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Automobilista 2 News

Automobilista 2 V1.1.0.1 Hotfix Released

Automobilista 2 has now been updated to v1.1.0.1 - this is a hotfix to complement the latest release with some further improvements & fixes to new features / content.

[h3]Regarding Spa-Francorchamps DLC[/h3]
We apologise for the ongoing unavailability of the standalone Spa DLC on Steam - we have already requested Valve´s support to address it and expect it will be sorted soon (by Monday at the latest). In the meantime it is still possible to acquire the track as part of the Premium Track Pack, or the complete 2020-2021 Season Pass. EDIT SPA DLC STANDALONE IS NOW AVAILABLE!

[h3]V1.1.0.1 CHANGELOG[/h3]
  • Added International GT3, F-Classic Gen1, GT1 championships
  • Enabled multiple random weather slots in championship seasons
  • Disabled formation lap for championships ith rolling starts
  • Fixed FFB per vehicle adjustment in-session
  • Fixed FFB adjustment localization
  • Fixed Caterham tail lights not working in dark
  • Extensive Spa-Francorchamps art pass, performance improvements, object pop-up & wall hole fixes
  • Adjusted AI performance through various corners for better balance vs player
  • Slightly increased Bathurst AI Grip values
  • GT1 physics revisions: Adjusted engine compression curves & added throttle map for all models; adjusted default coast differential setting; Slightly improved Mclaren F1 GTR engine & center of gravity
  • P1 class physics revisions: corrected G58 weight distribution; added 10-15kg to AJR cars for better BoP accross class
  • GT1 AI callibration pass, GT3 AI rolling resistance adjustment to better match player straight speed
  • Adjusted roll bar rates in Group A cars (requires setup reset)
  • Greatly reduced values for AI simulated times when skipping session (logic appears to have been broken in one of the latter AI code changes so this is a paliative measure to help prevent AI doing much faster times when skipping session until bug is addressed)
  • Time Trial mode now includes all the latest content

Automobilista 2 V1.1.0.0 RELEASED!

It´s time for fireworks! A new year is soon (already?) upon us, and we at Reiza have been working flatout through this Holiday season to celebrate it with a bang - the most famous race track in the world, some amazing historical sports cars, new features and many improvements mark v1.1.0.0 as the biggest Automobilista 2 update yet!

IMPORTANT: Given the amount of substantive changes in this update, strongly recommending all users to start a fresh profile by deleting their Documents/Automobilista 2 folder to avoid issues (this will be requested with far less regularity from this update onwards).

The Livery System Override is now fully implemented with this update - to get your hands on the templates for all cars currently in the game and learn more about how you can go about replacing the original car liveries with your own please check this topic (will be updated with new templates as we add them).

Please note that we have another batch of single player championships & a complementary art update for Spa incoming tomorrow after it goes through some internal testing in the morning.


[h2]V1.0.6.2 -> V1.1.0.0 CHANGELOG[/h2]

[h3]CONTENT[/h3]

Cars:
  • Added GT1 Series (featuring Mercedes CLK LM, Porsche 911 GT1, Mclaren F1 GTR LT)
  • Added Mclaren F1 LM to Street Cars series


Tracks:
  • Added Spa Francorchamps 2020
  • Part of Spa-Francorchamps DLC Pack
  • Added Ibarra Reverse layout


[h3]GENERAL[/h3]
  • Introduced track specific weather probability system for more realistic random weather
  • Random weather condition is now preserved if session is reset
  • Disabled "Real Weather" option (until system implementation is complete)
  • Added option to customize FFB gain per car
  • Adjusted netcode parameters for more reliable close racing and more accurate timing predictions
  • Adjusted default cockpit camera settings
  • Increased cockpit seat position storing from 20 to 100 vehicles.
  • Added live edit messages for vertical and longitudinal cockpit seat position
  • Added F-Ultimate & F-Reiza championship seasons


