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Pax Autocratica News

EFAS Is Dead. Long Live Pax Autocratica.

EFAS Is Now Pax Autocratica
[p]After years of development, testing, and community feedback, we’re taking a major step forward—not just in name, but in design philosophy.[/p][p][/p][h2]Why the change?[/h2]
  • [p]“Earth From Another Sun” didn’t reflect the game’s tone or mechanics[/p]
  • [p]It suggested a narrative-heavy space opera (which we aren’t)[/p]
  • [p]It lacked visual clarity and punch[/p]
[p][/p][p]Pax Autocratica captures the true heart of the game:[/p]
[p]Peace through autocracy.[/p]
[p][/p][p]You are the Supreme Leader of a militarized outpost in humanity’s darkest hour. Manage your base. Set policies. Decide who eats—and who gets hanged. Loyalty isn’t given. It’s enforced.[/p][p][/p][h2]What’s New?[/h2][p]We’ve refined the game into something tighter, smarter, and more ideologically charged:[/p]
  • [p]❌ No more MMO systems—no more grind for grind’s sake[/p]
  • [p]❌ PvP and Guilds removed[/p]
  • [p]✅ Offline and pause-anytime support[/p]
  • [p]✅ Kept Co-op for intense Roguelite FPS battles[/p]
  • [p]✅ Faster progression and streamlined logistics[/p]
  • [p]✅ Expanded base management with moral and ideological choices[/p]
[p][/p][p]This isn’t just a shooter with strategy elements. It’s a political sim, where every decision has consequences—on morale, productivity, and the survival of your regime.[/p][p][/p][h2]What to Expect[/h2]
  • [p]Dynamic policy systems[/p]
  • [p]Citizens with evolving needs and loyalties[/p]
  • [p]Base events driven by fear, propaganda, or idealism[/p]
  • [p]New tools for ideological enforcement (or reform)[/p]
[p][/p][p]Thank you for your continued support. This is a game about power—and how you wield it. Will you build a utopia, or rule through terror?[/p][p][/p][p][/p][h2]Join the new community and let us know:[/h2][p][/p][h3]All Hail the State![/h3]

Alpha 143: New Planet Endeavor

The Alpha 143 Version Update is Here! Hey Aurorian Soldiers!

Exciting news from PQ, your EFAS designer! We've just rolled out an update packed with three game-changing upgrades you won't want to miss:

  1. Enhanced Defensive Shotshells: Shields now activate without using ammo! This means your shield can take the hit, leading to smoother weapon performance and more stability in battle.
  2. Improved Slide Mechanics: We've supercharged your sliding response! Evade incoming fire with newfound agility - maneuvering has never felt this smooth!
  3. Brand New Building Designs: Explore our fresh selection of unique building appearances! Plus, we've revamped construction guidance to make planning your layouts a breeze.


But that's not all! There's a ton of new content waiting for you to dive into. We know there are still areas to improve, especially in base building gameplay, so we're eager for your feedback. Your suggestions go directly to our development team, helping us make the game even better!
We can't wait to see you on the other side of the star gate!
Oh, and keep an eye out—soldiers in the base are getting identical behaviors and personalities soon, thanks to our "Soldier Awakening Project" currently in the works!

Happy gaming!


[h2]New Features[/h2]
[h3]Battles[/h3]
  • Added new Avalanche skill effects.
  • Added multiple rarity models for Starfire Bowblaster.
  • Added models for Federal Credits drops.
  • Added effects for Recon Sniper.
  • Added music and sound effects for certain skills and weapons.
  • Added melee animation for Pirate Berserker.


[h3]Base Building[/h3]
  • Added new base building tutorial content.
  • Added display icons for minerals and plants on the base radar.
  • Added building damage effects.


[h3]Star View[/h3]
  • Added a view perspective switching feature for flight paths.


[h3]Interface[/h3]
  • Added shortcut key display for functions in the ESC menu.


[h2]Improvements & Optimizations[/h2]
[h3]Battles[/h3]
  • Optimized tutorial battle enemies to Pirates.
  • Optimized the feel of the slide mechanic.
  • Optimized the size of Striking Lightballs and Bouncing Lightballs affixes.
  • Optimized the animation for Defensive Shotshell.
  • Optimized the shield mechanism for Defensive Shotshell.
  • Optimized enemy reinforcement animations for all races during battle.
  • Optimized the visual effects for Urslan Assassin's Poisoned Dart.
  • Optimized the logic for background music transitions when switching scenes.


