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Automobilista 2 News

Automobilista 2 v1.1.3.5 RELEASED!

This release comes exactly one year since our initial Early Access release on March 31 2020, and we have been pushing hard as we have through this whole year to celebrate the occasion with another major update!

Unfortunately some of the new features and core developments we had hopes to wrap in time for this update didn´t quite make it in time, but the work obviously isn´t lost - while this update isn´t quite the beefed up step we had hoped to deliver, our users can still look forward to these valuable developments making into the game in the coming weeks and months.

Our March update still packs a good punch with another sizeable list of improvements & fixes, additional layouts for the Historic Jacarepagua circuit, and a new historical class - the Formula Retro Generation 2, featuring the iconic Lotus 79!

The most significant physics development in this update is the substantial reduction of driveline friction levels, resulting improved functionality in LSD cars, better driveability and slightly higher top speeds. The default preload and ramp angles have been adjusted for most cars, so setup resets on cars with LSD is recommended.

Championship Mode has also received an important update in preparation for the Custom Championship feature, as now players are able to have up to four championship seasons in progress. A batch of new championship options will be added in an complementary update before the weekend. Custom championship itself is still under development for additional features and has been pushed to May.

We´ll share a bit more details about the ongoing developments in this update and upcoming ones in our upcoming Development Update.

[h3]V1.1.3.5 CHANGELOG[/h3]

CONTENT
  • Added F-Retro Gen2 Series (featuring Lotus 79 & generic F-Retro Gen2 Model1)
  • Added more Jacarepagua Historical layouts (2005, Oval, Sul, Stock Car Roval)


GENERAL
  • Reduced Multiplayer safe join buffer time in practice / qualifying from 180 to 90 seconds
  • Added option to set maximum limit on the number of AI in official championships
  • Fixed GT1 Championship lap length race sessions incorrectly treated as timed sessions


UI & HUD
  • Updated HUD (will reset customizations): Restyled car info and added vehicle damage widget; Restyled tacho unit
  • Added hints and tips to loading screens.
  • Added warning to opponent settings screen when the number of opponents is grater than the number of available liveries
  • Fixed championship AI aggression input not clamping to correct range
  • Increased loading screen tip refresh time to 20s
  • Added 'Wheel Only' option to 'Display Cockpit And Driver' setting
  • Added extra vehicle info to Vehicle Selection screen informing availability of tire compounds, DRS, boost, adjustable turbo, adjustable onboard brake bias & roll bars, head lights, pit limiter on the currently selected vehicle (accuracy of current info pending further revisions)
  • Restyled Race and Test Day settings screens
  • Fixed untranslated 'Opponent Aggression' label on opponent settings screens


PHYSICS & FFB
  • Fixed FFB pulling to the left under braking or to the right on power (FWD vehicles only)
  • Substantial reduction of friction levels for various wheel bearing models for reduced overall driveline losses, improved functionality in LSD cars, better handling entering & exiting corners, better driveability under traction and slightly higher top speeds
  • Adjusted default preload and ramp angles in most LSD cars (setup reset recommended)
  • Updated engine torque / power curves to suit new wheel bearing values
  • GT / Stock / Proto / wet tire wear adjustments
  • Adjusted F-Retro, F-Ultimate, F-Classic, F-V12, V-V10, F-Reiza, F-Ultimate tire carcass inflation shape
  • Slightly steeper engine compression curve for Cosworth 1974 engine in F-Retros
  • Slightly higher wear rate for soft compound in GT3 / P1
  • Minor rear wing efficiency adjustment for F-Retros
  • Revised aero drag in formula cars
  • Added customized values for tire pre-conditioning per car (replacing old global function)
  • Increased damage rate for grinding & clutchless shifts in manual boxes
  • Adjusted StockV8 2020/2021, Montana, F-Retro, Omega StockCar, Mini UK aero yaw sensitivity
  • Disabled onboard roll bars in GT5, GT4, GT3, F-Retro Gen1, F-Reiza, F-Ultimate
  • Disabled redundant turbo range in Hot Cars / Copa Classic cars
  • Lowered Opala CoG height; stiffened suspension rates to minimise issues with lifting inside wheels
  • Minor adjustments to H-pattern gearbox syncro parameters


