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Automobilista 2 News

AMS2 V1.4.7.2 Now Live

This is a hotfix with some further improvements to the latest release.

[h3]V1.4.7.2 CHANGELOG[/h3]

GENERAL
  • Further adjustments to G-Wheel damping


AI
  • Updated AI lines & corridors for both Nürburgring Südschleife & Nordschleife


AUDIO
  • Mini Cooper S '65: Revised starter sound & timing, fixed AI/replay car onboard sound incosistency
  • Lotus 23: Fixed incorrect onboard sounds from AI/replay car
  • Ginetta G40: Adjusted starter sound & timing


TRACKS
  • Nürburgring 1971: Minor art updates & trackside objects LOD adjustments; Added more 3D animated marshals; Adjusted TV cameras


VEHICLES
  • McLaren Senna: Optimized liveries to take up less disk space

Automobilista 2 V1.4.7.1 & Nürburgring Historic RELEASED!

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The wait is finally over - Automobilista 2 V1.4.7 has been officially released, and with it our track team´s magnum opus following two years of hard work - the legendary Nürburgring, as it was in 1971, featuring the Südschleife ("South Loop"), Nordschleife ("North Loop") and Gesamtstrecke ("Whole Course") in an incredibly detailed and faithful recreation of this glorious race track.

Nürburgring Historic 1971 has been added to the previously released Nürburgring DLC already featuring the modern Nordschleife and Grand Prix layouts - users who already own that DLC or packs that include it are all set to enjoy one of the most thrilling experiences ever created in a racing sim.

Below is the full update changelog:

[h3]V1.4.6.4 -> V1.4.7.0 CHANGELOG[/h3]

CONTENT Tracks
  • Added Nürburgring Historic 1971 featuring Nordschleife, Südschleife & Gesamtstrecke layouts (Part of Nürburgring DLC)


Cars
  • Added Stock Car Pro Series season 2023


GENERAL
  • Fixed wear state of all tires being reset in pit stops when less than four tires are changed
  • Fixed incorrect race 2 date for custom championships
  • Fixed champ editor incorrectly showing +1 lap for pre race sessions
  • Fixed track cut detection not working on some terrains (like the green area on the final chicane of Montreal)
  • Full servers are no longer hidden in Multiplayer lobby
  • Fixed rule preset selection issues when client doesn't have access to all DLC
  • Fixed an issue that could lead to a crash if an unknown class was encountered in lobby list
  • Servers are now hidden from lobby list if it can be determined they contain content the client does not have the 3rd party content installed


UI & HUD
  • Fixed white pixel in upper left of TTotW menu


PHYSICS
  • Adjusted tire treads for all RWD TC Vintages & GT Classics; Adjusted carcass heating for BMW 2002
  • Further adjustments to extreme, intermediate, wet & slick tires handling of water on a wet track, correcting various inconsistencies


AI
  • Fixed bug where the AI drivers would choose the race starting tyres based on the weather of the previous session
  • F-Ultimate Gen2: Adjusted AI differential to fix inside tire smoking out of slow corners
  • F-Retro Gen3: Further AI calibration
  • Copa Truck: Fixed instant engine failure for some AI drivers during standing starts


AUDIO
  • Adjusted tire skid and scrub sound for BMW 2002 Turbo, Corvette 73, Lotus 23 and Mini Cooper S 1965
  • Revised starter timing and starter sound for: F-Vintage Gen1 M1, F-Vintage Gen2 M1, Lotus 49C, Brabham BT26A, Brabham BT44, Brabham BT52, F-Retro V8, Lotus 72E, McLaren M23, Brabham BT46B, Brabham BT49, F-Retro Gen2, Lotus 79, Brabham BT52, F-Retro Gen3, McLaren MP4/1C
  • Corvette GTP: Corrected tire sound effects
  • Brabham BT52: Fixed missing starter sound & adjusted starter timing


TRACKS
  • Bathurst 1983: Expanded track side crowd density
  • Kyalami Historic: Corrected csm garage building wall material