[h3]Base Building[/h3]
  • Optimized the unlocking level for the Resource Management Department.
  • Optimized the maximum number of deployable worker per building, which will increase with building level.
  • Optimized the output speed of various materials.
  • Optimized localization text for base buildings.
  • Optimized certain building models.


[h3]Interface[/h3]
  • Temporarily disabled the medal interface.


[h3]Star View[/h3]
  • Optimized the mini-acceleration game during Star View navigation.
  • Optimized the pilot seat model inside the host spacecraft.
  • Optimized the configuration of treasure chests, Fractured Gates, and camp rewards.


[h3]Others[/h3]
  • Performance optimizations
  • Bug fixes

Alpha 141: Prosperity and Dominance

The Alpha 141 Version Update is Here! Hello everyone! It's great to see you again. I'm PQ, the lead designer of EFAS, and I'm thrilled to introduce the new content in version A141.
Our team has put a lot of effort into this update. While it may still have some rough edges, the core of the game is now complete. You can now build a thriving and vibrant base in EFAS, train your troops, gather resources, manage their daily needs, and lead them into FPS battles enriched with roguelike elements, all while enjoying the unique blend of strategy and gameplay.
We're also developing a fascinating totalitarian worldview, so stay tuned for more!
We hope EFAS provides you with an enjoyable gaming experience. If you encounter any issues or discomfort in the game, please don't hesitate to reach out. Together, let's create an exceptional gameplay experience!


[h2]New Features[/h2]
[h3]Battles[/h3]
  • Added new soldier: Rocket Commando
  • Added different abilities to enemies in different tiers: Massive Fortress, Rocket Commando, Goliath
  • Added status where soldiers with health below 30% cannot participate in battles
  • Added that kill points in battles will no longer drop treasure chests
  • Added animation for troop reinforcement airdrops in battles
  • Added effect of Pems using burrowing to enter the battlefield
  • Added weapon ADS: Grenade Launcher


[h3]Base Building[/h3]
  • Added new base buildings: Prison, Public Restroom
  • Added long-press function to enter hover mode in the base
  • Added NPC behaviors and individual statuses
  • Added NPC animations: Working, Sleeping, Eating
  • Added new building models
  • Added tax collection function
  • Added building displayed on the mini-map
  • Added Tech Points production ability for the Command Center
  • Added behavior logic for soldiers working on destroyed buildings
  • Added crafting progress display in buildings
  • Added flashlight function for nighttime
  • Added resource gathering in the base: mine, plants, common trash
  • Added Food Hall recipes


[h3]Mission[/h3]
  • Added building construction tutorial missions
  • Added base gameplay tutorial missions
  • Added resident request missions


[h3]Balance[/h3]
  • Added initial profession selection with different weapons and skills


[h2]Improvements & Optimizations[/h2]
[h3]Battles[/h3]
  • Optimized buff stacking selection logic
  • Adjusted battlefield buff drop logic; normal enemies (excluding elites and bosses) will no longer drop buff chests, and buffs can now be quickly obtained through energy bar accumulation during battle progress
  • Optimized spacecraft skill performance
  • Adjusted the refreshing logic for Parasitic Comets
  • Optimized the battle difficulty of the Urslan Intelligent Hub


[h3]Base Building[/h3]
  • Updated base HUD information display UI: Loyalty Level, Satiety Level, Health Level
  • Optimized the interaction with base buildings.
  • Adjusted the blueprint unlocking order in the Command Center Tech Tree
  • Adjusted sizes for certain buildings
  • Optimized the production logic for base buildings
  • Adjusted flying capabilities in the base to require certain technology to be unlocked
  • Optimized flying experience in the base
  • Adjusted output for Greenhouse and Animal Farm
  • Optimized building icon display on the construction wheel
  • Adjusted the timing and triggering frequency for base defense battles
  • Optimized soldier spawn locations
  • Optimized the models for base buildings, including walls, defensive gates, and air mines
  • Fixed the issue that caused the game to crash when placing the Missile Turret building in the base
  • Fixed the loading issue that occurred under special circumstances when entering the base defense battle


