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Automobilista 2 News

Automobilista 2 October 2022 Development Update

Greetings Everyone!

It´s been a while since our last catchup in August - the whole team got some much deserved time off after the last of the V1.4.1 hotfixes, and since then we´ve been pushing hard to put together another great update for Automobilista 2, which is now just around the corner - a good time to catch up and share some news about what we have been working on!

First a bit of housekeeping: from now on you may expect these dev updates to be published only in even-numbered months (next one being in December, then February 2023 etc.) in no specific day, and major game updates likewise (although we will continue to release minor updates in odd-numbered months for the foreseeable future) - the extra time will help keep these dev updates fresh and juicy, and the increased development cycle in turn allows us to deliver on more elaborate features while keeping the released game stable in between.

So let´s get on with it and check out what you may expect already in the coming days!

Racin´ USA Pt3 Update


We are finally soon to wrap the package for Racin´ USA Pt3 - the last you heard of it was after we were contacted by IndyCar following the announcement of the Formula USA 2022 in the August Dev Update. While we still hope to get something worked out in the future, unfortunately the license for the car is not looking to be resolved any time soon, so we have decided to roll Pt3 out without it. We will continue pursuing some arrangement for it to feature in future packs.


We do have positive news though, as we are finalizing a deal for the Indianapolis Motor Speedway, which we hope will join Auto Club and WTT already for an all-oval Part3 release.

The Brickyard needs no introduction - the host of the Indy 500 since 1911, the Brickyard 400 since 1994 and also host of the USA GP though the 2000s and the IndyCar GMR Grand Prix since 2014 on its infield course has seen some of the best motorsports in history, with its relatively low banked, rectangular layout making the oval course itself a fairly unique challenge.


We still need to cover a few more steps before we can release this so it may be that Pt3 will only be officially released a few days after the next update - in this meantime, all users will be able to continue enjoying Auto Club and WTT "free trial" period - upon release it will become available only for owners of Racin´ USA Pt3 & packages that include it.
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Spa-Francorchamps 1970 Arrives for Spa DLC!


Our Track Team has extended its stay in Belgium in recent months, first to deliver the freshly reformed 2022 version of the track, and since then turning the clock back to 1970 to wrap this long-awaited addition to the AMS2 track roster - the long, fast, dangerous original 14km Spa-Francorchamps that thrilled and scared drivers back in the day in equal measure.

Users have been anxious for this track as it had been already announced as a future addition to the Spa-Francorchamps DLC released in late 2020 - back then the plan was to model it after an existing mesh of the track from a partner, but further research demonstrated that no version of this track in a sim was ever close to being accurate, and that if we wanted to do it justice we would need to start from scratch, which naturally considerably stretched its development.

As always though our track team was up to the challenge and hopefully made the wait worthwhile, as the result is by far the most accurate recreation of this legendary track, modelled after LIDAR data of the layout that´s still largely used as public roads to this day.


There are still bits and pieces coming together for it as we speak so the original RC release will not be quite 100% complete, but it will all come together in the days between that and official release. The track will feature in two configurations (with and without the Malmedy chicane added in 1970).

Taking the opportunity for an update to another long-awaited project, the track team is also hard at work on Nürburgring 1971 which we expect to add to the Nürburgring DLC pack before the end of the year - this is another hugely demanding project that´s coming together slowly but surely, and ultimately to a ground breaking result.

In more DLC news, users have been enquiring about the release schedule of the items remaining to fulfill the 2020-2022 Season Pass, so you may expect an updated schedule and more info on each item very soon - all we´re in for an exciting run of historic content in the upcoming months!

Corvette C4 GTP Roars In


On the car front, we have the arrival of our first GTP car - this Corvette was developed by GM in partnership with Lola to compete in the IMSA series in the late 1980s. The real car was fitted with a variety of different engines, from turbocharged V6s to massive 10L V8s at the end of its life cycle - for the game we decided to stick with the 366ci 6.0L normally aspirated V8 outputting over 800 HP, making this car sound as fast as it looks!


Other Incoming Developments


It´s not all about content of course, as we have many substantial improvements also incoming - first in this long list is the addition of low downforce variants for Group C & GT1 cars, featuring the aero configuration they ran at Monza, Hockenheim and another track we are looking to add to the game in 2023.