AI
  • Increased range of AI performance & some initial customization per series
  • AI Callibration pass to account for new AI range parameters & new driveline physics update
  • Slightly increased AI prudence against human drivers
  • AI aggression is now scaled down during in/out laps of practice & qualifying sessions
  • Fixed issue with AI skill range at extreme ends of the scale and effective lower cap of 84% in multiplayer
  • Fixed bug where the AI skill from personality wouldn't load properly in first session (leading to reduced spread of performance)


TRACKS
  • Weather, climate & HDR revisions for more consistency across the daytime and weather variants
  • Minor adjustments to weather and climates for clouds & HDR behaviour
  • Increased maximum render distance for far terrain at higher graphics settings
  • Spa-Francorchamps: Fixed bad bumps at the outside run-off of Pouhon and Fagnes; Minor art & performance pass
  • Jacarepagua Historic: Reduced road mesh noise; Minor art & optimization pass
  • Interlagos Historic: Reduced road mesh noise; Increased poly density for outer link road
  • Hockenheim: Reduced road mesh noise for all Historic layouts
  • Cascais: Fixed fix flipped armco at T9
  • Goiania: Updated trackside data
  • Revised default date for all tracks
  • Added VR cams for Campo Grande, Cascavel, Snetterton, Curitiba, Londrina
  • Minor art pass to Hockenheim Historic layouts
  • Minor art passes to Jacarepagua and Spielberg


VEHICLES
  • Adjusted LOD settings for wheel and tires in open wheel cars to avoid gaps between transitions at lower detail levels
  • Fixed dark external mirrors in several formula cars
  • Corrected suspension animation to account for camber settings in F-Vintage cars, F-Classic Gen3, F-V10 Gen2
  • Sigma P1: Fixed glitch on cockpit front end
  • F-Trainer and F-Trainer Advanced: Fixed suspension artifacts on cockpit view; Added missing chassi parts to cockpit view; Fixed chassi parts misplacement in LodA.
  • F-Vintage: Fixed engine damage issue
  • Chevette: Fixed cockpit red paint issue

Additional AMS2 V1.1.2.5 update

  • Fixed version number still displaying as v1.1.2.4 in main menu instead of v1.1.2.5
  • Stock Car 2020/2021: Revised tire carcass physics, suspension rates, front splitter aero; reduced default caster; Minor adjustment to FFB max force
  • Stock Car Cruze 2019: Stiffer damper default damper rates; Minor adjustment to FFB max force
  • Increased FFB smootheness in 60s TC cars
  • Minor Group C soft tire tread adjustment
  • Further F-Retro tire tread adjustments
  • SuperV8: Minor tire carcass adjustment, CoG height reduction
  • Spa-Francorchamps: Added some remaining minor trackside objects; missing start lights
  • Brands Hatch: Fixed trackside cameras not working in Indy layout
  • Further trackside advertising updates for Stock Car tracks
  • StockCar Corolla 20/21: Removed Suzuki driver name sticker from steering wheel
  • Further trackside advertising work for Stock Car tracks

Automobilista 2 v1.1.2.5 Is Now Live

This is another complementary update to our late February release, adding the Stock Car 2021 series, some further progress in the G923 & Trueforce support and another batch of minor improvements & corrections.

[h3]V1.1.2.5 CHANGELOG[/h3]

CONTENT
  • Added Stock Car 2021 series


UI & HUD
  • Fixed AI name occasionally disappearing from list in session timing board
  • Fixed name text being partially clipped in session timing board
  • Added missing DRS on trackmaps of circuits featuring DRS zones (Azure, Hockenheim, Imola, Kansai, Montreal, Nurburgring, Silverstone, Spa-Francorchamps, Spielberg)