[h3]Interface[/h3]
  • Adjusted the number of troops per unit to 1. Now “troop” is "soldier"
  • Adjusted the number of soldiers a player can carry based on a spacecraft, with a maximum of 48 units.
  • Adjusted the carrying relationship between spacecraft and soldiers, vehicles, and officers
  • Optimized detailed descriptions for officers and vehicles
  • Optimized the display of troop interface models
  • Removed the entry for upgrading spacecraft
  • Optimized the display logic for the Star Core Cube interface


[h3]Balance[/h3]
  • Removed the durability attribute of items and the display of binding information
  • Significantly reduced the cooldown time for dungeons
  • Optimized blueprint unlocking, crafting and upgrade required materials: soldiers, armor, weapons, vehicles
  • Optimized rewards and drop rates for dungeons and space gathering
  • Adjusted the capacity sizes for backpacks and warehouses
  • Adjusted crafted soldiers, weapons, and armor to have initial levels
  • Removed initial weapon and soldier drops
  • Removed the event for occupying space stations


[h3]Mission[/h3]
  • Optimized the logic for tracking building construction materials
  • Optimized the battle tutorial missions


[h3]Others[/h3]
  • Temporarily disabled Exchange, Auction House, daily and weekly missions, and guild features
  • Performance optimizations
  • Bug fixes

Alpha 138: The New Order

The Alpha 138 Version Update is Here!
Hey everyone! It’s PQ here. We know you’ve been waiting for the new version, and while it took a little longer than expected, we’re thrilled to bring you a wealth of exciting content and changes!
This update introduces brand new elite boss affixes and troop types, and many firearms now support ADS (Aim Down Sights), enhancing your gameplay experience. Plus, we’ve upgraded the troop airdrop effects for a more visually impressive impact. And the best part? You can now collect ores and plants right in the heat of battle, giving you more freedom in gathering resources!
We’ve also given the base-building mechanics a major overhaul. With the new automation system, you can send soldiers out to gather materials and craft items, streamlining your construction process. Just remember to take care of your soldiers' daily needs - keeping them fed and rested will ensure they serve your base efficiently. With these changes, you’ll be able to create a truly unique super base and enjoy the excitement of building from scratch.
This is just a glimpse of what’s new - there’s so much more for you to discover! Are you ready to dive into an exciting new adventure?

[h2]New Features[/h2]
[h3]Battles[/h3]
  • Added new boss and elite enemy affixes: Pulse Wave, Striking Lightballs
  • Added different models and abilities to enemies in different tiers: Urslan Assassin, Crimson Spider, Crimson Crawler
  • Added ADS functionality for SSE1 Explosive PMG, Gauss Pulse Cannon, and Defensive Shotshell SX
  • Added enemy airdrop behavior
  • Added functionality for collecting ores and plants during battles


[h3]Base Gameplay[/h3]
  • Added HUD content displayed within the base: Support Level, Hunger Level, Health Level
  • Added building attribute: Work Efficiency
  • Added buildings: Victory Square, Food Hall, Barracks, Training Camp, Defensive Gate, Treatment Clinic, Propaganda Loudspeaker, Streetlight
  • Temporarily removed building: Polymer Synthesizer
  • Added the feature to deploy soldiers to work at buildings
  • Added a day-night cycle system
  • Now can view the materials needed for construction in the building blueprint interface
  • Added the feature to dismantle defensive buildings
  • After failing a base defense battle, the command center will be destroyed
  • Added display for building health during base defense battles
  • Soldiers working in buildings will now participate in base defense battles
  • Added status display for NPCs in the base
  • Added the automation feature for base buildings: Greenhouse, Animal Farm
  • Prompt text will be displayed when the base is invaded


[h3]Interface[/h3]
  • Hidden the leaderboard feature
  • Added an "All" panel to the skill unlock interface
  • Added hover tips for the menu bar
  • Removed the daily mission reward claiming feature in the mission interface


[h3]Star View[/h3]
  • Added transport aircraft animation when leaving a city


[h2]Improvements & Optimizations[/h2]
[h3]Battles[/h3]
  • Added cannons beneath the Massive Fortress
  • Optimized the bullet color for Lethal Venomfly
  • Optimized the display for selected bosses and elites.
  • Optimized the visual effects for the "Reverse Command" debuff's reverse debuff area.
  • Optimized new poison mist effects for Cobra
  • Optimized ADS performance for the Nebula R-36 Assault Rifle
  • Optimized animation transitions during running and other actions (e.g., weapon switching, melee attack).
  • Optimized blood splatter effects for enemies upon death


