1. Automobilista 2
  2. News

Automobilista 2 News

Minor "silent" hotfix

No change in version number as exe has remained the same - changelog:
  • Road America: Fixed missing wall collisions; Added night lighting, temporary light poles; Fixed misaligned bleachers; Added VC groove for "The Bend" layout
  • F-USA Gen3: Added gold and silver wheels to Reynard 2Ki, black wheels to Lola B2K/00
  • McLaren MP4/1C: Fixed gauge needles rotation issue

Automobilista 2 V1.3.3.1 Now Live

[h3]V1.3.3.1 CHANGELOG:
[/h3]
  • Fixed excessive helmet cam wobbling
  • Adjusted FFB for all FWD cars, karts, F-Reiza & BMW M8
  • Adjusted F-Retro Gen3 AI start performance
  • Adjusted F3 AI rolling resistance
  • Road America: Various updates to trackside objects; Added "The Bend" layout; minor AI adjustments
  • Fixed missing Reynard 98i Toyota
  • F-Retro Gen2: Fixed tire texture bug
  • F-USA (both gens): Added damage/dirt texture; Updated rain tire texture
  • Reynard 2Ki: Added gold wheels to #26 and #27 liveries

Automobilista 2 V1.3.3.0 RELEASED!


The first Automobilista 2 update of 2022 is now live! V1.3.3.0 adds the F-USA Gen3 with the Reynard 2Ki & Lola B2K/00 & Road America to the Racin´ USA Pt2 DLC, the new F-Retro Gen3 class featuring the Mclaren MP4/1C, the GTS variants of the Polo & Virtus to the TSI Cup class along with several other improvements, the most notable of which developments to the cockpit camera physics & related options.

Below some important notes regarding the updates to the cockpit camera physics:

  • Before V1.3.3.0, the camera g-force effect was only enabled longitudinally (braking and acceleration), with no lateral g-force effect (from corners) or vertically (from bumps & suspension movement) even at 100% g-force setting; we have now added settings for lateral & vertical g-force effects like in AMS1.
  • Before V1.3.3.0, g-forces, leaning effect, and look to apex effects would only work in helmet camera mode - now these effects apply irrespective if you´re running helmet camera mode or not.
  • As of V1.3.3.0, TrackIR users are able to change the camera g-force.
  • Before V1.3.3.0, VR and trackIR users were forced to use the SMS legacy camera head movement mode. Now, VR and TrackIR users can enable our camera head movement mode in the camera settings screen if desired. It allows for example for the driving to align with the horizon in banked corners like Daytona's without having to resort to camera orientation. Note however that for existing profiles your previous VR settings are preserved, so nothing will change for you unless you decide to change it in camera settings screen.


Below are the updated default camera settings - these however will only take effect if you create a new profile, if you do not want to create a new profile you can adjust these manually:




[h3]V1.3.2.0 -> V1.3.3.0 CHANGELOG[/h3]

CONTENT Tracks
  • Added Road America (part of the Racin´ USA Pt2 DLC pack)

Vehicles
  • Added F-USA Gen3 class featuring Reynard 2Ki, Lola B2K/00 (part of the Racin´ USA Pt2 DLC pack)
  • Added F-Retro Gen3 class featuring Mclaren MP4-1C, F-Retro Gen3 Turbo, F-Retro Gen3 DFY Aspirated
  • Added VW Polo GTS & Virtus GTS to TSI Cup class



