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Automobilista 2 News

Automobilista 2 V1.2.1.2 Now Live

Automobilista 2 V1.2.1.2 is now live - this is another complementary update to the V1.2 release, featuring a new batch of fixed and improvements.


[h3]IMPORTANT NOTE FOR G29 / G920 / G923: [/h3]There is currently a conflict with the latest Logitech G Hub software causing the game to crash at startup - we are working on a temporary workaround to the issue to be deployed early on next week, for the time being in order to run AMS2 users of these wheels need to either uninstall G HUB or roll back to the previous 2021.3, disabling auto-update right after installation to prevent it from updating to any of the more recent versions.


[h3]V1.2.1.0 -> V1.2.1.2 CHANGELOG
[/h3]

GENERAL
  • Added LiveTrack Preset support to multiplayer and dedicated server
  • Fixed an issue that would result in a crash when switching to a second custom championship save that was not created in the current session
  • Fixed refuelling disallowed in custom championships (does not apply retroactively to existing saves)
  • Fixed an issue where incorrect location would be selected in saved setups screen in multiplayer
  • Fixed an issue that could result in a CTD when determining pit speed limit on loading screen in some cases


UI & HUD
  • Fixed Real Weather status text of session settings "Weather Forecast" input from displaying incorrectly in some cases.
  • Made "Dry" Track Wetness label on in-game screens based on wetness of whole track not just main driving line.
  • Added missing texts for fuel/tire multipliers 3-5x (lobby detail screen).
  • Added detailed lobby information to MP Lobby Screen. (highlight 'Session Settings' block to view it)
  • Added sub-menu to lobby screen where host can access/change rules/realism/session settings in multiplayer games. (cannot override dedi controlled games)


PHYSICS & AI
  • Further adjusted AI speed while running offline
  • Increased AI Grip for Bathurst, Imola, Silverstone
  • Rebuilt AI paths for Nurburgring GP & Silverstone from scratch


TRACKS
  • Added seasonal foliage to Hockenheim & Brands Hatch
  • Silverstone: Rebuilt new pit lane cement wall and armco collision
  • Oulton Park: Minor performance pass
  • Updated Interlagos & Nurbugring TV cams in attempt to reduce shimmering


VEHICLES
  • Stock Car 2021: Updated Guga Lima livery

Automobilista 2 June 2021 Development Update

Greetings everyone!

The month of June already is in the rear view mirror, and what a month it was - first with the release of V1.2 and the Racin´ USA DLC (which we were thrilled to see so widely well received), followed by a hard push towards bug hunting and further improvements in the subsequent weeks.

In fact this slightly delayed Dev Update is largely because we are still at it, working on a new complementary update due out this weekend - and given we´ve been pushing out complementary updates over the last couple of weeks to get some outstanding issues fixed ASAP, there won´t be the usual big update this time but rather another smaller collection of fixes & improvements to wrap up this dev cycle.

Our focus continues to be on complementing the work on the new features and fixing issues that have come up since V1.2, as well as some older issues which we had been struggling for a while to track down - to this end it´s very important that users continue to submit their Bugsplat reports if they do run into a crash, if possible including information about their previous steps leading to the crash as those are most helpful to track down its source.

This focus will carry on over July for the next big update, as along with trying to resolve any pending issues we manage to track down and generally further tidy things up, we´ll be pushing to add a few more options and quality-of-life improvements that have been commonly requested by users.

So let´s go over what we´ve got on the immediate horizon:



We have further developments to Real Weather and dynamic LiveTrack presets, with some improvements to the system and Multiplayer support hopefully already integrated in this weekend´s update.


By the end of the month we´ll also have live storage of weather data for new days (currently weather from days in between releases is not stored so Real Weather doesn´t work for recent days and weeks since the initial June 4th release of this feature), and also expect to integrate real feed for environment temperatures and humidity data, doing away with the overly generic regional lookup tables for good.

Work continues also on bringing Seasonal Foliage to the remaining tracks - next up for this weekend will be Hockenheim along with its historical variants, making the trips into the long forest straights very different experiences depending on whether your session is run on the fall, winter or spring.





With the addition of Hockenheim, all premium tracks along with Bathurst, Imola and Spielberg will be featuring seasonal foliage, along with the more discreet variations of Brazilian tracks. By the end of the month we hope to have completed this feature and have all tracks in AMS2 presenting their appropriate seasonal foliage.

On the Physics side, the biggest incoming development is the completion of the Traction Control system revamp that we´ve been working on through this cycle, as well as adding input binding to adjust both TC & ABS in-car (and not just via ICM as it is currently).

Still on the topic of input bindings, by the end of the month we hope to offer the often-requested option to map multiple commands to the same key or button.