[h3]Base Gameplay[/h3]
  • Optimized item crafting in buildings to only display relevant content
  • Optimized building income to be 10% after leaving the base
  • Removed certain NPCs from the base
  • Optimized base defense battle gameplay
  • Unlocked buildings will no longer be displayed in the construction wheel


[h3]Interface[/h3]
  • Optimized skill icons
  • Optimized armor category classifications
  • Optimized buff blueprint icons
  • Optimized item tracking


[h3]Star View[/h3]
  • The acceleration bar will no longer display when the spacecraft is not moving
  • Optimized battle reward drops


[h3]Others[/h3]
  • Updated the matchmaking event
  • Optimized server save logic
  • Performance optimizations
  • Bug fixes

Alpha 136: Reconstruction of New Home

The Alpha 136 Update is Here:

Hello everyone, PQ here! We’re thrilled to announce a major update for EFAS.
After extensive discussions, we’ve decided to embark on a new gameplay direction where you’ll take on the role of a military base commander. To confront formidable enemies, a totalitarian approach will be necessary. You’ll manage every aspect of the base, from overseeing your troops' daily lives to making critical decisions about their fates and shaping their beliefs all while ensuring the base thrives.
Your progress is closely linked to the base's development, as complex tech modules have been integrated into unlockable buildings. Upgrading these structures will boost your combat capabilities. We’ve also introduced a farming system to produce essential materials for your operations. As you advance, you’ll unlock automation features that allow your soldiers to assist with various tasks, easing your workload. Exciting new building art designs are also underway, and you’ll witness the rise of a new faction.
Additionally, there are many other updates, with the highlight being the eagerly awaited move-slide feature!
We can’t wait for you to explore all the new content. If you encounter any issues or have feedback, please reach out to us we’re dedicated to making improvements.

[h2]New Features[/h2]
[h3]Battles[/h3]
  • Added a new cooldown passive for the Support affix: cooldown time decreases as health lowers.
  • Killing an enemy's clone now deals partial damage to the main body.
  • Added a new counter relationship; counter damage values now display an exclamation mark.
  • Added an inertia slide action that occurs when movement suddenly stops.
  • Added elite affixes: Light Lattice, duel, Focused Beam, Impact Sphere, Bouncing Sphere.
  • Added new Destructive Blaster attributes: Dense Pulse, Elastic Upgrade.
  • Added new base defense battle gameplay.
  • Added a new mobile attack ability for Lethal Venomfly.
  • Added a new feature to relocate base building.


[h3]System[/h3]
  • Added a matchmaking gameplay feature.
  • Added building gameplay:
  • Place and upgrade a specific building to unlock battle buffs.
  • Place and upgrade a specific building to unlock profession skills.
  • Place and upgrade a specific building to unlock warehouse function.
  • Place and upgrade a specific building to unlock dismantling function.
  • Place and upgrade a specific building to unlock shop function.
  • Place and upgrade specific buildings to unlock farming gameplay.
  • Added new defensive buildings: air mines, turrets, defensive walls.
  • Added a building damage feature.


[h3]Interface[/h3]
  • Added a construction HUD display upon entering a base.
  • Added a quick return feature to the base from the spacecraft (hotkey: H).
  • Added a skip option for opening treasure chests.
  • Added a zoom feature for model display using the mouse scroll wheel.


[h2]Improvements & Optimizations[/h2]
[h3]Battles[/h3]
  • Optimized the main mission first battle at the space station, now led by Athena alongside allies.
  • Optimized the performance of air walls during tutorial battles.
  • Optimized the UI positioning of the melee weapon bar during battles.
  • Optimized the performance of soldiers throwing stun grenades.
  • Optimized Thermo Splicer’s Primary Fire effect.
  • Optimized the visual effects of incendiary grenades to distinguish between enemies and allies.
  • Optimized the grenade throwing experience.
  • Optimized teammate differentiation display in multiplayer battles.
  • Optimized rifle scope performance.
  • Optimized the release speed of light blades.
  • Optimized the locations where certain enemies gain temporary shields.
  • Optimized the volcanic eruption visual effects of the burning effect.
  • Optimized the settlement method for multiplayer battles: the countdown to leave the battlefield will decrease after all players confirm leaving.


[h3]Interface[/h3]
  • Optimized the selection effect in the team interface.


[h3]Star View[/h3]
  • Optimized the NPC configurations on all planets.


[h3]Others[/h3]
  • Fixed bugs.
  • Optimized performance.