VEHICLES
  • F-Classic Gen4: Fixed driver position in M1 & M3
  • F-Vintage: Fixed low riding looking cars in Gen2: Adjusted tachometers for all models
  • F-Inter: modified interior texture for outside view to match the cockpit screen
  • User Livery Overrides: Added Cadillac DPi, Group A touring cars , GT Classics and Vintage Touring Cars Tier 1 and 2 helmets and race suits; Fixed BMW M1 Procar & Porsche RSR 74 helmets and suits; Fixed materials for Ginetta G58
  • BMW 2002: deleted right wiper artefact on the chassis 3d mesh
  • Added cracked glass effects for crashes in cars with glass windshields
  • Caterham Supersport: Add correct badge and headlights
  • Brabham BT49: Fixed cockpit tire bug




[h3]V1.4.7.1 CHANGELOG[/h3]

GENERAL
  • Fixed occasional CTD when viewing cars from trackside camera
  • Helmet liveries from specific drivers are now excluded from the random pool of helmets for other drivers that don't have one assigned
  • Fixed an issue where the player driver would use a random helmet livery instead of the assigned one
  • Fixed an issue where the AI drivers would be loaded with the wrong helmet liveries in saved replays, multiplayer and championship mode
  • Championship Editor: Fixed a potential crash when exiting class selection screen and add proper guidance that at least one class must be selected
  • Altered some default values (for G-Wheel) and improved / lowered on center knock that is felt with some cars (g-wheel)


UI & HUD
  • Fixed FR next compound button on Edit Strategy page


AI
  • Copa Truck: Fixed instant engine failure for some AI drivers during standing starts


AUDIO
  • Increased volume for ignition sound effect
  • Wastegate sound is now prevented from playing when RPM's are too low
  • Shortened engine shutdown sound timer; Prevented artificial engine sound volume bump for a more natural sounding startup
  • Mini Cooper: adjusted external sound for player and AI cars, adjusted starter timing and starter sound.
  • Stock Car Pro Series: Fixed incosistent tire sounds for Stock Corolla '21, '22, 23


TRACKS
  • Nürburgring 1971: Completed artwork for release and fixed reported issues
  • Cascais 1988: Fixed LOD on animated 3D crowds


VEHICLES
  • F-Vintage Gen2: Corrected tachometer orientation
  • McLaren MP4/5B: Corrected steering wheel position for better cockpit display visibility; Fixed rear wing disappearing at a distance
  • Copa Montana: Fixed windscreen wiper texture issue

Automobilista 2 Updated to V1.4.6.4

[h3]V1.4.6.1 -> V1.4.6.4 CHANGELOG[/h3]

GENERAL
  • Fixed incorrect vehicle displayed for replays of F-Inter and some recent LD variants (fixes new saves only)
  • Fixed skid marks being created in some instances when vehicles escape to pits
  • Fixed GT1 class mixing up with GT3 when agrid grouping apart from GT3 (internal note - changed GTE grid grouping to make space)
  • FFB: Fixed missed FFB soft lock in main release builds; Fixed heavy steering under very high loads with Default+ profile
  • Disabled mandatory pit stop & refuelling allowed in Ginetta Supercup preset


PHYSICS
  • F-USA (all gens): Reduced gear damage


AI
  • AI calibration pass for F-Retro Gen3


AUDIO
  • MetalMoro MRX Honda: fixed engine pitch for AI cars
  • Metalmoro MRX Sharkfin: fixed missing AI car cockpit sound


TRACKS
  • Bathurst 1983: Added expanded billboard crowds Updated circuit length and number of turns for track selection Ui layer
  • Cadwell Park: Removed next lap penalty if you runoff onto the grass at the final corner
  • Imola 2001: Fix minor perimeter barrier gaps


VEHICLES
  • Increased speed threshold for F-Classic AI cars to produce undertray sparks
  • Fixed misspelling on dashboard of Nissan R89C & R390
  • Porsche GT1: Fixed LD bonnet bug
  • Ginetta GT4 SC: darker display when headlights on
  • McLaren F1 LM: Fixed speedometer bug
  • F-Tainer (both): Fixed rear right tire texture rotating in the wrong direction
  • F-Inter: Fixed windshield raindrops dynamics
  • User Livery Overrides: Group C helmets and race suits User Livery Overrides - Fixed Sauber C9 headlight and internal paint material Fixed Mercedes GT4 onboard paint material; Fixed F-Classic Gen4 disappearing driver

Automobilista 2 V1.4.6.1 RELEASED!

