]
  • [p]Added further session and scoring logging information to multiplayer logs (MP hosts & clients continue to be encouraged to submit these logs for evaluation in the event of troubled sessions)[/p]
  • [p]Fixed vehicles moved to track via reset button not being ghosted (they are now ghosted for 6s)[/p]
  • [p]Fixed MP vehicle collidable state not properly replicating to remote clients after vehicle reset is used[/p]
  • [p]Recently added extra road reflection now also affects the road outside the racing line at a lower intensity, Reduced the intensity of the recently added extra road reflection[/p]
  • [p]Fixed inconsistent cockpit exposure being set to whichever vehicle loaded last[/p]
[p]
UI & HUD
[/p]
  • [p]Added Multiplayer Realism option to allow / disallow vehicle reset to track[/p]
  • [p]Added option to disable HUD live edit messages (Gameplay > Display)[/p]
  • [p]Added new HUD Options ICM page to allow editing of some HUD options on track[/p]
  • [p]Enabled HUD map mode option on the in-game gameplay options screen[/p]
  • [p]Fixed some HUD live edit messages still duplicating instead of replacing existing messages of the same type[/p]
  • [p]Add support for toggling all repairs on and off in one action and group setting suspension and brake repairs on pit strategy editor page[/p]
[p]
PHYSICS
[/p]
  • [p]Revised Road Radial tread physics (F-Vees, Opala 1979, Opala Old Stock, Copa Fusca, Camaro ZL1, Caterham Academy, Copa Truck, TSI Cup[/p]
  • [p]Minor adjustments to tread friction fade with velocity to F-Dirt, GT1 & Group C[/p]
  • [p]Slightly reduced yaw sensitivity of rear wings in high downforce cars[/p]
  • [p]Corrected minor inconstiencies with yaw aero losses for Mercedes Evo 2 & Sprint Race[/p]
  • [p]Slightly increased drafting effects[/p]
  • [p]Copa Fusca: Adjusted suspension rates, camber, toe settings & track width (setup reset required)[/p]
  • [p]TSI Cup (All models): Added minor amount of positive lift on both ends[/p]
[p]
AI
[/p]
  • [p]Implemented new function to scale center of gravity for AI physics & improve balance in cars with substantial front or rearwards weight distribution cars[/p]
  • [p]Various adjustments to AI center of gravity height scalar, bringing it closer to original physics[/p]
  • [p]Various adjustments to AI oval parameters for better performance & racecraft[/p]
  • [p]Further brake usage adjustments for F-Classics & F-HiTech Gen1[/p]
  • [p]Further reduced AI lateral rates for classes in which AI were still prone to jerky lateral movements[/p]
  • [p]Daytona Road Course: Adjusted the corridors around T1 and the chicane[/p]
[p]
AUDIO
[/p]
  • [p]Adjusted interior rumblestrip sound for road legal cars[/p]
  • [p]F-Vee (both gens): Adjusted chase and external view engine sound pitch[/p]
  • [p]Ligier JS2-R: updated transmission sound[/p]
[p]
TRACKS
[/p]
  • [p]Adjusted start / finish trigger to more precisely match textured S/F line in various tracks where that wasn´t already the case[/p]
  • [p]Nurburgring 2025: Removed some unwanted ads from 24h layout[/p]
  • [p]Daytona Oval: Moved safety car parking near the piane exit: Oval is now configured as Superspeedway[/p]
  • [p]Barcelona: Moved finish line from the light gantry to the white lines near the front of the grid boxes[/p]
  • [p]Road Atlanta Grid boxes are now moved behind the checkered finish line (extending up the hill past the fox bridge)[/p]
[p]
VEHICLES
[/p]
  • [p]Calibrated & normalised 'Cockpit Exposer %' for all non halo Formulas, Prototypes P2-P4 & Karting[/p]
  • [p]Corvette Z06 GT3R: added extra dirt on all exterior materials, modified orange peel parameters and texture; modified windscreen texture and banner material; fixed number plate mesh z-fighting[/p]
  • [p]Reduced downshift & throttle release backfiring scalars for GTP, GT3[/p]
  • [p]Puma P052: Adjusted RPM LED range[/p]

Automobilista 2 V1.6.6.3 is Now Live

[p]V1.6.6.3 is now live - One more complementary update to the latest release primarily to hotfix bug spotted on a new LiveTrack function which could cause tires to overheat and lose grip in certain circumstances - save for any new issue it should wrap the cycle.