GENERAL
  • Enabled G-forces for cockpit camera (previously G-forces were only enabled for helmet camera)
  • Made the helmet and cockpit cameras orientation change that comes from G-force effect be scaled by the G-force slider settings (previously only the camera position change was scaled, not the orientation)
  • Fixed in-game session details not accounting for session scaling in championship mode and rounding to multiples of 5 in multiplayer.
  • VR Camera Settings: Enabled legacy/new head movement toggle for VR users; World Movement renamed to 'Head Movement' (current user World Movement setting will be maintained and converted to an equivilent 'Head Movement' setting)
  • Enabled camera G-force settings for TrackIR users.
  • Enabled look to apex and leaning in cockpit camera
  • Shared Memory: Updated header to V10; Added Tyre temp L/M/R, Ride height, Session duration which were previously only available via UDP; Added DRS State; Added session additional laps information; Extended CarFlags to include TCS/SCS active state; Latest header/changelogs/sample project now available in the 'Support' directory of the game install
  • Fixed an issue with championship editor which would lead to incorrect race 2 starting order if both races did not use the same duration type. Added a fall back to find any race 1 result as the basis for race 2 in existing savegames
  • Default weather progression for official championships are now sync to race
  • Fixed an issue where default weather progression for official championships was extremely high (existing saves will revert to sync-to-race on load if out of range)
  • Made brake pedal sensitivity linear by default for most Thrustmaster wheel types.
  • Fixed issue where HUD leaderboard would cut off the local player row in some cases
  • Fixed stale drive button state requiring double click of race ready button if a user drove a previous session of a Multiplayer event.
  • Actual timestep is now passing to FFB scripts


UI & HUD
  • Added Front/Rear tire selection to quick setup menu
  • Fixed selected row visual states on Game control assignments tab
  • Added current lap info to position widget HUD in timed races
  • Fixed in-game camera options screen not correctly hiding VR options
  • Corrected engine displacement info for F-Classic Gen3 models 2 & 3


PHYSICS
  • Minor tire tread adjustments for F-Reiza, F-V10 G1, F-V12, F-Ultimate F-Classics (all gens), Group C, Group A, BMW M1 Procar
  • Added driveline elasticity modelling for cars that still didn´t feature it (Lancer Cup, TSI Cup, JCW Mini, Copa Truck, F-Ultimate)
  • TSI Cup: Improved clutch smoothing
  • Revised wheel spin inertia for all cars
  • Reduced front splitter pitch sensitivity for Group A & Procar
  • Slightly improved rear wing baseline downforce of Group A cars
  • Disabled now redundant autoclutch forced off in semi-auto F1s (fixes cars stalling even with autoclutch set on)
  • Adjusted Corvette C3-R final drive ratio
  • Further clutch heating/wear improvements and adjusted update rate
  • Reinstated auto-clutch logic for sequential shifts that do not have autoblip/autolift
  • Updated clutch models to include flash and burst parameters
  • Changed clutches on some cars
  • All street cars now have clutch damage
  • Revised F1 driveline inertias
  • Improved sequential F1 shift reliability
  • Added clutch damage and heating model.& clutch damage attributes for DPI, GT1/GTE/GT3, C3/C3R/Omega, multiple F1s
  • Prevented needless autoclutching in clutchless sequentials
  • Updated default setups for M1 Procar, GT3 (all models), Corvette C3-R, Porsche RSR 1974, Ginetta G40 Cup, G40 GT5, Porsche Cup, Stock Car 2021 / 2022, Mercedes CLK, AJR (all variants), MRX (all variants), Roco (setup reset recommended)
  • Adjusted engine wear increase with boost settings for F-Classic turbo engines & eeduced default wastegate setting to account for higher engine wear at higher settings


AI
  • Increased hardcoded radius values for AI detection of corners ahead (this should fix some existing AI logic not triggering in some corners)
  • Added a AI series-specific radius check and distance ahead to look at before trying to overtake (customization per car type still to be implemented)
  • Adjusted AI decision behaviour when an AI driver is attempting to avoid cutting the track but has a player vehicle on opposite (should prevent some cases of AI hitting player laterally)
  • Added a per-weekend based consistency personality logic for AI
  • AI calibration pass for F-Classics (all gens)
  • Slightly increased AISidecalc range to further reduce chance of AI cars being "scared" out of the way by player coming up behind it
  • AI rolling resistance adjustments for GT3, GT4, GTE, P1, P2, P3, P4, Stock Cars