Automobilista 2 V1.4.6.1 is now available - the new update adds Bathurst Historic 1983 to the Historic Track Pack Pt1 DLC and introduces the new Formula Inter series free for all owners of the base game, along with several improvements and bug fixes.

[h3]V1.4.5.2 -> V1.4.6.0 CHANGELOG[/h3]

CONTENT
  • Added Bathurst 1983 to Historic Track Pack Pt1 DLC
  • Added F-Inter series


GENERAL
  • Fixed official championships taking grid setup of custom championship slot in some cases
  • Championship Editor: Added pit speed limit option; Disabled unused race 2 date option; Increased number of custom championship template slots to 5


UI & HUD
  • Added reset seat position controller assignment and button to in-game cockpit configuration screen
  • Added controls screen option to reset all saved per vehicle FFB settings.
  • Added missing localisation to Opponents and Edit Grid screens
  • Fixed unstyled frontend OK/Cancel dialog
  • Corrected engine output figures for AJR Nissan, Nissan R89C in vehicle selection UI
  • Added Formula 3, Formula Inter & Formula Vee to 'Formula' vehicles filter group on the vehicle selection UI
  • Fixed oversized horizontal pinstripe line on 'Test Day' location holder when not focused


PHYSICS
  • Adjusted traction control intervention for GTE, GT4, GT3. AJR Chevy & Honda, P2, DPi, MIT Lancer (both models), VW Polo/Virtus (all models), F-V10 Gen2, McLaren Senna, Camaro SS, Corvette C8 Z06, Brabham BT62
  • F-Classic G1M2: Decreased engine wear from increased boost pressure
  • Adjusted FFB for Formula Ultimate Gen1 & Gen2
  • Brabham BT52: Corrected engine output by 50hp at default and full boost pressure
  • F-Classic G1M2: Improved boost mapping at low RPM
  • Mclaren MP4/4: Corrected error in pitch inertia
  • F-USA (Gen2 & Gen3): Increase SW variant cooling to prevent unexpected overheating
  • McLaren MP4/5B: Corrected fuel tank size from 150 to 212 lt
  • Added AMDM for all kart types
  • Adjusted specialized FFB parameters for F-Classics (all models), F-V10 (both gens), F-V12, F-Reiza


AI
  • Several improvements to the AI weather & tire strategy logic
  • Disabled holding of AI vehicles in pits when other cars are coming from behind for now (makes rules equal between player/AI preventing excessive time gain for player)
  • Fixed bug where several AI cars would spin during full course yellow on a wet track
  • Improved the behaviour and speed of the AI when entering and leaving the pits
  • Fixed a bug where the AI would do a empty pitstop unintentionally in the race
  • Calibrated simulated qualifying times for Copa Uno, Copa Fusca, Copa Classic FL & B, F-USA Gen1-2, SuperCars, HyperCars, Ginetta G40 Cup, Vintage Touring Car Tier 1 & Tier 2. F-Vee, F-Trainer (both classes), Lancer Cup, GT-Classics, F-Retro Gen2 & 3, F-Classic Gen1-4
  • Jerez 1988: Improved AI fast line


AUDIO
  • Audio wall reflections: further adjusted volume for trackside & chase camera
  • Surface sounds: slight reduction in volume on chase & trackside camera.
  • Updated tire skid sounds for Nissan R89C & R390