On the oval front, since V1.4.1 release we´ve noticed users experimenting with various cars other than the F-USA on the existing Speedways - unfortunately as things stand, physics and AI need some specific work for classes to be better suited for oval racing, which means classes that don´t have those dedicated variants are not really working optimally. To atone for that, we selected a number of additional classes (Super V8, Brazilian Stock Cars, Copa Montana, Stock Omega, Stock Opala) to receive these dedicated oval variants so users can enjoy the ovals thoroughly with other types of cars.


We have also joined forces with @toniware to integrate his Radar HUD mod into our HUD system for better visualization of cars around the player´s - here is a video preview of it in action:
[[previewyoutube]MEDIA=youtube]6Tom_NF2Kvk[/MEDIA][/previewyoutube]

Helmet Livery Customization didn´t quite make it in time for V1.4.1 release, but it´s coming together now - by the next update users should be able to customize helmets just as is currently possible with vehicle liveries.

While Major Physics Developments will by and large be kept parallel between V1.4 and v1.5 as indicated in the August Dev Update in order to preserve gameplay consistency in the period in between, we do have some substantial developments especially for cars that were still proving troublesome as of the last release, such as the F-Trainer, the Opala Old Stock The F-V10 Gen1, a complete physics revision for all karts and further minor fine-tuning for some other cars.

There are also some further developments to the Advanced Mechanical Damage Model, with several more classes now covered with this feature, improved replay fidelity of smoke effects, revised engine power loss from wear. Longer term (not yet for the next update) are integration of wing and suspension stress-induced failures, as well as increased tire damage features. & limited tire sets are in the agenda.

We have some further AI developments coming up also, with special mentions to AI behavior when in draft (with AI now actively pursuing draft of other cars and suffering from turbulence when too close behind, which should lead to more realistic behavior in ovals) and AI pitstop strategies in longer races.

Also, not for the next update but hopefully in the near future, we are evaluating some valuable improvements to multiplayer prediction code which should lead to a more reliable and smoother Multiplayer experience.

Some further Quality-of-Life improvements arriving include improved support for Logitech, Fanatec & Simucube wheels, and a new option for motorsports rule presets, allowing users to customize all rules to a specific class with a single click.

Last but not least, we have gone bug-hunting to squash some pesky long-standing issues in this cycle - issues with performance in Time Trial Mode and occasional loss of driver aid settings in between Multiplayer sessions being a couple of the most significant.

Automobilista 1&2 + all DLCs Currently 50% Off on Steam


A reminder that we are currently running a weeklong promo for both Automobilista 1&2 & all associated DLCs, all with 50% off on Steam - if you haven´t yet got all items this is a good time to do so! The promo runs out on Monday October 31.

That covers all we had to share at this point - look forward to V1.4.3 arriving as a Release Candidate in the very near future!
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AMS2 Hotfix V1.4.1.3 Now Live

AMS2 V1.4.1.3 will be live shortly - another complementary update to the latest release to correct some issues & add further improvements.

[h3]V1.4.1.3 CHANGELOG[/h3]

GENERAL
  • Downforce oval/downforce variants will now load the main custom AI driver xml file (prevents need to duplicate main xml per variant)


PHYSICS
  • Tire tread adjustments to Caterhams, F-Trainer, Superkart, GT Classics & Opala Old Stock
  • Further revisions to all wet weather tires & added option for cars that were missing it
  • Minor corrections to front & rear wing center of pressure in all formula cars
  • F-USA Gen1-3: Reduced draft & lift increment with radiator & brake setting for oval variants
  • Superkart: Further:wheel base / track width adjustments; Adjusted FFB for higher level of filtering
  • F-USA Gen1-3: Reduced draft & lift increment from radiator & brake setting for oval varriant; Adjusted short oval tire wear rate
  • Corvette C3.R: Adjusted front brake torque


AI
  • Fixed bug where the wrong AI could lead the full course yellow group if the leader has pitted during the full course yellow
  • Added new function to minimise chances of AI hitting outside walls in ovals
  • Further reduced AI rate of urgent lateral movement
  • AI calibration pass for Vintage TC1 & 2, F-Retro Gen2&3 Caterhams & F-Ultimate Gen2
  • Further corrections to AI behavior and performance in karting classes
  • Further adjustments to AI performance degradation with tire wear
  • Calibration pass for AI wet weather performance for all classes
  • Fixed Lancer Cup AI drivers missing driver names


