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Pathogenesis: Overcome News

Patch Note 0.147

[h3]Save System[/h3]
The main task is done! The saving system is ready. We had to do a lot of work due to the complexity of the game structure and a lot of data. But we have coped and now you can save the game manually in separate slots or use quick save (F5) and load (F9).

No more regret about losing progress when quitting the game and having to start all over again. You can save as many times as you want and at any time, except when your character is in combat or performing an active action.

[h3]Interface[/h3]
The interface of the game has been updated. We changed the style, fonts, expanded and corrected graphics and sound settings. The process is not finished yet, but the necessary part is already done. The next step will be the addition of the (long promised) ability to assign keys in the control settings.

[h3]Refactoring[/h3]
In parallel, a lot of work has been done on refactoring and making improvements to already created systems. Work that is not visible to players, but is very important for future development. This is not counting fixing tons of bugs, which would take a separate canvas to list.

[h3]Content[/h3]
In addition to engineering, we've added a variety of new content:
  • Replenished the animations of the infected.
  • Added a lot of interior and exterior items.
  • Expanded the library of sounds produced by the character, the infected and the environment.


We have a lot of work to do fixing the remaining bugs, implementing new systems, and adding content. Your support and feedback is still as important to us as ever. Let us know what you find, your ideas and suggestions in any way you can. Thank you for being with us and continuing to believe in our project!

Patch Note 0.120.1

[h3]Save system[/h3]
Ready:
  • Manual saving and loading into a single slot.
  • Saving the character's position and state.
  • Saving the contents of the character's inventory.
  • Saving time of day and weather.
  • Saving items in the world.
In Progress:
  • Saving the state of the AI.
  • Saving the contents and state of interactive objects.
  • Ability to save to multiple slots, auto save.

[h3]AI[/h3]
  • Progression and expansion of infected behavior.
  • Optimization and refactoring of the AI system.

[h3]Stealth sound[/h3]
Ready:
  • Added accounting for the range of sound propagation produced by a character.
  • Silencers significantly reduce the range of shot sound propagation.
  • Posture, movement speed, gear, and clothing affect the range of sound produced by a character's actions.

[h3]Fixes[/h3]
  • Fixed bugs with interaction of interactive objects.
  • Fixed errors with displaying hints on objects.
  • Fixed bugs when interacting with items in inventory.
  • Expanded possibilities to manage items in the inventory.
  • Minor bug fixes.

Patch Note 0.115.5

[h2]Main[/h2]
Transition to direct WASD control has been completed.
Refactoring of all related systems.

[h2]New control[/h2]
With the transition to the new control type, the character control keys have changed accordingly.
Updated control guides will be posted soon.

[h3]Changed control keys:[/h3]
W A S D - Character Movement.
SHIFT - Sprint.
Space - Roll.
Alt - Parkour.
RMB - Rotate camera.
MMB - Free Camera Mode.
Mouse Wheel - Camera Zoom.
Ctrl - Free aiming mode.
X - Scanner

[h2]Changes[/h2]
  • Changed camera position and perspective parameters.
  • Changed character movement relative to the camera.
  • Added fixing the character's focus on the camera rotation point in combat mode.
  • Camera rotation affects the direction of the character's movement.
  • Complete refactoring of the system of obstacle climbing for the character.
  • Redesigned system of character generation.
  • Expanded functionality of inventory and interaction with items.
  • Expanded the system of displaying tooltips.
  • Expanded the structure and functionality of the player's HUD.
  • Added accounting and control of the weight of items in the inventory and the impact on character behavior.
  • Refactoring of the targeting system, weapon behavior and shooting.
  • Refactoring of the damage and damage system.
  • Dodges replaced with rolls for greater character maneuverability.
  • Refactoring and expanding the melee logic.
  • Refactoring of the system of interaction with interactive objects.
  • Added the ability to place items in containers.
  • Changed the structure of buildings and the definition of the character's position in closed spaces.
  • Refactoring of environment assemblies and generation of flora and objects on the landscape.
  • Refactoring, optimization and expansion of infected enemies' AI.
  • Optimization of numerous logical systems, bug fixes leading to crashes, etc.
  • Updating of environment assets.
  • Changes in the game location and the order of appearance of useful items.


[h2]Fixes[/h2]
  • Fixed character movement at different speeds and positions.
  • Fixed character orientation when performing actions in combat mode.
  • Fixed character control errors when interacting with the inventory.
  • Fixed functioning of weapon modules.
  • Fixes incorrect behavior of weapons in combat mode.
  • Fixes behavior and display of weapon dispersion ellipse.
  • Fixes to the direction of strikes in melee combat.
  • Fixes to character animations and IK system.
  • Fixes to the navigation system for AI enemies.

DEV BLOG #3 | Direct WASD control



It's been a while since we've had any news. As the folk wisdom says - "Time flies by unnoticed behind hard work". So, we have a significant update coming soon and it's time to tell you a little about the work we've done.

First of all, we always listen to the opinion of our audience. Of course, we do not always realize all the wishes, for many reasons. But we carefully read, analyze and consider all feedback, whatever it may be.

And the first result - We made an important decision and completely replaced indirect character control with Direct WASD control.

The task was not an easy one. Changing the control system affects all other systems of the character, which also underwent refactoring: object interaction system, parkour system, aiming and shooting, camera control. It was a lot of work, but we made it through.

Of course, we were not only busy with control replacement during this period. I will describe in more detail in the patch note, but in brief here is the list:
  • Expanded the damage system to handle complex types of damage and negative effects of various weapons: firearms, cold, explosive. The next stage will bring back cold and explosive weapons, also add protective abilities to elements of clothing and equipment.
  • Refactoring of the AI system. This is a necessary process in terms of optimization and as a preparatory stage for the return of AI human enemies. Also expanded the behavior of infected, to counteract became a little more interesting and difficult.
  • Multiple bug fixes, most of which were identified by you, for this special thanks! However, it doesn't guarantee that we haven't created just as many new ones. But that's okay, we'll catch them and fix with your help.
  • And of course art content. Artists are working hard according to the master plan.


The update will be released soon, literally in the next few days.
Join us on Discord for more up-to-date information.

Update 0.106.2

[h2]Progress[/h2]
- Inventory usability progress.
- In customization mode, all inappropriate items are hidden in the inventory.
- Added hotkeys for easy interaction with objects.
- Added compact special SR-3M "Vihr" assault rifle and a steel magazine to it.
- Updated grass and foliage.
- Some changes on Raskolovo location.

[h2]Changes[/h2]
- Changed priorities for auto-sorting items in inventory.
- Realistic character dodges have been replaced by more familiar to players, rolls.

[h2]Fixes[/h2]
- Fixes to the aiming assist system.
- Corrections in the system of aiming and orientation of the character in combat mode.
- Edits to the display of the aiming mark.
- Fixes the behavior of weapons in the hands of the character.
- Fixes a bug with disabling interaction with objects.
- Fixed bug with affecting navigation when interacting with objects.
- Fixed bug with disappearance of item tooltips.
- Text edits to item names and descriptions.
- Fixes in the inventory system.
- Fixed bug with weapon reloading while taking damage.
- Fixed bug with pointing at stunned enemies.
- Fixed bug with transferring ammo from inventory to magazines.
- Edits vegetation materials leading to the appearance of artifacts.
- Fixed a bug causing the character to rotate during parkour.
- Edit flashlight state when switching modes.
- Fixing a bug with the display in the sights.
- Refactoring of many systems.
- Many other fixes.