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Pax Autocratica News

04/24 Update Preview: Tons of new content, enemies, game mode, events, mods...

Hi EFAS players and followers:


We've got like tons of new content ready for next week update! The survival objective is finally here along with new materials, turrets, anti-enemy-skill active, new enemies and boss, and for a better balancing we are opening the event system to everyone even if the translating work is not ready yet. I hope you don't mind and still give us some input about it. If you are a tester from the first hour or a newcomer, we are open to any feedback (may it be new ideas or bug reports). You can use our feedback function in game or join our discord channel to share all of that with us. So right now, I'm going to announce next week version's content!



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Join our Discord to get an activation code so you can start playing immediately (become an Alpha tester) and discuss the development of the game with the dev team, and to earn exclusive pre-release limited edition perks including skins, titles and other cool stuff:

https://discord.gg/kDVG6qh

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Alpha 24 - 2020/4/24 UTC 6:00 AM
Temporary changelog:



[h2]Important Notice: Mods cannot be stacked anymore, they have a level and can be upgraded![/h2]


[h2]——Brand new features:[/h2]
[h3]Enemies[/h3]
  • New FAMAS Simian Pet;
  • New FAMAS Simian Sage;
  • New FAMAS Simian Tryhard;
  • New FAMAS Simian Kamikaze;
  • New FAMAS Mutated Simian Pet;
  • New FAMAS Mutated Simian Sage;
  • New FAMAS Mutated Simian Tryhard;
  • New FAMAS Mutated Simian Kamikaze;
  • New BOSS: Brilliant Jill.

[h3]Actives[/h3]
  • Silence: Disable enemies skills;
  • Portable Sentry Gun Turret: A turret that deal damages and triggers your standard attack effects;
  • Portable Rail Gun Turret: A turret that deal damages and triggers your special attack effects;

[h3]Materials[/h3]
New material system;
Materials can now be dropped by enemies;
Materials can now be obtained while deconstructing;
Materials can be used to upgrade Mods and Actives (Weapons upgrade still WIP).
[h3]Events [/h3]
Event system is now opened (but because of a lack of translation, only rewards and costs will be displayed);
If the backpack is full while getting a Mod, a new interface for exchanging Mods will now appear instead of automatically deconstruct it.

Enemy skills - Chains: create links to nearby enemies that deal damages;

Rank Objective - A new survival objective will be added and will randomly replace current energy bar + boss fight objective;

Weapons - Weapons now have random sub stats;

Loot - New 3D models;



[h2]——Improvements and changes:[/h2]
[h3]Actives[/h3]
  • Modified Deployable Shield logic;
  • Modified Throwing Potion logic;
  • Modified Ultimate Grenades logic;
  • Modified Energy Shock logic;
  • Modified Luck Field logic;
  • Modified Potion logic.


Enemies - Replaced FAMAS Commando, Scout, Shock troop, Enforcer, Holly Tree Captain, Magic Eye Captain, Execution Captain and Guard Captain animations;

Mods - Modified Devastation logic;

Multiplayer - Optimized networking under LAN circumstance.



[h2]——Bug fixes:[/h2]
  • Fixed an issue where no enemies would be spawned (Players Feedback*).


*Players feedback refers to the improvements and fixes based on feedback coming from players.
**More improvements and fixes will be added to the list above on the day of the release.

04/10 Update - New Enemies, Frost Grenade, new weapon modules UI and more!

Hi EFAS players and followers:


Another new update is coming, and we've got ready the first big wave of revamped enemies (FAMAS team). They will replace the old ACC and there are lots of different versions of them, with different behaviors, weapons and armor textures (texturing will be updated for next build and a new set of animations is currently wip). In multiplayer we replaced all the enemies with them so no more crawler boss! But of course we also have lots of new content, but before we have a look at it, I have to tell you that for this build we temporarily disabled the Event System. I'm sorry to announce that but since it's a new feature, we're having some trouble writing interesting stories that also let players think about what they want to answer. There is some tuning that need to be done in the bonus-malus balance as well as some story writing feeling our writer has to find. So after some more testing we will try our best to translate the events so that you can have a try asap! So right now, I'm going to announce this version's content and I hope you will like it!


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Join our Discord to get an activation code so you can start playing immediately (become an Alpha tester) and discuss the development of the game with the dev team, and to earn exclusive pre-release limited edition perks including skins, titles and other cool stuff:

https://discord.gg/kDVG6qh

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Alpha 23 - 2020/04/10 UTC 6:00 AM
Changelog:




[h2]——Brand new features:[/h2]
[h3]Weapons[/h3]
  • New weapon mods attributes;
  • New weapon mods interface.

[h3]Enemies[/h3]
  • New Elite FAMAS Commando;
  • New Elite FAMAS Scout;
  • New Elite FAMAS Shock troop;
  • New Elite FAMAS Enforcer;
  • New Mad Michael.