[h3]UI & HUD[/h3]
  • Added new main menu panel arts & backgrounds
  • Updated track loading screens & increased resolution to 4k
  • Added loading bar gradient & fixed position on ultrawide resolutions
  • Fixed monitor controls and back button positions on ultrawide resolutions
  • Update Control Assignments screens to include per vehicle FFB gain increase / decrease
  • VSync is now always enabled in Main Menu
  • Added tag (AI)/* to AI players in multiplayer
  • Added additional states to DRS HUD informing detection zone & availability
  • Vehicle default sorting reverted to alphabetical order
  • Corrected various vehicle naming inconsistencies
  • Fixed Velopark incorrect track grades


[h3]PHYSICS[/h3]
  • Revised tyre physics for street cars, F-Vintage (both gens), F-Retro, F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate, Copa Classic, Hot Cars, Lancer Cup, Puma P052, M1 Procar, Group A, Opala 1986
  • Revised rain tyres for GT3, GT4, P1, P2, P3, P4, F-Retro, Procar, Group A, Opala 1986 Copa Classic, Hot Cars, Lancer cup, Puma P052
  • Revised Ultima GTR, F-Retro, F-Classic (all gens), F-V12, F-Ultimate & F-Reiza aerodynamics
  • Adjusted logic for pre-race tire & brake pre-warming & tire pressure conditions (slightly under peak conditions for more realism & avoid unnatural tire inflation)
  • Reduced default number of clutches for several cars & further reduced rate of differential locking per clutch
  • Further revised F-Retros, F-Ultimate & Ginetta G58 suspension rates
  • Further adjusted exhaust parameters for all cars (results in more accurate visual & audible backfiring / spluttering)
  • Reduced max height to account before front wing / splitter stall in several cars
  • GT3 Series: Added 15kg to Mclaren 720S, subtracted 10kg from Mercedes AMG GT3, added 10 HP to Porsche GT3-R for improved BoP
  • Further revisions of FFB max force to iron out potential peak force inconsistencies
  • Small adjustments to center of gravity height in Opalas, F-Retros, F-Ultimate
  • Reduced Ginetta G55 engine inertia
  • Futher reduced differential preload baseline settings
  • Disabled viscous differential in street cars
  • Adjusted default roll bars, ride height & differential settings for F-Classic (all gens), F-V12, F-V10 Gen1 & 2
  • Adjusted default Differential settings for F-Retro, Stock Car 2020
  • Adjusted F-Ultimate ERS to not kick in until 75% of throttle is applied


[h3]AI[/h3]
  • Added preliminary new logic to improve AI overtaking lapped cars
  • Added new tolerance parameter for AI to not concede position to player until a given amount of the car length is alongside (prevents issue with AI cars appearing to be "scared" out of the way when approached from behind by player)
  • Slightly raised AI CoG height multiplier & adjusted AI damper rates to avoid cars bouncing at hard compression
  • AI callibration pass for all cars that received tyre physics and / or aero updates
  • Reduced range of lateral movement away from ideal line & rate of movement when taking urgent action
  • Created new AI paths for Nurburgring Nordschleife & 24h layouts (improved & more consistent performance)


[h3]AUDIO[/h3]
  • Updated Sprint Race sounds
  • Adjusted tranny volume for GT3 cars to more balanced levels & more torque dependent; adjusted volume balancing; optimized number of samples used to minimise potential performance issues


[h3]TRACKS[/h3]
  • Removed wave length in artificial road noise (slightly reduces car / camera vertical movement oscillations)
  • Temporarily removed animated Helicopters & planes until remaining functionality issues are addressed
  • Revised road mesh & reduced noise (high frequency bumps) for Curitiba, Kansai & Taruma
  • Updated Bathurst trackside camera
  • Velopark: Minor performance & art pass; updated AI with improved performanceUpdated Nurburgring 24h layout trackside cameras to reduce shimmering / trembling & added VR cams