AUDIO
  • Wall reflections: Reduced when close to wall, slightly less steep dropoff when moving away from walls. Fixed low volume and omnidirectional wall reflections after going back to main menu and loading next track/car combo
  • Changed priority one notch lower to mitigate loss of sound(s) for player / viewed car in cockpit for all cars


TRACKS
  • Spa 2022: Adjustments & fixes to wet weather properties
  • Track Cameras: Added VIR VR cams for all layouts.


VEHICLES
  • Ginetta G40 Cup/GT5: Added damaged and dangling parts; Revised collisions
  • F-Ultimate 2022: Fixed suspension animations in low downforce spec; Fixed livery overrides to include spec and fresnel maps
  • BMW M1: Corrected oil and water gauges

Automobilista 2 V1.4.1.2 Hotfix Now Live

Automobilista 2 has been updated to V1.4.1.2 - this is a complementary update to the latest release to correct some issues & add further improvements.

IMPORTANT NOTES:


  • Time Trial boards are back on and fully reset - tomorrow the first TTotW combos will be announced!
  • With F-USA oval physics now properly sorted after some fumbling over the weekend, users should take special not of the weight jacker - designed specifically for oval tracks, the weight jacker raises the ride height of the right rear increasing the load on the front left wheel by approximately 90lb from setting 0 through 5. Raising the jacker induces oversteer properties both aerodynamically and mechanically allowing for better cornering, especially noticeable the tighter the turn. Lowering the weight jacker optimizes the aero profile for better straight line speed. This can be adjusted both in-car as well as from the setup screen.
  • For the time being classes other than the F-USA do not have AI set up for oval racing so they may not work very well there - in future updates we will add oval configuration to a few more classes that suit it and AI oval overrides to benefit all other classes.
  • Option for helmet livery customization is not fully ready yet but will be added shortly.


[h3]V1.4.1.2 CHANGELOG
[/h3]

GENERAL
  • Time Trial / TTotW: Fixed top places of ttotw boards not displaying ranks; Fixed downforce variants being directly selectable in TTotW events; Fixed wrong identical vehicle leaderboard being displayed for low downforce circuits in all TT modes
  • Full Course Yellow: Fixed an exploit where leader could not obey the speed limit under FCY; Fixed a bug where an AI that retired into the pits could trigger FCY; Fixed bug/exploit where a player with a requested pit from before a FCY or with a drive through from before a FCY would be able to do illegal overtakes during the FCY; Increased the thresholds of when a oval race is considered long enough to use pit closed rules during FCY to 30 minutes or 120km; Increased the minimum speed of the leader during FCY (prevents issue where the leader goes too slow and everyone ends up being allowed to be overtaken)


UI & HUD
  • Fixed championship aggression setting not using new standard levels
  • Fixed country flags showing leaderboard class headers on pre race screen


PHYSICS
  • F-USA Gen1-3: Further oval physics development correcting critical issues in aero and tires especially on SS/SW configurations; Fixed engine output not being consistent in all cars between them variants;; Refined damping, gearing, ride heights, and default wing settings (requires setup reset in oval variants)
  • Minor tread ajustments to Kart Rental, Caterhams (all but Academy), Old Stock, Street tires
  • F-Ultimate Gen2: Further undertray aero adjustments
  • F-Retro Gen2: Fixed tire errors causing cars in class not be running with its updated carcass & tread; minor differential & tire pressure adjustments
  • AMDM: Added M1 Procar to the list of classes featuring AMDM
  • Revised aero drag exponent from runnning high rake in all formulas
  • Improved engine cooling slightly for GT Open, DPI & P1
  • F-Ultimate (both gens): Added unlimited ERS deployment in Time Trial
  • Superkart: Minor aero & track width / wheelbase adjustments


AI
  • Addressed a fuel calculation issue that could lead to AI pitting on lap 1 at ovals
  • Added initial version of FCY AI pit strategy
  • F-USA (all gens): Added automatic radiator AI adjustments in road variants
  • Corrected varous kart AI issues
  • Temporarily disabled extra AI tire compounds for the series that had them for further development
  • Oval AI calibration pass for F-USA Gen1-3