NanoBucks - New effect (OP Intel CPU have a special effect);

Active - Frost Explosion;

Way-points - Way-points now indicate the distance.



[h2]——Improvements and changes:[/h2]
[h3]Heracles[/h3]
  • Changed animations;
  • Removed the speed reduction when charging.

[h3]Mods[/h3]
  • Changes have been made to Gun Shield;
  • Changes have been made to Blasting Genius;
  • Changes have been made to Downwind;
  • Changes have been made to Noisy.


Events - Temporarily disabled because of a huge need of translation, will be back soon with new events and new features;

Weapons - Improved CrossHair and accuracy logic (Players Feedback*);

Multiplayer - Optimized disconnections when playing multiplayer (Players Feedback*);

Performances - Optimized game frame-rate and frame-drops (Players Feedback*).



[h2]——Balancing:[/h2]
  • Altar number reduced while effect has been improved;
  • Enemies health and damage has been modified;
  • Several mods values has been increased;
  • Weapon drop rate increased on Elite monsters;
  • Weapon drop rarity range increased;
  • FAMAS enemies different ranks, levels and stats has been changed for a better differentiation.




[h2]——Bug fixes:[/h2]
  • Fixed an issue where replacing a stacked consumable would lose its count and become only x1 (Players Feedback*);
  • Fixed an issue where switching languages would not have effect on part of the game text content (Players Feedback*);
  • Fixed an issue where the bumpers would easily send the player out of the map (Players Feedback*);
  • Fixed an issue where some choices in the event system would make the Shield value go negative (Players Feedback*);
  • Fixed an issue where the Stun Grenade effect would depend on the level (Players Feedback*);
  • Fixed an issue where the Stun Grenade would have no effect on the Acc Simian Kamikaze (Players Feedback*);
  • Fixed an issue where the Evolved Crawler would be invisible in low quality settings (Players Feedback*);
  • Fixed an issue where SMG special attack, Acid Spitter special attack, Bow special attack, Grenade launcher standard and special attack would not affect Parkinson Tree (Players Feedback*);
  • Fixed an issue where Acid Spitter special attack would not make the explosive barrels explode (Players Feedback*);
  • Fixed an issue where the Dum-Dum Mod damage calculation would be different than expected (Players Feedback*);
  • Fixed an issue where being too close and looking mid air while choosing Mods from a chest would unexpectedly cull their rendering (Players Feedback*);
  • Fixed an issue where Guided Missiles would lock on the explosive barrels but would not fire the missile (Players Feedback*);
  • Fixed an issue where Handling Expert would have no effect on the Acid Spitter (Players Feedback*);
  • Fixed an issue where after dying it was still possible to open the backpack (Players Feedback*).



*Players feedback refers to the improvements and fixes based on feedback coming from players.

04/02 Update - Bug Fix Update and next week update preview!

Hi EFAS players and followers:


In today's update we're fixing some annoying issues (like our lovely Crawler that was invisible in low quality settings, but could still backstab you like a real dude) and we're also sharing with you a big performance optimization. This optimization is only for the multiplayer mode but, and I said BUT! A huge performance optimization will be coming to you next week! So right now, I'm going to announce this version's content and we'll have a look at next week update preview!



Alpha 22.1 - 2020/04/02 UTC 1:40 PM
Changelog:


  • Optimized framerate drops in multiplayer mode (Players Feedback*);
  • Fixed an issue where weapon accuracy would be way lower than expected (Players Feedback*);
  • Fixed an issue where Mutant Crawler and Evolved Crawler would not be rendered in low quality settings (Players Feedback*);
  • Fixed an issue where Parkinson trees would be duplicated in multiplayer mode (Players Feedback*).



↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓

Join our Discord to get an activation code so you can start playing immediately (become an Alpha tester) and discuss the development of the game with the dev team, and to earn exclusive pre-release limited edition perks including skins, titles and other cool stuff:

https://discord.gg/kDVG6qh

↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓


Alpha 23 - 2020/04/10 UTC 6:00 AM
Temporary changelog:




[h2]——Brand new features:[/h2]
[h3]Weapons[/h3]
  • New weapon mods attributes;
  • New weapon mods interface.

[h3]Enemies[/h3]
  • New Elite FAMAS Commando;
  • New Elite FAMAS Scout;
  • New Elite FAMAS Shock troop;
  • New Elite FAMAS Enforcer;
  • New Mad Michael.

[h3]Events[/h3]
  • New rewards (Choose to get a specific, random or one out of three item reward);
  • New event save system;
  • New backpack button (for checking backpack content while on the event interface).


Rank Objective - A new survival objective will be added and will randomly replace current energy bar + boss fight objective;

Active - Frost Explosion;

Way-points - Way-points now indicate the distance.