[h3]VEHICLES[/h3]
  • Added BMW M6 GT3 dirt / damage effects + dangling damaged parts + new colliders + detached diffuser
  • Gol Copa Classic: Fixed LOD errors at longer distance
  • Mini Cooper UK: Fixed LODding issues with windows
  • Lancer Cup (R/RS): Added Dirt/Damage + detached bumpers (LODA/B/C) + dirt texture for wings (RS) + modeled inner panels (LODA/B/C) + new collision + dangling damaged partsdriver animations + Detached Gear Shifter
  • Fixed Mini cooper 1965 damage on lower LODs + Detached gear shifter (cpit) + detached bumpers on LOD C
  • Lotus 23: Fixed LOD D missing, added damage models on lod B/C, detached dangling parts on LodC, closed panel gaps on LOD A and Cockpit, removed unecessary damage models for tyres
  • MCR S2000: Added dirt/scratch textures
  • Added missing tail light for Sprint Race, Stock Car Cruze 2019 & Ultima GTR
  • Fixed LOD errors in cars with DRS wings which could make rear wings appear to flick open at certain distances

Automobilista 2 December Development Update


Greetings everyone - here we are again for our last AMS2 Dev Update of the year!

As mentioned in our previous catch-up earlier this month, we have been working hard to deliver a quite substantial update for AMS2 in our 2020 wrap-up - the whole team has in fact been at it through the Holiday season so far in order to tick as many boxes as we´re able in this update, and we are now in process of rounding it up for release at some point before New Year´s eve.

To ease the suspense, we decided to bring this Dev Update forward a bit in order to give you all a glimpse into what you may expect for this final AMS2 update of 2020 - hope you enjoy it!

[h2]Back to the 90´s With GT1 Cars[/h2]

On the content front, the highlight of the new update is the addition of the 90s GT1 Series, with 3 iconic models (Mercedes CLK LM, Porsche 911 GT1 & Mclaren F1 GTR LT) arriving for AMS2 to bring what many believe to be one of the golden eras in sports car racing back to life!

These late 90s GT1 cars are some of the most exciting race cars ever - we felt very strongly about having them in AMS2 and getting their essence properly represented, and feedback in Beta testing so far seem to suggest we´re on the right track to achieve that.

The GT1s should probably be the highlight of this release but it´s not all - the update will also feature the legendary Mclaren F1 LM - the special edition of the already iconic supercar following its success at Le Mans. With 671 hp, the F1 LM is a mighty machine and to this day the ultimate enbodiment of what a Supercar should be.


As the tyre slogan goes, power is nothing without control and that certainly applies to the enjoyment of powerful sim racing cars as well - with that in mind we have thoroughly revised our street tyre physics in order to make the experience of driving a Mclaren F1 properly challenging, without being frustrating - these changes likewise benefit the Ultima GTR and Camaro SS with which the F1 will share the Street Cars category in the game.

The update in fact features a pretty substantial physics revamp, with all cars receiving updates to an extent or another, so you may want to revisit some of the oldies too!

[h2]Spa-Francorchamps Arriving for Automobilista 2![/h2]

The physics developments are obviously great value, and it´s in the most challenging corners that they become most noticeable - all the better then that this update will be the one to feature a track with no shortage of such corners, the epic Spa-Francorchamps!

The circuit originally made out of 14km of public roads linking various charming pictoresque villages deep into the Belgian countryside was eventually shortened to its current 7k, but retained much of its flair. Over the past few decades, Spa has become the quintessential race track on the international motorsports scene and arguably the overall favorite for both real and virtual racers alike. It´s only fitting then that possibly our most significant AMS2 update will also be the one to see its arrival to the sim.

The track team is still working hard as they have been all year in order to complete the track in its full glory - it is already in great shape but we wanted to cover some more ground on the art front before producing preview screenies, unfortunately none quite made it in time for this dev update.

We will indeed be running out the clock this month in order to get the track ready for release, and at this point it´s still possible we will opt to release the game update first, with the track coming a few days later - in any case you may expect our track team to continue to pour extra details into it in the days following its release, as they have in other recent releases.

Also worth reminding that even though the Spa DLC and the packs that include them will also see historical variants added to the pack at no extra cost, this initial release will only feature the Modern track as it is today - the 1991 layout should follow by February, with the 1970s 14km version coming later on in 2021.

[h2]AMS2 DLC Policy Moving Forward[/h2]

The release of Spa will be another major milestone on the big plans we have mapped out for AMS2, many of which yet to come to surface. We love what we do and feel privileged to be able to do it, so we always strive to make our work as accessible as we are able to those who share our passion - even though these are already relatively inexpensive products, we do realise that these are specially tough times and that sometimes even small amounts of disposable income can be in short supply.

