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Automobilista 2 News

Automobilista 2 V1.5.5.6 is Now Live

Not quite done yet: a couple of errors with the new dynamic AI corridor function slipped out with v1.5.5.5 making useable roads by the AI a little tighter and thus overtaking by them a little harder than it should be - rectifying that along with some other improvements to AI, physics, FFB and more have called for another update, with AMS2 now being brought up to v1.5.5.6.


[h3]V1.5.5.6 CHANGELOG[/h3]

GENERAL
  • Added increase pit status weighting of max visible vehicles selection
  • Turned off start lights when there is a full course yellow


PHYSICS
  • Minor tire tread adjustments for F-Retro Gen3, Lancer Cup, Copa Classics, Copa Uno, Hot Cars
  • Further minor tire tread adjustments to GT3 (both gens), GTE, GT4, GT5, GT Open, G55 Supercup, G40 Cup, Mini JCW UK, Sprint Race, StockV8 (all seasons), Super V8, Caterham Superlight & Supersport
  • Further adjustments to drafting effects (reducing shape of the wake generated by the car in front so car behind needs to be more squarely behind it to get the draft & dirty air effects)
  • Revised FFB for F-Junior, F-HiTech (both gens), F-V12, F-V10 (both gens), Caterhams (all models), Street Hyper, Street Super, Street Camaro SS


AI
  • Adjusted AI corridors for several tracks & corrected V1.5.5.5 error causing many of the corridors to be narrower than intended
  • Further adjustments to AI tire wear & resulting performance degradation
  • Generally increased AI loss of performance from running slicks on a wet track
  • Further adjustments to AI overtaking thresholds
  • Adjusted thresholds for AI to concede position when challenged
  • Further adjustments to AI pull out rate for more fluid overtaking moves
  • Further adjustments to AI brake usage for GTE, GT3, LMDh, P1 (both gens), F-Classic (all gens), F-HiTech (both gens)
  • Adjusted AI launch performance for Brabham BT52, F-Classic Gen1 Model2, Mclaren MP4/5B, MP4/7 & further adjusted MP4/6
  • Removed / reduced AI speed boosters at Bathurst 2020, Buenos Aires 6S, Nurburgring GP, Silverstone GP, Donington & Oulton Park (all layouts)
  • Hockenheim 1988: Fixed a problem with retired opponent vehicles or debris unable to return to the garage, becoming stuck on the track.
  • Interlagos (all layouts) added minor AI corridor fraction adjustment
  • Further AI calibration pass for F-USA Speedway variants (all gens)
  • AI calibration pass for F-Junior, F-Ultimate Gen2, Copa Classic FL, Hot Cars, GT5, Ginetta G40 Cup


TRACKS
  • Hockenheim 1977: Fixed garage dividers hidden in some session; Reversed the pit box order
  • Hockenheim 1988: Fixed duplicate crowds in race weekend
  • Kansai: Minor adjustments to Digital flag placement


VEHICLES
  • Corrected height offset in several Copa Classic models setting them higher than they should
  • Porsche 911 RSR 74: updated tach values
  • McLaren Senna: Fixed missing glass roof issue
  • Cadillac DPi: Fixed missing cockpit details issue

Hotfix

Fixed a crash when accessing rules screen from multiplayer lobby

V1.5.5.5 Hotfix 2

Changelog:

  • Fixed Full Course Yellows input incorrectly disabling on value change
  • Minor tire tread adjustments for Kart 125cc, GT Open, Stock Car V8 2020-2022 & 2023, F-Inter, F-Junior, F-USA speedway compounds
  • Revised FFB for Vintage Touring Cars (both tiers)
  • Slightly upscaled AI Aggression ranges for all classes except high-end formulas
  • Increased AI corridor fraction for IMS
  • F-Vintage (both gens): Reduced impact of fuel load on AI performance
  • AI rolling resistance calibration for GT3 (both gens), GTE
  • AI calibration pass for F-Junior & F-USA 2023 Speedway variant
  • Adjusted corridor edges near Boeups to minimise risk of AI incidents while battling for position
  • VIR: Added custom grip range (same standard as Grade 1 tracks)
  • McLaren 720S GT3 EVO: Corrected contrast on display texture

Hotfix

Addresses game crashing when entering session settings & adds further tire tread adjustments for Stock V8 2019, Sprint Race & P3 classes.