[h2]——Improvements and changes:[/h2]
[h3]Heracles[/h3]
  • Changed animations;
  • Removed the speed reduction when charging.


Weapons - Improved CrossHair and accuracy logic (Players Feedback*).

Multiplayer - Optimized disconnections when playing multiplayer (Players Feedback*).

Balancing - Optimized difficulty curve (Players Feedback*).

Performances - Optimized game frame-rate and frame-drops (Players Feedback*).



[h2]——Bug fixes:[/h2]
  • Fixed an issue where replacing a stacked consumable would lose its count and become only x1 (Players Feedback*);
  • Fixed an issue where switching languages would not have effect on part of the game text content (Players Feedback*);
  • Fixed an issue where the bumpers would easily send the player out of the map (Players Feedback*);
  • Fixed an issue where some choices in the event system would make the Shield value go negative (Players Feedback*).



*Players feedback refers to the improvements and fixes based on feedback coming from players.
**More improvements and fixes will be added to the list above on the day of the release.

Bug Fix Update

Hi EFAS players and followers:


In today's update there was a big balancing issue making the game easy enough that even our game designer was able to beat the 18 levels! That's definitely an issue, right? That's why a small version update will be released at 2020/03/27 UTC 15:00 patching this balancing issue as well as a bug causing the Explosive barrels damage being higher than expected and an issue where upgrading Smooth Operator would not decrease the shop items prices.
We wish you all an awesome week end and loads of fun playing EFAS!

03/27 Update - New random events, enemies, skills, traps, mods and more!

Hi EFAS players and followers:


Today we've got a huge pile of new content for you. There is the first wave of reworked AI, a brand new Event System, new skills, new active, new traps, some changes in previous content and we've added main and sub stats to weapons, actives and mods. But this last one is still work in progress, we plan to remove the consumable/stack-able logic for a new upgrade in quality and levels. There is a lot to try there (and I heard most of you are confined at home, so it's a great chance to play some more!) and remember to give us some feedback and suggestions. So let's have a look in detail at this new version's content!


↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓

Join our Discord to get an activation code so you can start playing immediately (become an Alpha tester) and discuss the development of the game with the dev team, and to earn exclusive pre-release limited edition perks including skins, titles and other cool stuff:

https://discord.gg/kDVG6qh

↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓


Alpha 22 - 2020/03/27 UTC 6:00 AM
Changelog:




[h2]——Brand new features:[/h2]

Active chips are now called Actives;

Passive chips are now called Mods;

[h3]Events[/h3]
  • New events will be triggered while playing giving choices to the player (this will mainly be our way to bring story and NPCs into the game, content will be add little by little);
  • Through some events choices, you can now acquire weapons, mods and actives as well as limit extension mod;
  • Through some events choices, you can reduce/increase current HP, max HP/Shield, NanoBucks and DNA.

[h3]Enemies (Rework of current ACC)[/h3]
  • New FAMAS Commando;
  • New FAMAS Scout;
  • New FAMAS Shock troop;
  • New FAMAS Enforcer.

[h3]Mods and Actives[/h3]
  • New Frost effect. Frost: Reduces speed for the debuff duration;
  • New Frost Grenade. A grenade inflicting area damages as well as inflicting Frost effect to all enemies in the area;
  • Remake of SMG Specialist. Now special attacks can reflect enemy projectiles (doesn't work against Trogleuth and Heracles).

[h3]Enemy skills[/h3]
  • New Electrified skill. Taking damages send electric balls toward the player;
  • New Missiles skill. Periodically send guided missiles toward the closest player.


Equipment parts - Now have random main and sub stats (range and stats number vary according to the level and rarity);

Loot - Now there is an interface for comparing current weapon stats with the new drop;

Traps - New explosive barrel;

Logo - Now shows the loading percentage of the loading process.



[h2]——Improvements and changes:[/h2]
[h3]UI[/h3]
  • Improved Mods UI;
  • Improved Weapons UI.


Enemies - Enemies scale have been changed;

Mods - Vampire now has an internal CD;

Copy Machine - Now only copies mods.



[h2]——Bug fixes:[/h2]
  • Fixed an issue where the ACC Simian Trooper weapon would sometimes block player bullets (Players Feedback*);
  • Fixed an issue where pressing multiple times the start button in the main menu will trigger an infinite loading loop (Players Feedback*);
  • Fixed an issue where the Parkinson Tree would one shot bosses (Players Feedback*);
  • Fixed an issue where enemy skills particle FX size would be bigger than anticipated in the Astral Spirit Snowfield (Players Feedback*);
  • Fixed an issue where pressing K key while writing feedback would close the feedback window (Players Feedback*);
  • Fixed an issue where changing game resolution would displaced several images of the HUD (Players Feedback*);
  • Fixed an issue where Destruction FX in low graphic settings would have rendering issues (Players Feedback*).



*Players feedback refers to the improvements and fixes based on feedback coming from players.