AUDIO
  • Updated crash sound effects



TRACKS
  • Updated weather & climates change in European and North American locations to ease transitions in seasonal foliage (so early spring the foliage is still looking dry, early summer still lush green; and early autumn still green)
  • Adjusted rolling start and TT start points for Kansai, Monza, Ortona, Silverstone, Snetterton, Spielberg, Velocitta, Velopark, VIR
  • Watkins Glen: Added barriers on the bypass road for inner loop layouts
  • Monza: Added missing grandstands, ad boards / gantries; grounded floating poles at Lesmos in Monza 1991
  • Silverstone 1975: Add more cones marking pitent/pitex, Adjust a few 3d people, LOD adjustment on flags
  • Ortona: Fix for outer houses LODs; Trimmed the apex corridors
  • Daytona: Updated AI lines & corridors
  • Updated trackside cameras for Brands Hatch, Curitiba
  • Nurburgring: Fixed Cam 01 clipping


VEHICLES
  • Reynard 98i: Fixed left mirror bug): Added dirt/damage texture; Changed rain tire texture; Updated cockpit tires
  • BMW M8 GTE: Fixed brake discs glow issue
  • McLaren F1 GTR: Fixed conflicting #8 livery
  • Adjusted suspension animations for all F-USA models

Automobilista 2 December 2021 Development Update

Greetings everyone!

It´s now New Year´s eve - or maybe even already the New Year depending on where you are in the world! It´s been a busy month on a personal level in and out of Reiza to cap what has been another very busy year, but we couldn´t let it end without a proper send-off and some important updates to all of you!

[h3]Automobilista 2 in 2021 - A Great Year![/h3]

What a year it has been for our team & AMS2 - 12 new tracks, 22 new cars, and a long list of new features & improvements have been delivered to the game over the course of the year, developments which we can all agree brought the game to another level relative to where we started 2021.

From the very first announcement, we´ve always maintained that AMS2 was a long-term project which would evolve considerably over the years, but even for ourselves plans are only reality after they have been successfully executed - although there´s been some stumbles along the way and still plenty to be done, as we enter the third year of development we feel AMS2 is where we hoped to be at this point, and confident we have all we need to fulfill our remaining targets.

[h3]What We Have Missed[/h3]

While we have covered a lot of ground this year and are proud of the progress we´ve made overall, we´d also like to acknowledge the bits where we´ve fallen short - contents due from already-released DLC packages are a commitment we´ve made to the people who bought them, and if a schedule was proposed for releases and not quite met, then some explanation is due - the remaining Racin´ USA Pt2 items especially which had been projected to be included in the latest update haven´t quite made it in yet. We´d like to assure all who are eagerly expecting the remaining cars and track of this pack that these are well on the way and will be part of our first update of 2022 in late January.


Also pending on the DLC front are additional historical versions of Spa and Nürburgring from the early 1970s which, both part of their respective DLCs which will be delivered within the first quarter of 2022 - the first milestones of a year that should see AMS2 greatly expand further its historical reach for all types of motorsports.

Furthermore, a roadmap outlining plans for remaining items of the Season Pass & Premium Expansion Packs in 2022 will be presented in our January Dev Update.

We are also in process of putting together some updated documentation on the latest Force Feedback system and the new Multiplayer Rating System - these and other valuable info and instructions are being assembled for a digital user manual similar to the one from AMS1, also expected for the early weeks of 2022.

Here it´s worth perhaps to make the distinction between plans and commitments - there are naturally many other features, improvements, content and bug fixes that are eagerly anticipated and that we are pushing to deliver to AMS2 in the coming months, and these development updates are meant precisely to offer some perspective on what we are working on and where we intend to the take the sim; while we obviously fully intend to adhere to any plans we make public, these remain subject to changes as circumstances require over the course of development.

With this bit of housekeeping out of the way and hoping we can extend everyone´s patience a bit more for what´s still due to be delivered, let´s take a glance into what else you may expect already for the beginning of the New Year!

[h3]Formula Retro Gen 3[/h3]

Our first update of 2022 will expand our F-Retro series into the early 80s, bringing 1983-spec Grand Prix cars to AMS2.