At the same time, AMS2 does feature many premium cars and tracks now which are quite costly to license and produce - sometimes releasing them as DLCs are the only viable way for us to offer them, and that will be increasingly the case as we go into 2021 and the arrivals of some major Expansion Packs.

Looking to best reconcile that reality with our wish to keep AMS2 as accessible as we can manage, we are opting to leave DLC tracks available for all users when running single player championships that feature those tracks. We are also evaluating a way to make DLC tracks available for all users in multiplayer races when joining as a client (this however most likely won´t be implemented in time for this upcoming release).

DLC tracks will remain exclusively available for owners in other game modes, when creating a multiplayer session and eventually for users who wish to add them when creating custom single player championship seasons.

Please keep in mind this may change as things evolve over the course of AMS2 development, so if you enjoy the game and want to see it continue to grow don´t miss out on grabbing the DLCs if and when you have the chance, specially during the seasonal Steam sales as the one currently ongoing

[h2]Core Game Developments[/h2]

That covers the content side of things, but the upcoming update features a lot more in core game developments - besides the aforementioned physics revisions, below are some of the other highlights to look forward to:

The User Interface has received a very nice cosmetic facelift and all background screens are now available in up to 4K resolution.

We have implemented some much-requested quality-of-life features such as options to customize camera position and FFB Gain per vehicle.

While there has been no further developments to the Camera System in this update, we have revised a lot of our content to address issues with track surfaces and / or car suspension when these were contributing to an excessive amount of oscillations in cockpit view; while it remains important to tune your camera options to your personal preferences and some track / car combos make for inherently bumpy rides, we expect issues on the content side of things to have been greatly minimised.

AI Development has continued to be one of our top priorities, with a lot of AI performance callibration passes in parallel to the ongoing physics revisions, along with some further AI behavior code developments. We are now looking into the AI behavior under blue flags to improve their ability navigating traffic in multiclass races, most improvements will probably only make it in for our next update late in January but some early developments may possibly arrive already on this release.

On the Multiplayer front, we have made some valuable adjustments to the netcode in order to improve reliability in close racing, with Multiplayer tests in AMS2 Beta so far seeming to confirm good gains have been made.

Championship Mode will receive a big boost with several new championships being included in the next update both for the real and fictional series included in the game.

The Custom Championship tool which had been planned as one of the highlights of this update unfortunately won´t quite make it in time for this release - even though the structure for users to create and configure their own championshp seasons is mostly in place, it still needs a few more weeks of work for all customization options to be supported and for the feature to be fully tested - thus we´re opting to keep working on it a bit longer to include it a more feature-complete version next month.

The Custom Livery system has received some further tweaks and a complete template package for all cars in the game will finally be available in time for the update deployment.

Last but not least, we have some very cool developments coming up to further boost the value of the superb Weather System in the Madness engine - the first of these featuring in our next update is a more accurate probability system when running Random weather in a session, which ensures weather variations are more realistic to the climate of the track´s location - this allows for setting up races with unenscripted weather, without the risk of running into unlikely weather variations.

This is the first of several interesting developments incoming on the weather system front in future updates - more to come!


So Long 2020 - Here We Go 2021!

This update will conclude the work done in the first year of AMS2´s dev cycle - 2020 has obviously proved a challenging year on many levels for many people in all walks of life, so we´re pretty relieved to have made it through and delivered on the majority of our plans for the year - we like to think the game has seen considerable progress made in all fronts since its release, and we´re very pleased with its overall status as of this upcoming update.

At the same time, we remain aware there is a lot of work still to do in order for AMS2 to fulfill its great potential and to make it attractive to a wider range of sim racers - we go into 2021 with that goal firmly in mind, and confident that by this time next year we´ll have moved considerably closer to it. This is still just the beginning!

An updated 2021 roadmap will have to wait a little longer as we have been fully consumed by the ongoing work on this next update, but we should have a lot of interesting news to share already by the end of next month - stay tuned!