PHYSICS & FFB
  • Further tweaks and cleanup of new TrueForce device and Logitech sdk support
  • Added pneumatic trail, caster trail, rar wheels forces as customizable variables FFB script
  • Fixed in-session per vehicle FFB adjustments not being maintained when restarting a sessionRevised F-Retro tires
  • Minor tire tread adjustments for F-Vintage, F-Trainer, GT3, P1, intermediate & wet compounds
  • Initial pass on tire wear revisions for various compounds (WIP)
  • Adjusted splitter / Front Wing height sensitivity for Group A, F-Vintage, F-Classic, Copa Classic, Hot Cars, Ginetta G58, Camaro GT4R, F-Trainer, Superkart, ARC Camaro
  • Corrected error on Opala differentials introduced in the previous build which led to it not being fully open
  • Adjusted Ginetta G58 damper rates
  • Adjusted pneumatic trail for Porsches & F-Vintages
  • Reduced pitch & yaw sensitivity for Group C cars
  • Adjusted Procar default rear ARB & clutch setting
  • Minor timing adjustments to F-Ultimate gearbox


AI
  • Further callibration of AI wet weather performance
  • Further customized AI brake distance offsets per car
  • Minor Bathurst AI Grip adjustments


AUDIO
  • Updated SprintRace transmission whine
  • Updated Porsche 911 GT1 engine & turbo sound
  • Updated McLaren F1 LM: engine sound


TRACKS
  • Cascais: Minor art & performance pass
  • Silverstone: Minor art & performance pass
  • Added VR trackside cams to Snetterton 300 & VIR Full
  • Added rainblockers to indoor section of Speedland kart layouts
  • Updated trackside ads for Interlagos & Goiania


VEHICLES
  • Super V8: Fixed incorrect team names
  • Stock Corolla: Fixed Brake disc visual glitch
  • Omega StockCar: Fixed the RF wheel arch edge loops
  • Fixed base windscreen textures to fix white windscreen problem on some cars when users turn on livery overrides

Automobilista 2 V1.1.2.3 Now Live

Automobilista 2 has been updated to V1.1.2.3 - this is the second complementary update to last Sunday´s release, adding some further fixes & improvements.

[h2]V1.1.2.3 CHANGELOG[/h2]
  • Added support new Logitech SDK, TrueForce technology & G923 controller
  • LiveTrack now applies even standard water saturation accross whole track at start of session if first weather slot is rainy (previously racing line would be slightly drier)
  • Fixed bug where LiveTrack wasn't correctly identifying covered areas such as Azure tunnel.
  • Tire tread physics adjustments for F-Reiza, F-V10, F-Ultimate, F-Classic, F-Retro, F-Vintage, Procar, Group A, Group C, Superkart
  • F-Classic (all cars): Adjusted rear wing efficiency
  • Minor pneumatic trail adjustments for F-Retro, F-Vintage, F-Classics, Lancer Cup
  • Reduced braking distance threshold for AI on formula cars
  • Ai callibration pass for F-Reiza, F-Vintage, F-Trainer, Group C
  • Reduced distance AI cars factor cars behind to take a defensive line
  • Adjusted AI Grip multi for Nurburgring Veedol layout
  • Added new Stock Car Omega engine sounds.
  • Adjusted Mercedes CLK GT1 shift sounds & external engine sounds.
  • Nurburgring: Art & optimization pass for all layouts
  • Brands Hatch: Added VR trackside cams
  • MINI Cooper 1965: Reworked rear number plate; added additional skin
  • Lotus 23: Replicated default official liveries to help fill up the grid (4 in total)
  • F-Ultimate: Added Dirt/Scratch map
  • Ginetta G40 GT5: Added new livery (#28 Mike Channell)

Another Minor Hotfix now Live

Another build (1559) now live with further content adjustments (no change in version number as exe remained the same):
  • Fixed Porsche 962c still having spool enabled (now its a setup optional)
  • Further art pass for Spa Francorchamps 1993
  • Minor audio adjustments to Sauber C9, Omega Stock Car
  • Minor AI callibration pass for all F1 cars, Opala 1986, Omega 1999, StockV8 & Sprintrace
  • Adjusted Omega StockCar windshield texture