TRACKS
  • Snetterton: Fixed asset loading issue
  • Imola 2001: Fixed ice track bug
  • Spa-Francorchamps 1970: Increase garage limit to 32 car for GP layout
  • Bathurst: Updated and optimized foliage, foliage shadows, added 3d trees very near the track
  • Added VR cameras for Goiania Outer and Short, Guapore and Ibarra


VEHICLES
  • Fixed bug causing drivers to vanish if using custom liveries
  • Added race suit overrides added to Camaro GT4, F3, F-Trainer, MCR2000, Opala 79, 86
  • Helmet and race suit overrides: Fixed 1960s helmet and race suitNissan R390 GT1: Fixed the wiper animations on LD variant; Fixed some objects not casting shadows on the LD variants
  • Updated cockpit displays for all GT3 and GT4 cars with several improvements & corrections
  • Porsche GTE: new LEDs colors and alpha channel. Blue LEDs were too dark and not enough visible before
  • F-USA Gen1-3 (All models): Added damage models; Fixed suspension animations on Speedway and Short Oval variants; Fixed steering animation
  • F-3 (F301 & F309): Added damaged parts; Added new textures and material for rain light; Added light glow for the rain light
  • F-Classic G4M1 & G4M2: Added damaged parts
  • F-Classic G3M2: Changed driver animations to paddle shift; Removed gear stick from cpit; Added shift paddles to the steering wheel
  • McLaren MP4/5B: Fixed wheel and badge materials issue
  • Stock Cruze 2019 : Car bonnet cam adjustment
  • Nissan R89c LD variant livery updates
  • Corvette GTP: Added new tire textures
  • Brabham BT49 & BT52: Windshield material updated for correct livery representation
  • Nissan GT-R GT3: Corrected display RPM bars range
  • McLaren F1 LM: Corrected oil and water gauges
  • Lotus 98T: Updated warning light to be oil pressure light instead of shift light
  • Added cockpit lights for BMW M4 GT4, Brabham BT62, Cadillac DPi, Corvette C8 Z06, McLaren 720S GT3, McLaren Senna, Super V8 and added mirror screen and better textures for 720S GT3 cockpit


[h3]V1.4.6.1 CHANGELOG[/h3]

GENERAL
  • Corrected Grid Grouping for Lotus 98t, Mclaren MP4/4, MP4/5B, MP4/6 within their respective F-Classic series


PHYSICS
  • F-Inter: F-Inter: Revised aerodynamics; Corrected mass, inertia & weight distribution as per latest provided specifications; Revised Engine Thermodynamics
  • F-3: Revised FFB (both models)


AI
  • F-Inter: AI calibration pass


AUDIO
  • F-Inter: adjusted engine & surface sounds for player & AI
  • Nissan R89C, R390GT1: adjusted tire sound for low downforce variants


TRACKS
  • Bathurst 1983 : Added remaining trackside objects (crowds, marshals, static objects and vehicles) Corrected aspect ratio on some track side billboard adverts; Extended track cut runoff areas; Rework roadline objects to fix lod problem between Forests and Murrays
  • Cordoba GP (No 4): Extend track limits to include blue runoff at T5 (layout junction)
  • Speedland Kart: Added missing corner markers for layout 2 ,3 ,4
  • Gateway Road Course: Add T1 layout cones


VEHICLES
  • F-Inter: Fixed right mirror issue
  • Porsche 911 GTE: updated display with TC level LEDs on the dashboard.
  • Nissan R89: Fixed visual ride height in LD model
  • F-Classic G3M2: Removed redundant gear stick from cockpit
  • F-Classic G4M2: Fixed driver animation position
  • Caterham (all classes): Added support for driver livery overrides

Automobilista 2 March 2023 Development Update


Greetings everyone, we hope you all have been enjoying a great start to 2023!

We have an extremely promising year ahead of us for Automobilista 2 - it hasn´t been the smoothest start however as evidenced by the new update being a bit behind schedule. Some of the developments we had planned in this cycle are proving a bit more troublesome than expected, so in order to avoid a longer delay for valuable developments and bug fixes we already had in the bag we´ve decided to break the update into parts - the first is just around the corner and should be available at least as a release candidate for this weekend, and it will then be complemented with further updates over the course of March.