For now, we´d like to thank everyone who have been along with us on this ride so far, and wish you all a very healthy and Happy New Year in 2021 - may it fulfill all its promises!

Automobilista 2 V1.0.6.2 Now Live!

Automobilista 2 has been updated to V1.0.6.2 - this is another hotfix to our latest update, fast-tracked into release to address some relevant issues with the new content.

The hotfix also includes some of the developments intended for the update coming up later this month, hence the unusually large size.

No settings or setup reset required with this update other than for the 2 cars specified (BMW M1 Procar & Ginetta G58).

This update also completes support for custom liveries - more information and templates for all cars to be posted shortly!

[h3]V1.0.6.2 CHANGELOG[/h3]
  • Added Nurburgring Sprint Short layout
  • UI Server Browser: Disabled refresh button during cool-down period; Sort by player count descending is now default; Trimmed leading whitespace from lobby names; first item after refreshing/sorting list is now selected
  • Slow server list refresh rate and extend maximum timeout. Refresh now typically takes longer but reliably returns more servers to the UI browser page as a result.
  • Added support for car livery overrides
  • Fixed Stockcar 2020 Championship round 5 (Santa Cruz) missing rolling start and forced pitstop.
  • Revised tire tread physics for all cars (in progress)
  • Bumped steer lock range for all cars
  • Minor aero adjustments for F-Vintage, Copa Truck, Procar, Group A, Opala 86, F-Retro
  • F-Ultimate: raised baseline rear pressure
  • Increased speed tolerance to trigger jump start penalty
  • Revised FFB Max force for several cars for better consistency
  • Fixed asymetrical right front damper range in Procar
  • Revised suspension & bumpstop rates for Procar, Ginetta G58 (requires setup reset)
  • Minor weight distribution adjustment for Procar, Super V8
  • Improved AI performance at Ibarra
  • AI callibration pass (all classes)
  • Slightly increased AI roll torque stab & CoG height multiplier to minimise risk of AI cars rolling over high curbs
  • Adjusted AI code to help prevent small nose to tail bumps between AI during race starts and when drafting
  • AI now return to track in a safer manner after slipping or going off road
  • Further reductions in AI lateral jitter / weaving / abrupt moves
  • Slightly reduced bump amplitude of gravel / grass
  • Several audio balancing adjustments to GT3 & P1 cars volume levels (internal & external)
  • Nurburgring: Added missing wall at Breidscheid; minor art & performance pass; Completed VR cams for Nordschleife / 24H layouts
  • Fixed helicopters disappearing on some tracks
  • Slight tweaks to animated objects @ Brands Hatch & Bathurst
  • Bathurst: Slight improvements to night lights optimization; revised trackside cameras
  • F-Trainer: Fixed black external mirrors
  • BMW M3 E30 GroupA: Fixed windshield banner; Fixed rear wing texture error on car 02

Automobilista 2 November Development Update


Greetings everyone! Happy to be here again with our usual monthly catchup to bring you all up to date on the latest developments to Automobilista 2 - November has been another productive busy month, we have in fact run the clock all the way, having just wrapped our latest hotfix to Automobilista 2 (now up to v1.0.6.1), contibuting to this slightly delayed dev update :)

So it´s already December, and just like that 2020 has come and gone - firstly, we´d like to send our best wishes to everyone struggling to one degree or another through the latest wave of the pandemic - we hope you all are managing to stay safe as we approach what should hopefully be the final months of the ordeal we have collectively been through this year. All signs point to vaccines becoming available in the coming months so let´s all do our best to keep our heads down until we´re through to the other side!

If there is any plus side to our extended indoor routines is hopefully a bit more time to have fun with some quality sim racing, and we´ve been pushing hard to make our contribution towards making your extra hours at home a bit more enjoyable :)

Here´s a recap of what we´ve been up to and what you may expect in these final weeks of the year.

Recent Progress


Our latest updates have brought substantial growth to Automobilista 2, with the initial batches of GT3 & GT4 cars being added to the sim as free additional content, the iconic Nurburgring Nordschleife arriving as our latest DLC, and another batch of valuable improvements to the game core, specially on the FFB, physics and AI fronts.