V1.6.6.3 CHANGELOG GENERAL
[/p]
  • [p]Fixed issue which could lead to excessive heat-related grip loss[/p]
[p]
PHYSICS
[/p]
  • [p]AMR Vantage GT3 Evo (both variants): Minor default setup adjustments (setup reset recommended)[/p]
  • [p]AMR Valkyrie Hypercar: Adjusted gear ratios for low downforce variant[/p]
  • [p]Slightly increased default wing settings all around for F-Classics & F-Hitech Gen1 to further mitigate some persisting AI instability issues[/p]
[p]
AI
[/p]
  • [p]Further F-Classic / F-Hitech AI stability adjustments[/p]
  • [p]Adjusted AI speed around the Karussel in Nurburgring layouts featuring the corner[/p]
[p]
AUDIO
[/p]
  • [p]AMR Vantage GT3 Evo: Corrected transmission whine pitch[/p]
[p]
TRACKS
[/p]
  • [p]Daytona: Conformed the road markings for the new road shader[/p]

Automobilista 2 V1.6.6.2 Now Live

[p]This is another complementary update to the latest release with a few more fixes improvements primarily to the recently released content.[/p][p][/p][p]With this update we have temporarily disabled the reset button in MP sessions at least for the time being as it was a source of problems in a MP environment - longer term the goal is to both improve the functionality so reset cannot be abused or cause problems with cars spawning on the way of incoming traffic, and make it optional for hosts to disable it altogether if that´s how they prefer to run their session.[/p][p][/p][p]This update also wraps the free trial period for the contents of the new DLCs, which are now restricted to those who own them.[/p][p][/p][p]V1.6.6.2 CHANGELOG

GENERAL
[/p]
  • [p]Disabled vehicle reset button in Multiplayer sessions[/p]
[p]
UI & HUD
[/p]
  • [p]Corrected Info/Help box vertical position on Graphic & Performance screen[/p]
  • [p]Fixed missing translations on Trackside Object Collisions setting[/p]
  • [p]Fixed Sound Detail option sometimes being incorrectly disabled[/p]
[p]
PHYSICS
[/p]
  • [p]Minor thermodynamic adjustments to GT3 Gen1, GT4, Porsche Cup, Lambo Super Trofeo, Supercars & Hypercars[/p]
  • [p]Further adjusted slick & intermediate tread wetness effects[/p]
  • [p]Minor aero & roll bar adjustments to Hypercars & Supercars[/p]
[p]
AI
[/p]
  • [p]Adjusted AI drivers´ speed thresholds for in & out laps in GT cars, F-Classics & F-Ultimate Gen2[/p]
  • [p]Calibrated AI simulated practice & qualifying times for cars in Endurance Pack Pt3[/p]
[p]
AUDIO
[/p]
  • [p]Adjusted scrub, roadnoise and wind sound for Ultima GTR and McLaren F1 LM[/p]
[p]
TRACKS
[/p]
  • [p]Hockenheim 1977: Disabled collision with catch fencing[/p]
[p]
VEHICLES
[/p]
  • [p]Alpine A110 GT4: fixed pit limiter LEDs[/p]
  • [p]Aston Martin Vantage GT3 Evo: Fixed clipping interior parts through windshield[/p]
  • [p]Aston Martin Vantage GT4 Evo: Updated cockpit texture; Fixed safety cage mesh issue[/p]
  • [p]Aston Martin Valkyrie Hypercar: fixed non monospaced font on IMSA secondary display screen;  Updated windshield banner material[/p]
  • [p]Ligier JS2-R: updated blue metallic paint material (fixed wrong livery #90)[/p]
  • [p]Adjusted cockpit wiper vibrations for new cars[/p]
  • [p]Lamborghini Veneno Roadster: Adjusted cockpit POV[/p]

Automobilista 2 V1.6.6.1 Is Now Live

[p]Automobilista 2 V1.6.6.1 is now live; this is the first complementary update to yesterday´s release bringing some additional fixes & improvements.[/p][p][/p][p]IMPORTANT: Following reports of muffled or muted audio in-game, we´d recommend users to please check if AMS2 is not too low in volume on Windows Volume Mixer (right click speaker icon in tray -> Open volume mixer); please also make sure that headphone mixing is set ON or OFF in the in-game Audio configurations as appropriate for your audio device.[/p][p][/p][p] [/p][p]V1.6.6.1 CHANGELOG[/p][p][/p][p]UI & HUD[/p]
  • [p]Fixed missing Ligier European Series leaderboard/hud icon[/p]
  • [p]Added missing localizations for trackside object collision settings[/p]
[p]PHYSICS[/p]
  • [p]Alpine A110 GT4 Evo: Minor adjustment to engine torque curve [/p]
  • [p]Ligier JS2-R: Adjusted front brake torque[/p]
  • [p]Minor adjustment to GT4, G55 Supercup & Ligier JS2R bulk cold tread effects[/p]
  • [p]Further adjustments to slick wetness effects[/p]
[p]AI[/p]
  • [p]Further adjustments to AI fuel strategy paramaters in Endurance classes [/p]
  • [p]Increased AI cold tire performance losses for Ginetta G55 Supercup, Ligier JS2-R[/p]
[p]AUDIO[/p]
  • [p]AM Valkyrie Hyopercar: Adjusted external and interior engine sounds[/p]
[p]TRACKS[/p]
  • [p]Added seasonal foliage to Nurburgring 2025 & 2020[/p]
[p]VEHICLES[/p]
  • [p]Corrected "look back" camera position for new cars [/p]
  • [p]Aston Martin Vantage GTE: Fixed clipping interior parts through windshield[/p]