1. META REVELATIONS - RING SPIRITS
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  3. Meta Revelations - Ring Spirits - Patch Notes - Updated - 1.02

Meta Revelations - Ring Spirits - Patch Notes - Updated - 1.02

- Fixed softlock in Staza Plateau
- Properly removes 'Stazarian Coffee' from inventory.
- Hid one debug command still present in the game.
- Menu is disabled on game startup
- Behind the scenes cleanup in code to make updates a little easier.
- Added "ALT + Enter for fullscreen mode" on startup. I have debated fullscreening by default and even tested it, but disabled it as it can crash computers for some users. Instead, you may go into fullscreen mode with the prompt guidance when starting the game. This command has always been present in the game engine, however the startup splash now highlights it.
- Weakened Gem-Eating Baelfires enemies significantly.
- Reduced spawns in the cave of origins significantly.
- Resolved an issue in the final dungeon whereby a portal could cause a severe softlock.
- Stopped an event in the Trial of Humanity from repeating if the other tile is triggered.
- Fixed a naughty fountain.
- Increased FPS in Gytera Savannah, Jasehj East and Metallia Continent Shore.
- Metallia Continent Shore has a slight overhaul visually.
- Fixed multiple chests not functioning like normal ones should.
- Weakened the Sword Guardians in "The Tomb of the Sword" slightly.
- Increased margin of error for the Wind puzzles in the 'Tomb of the Sword' for players on very low end systems.
-Included quick travel options for Canara Caverns to make travel from Orta to the Kitsunes less cumbersome.
- Included quick travel options in Tomb of the Sword.
- Added clarity that green orbs can only be used on certain towers in Tomb of the Sword.
- Fixed some weird dialogue after a certain character is taken hostage.
- Cleared a portrait properly that would not expire after declining Lyria's offer in Ankitor's Tunnels.
- Made it clearer what Riley's objectives are after the desert sequence in both the game and journal.
- Removed encryption component that somehow slipped into the old build files.
- Significantly adjusted other enemies.
- Added a cheat mode that is very hidden in the game, with one that unlocks deleted scenes. It has always been there in the game, but some clues to the passwords have been hidden somewhere...
- Removed all steam achievement compatibility. Could never get it working with this older RPG engine.


There's more fixes that I've long forgotten to include, but I figured I'd tidy this project up a bit with some little fixes to help it along. There are some more deep rooted issues that may require a bigger overhaul, but I can't promise when I will get around to them. I'm also currently looking into translating the game for other lamguages. For now, enjoy the update!