It hasn´t been all smooth sailing - we´ve clearly set a very aggressive development schedule for ourselves this year, and although we´ve been largely meeting our target milestones it hasn´t been without some stumbles and heartache, with licensing arrangements often progressing at unpredictable rates given all that is going on, and it´s forced us to dance to the music somewhat.

We like to think we´ve largely brought it all together to a satisfactory degree in our latest round of updates - special kudos going out to our track team for not only consistently meeting very demanding deadlines, but also finding the time to fit several upgrades to existing tracks so the experience remains largely consistent from one to another - although anything can always be a little bit better given enough time and resources, we are very pleased with what has been achieved in delivering so much good in such a relatively short window of time.


The Nurburgring and GT cars are a proud landmarks in our history - delivering a number of cars from such iconic brands as BMW, Mclaren, Mercedes, Porsche together in our first year, as free additional content no less took some manouvering, so we´re happy to have come through with it and with the substantial value they have brought to Automobilista 2.

Wrapping Up 2020


All focus now is in wrapping this first year in AMS2´s dev cycle in a high note, and we´ll be pushing extra hard to try ensure the game features some quality developments in every front for the upcoming December update.

To this end, we have opted to dillute our release schedule for new content a bit over the initial months of 2021, to try ensure a better spread of efforts towards making the game more whole - and updated roadmap for 2021 will be presented in our final dev update of the year later this month.

While the schedule may be flexed, the order of priorities remain pretty much as the ywere - Single Player has seen a lot of good progress in recent updates, with several AI developments bringing the game closer to the baseline consistency that is needed from the AI in order for other single player features to deliver on their potential - we´re now pushing hard to expand Championship mode to feature more series, with a number of single and multiclass championships expected to be added in time for the next update.

We have also been making good progress in the Custom Championship feature, to allow users to create their own championships featuring the classes and events of their choice. There´s a chance we´ll have a preliminary version of this feature already in place for our December Update.

We´re also aware Multiplayer is in need of some further development to attend the requirements from the online community - we´re looking to make as much progress there as we can in time for the next update, and we welcome feedback from league runners as to what they currently most find lacking.

The Multiplayer Rating System is another key feature that has been anxiously antecipated, and while the legacy structure for its introduction has been fundamentally in place singe the beginning, we need to ensure a degree of reliability before its introduction is worthwhile - work is ongoing there and it remains a priority, but the timeline for its introduction remains open - this will roll into the first quarter of 2021.

There are a number of other developments to the UI, physics and audio on the pipeline and we´ll be pressing hard to introduce as many as we can already for the next update - should be a solid update all around.

Spa Francorchamps Coming Up!

The iconic Spa-Francorchamps needs no introduction, and its merits as one of the most thorough and exciting tests for driving ability as well as a great track for racing is uncontested - like the Nurburgring, it is a track like no other, and its popularity in sim racing is fully warranted.

It´s with great excitement then that we confirm we are now working hard to deliver Spa for Automobilista 2 before the end of the year - the whole track team is invested on the project to do the justice it deserves, with accuracy being assured by the high quality laser scan data we are using for its modelling.

As per previous releases, we will be expanding on the legacy of Spa as the ultimate race track by also offering historical variants of the track - both the infamous long lap through the surrounding Belgian villages as seen up to the early 1970s, as well as the 1991 version, with high curbs and short run-offs providing an even more demanding challenge with much less for error.

The December release however will only feature the Modern version of the track, with the historical variants being added in subsequent updates (free of any additional charge for those who buy the DLC or any of the packages that include it).

The Might of GT1

Our last update of the year will also expand on the car roster with another exciting class - the mighty late 1990s GT1 cars will come to life again In AMS2, initially represented with at least two models - the Mercedes CLK and the Porsche 911 GT1 previewed above.

The update will feature at least a couple more cars - we´ll save a few surprises for Christmas, but here´s a glance to whet your appetite :)


That is all for this month! We´ll have another Dev Update before the end of the year to offer some foresight into what you may expect for Automobilista 2 in 2021 - you won´t want to miss it!