Let´s get into it then and have a look into what we have been working on lately for the next update and beyond.

[h3]Improvements & Bug Fixes
[/h3]
The last update slipped out with a few bugs which have taken us a while to figure out, but that have since been sorted for the upcoming update - these include fixing the issues with customized drivers disappearing and the track issues with Snetterton and Imola 2001.

We have made some further good progress with the AI, with several further improvements to their pitstop strategy decisions and also fixing some issues with their pit in / pit out routines that were costing them a lot of time.

There have also been some improvements to championship mode, increasing the number of custom championship slots to 5, adding the option to configure pit speed limit in custom championships and fixing the bug causing official championships taking grid setup of custom championship slot in some cases.


[h3]AMS2 Multiplayer Development in 2023[/h3]


We remain aware users are still occasionally running into reliability issues in Multiplayer and urging for further developments in this area - efforts have been ongoing for months now and even though there haven´t been many fruits from it yet, there are good prospects for significant developments over the course of the year.

We have already outlined a plan with various quality-of-life developments such as expanding client voting options, adding support for auto-advance sessions without host interaction, the option for host to join as spectator along with adjusting the time window for clients to join or rejoin in various sessions - these and other relatively lower hanging developments should be delivered over the course of the next few months.

Sadly, more intrinsic reliability bugs have proved more challenging to track down precisely because they aren´t so easy to reproduce - we have been picking through the code throughout the second half of 2022 looking for potential improvements, and have recently begun to evaluate a more extensive reform to the whole multiplayer structure - given the complexity of such project however and the number of unknowns involved we can´t really reliably assess a timeline for its conclusion nor how fruitful it will turn out to be.

So while there may be no quick prospects in this area, we want to assure we are not oblivious to the issues and are doing all we can to bring substantial developments over the course of this year.

[h3]Bathurst 1983[/h3]

Our sim racing time machine has now been set to 1983 Australia, more specifically the glorious Mount Panorama - this track complements the Historic Track Pack Pt1 DLC released in December and it´s free of charge for those who own it or packages that include it.


Although the layout itself is not substantially different to the modern track - the main difference then was the Conrod straight still uninterrupted by the Chase section to be introduced in 1987 - there is a perceptible 80s grit to the place, and the general absence of barriers between the race track and surrounding hills and trees make its roller coaster nature that much more daunting.





The development of Historic Bathurst include the addition of 3D trees in more immediate trackside surroundings also for the modern track, replacing the rotating 2D trees that could look a bit awkward especially in VR mode - this over time will also be done to other tracks with trees close to trackside.

[h3]Nürburgring 1971 Development[/h3]

Hard work is also ongoing on the mammoth Nürburgring Historic 1971 project - unfortunately it still won´t quite make it in time in the upcoming update, but for good reasons as the project has been extended to include the Historic Sudschleife (South Loop) layout along the more famous Nordschleife layout we all know and love.

Although the roads are still there, the Sudschleife has not been used for competitive racing since 1971 and there is precious little reference material for it which is why it wasn´t part of the original project - recently though the track team managed to get hold of some LIDAR data for the roads and decided to take on the challenge to reproduce the lesser known southern end of the Green Hell.

The Nordschleife in turn is in its finishing stages - a couple of fresh previews to whet appetites:




We expect to conclude this much anticipated project before the end of March.

[h3]Formula Inter[/h3]

The new update introduces a new free series to the sim - Formula Inter is a Brazilian series initially created in 2015 as a platform for new racing talents looking to start their careers out of karting. The series had been in hiatus in recent years but is returning in 2023 with some races already on the schedule.

With little under 500kg, 190hp and 5-speed H shifter, the MG15 is an excellent car for rookies to grasp racing fundamentals.



That covers the thick of it for this cycle - there is not long to wait now as the update with Bathurst 1983 and Formula Inter should be available very soon. We hope you all enjoy it!