TRACKS
  • Daytona Road course switched to low downforce variants


VEHICLES
  • F-Classic Gen 3 Model 1: Fixed LOD pivots that was causing some mesh misalignment
  • Formula Trainer Advanced: corrected front suspension asymmetry
  • Mitsubishi Lancer RS: Fixed livery override to include rear wing and windows
  • Mclaren F1 GTR: Adjusted Light glow texture; Adjusted headlight uv map; Adjusted the light materials; Porsche 911 GT1: Adjusted the headlight materials; Adjusted tail light uv map
  • Chevette: Fixed reverse lights bug

V1.4.1.1 Hotfix deployed

[h3]V1.4.1.1 CHANGELOG
[/h3]


  • Fixed bug that could cause a disconnected player from triggering FCY in Multiplayer
  • F-USA Gen1-3: Corrected various aero errors from weekend builds & slightly revised tire tread for oval variants, minor aero & engine revisions for road variants
  • F-Retro Gen1: Adjusted tread & FFB
  • F-Vintage Gen1: Increased final ratio for M1
  • Removed extra AI compounds for F-Classic, F-Reiza & F-Ultimate
  • AMDM: Adjusted coolant, oil and turbo failure thresholds on all open wheelers with AMDM and also Group C
  • Slightly improved engine cooling on all engines & decreased dirty air effect on cooling for F-Vintage (both gens), F-Retro (all gens) F-Classic all gens), F-USA (all gens), F-V12, F-V10
  • Fixed missing F-Reiza & F-Ultimate gen2 wet compounds
  • AI calibration pass for F-Retro Gen1 & F-USA ovals
  • Spa 2022: Adjusted LT grip range for Fontana, Gateway & Daytona ovals
  • F-V10 Gen2: Corrected front suspension animation causing the front wheels to lift slightly when loaded
  • F-Usa Gen 3 Reynard 2KI: Fixed the low cockpit parts showing on cockpit view


There is currently an issue with Time Trial leaderboards so we have temporarily taken them down for maintenance - it should be back up fully reset soon (TTotW however remains operational).

Hotfixes out For AMS2 V1.4.1

A new hotfix just went live for AMS2 with build 2133 (no change in version number as exe remained the same).

Changelog for hotfixes since V1.4.1 release:

  • Spa-Francorchamps 2022: Fixed Bus Stop wall physics, various fixes to road and curbs, added updated curb extensions,, added tire stacks; LOD tweaks & minor optimization;
  • Fixed F-USA Gen3 crashing to desktop when loading short oval configuration
  • Corrected peak performance engine output figures for GT1 cars
  • F-USA Gen2: Fixed Lola T98 Short Oval LOD D, Revised pivot position in all LODs
  • F-USA Gen1-3: Variou correction accross all oval variants; Added minor amount of default positive camber for left side tires; Fixed Lola, Swift front wing & undertray CoP: Fixed Lola & Swift FFB discrepancies
  • F-Ultimate Gen 1: Fixed suspension animation causing wheels to sink through the ground
  • Tire tread adjustments for Opala Old Stock, Sprint Race, F-3, F-Trainer, Vintages Gen1&2, Mini Classic B, F-Vee, Uno and Fusca tires
  • General wet tire developmnt & fixed treaded / road & semislick tires being too slippery on a wet track
  • FFB: Minor increase of pneumatic trail for all cars & reduced parking force
  • Added missing wet compounds for Opala 86, Omega 99, GT Open class & F-Ultimate Gen2
  • F-Ultimate Gen2: Revised undertray aero
  • GT3 & GTE: Improved engine cooling very slightly
  • Fixed Mini Cooper 65 Classic B & Stock Omega defaulting to wrong tires
  • Karts: Further adjustments to brake heating rate
  • AI calibration pass for Old Stock, Vintage TC1, F-Trainer, Cat Academy, karts (all classes)
  • Minor adjustments to AI behavior in ovals



There are known issues with F-Retro handling (both gens), performance issues in some cars with AMDM, wet weather tires & wet AI performance calibration, as well as general AI struggling in ovals & with the faster karts - we are pushing to get these rectified in the coming days.