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Pax Autocratica News

01/08 update 43 preview

HAPPY NEW YEAR MY DEAR FRIENDS


This update looks light in content but we are in fact laying the foundations of the conquest mode !Conquest features only make sense as a whole, and while some are ready, we are still working on improving and ironing the defining features that will drop all at once in a massive patch.

This patch will be high in polish however!

To start of this year well we decided to fix as many bugs as possible to go into 2021 with solid foundations!

The bugs causing the damage imbalance are being relentlessly tracked by our QA tester and we are starting to see some encouraging progress! While it is not fully fixed yet it will be very soon. And many other bugs have been fixed for the next patch as we wish to give you the most pleasing experience.

After patch 42 you chose the “mecha planet” as the next function to be implemented for patch 44 as it is a task necessitating more time. While you will not be able to visit it in patch 43, I have released images of it being modelized on our social media accounts, to allow you to monitor our progress.

On top of the bug fixes and the ground work for Alpha 44 and Conquest, we will implement new animations for our primate soldiers, a blur background feature to allow better readability in the menus and a benchmark!



Anthony and Freeman,

Your lightning fast community manager and dependable producer.

25/12 Update 42 for Christmas!

I mean, I wrote a whole Christmas carol update preview yo, go read it ːss13okː

https://store.steampowered.com/news/app/1067360/view/4045886420521111558


But I made a YouTube video for you! In direct continuation of the first one, I'm creating an EFAS cinematic universe



https://youtu.be/JsIxbaWSEyQ



Merry Christmas my friends!

12/25 Update 42 preview

Happy holidays everyone!

[h2]As we all know the answer to life the universe and everything is 42, so Alpha 42 Is the place to be! [/h2]
The patch is coming on Christmas and Santa loaded it with presents for you!


On the first day of Christmas Santa gave to me, A fully driveable bipedal mech shooting missiles by the volley.
On the second day of Christmas Santa gave to me, 2 new SMGs animations for reload and melee.
On the third day of Christmas Santa gave to me, 3 new weapons firing effects for the gun and acid spitter.
On the fouth day of Christmas Santa gave to me, 4 scratch lottery tickets with a cool new dance thanks to our animator.
On the fifth day of Christmas Santa gave to me, 5 new difficulties to choose from for the roguelike mode.
On the sixth day of Christmas Santa gave to me, a more optimized Space Intruders map with variance, that was also made prettier as most of the effects in the skybox were made prettier by our artists who worked very hard this sentence is too long and you’re bored.
On the seventh day of Christmas Santa gave to me, 7 3 bug fixes
On the eight day of Christmas Santa gave to me, an 8 line horrible Christmas carol remix(es).




12/11 Update 41, New VFX, Inverse Kinematics and balance

Hi EFAS players and followers:


So happy to see you guys again! We have a new roadmap on our website Earthfromanothersun.com !
We've implemented a new scenario in SPACE! It is still in its early stage, I hope you can forgive us for the little problems it'll have!


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Join our Discord to discuss the development of the game with the dev team, and to earn exclusive pre-release limited edition perks including skins, titles and other cool stuff:

https://discord.gg/kDVG6qh

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Alpha 41 - 2020/12/11 UTC 6:00 AM





[h2]——Brand new features:[/h2]


  • New conquest scenario, Space Intruders, defend your space fortress from an hostile armada by destroying their mothership!;
  • Space ships!;
  • Flying units!!;
  • New turrets!!!;
  • Space mines!!!!;
  • Lottery machine added in the store, don't spend it all at once!;
  • Lottery scratch tickets can be found in some enemies pockets!



[h2]——Improvements and changes:[/h2]



  • Improved flight handling to fly better than Peter Pan; (Players Feedback*)
  • More fluid flight animations, as smooth as a baby cloud;
  • New flight VFX, so fly they got arachnophobia;
  • New flight sounds FX!
  • New loot VFX, optimized for maximum performance.
  • Inverse kinematics have been implemented, the giant mecha will not walk on sunshine on thin air anymore! (Players Feedback*)




[h2]——Balancing:[/h2]
  • We're testing a new balancing system in this version!;
  • Mods' bonus stats tweaked (Players Feedback*);
  • Enemy attack damage and health pool tweaked (Players Feedback*).



[h2]——Bug fixes:[/h2]

  • Fixed an issue with the back pack in conquest scenario "Internal Conflict" (Players Feedback*).

*Players feedback refers to the improvements and fixes based on feedback coming from players.

12/11 Update 41 preview

December 4 2020, 12/11 update 41 preview [h2]To our brave space conquerors:
It’s that time of year again! ‘Tis the time to be jolly!
Well, of course I’m talking about the bi-weekly Earth From Another Sun update preview time! What else?[/h2]


--- The Really Important Stuff ---

In Alpha 41, there will be a new conquest battle scenario, “Space Intruders”, where your very own space fortress gets raided by a hostile armada! You will have to defend yourself with your own fleet, with numerous types of military spacecraft (AI-controlled, not pilotable yet).
Your cool superhero flight has some new VFX, new sound effects and more fluid dodging! Think you can take down the intruder’s mothership? Be careful to not touch the new space mines and not get caught in the lines of fire of the laser and missile turrets (they hurt).
These conquest battle scenarios act as temporary holders of the combat features of the Conquest Campaign, which we have been working on every bi-weekly sprint, but not available to play yet (it’s not really playable without most of its features implemented, which is why these battle scenarios are available to play so you can still test out the combat features without starting a Conquest Campaign).
Eventually, when you enter a combat encounter during your galactic conquest, the encounter will be dynamic, meaning the placements of important map features are determined by the player or the AI.
For example, if you have a city, you can lay out its defenses to your liking. You will be able to place walls, turrets, patrols, bunkers and other important combat elements the way you see fit.

--- Other Updates ---

In the Giant in the Plains scenario, the giant mech will not walk on air anymore, because our talented engineers have implemented IK (Inverse Kinematics) so that his feet will always touch the ground. And if they do not, please spam me with pictures of levitating mech feet.
Another thing I personally quite enjoy is the brand-new lottery machine and scratch tickets, available in the Roguelike Adventure! If you’re not a gambler, you can simply enjoy the new loot effects made with care by our new VFX artist. (YAY, we finally have a VFX artist!) They don’t look that different but they are super-optimized for extreme performance!
Still not convinced? What if I told you we might have balanced the game? (MIGHT is the big word here) We’ve made many changes to the numbers in the game, drastically changing the difficulty curve to create a better experience and flow state, and we really need feedback on this so we hope you’ll play!
You will now be able to see your allies’ movement when they pilot vehicles in multiplayer, thumbs up to our network engineer for this one!
There are quite a few bug fixes as well. Of course, we have also been hard at work writing new bugs (wink wink)
Oh, and before we forget we held a community poll to decide the focus of the next update, and the community spoke! For update 42 you will receive a brand new, pilotable, bipedal mech! Head there if you want to vote in the next poll! https://discord.gg/R3CSBED
That’s it for today. Have a good one my friends!

P.S. There will soon be a public roadmap on our website where you can view all the features that we are working on, planned, and completed. You will be able to suggest new features and give feedback (and we LOVE feedback)! We hope you will find this roadmap helpful and informative.

With love,
Anthony and Freeman
Your cranky community manager and gung-ho producer.