On the AI front, where we also have some nice further developments - with V1.2 we introduced unique personalities to each AI driver, which means all drivers in the sim (real, fictional or generic) have their own unique personality and skillset not shared with another AI driver. Within the next couple of months we´ll reduce the presence of generic drivers, with most series getting drivers (real or fictional) assigned to each car; their personalities in turn will be substantially fleshed out with several new variables, leading to AI drivers having varied ability in managing tire wear or running on the wet, staying cool when under pressure, keeping a consistent pace without mistakes, fighting back after being passed amongst other cool details - some drivers will also be more skilled on some tracks than in others, with all these elements hopefully leading up to a more varied and organic AI racing experience.


On to UI & HUD Development - while our man @Dave Stephenson continues to push hard in tidying some remaining issues with the Custom Championship tool and adding a few more options, the work should be largely completed after this weekend´s update, which means he´s finally unleashed to catch up with some other UI & HUD updates, including substantial reforms to the Multiplayer Lobby & monitor screens - the former previews below and expected to be ready for the weekend:


Once these are completed we´ll dive into the driver profile page, and with that completing the development of the long awaited Multiplayer Rating System (at least a couple of months still to go there though).


Finally on to the Content - while the focus over the next few weeks will continue to be on delivering more of these groundwork improvements, we still have a fleshy bit of content to brighten up our next release, as the classic Porsche 911 Carrera RSR from 1974 will arrive as a free-for-all initial entry into 1970´s GT racing.


This 3.0L beast was very succesful on the track and remains widely popular to this day for its racey looks, sounds and performance, so we are naturally delighted to be bringing it to all AMS2 users.

Speaking of classics, we are also currently working on a track from Automobilista 1 and hoping to have it ready for the end of the month - no previews yet as we´re still early in the process, so I´ll leave you all to guess which one is it, as well as pitch in as to which other remaining AMS1 tracks you´d like to see brought over next!

That´s all the good stuff we have to share this month - and now it´s time to get back to work and get this next update ready for the weekend!

Automobilista 2 V1.2.1.0 Now Live

Automobilista 2 has now been updated to v1.2.1.0 - this is another complementary update to our v1.2 release, following a good week of bug-hunting and further improvements.

The update also expands visual seasonal variations to a new location, as all versions of Silverstone now feature seasonal foliage.

[h3]V1.2.0.8 -> V1.2.1.0 CHANGELOG[/h3]

GENERAL
  • Fixed an issue that could lead to CTD on loading screen when using French localization in some instances
  • Fixed an issue that could lead to CTD when selecting an existing championship save in some instances
  • Fixed real weather in championships sometimes loading from wrong location.
  • Fixed incorrect track info when saving vehicle setups in championship mode
  • Added default compound assignments to various series that didn´t have one, fixing bug that could cause CTD during pitstops
  • Fixed inconsistencies in various similar material settings which could cause slick tires to become completely gripless in certain surfaces when very wet


UI & HUD
  • Added "ENABLE ANALOGUE INPUTS IN MENU" option to 'Controller > Configuration' options screen to disable analogue inputs in menus. Defaults to disabled for wheels with presets available and can be set per input type


PHYSICS
  • Added updated traction control scaling for cars that have the device
  • Fixed error in Caterham Supersport tire tread
  • Minor adjustments to GTE, GT3, Stock Car tire treads
  • Minor suspension geometry & wheel rate multiplier adjustments for cars in GTE, GT3, GT4, GT5, Ginetta G40, Stock Cars, Sprint Race, F3 classes
  • Adjusted front splitter height sensitivity for Ginetta G55, Camaro GT4R, BMW M4, Stock Car 2020/2021
  • Minor diffuser aero revisions & BoP pass to GT3 cars
  • Minor aero revisions for Ultima GTR Race
  • Fixed error in camber ranges of Metalmoro MRX, Montana
  • Various aero & default setup adjustments for Metalmoro MRX, Roco
  • Adjusted default power ramp angle in Mclaren GT4, GT3, C8.R, Sprint Race & Stock Cars
  • Mclaren 720S GT3: Revised diffuser, front brakes, ride height range & default settings
  • Mclaren 570S GT3: Adjusted rear ride height
  • Fixed corrected GTE fuel capacity from a previous build which had been reversed by accident
  • Enabled onboard adjustable roll bars for MCR2000
  • Reenabled refuelling in formula series that shouldn´t have them allowed (this will be added back as an option later)


AI
  • GTE, GT3 AI performance callibration pass
  • Adjusted speed AI can sustain while running off the ideal racing line
  • Increased 2020 AI Grip at Silverstone 2020
  • Adjusted AI for slightly lateral swerving in urgent reaction at max aggression / slightly higher concede drops, lower boosts during overtaking conditions


TRACKS
  • Added seasonal foliage to Silverstone (all versions)
  • Long Beach: Fix tire wall adverts material issue; removed wandering fence poles from T8 runoff; Revised pit lane exit limits, Cheat block follows the yellow (was blue) pit exit line.
  • Hockenheim Historics: Minor performance pass; Revised startlight glows
  • Slight zoom tweaks to Long Beach & updated FOV at Interlagos trackside cameras to minimise shimmering


VEHICLES
  • Ginetta G58 P1: Added 6 new liveries
  • Added day running lights to Porsche Cup, Metalmoro AJR, Stock Cars
  • Porsche Cayman GT4: Add Pirelli tire branding to the sidewall

Automobilista 2 v1.2.0.8 Now Live

Automobilista 2 V1.2.0.8 is now live - this is another complementary update to the v1.2 release from a couple of weeks ago, fixing some recent and long-standing bugs that could the game to crash under some circunstances.


