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Pax Autocratica News

08/21 Update: New Sanctuary and gameplay polishing!

Hi EFAS players and followers:


Here is the first polish-focused update! We have finished the Sanctuary rework which will be more convenient and less eyes-hurting. Our eleven-seven is being reworked too but will only be ready for the next version. For once the update preview content was extremely accurate so if you had a look at last week preview then you can directly update the game and start playing! If ou missed it out then it's not too late to have a look~

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Join our Discord to discuss the development of the game with the dev team, and to earn exclusive pre-release limited edition perks including skins, titles and other cool stuff:

https://discord.gg/kDVG6qh
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Alpha 33 - 2020/08/21 UTC 6:00 AM
Changelog:




[h2]——Brand new features:[/h2]
[h3]Weapons[/h3]
  • For a more realistic behaviour, weapons now have some delay in following the camera movements (Players Feedback*);
  • For a more realistic behaviour, running, jumping, dashing and floating in the air now have an impact on weapons accuracy (Players Feedback*).

Environment - Brand new Sanctuary (You've been a lot to say that it was too messy, too bright and too big for what it is supposed to achieve, so we changed it) (Players Feedback*);

Controls - Hold shift to run is now an option in the settings menu (Players Feedback*);

Enemies - Now have multiple dying animations.



[h2]——Bug fixes:[/h2]
  • Fixed an issue where clicking the top left back button in the Recruit interface would not work (Players Feedback*);
  • Fixed an issue where in the Galactic Conquest System entering 2nd level interface and then clicking on the top left back or backpack button would not work (Players Feedback*);
  • Fixed an issue where in some case there would be no enemies while playing Conquest mission (Players Feedback*);
  • Fixed an issue where changing area after healing yourself with the healing machine would revert you to the state before the healing (Players Feedback*).




*Players feedback refers to the improvements and fixes based on feedback coming from players.

08/21 Update Preview: New Sanctuary incoming and gameplay polishing!

Hi EFAS players and followers:


In the previous updates we've spent a lot of time implementing new features to make the game structure look like what we have in mind. For this version and at least the next one, we will focus on polishing what we have and fixing the big issues that you have been reporting. The starting point of this polish is the roguelike mode and the Galactic Conquest System will come afterwards~ So right now, I'm going to announce this version's content!

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Join our Discord to discuss the development of the game with the dev team, and to earn exclusive pre-release limited edition perks including skins, titles and other cool stuff:

https://discord.gg/kDVG6qh
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Alpha 33 - 2020/08/21 UTC 6:00 AM
Temporary changelog:




[h2]——Brand new features:[/h2]
[h3]Weapons[/h3]
  • For a more realistic behaviour, weapons now have some delay in following the camera movements (Players Feedback*);
  • For a more realistic behaviour, running, jumping, dashing and floating in the air now have an impact on weapons accuracy (Players Feedback*).

Environment - Brand new Sanctuary (You've been a lot to say that it was too messy, too bright and too big for what it is supposed to achieve, so we changed it) (Players Feedback*);

Controls - Hold shift to run is now an option in the settings menu (Players Feedback*);

Enemies - Now have multiple dying animations.



[h2]——Bug fixes:[/h2]
  • Fixed an issue where clicking the top left back button in the Recruit interface would not work (Players Feedback*);
  • Fixed an issue where in the Galactic Conquest System entering 2nd level interface and then clicking on the top left back or backpack button would not work (Players Feedback*);
  • Fixed an issue where in some case there would be no enemies while playing Conquest mission (Players Feedback*);
  • Fixed an issue where changing area after healing yourself with the healing machine would revert you to the state before the healing (Players Feedback*).




*Players feedback refers to the improvements and fixes based on feedback coming from players.
**More improvements and fixes will be added to the list above on the day of the release.

08/07 Update: Vehicles and Galactic Conquest System 3.0!

Hi EFAS players and followers:


So I was playing with our new tanks and hoverbikes, to be honest I would prefer piloting a Gundam but this is for a later update, but anyway, having vehicles on the battlefield definitely changes a lot (we've got flying units almost ready too!!!), I believe that you will also have loads of fun~ (Note: this is a Capture mode only feature!). The Galactic Conquest System is finally looking great and some new features have been added, even if there is still a long way until this mode is complete, it's starting to feel like I might have a chance to conquer the Galaxy with my fleet/troops (/Gundams?). Enough blah-blah let's get right into this patch note!

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Join our Discord to discuss the development of the game with the dev team, and to earn exclusive pre-release limited edition perks including skins, titles and other cool stuff:

https://discord.gg/kDVG6qh
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Alpha 32 - 2020/08/07 UTC 12:00 PM
Changelog:



For better understanding of the game content, Nanobucks and Gold are now Starbuck, Starbuck is now the generic in game currency.


[h2]——Brand new features:[/h2]
[h3]Vehicles[/h3]
  • New vehicle system (E to enter, Hold E to exit);
  • New controllable Tank;
  • New controllable Hoverbike.

[h3]Galactic Conquest System[/h3]
  • New features: Political Investment, Economic Investment and Social Welfare Investment;
  • New feature: Hotel;
  • New Trading interface art (Players Feedback*);
  • New Recruiting interface art (Players Feedback*);
  • Revamp of the menu interactions.