The 1983 season was technically a turning point in the series history - a ban on ground effects from side skirts used by previous gen cars (the Lotus 79 already present in the game being the pioneering example) lead to regulations mandating all cars to feature flat bottoms, promoting diffusers as the standard device for generating downforce from the undertray; the first carbon monocoque & the first coke bottle-style shape car as featured in the the MP4-1C from this season set standards that remains to this day; turbo engines and carbon brakes also became the standard as of this season, both featuring in the championship-winning car.



All of this makes cars from this era great choices to sample in the sim - the new class will initially feature the McLaren MP4-1C and a generic turbo F-Retro Gen3, but more will join them over the course of 2022 - it will indeed be a very exciting year for the fans of classic Grand Prix cars from the 80s and early 90s,with many more iconic models from Brabham, Lotus and McLaren expected to arrive to AMS2 over the course of the year.


[h3]What Else to Expect for 2022?[/h3]
New cars from premium brands filling up existing classes as well as well as branching out to new ones, new tracks, historical tracks, further AI development, more multiplayer features, Steam achievements, full course yellows, oval racing, dirt racing and maybe the beginning of what should be a very elaborate career mode are just some of the highlights of what we have planned for Automobilista 2 over the course of 2022 - we´ll naturally share more specifics as we progress through the year, but for now the important thing we´d like to assure everyone is that we go into the new year as went into 2021: full throttle, monthly updates and with no intentions of slowing down. It should be another exciting year and we look forward to having you all along for the ride!

For now, we´re back to enjoying the remainder of our holiday break in order recharge our batteries and get ready for the new season - we sign off from 2021, with the whole Reiza team thanking all our users for your support over the course of the year, and offering our best wishes to you all for a fantastic 2022 filled with great racing!

Automobilista 2 V1.3.2.0 RELEASED!

Automobilista 2 has now been updated to V1.3.2.0 - this update is largely focused on bug fixing & bringing further quality-of-life improvements to the game to wrap up the development in 2021. More to come soon in 2022 - look forward to the upcoming Dev Update for further info!

IMPORTANT: As previously announced, following the extensive physics and setup revisions from recent months the Time Trial boards and its setup database have been reset and are starting fresh as of this update.

[h3]V1.3.1.1 -> V1.3.2.0 CHANGELOG
[/h3]

GENERAL
  • Added Fanatec CLS DD control sets
  • Fixed view changing to default attached camera instead of last driving view after switching camera on session live timing boards
  • Fixed MP Opponent type spinner allowing wrap and causing class list display issues
  • Fixed missing player avatar image on profile affinity tab
  • Fixed incorrect wheel range for some controllers
  • Rate limited Fanatec rumble motor updates


UI & HUD
  • Fixed an issue that would prevent driver profile details being saved in some instances.
  • Added user option to configure ICM auto-close time (options > gameplay > display > ICM Auto-Close)
  • Replay screen: Allowed info elements to remain visible when controls are hidden and added watched driver overview.
  • Added "Favourite Content" info to Profile screen.
  • Added "Outlap" status to session overview screen.
  • Fixed main menu replays button not opening correct profile tab
  • Fixed incorrect environment info on advanced setup screen
  • Adjusted scaling of weight distribution values
  • Added option to "unready" in pre-race screen
  • Fixed Online Opponent Settings page not showing all set classes
  • Fixed track map overlap on lobby details page


PHYSICS
  • Revised ideal temperature & range for all tires (generally slightly lower ideal temps and wider operating windows for road, vintage & harder semi-pro level slicks & semislicks, higher and narrower on higher top level compounds)
  • Slightly reduced road & vintage tire tread velocity sensitivity
  • Revised tire carcass of F-Classic (all gens), Group C, F-Ultimate
  • Minor tire tread adjustments to Group C cars, F-Classic Gen 1 & 2, Street & Vintage tires
  • Further driveline flex adjustments & added flex to remaining driveline models that still didn´t feature it
  • Revised aero drop-off with yaw angle for all formulas, GTs & Prototypes
  • Minor default setup adjustments to Stock Car 2019, Stock Car 2020/2021, Camaro GT4-R, BMW 2002, Porsche GT1, F-Ultimate, Super V8, Porsche RSR 1974, BMW M4, GTE, GT3, GT4 & Group A cars (setup reset recommended)
  • Porsche Cayman GT4: Corrected weight distribution & adjusted default setup (setup reset recommended)
  • Super V8: adjusted gear ratios
  • Reduced FFB parking force (correcting error that increased the parking forces in a previous build)
  • Fixed incorrectly pre-warmed tires for Stock Car 2019, Copa Montana, Stock Car 2020 & 2021