If you still experience any instability while running AMS2 specially following an update, it´s worth running through the checklist below:

1- Verify the integrity of game files via Steam to ensure your installation doesn´t have any faulty or corrupted files

2- While you should not need to regularly delete your Documents\Automobilista 2 folder to start a fresh profile every month, some users have reported that starting fresh helped them solve a few issues, specially handling / controller related ones

3- If you experience freezes, CTDs or stutters, double check the applications you have running in the background via Task Manager, close the ones that aren´t essential to see if they might be interfering with the game functionality

4- If you experience crashes running with shadows on Ultra since V1.2 release, try switching it down to High - High is the equivalent of pre V1.2 Ultra, with the latest update making Ultra a bit more demanding on certain GPUs.

5- If you own a G923 and are experiencing issues with game freezing on startup, this topic features some good recommendations

V1.2.0.8 also adds an art revision including seasonal foliage to all variants of Imola, adding to the beautiful scenery around the iconic Italian track.

[h3]V1.2.0.8 CHANGELOG[/h3]

GENERAL
  • Fixed an issue that could lead to CTD at session start in some cases
  • Fixed an issue that could cause a CTD when using pit strategy selection list in multiplayer sessions
  • Adjusted Livetrack Grip Range
  • Minor revisions to shadow cascading parameters from cockpit view
  • Increased number of hourly real weather forecast slots to allow simulated 24 hour sessions with no slot re-use


UI & HUD
  • Fixed incorrect help text on some instances of Live Track Preset option
  • Fixed missing localization of Damage > Rear Aero input label on pit strategy editor
  • Fixed German localization typo on pite exit blend line tip text
  • Fixed French text displaying on German localization on telemetry HUD tip
  • Updated various environmental/technical terms in Spanish localization

PHYSICS & AI
  • Further tire tread fine-tuning for Proto classes, GTs, Stock Cars, F-Retros, Procar, Group A, Group C, F-Ultimate
  • Mercedes AMG GT3: Adjusted default engine brake map
  • F-UItimate: Increased FFB Max Force range; adjusted default diff settings
  • Fixed error in Mini dampers & disabled redundant fast damper range
  • AI: Adjusted aggression scalars and care with player for tintops; reduced throttle response time for GTE & GT3; callibrated GTE, GT3 & StockCars
  • Adjusted AI Grip for Imola & added corner-specific speed boosts to Piratella, Acque Minerali, Rivazza
  • Cascais Added AI corner boost to last corner
  • Interlagos: Adjusted AI lines & corridor changes at Mergulho and Arquibancadas for improved behavior; Added speed slowdowns on pitlane exit path

AUDIO
  • Adjusted rumble strip sound frequency
  • Further surface sound optimizations
  • Surface sound filtering present only on roadnoise/skid sounds (Grass & dirt excluded)


TRACKS
  • Spa-Francorchamps 1993: Add dynamic cones
  • Velopark: Center start trigger across track and pit lane width
  • Added seasonal foliage to all Imola variants
  • Laguna Seca: Fixed curbs uv1/uv2; Add more remaining trackside objects; adjusted glow on the start lights
  • Imola: Fix wall collision error


VEHICLES
  • Camaro GT4.R: Added 3 new liveries
  • Helmet cameras: Reworked the helmet cams meshes and materials for the Modern formula, GT modern, club, 70s and 80s. now support triple screen/ultra wide (54 to 89 degrees of FOV)
  • Fixed RPM LED ranges for Mclaren 720S, F309, F301, Metalmoro MRX P3
  • Updated Porsche GT4 Cayman & Ginetta G55 tire material fixing issue with tires disappearing in certain circunstances

New build 1699 live

New AMS2 Build 1699 now live - no change in version number as exe has remained the same.

Changelog:
  • Further tire tread adjustments to StockV8, GTE, GT3, GT4, Protos, kart rental, F-Vintage
  • Further diffuser & rear wing aero revisions to GTE, GT3, Metalmoro MRX
  • Adjusted TC longitudinal slip scaling
  • Adjusted default engine braking in Porsches, C8.R
  • BMW Procar: Minor CoG height, body drag adjustment
  • Adjusted CoG height for MRX & F-Vintages
  • AI callibration pass for Protos, F-Vintage, Stocks
  • Adjusted AI side calculation to reduce chances of scaring themout of the way from behind
  • Increased volume for Ginetta G55 drivetrain
  • Curitiba: Removed advert sign blocking the outer layout (selection set error)
  • Added VR cams for Adelaide 88
  • Further updates to Stock Car 2021 liveries


We are aware of some instability / freezing issues reported by some users under certain circunstances and investigating it, hope to have news on these for the next update.