Enemies - New enemy Tanks;

BGMs - There are now fade in/fade out functions.



[h2]——Improvements and changes:[/h2]
[h3]Battle Interface[/h3]
  • HUD optimization;
  • Damaged and shield screen effect optimization (Players Feedback*).

[h3]Balancing[/h3]
  • Reduced the early game difficulty (Players Feedback*);
  • GCS: More balanced dynamic merchandise prices (Players Feedback*).

Particle FX - Changed Acid Spitter and Bullet Storm FX.



[h2]——Bug fixes:[/h2]
  • Fixed an issue where the camera would abruptly move to some unpredictable places after a frame-drop (Players Feedback*).




*Players feedback refers to the improvements and fixes based on feedback coming from players.

08/07 Update Preview: New UI and Tanks!

Hi EFAS players and followers:


Our work on the landing battles is progressing smoothly and next week you (and the enemies too) will be able to drive tanks and shoot at anything in sight (because that's what a Tank is for, right?). Meanwhile, our artists were pretty angry, and they were constantly saying that the Galactic Conquest System interfaces were ugly (weird right? I mean our devs have quite a good sense of art I think... ːsteamhappyː), so yeah they worked hard on a new design and you will be able to see it (partly) implemented in game! Last but not least, there will be a new option for holding Shift for running, I know that you were a lot to ask for this feature, so here you go! So, let's stop talking and let's have a look at next week preview!

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Join our Discord to discuss the development of the game with the dev team, and to earn exclusive pre-release limited edition perks including skins, titles and other cool stuff:

https://discord.gg/kDVG6qh
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Alpha 32 - 2020/08/07 UTC 12:00 PM
Temporary changelog:




[h2]——Brand new features:[/h2]
[h3]Enemies[/h3]
  • New enemy Tanks;
  • New enemies victory celebration animation.

[h3]Vehicles[/h3]
  • New vehicle system;
  • New controllable Tank.

Controls - Hold shift to run (Players Feedback*).



[h2]——Improvements and changes:[/h2]
[h3]Galactic Conquest System[/h3]
  • New Trading interface art (Players Feedback*);
  • New Recruiting interface art (Players Feedback*).

[h3]Battle Interface[/h3]
  • HUD optimization;
  • Damaged and shield screen effect optimization (Players Feedback*).

Particle FX - Changed Acid Spitter, Grenade Launcher, SMG, Black Hole and Eternal Gloves FX;

Controller - Reduced the jittering when rotating the camera;

Balancing - Reduced the early game difficulty (Players Feedback*).



*Players feedback refers to the improvements and fixes based on feedback coming from players.
**More improvements and fixes will be added to the list above on the day of the release.

07/24 Update: 3 new maps for you to try out, controller support and new enemies!

Hi EFAS players and followers:


We've got a brand-new Main menu with 2 big buttons, one for directly start playing our roguelike mode, and another one for playing the Galactic Conquest System (GCS). I hope this will help you while we polish the GCS so that it's balanced, easy to use and fun to play! Meanwhile, we've 2 new maps and we completely reworked the Boss one. But that's not the end of it, another wave of new enemies is ready, so be careful, they have some pretty big AOE under their sleeves. And the last but not least, we've got controller support ready for you to use (let's say test, it's far from being perfect and will be polished in the future updates too), so console players please come here and give us some professional feedback ːsteamhappyː Anyway, please have a look by yourself at today's patch note!

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Join our Discord to discuss the development of the game with the dev team, and to earn exclusive pre-release limited edition perks including skins, titles and other cool stuff:

https://discord.gg/kDVG6qh
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Alpha 31 - 2020/07/24 UTC 6:00 AM
Changelog:




[h2]——Brand new features:[/h2]
[h3]Main Menu[/h3]
  • New main menu interface/art;
  • New button for starting a Skirmish (Roguelike mode) (Players Feedback*).

[h3]Enemies[/h3]
  • New Xeno Initiate Electromancer;
  • New Xeno Initiate Geomancer;
  • New Xeno Initiate Pyromancer;
  • New Xeno Initiate Cryomancer;
  • New Volatile Fengning;
  • New Xeno Oracle Electromancer;
  • New Xeno Oracle Geomancer;
  • New Xeno Oracle Pyromancer;
  • New Xeno Oracle Cryomancer.

[h3]Environments[/h3]
  • New Mars Ruins environment;
  • New Galegler Enclave environment;
  • New Special experiment: Desperate battle zone art.

Input - New support for Controllers (Players Feedback*);

Galactic Conquest System - Backpack is now available at any moment (Players Feedback*);

Particle FX - New explosion FX.



[h2]Improvements and changes:[/h2]

Optimization - Solve the performance issue in the Roguelike mode (Players Feedback*).



[h2]Bug fixes:[/h2]
  • Fixed an issue where you would be arrested and unable to get freed while playing the Galactic Conquest System (Players Feedback*);
  • Fixed an issue where the spaceship would not always respond to the commands (Players Feedback*);
  • Fixed an issue where the save data would easily get corrupted while playing the Galactic Conquest System (Players Feedback*);
  • Fixed an issue where the Boss map would sometimes fail to load (Players Feedback*).




*Players feedback refers to the improvements and fixes based on feedback coming from players.