AI
  • Fixed AI issue that would result in pit entry/exit overshoots/slides
  • AI in process of retiring before making it to main racing line merge will now do so immediately instead of waiting some time and risking tangling with other AI cars
  • Adjusted AI behaviour if encountering understeer on pit entry
  • Fixed AI sometimes getting stuck on track in reverse gear
  • Revised AI pit entrance speed tweakers


TRACKS
  • Cleveland: More details to the airport buildings, few material fixes for other buildings, added collisions for planes, trackside vehicles and structures that are visible through all the sessions; the cement wall on the exit of T8 has got some rubber battle scars; Adjusted brightness of night lighting
  • Watkins Glen: Added crowds at Turn 10; Terrace, restaurant, few more outside buildings More AIW tweaks (short layout); Rolling start P1 is now on the right hand side added small grandstand before T1, slightly corrected marshall huts; rubber marks on the tirewall at the exit of T9; updated trackside cameras
  • Salvador: Added wall at the monument chicane to avoid AI cars getting stranded on the grass island
  • Distance from start-line from which a track limit infraction would invalidate the following lap is now customized per track
  • Daytona: Moved rolling start location to exit of bus stop chicane, increase gap between grid rows
  • Monza (All layouts): Revised rolling start location; Fixed graphical issue on the tunnel
  • Long Beach: Revised rolling start location and rolling start velocity; Switch P1 to left-hand side
  • Azure 2021: Add some missing flower boxes to runoff at the chicane; Remove some out of place 2d ivy and cleanup the foliage clipping the walls at the hairpin
  • Interlagos Historic: Adjusted AI path for better pit-in behavior; Moved pit guy to minimise clipping into garage wall; Adjusted AI line to reduce corner cuts at Descida do Lago; Smoothed out an abnormal dip on the outer loop junction
  • Interlagos: Adjusted pit lane entrance path
  • Curitiba: Adjusted fastline at Entrada do Miolo / Esse de Baixa; Adjusted corridors; Move rolling start location 250m back before last corner
  • Campo Grande: Fixed garage depth causing AI to hit wall on pit exit; Adjusted AI fast line through S1,S2; Improved pit entry path
  • Kyalami: Fixed gap between grass and road ; Fix gravel traps resistance (switch sand to gravel); Corrected 3d crowd LODs
  • Speedland: Added rain blockers to indoor segment
  • Spa-Francorchamps 2020: Added rain blockers to garage building
  • Spielberg: Fix gap in pitlane mesh; Minor LOD fixes & optimization pass
  • Brasilia: Fixed garage depth causing AI to hit wall on pit exit
  • Added VR cams to Brasilia, Spielberg Vintage
  • Jacarepagua: Adjusted rolling start locations and speed
  • Jerez: Adjusted AI fat path & Fixed garage depth causing AI to hit wall on pit exit


VEHICLES
  • F-USA: Revised & fixed driver animation issues (all models)
  • Swift 009C: Fixed cockpit windows issue
  • Reynard 98i: Fixed steering rack default position (animation). Fixed tire glitch
  • Formula Classic G3M2: Revised the driver animation, fixed driver head position
  • McLaren 720S GT3 Material: update for liveries #27 #90; New sponsors added for liveries #11 #22 #87
  • Stock Car Omega: Updated windshield textures
  • VW Polo/Virtus: Updated custom materials
  • Formula V10 Gen1: Updated driver animations.
  • Roco: Fixed left tires sidewall issue