Automobilista 2 V1.5.5.5 Now Live


This is the final complementary update to this Le Mans dev cycle, wrapping up all art development of the track with the remaining trackside objects. It also wraps up all V1.5.X physics developments and introduces another batch of AI developments which should again bring another notable improvement in their ability to race each other as well as the player.

Save for some force majeure issue or a minor hotfix over the weekend this should be our last public update to AMS2 for at least a couple of months as we switch focus to new longer term developments.



[h3]V1.5.5.5 CHANGELOG[/h3]

GENERAL
  • Implemented local blue flag for track flag panels in live play
  • Fixed safety car being loaded in events with flag rules disabled
  • Fixed FCY options being enabled when flag rules are disabled; Added warning to user if their flag rules setting change would introduce a scheduled FCY
  • Trackside vehicle beacon lights will now flick on when there is a full course yellow
  • Fixed issue with the 'Get closer to your lead' timer wouldn't work for the race leader during full course yellow; Display the remaining time allowed to catch the car ahead during full course yellow sooner
  • Fixed engine always being stopped during pit stops
  • Changed Max Visible Vehicles algorithm to use lap distance distance and weight towards other vehicles in the pits when viewed vehicle is in the pits and vice versa


UI & HUD
  • Added missing translations for Scheduled Full Course Yellow setting and correct hide it when disabled by rules setting
  • Added event preset for Endurance Brasil 2023


PHYSICS
  • Minor tire tread adjustments to Caddilac DPi, P1 (both gens), P2, P3, P4, GTE, GT3 (both gens), GT Open, Porsche Cup, F-Trainers (both), GT Classics, Copa Classics, Lancer Cup, F-Inter, F-Ultimate Gen1, Group A, Group C, BMW Procar, Stock Opala 1986, Stock Omega 1999, Caterhams (Supersport, Superlight & 620R), Hypercars, Supercars
  • Revised FFB for F-Ultimate (both gens), F-Reiza, P1 (both gens), P2, P3, P4, Stock Car Brasil 2019-2023, BMW M1 Procar, GT Classics, Group A, Aussie Racing Camaro
  • Minor aero adjustments to LD variants of Group C & GT1 cars (lower drag & slightly more drag lift leading to more accurate top speeds and overall performance)
  • Adjusted effects of drafting for both player and AI ( generally draft is more powerful than before)
  • Adjusted dirty air effects to compensate increased overall draft effects (overall still more perceptible turbulence than before)


AI
  • Added track-specific logic to narrowing AI corridors
  • AI corridor narrowing is now disabled for AI immediately behind player & for AI going through lapped traffic
  • Adjusted dirty air effects to compensate increased overall draft effects (overall still more perceptible turbulence than before)
  • Reduced effect of water saturation on AI grip levels
  • Reduced AI simplified peak slip angles for all modern slicks
  • Slightly increased AI pull urgent out rate & speed thresholds while running off the ideal racing line
  • Revised all AI tires to reduce front / rear grip split (for cars with larger rear tires) to reduce high speed understeer issues & general AI advantages in traction (especially rain)
  • Further AI brake usage adjustments to LMDh, P1 (both gens), GTE, BMW Procar
  • AI calibration pass for BMW Procar, F-Trainers (both), GTE, Hypercars, P1 (both gens), P3, P4
  • Daytona: Disabled AI speed boost at the bus stop chicane which could occasionally contribute to AI losing control there
  • Barcelona 1991: Recalculated corridors (ahould fix AI drivers stopping on track when retiring)


TRACKS
  • Le Mans: Added seasonal meshes roadsigns; Adjusted arrow signs; general mapping/blending corrections; Added remaining buildings & TSOs; Adjusted static objects; Further LOD tuning; Further trackside camera adjustments
  • Added 3D trees to Monza (all versions)
  • Added track flag panels to Jerez & Cascais
  • Fontana: Reverted trackside cameras adjusted for Gil de Ferran tribute back to modern cameras