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Pax Autocratica News

07/24 Update Preview: Controller support, optimization and bug fixes!

Hi EFAS players and followers:


We know that the last versions of the game are hard to get along with, the new Galactic Conquest System (GCS) is still way too unpolished and it's hard to understand how to play and what we should be doing. More than that, the old FPS mode entrance is hard to find and there are lots of pretty horrible bugs... We're sorry about that, so next week you will have a much more user-friendly version to play with! We'll add on the main menu different buttons, there will be one for entering the GCS and another one to directly start a new Battle Blockade (FPS-Roguelike mode). Other than that we also fixed the horrible bugs that made the GCS almost unplayable and we also added support for controllers so that you can play while being on the sofa! There will be more details and content in the next week patch note, but still, let's have a look at the next week preview!

↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
Join our Discord to discuss the development of the game with the dev team, and to earn exclusive pre-release limited edition perks including skins, titles and other cool stuff:

https://discord.gg/kDVG6qh
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Alpha 31 - 2020/07/24 UTC 6:00 AM
Temporary changelog:




[h2]——Brand new features:[/h2]
[h3]Main Menu[/h3]
  • New main menu interface/art;
  • New button for starting a Skirmish (Roguelike mode) (Players Feedback*).

Input - New support for Controllers (Players Feedback*);

Galactic Conquest System - Backpack is now available at any moment (Players Feedback*).


[h2]Improvements and changes:[/h2]
Optimization - Solve the performance issue in the Roguelike mode (Players Feedback*).


[h2]Bug fixes:[/h2]
  • Fixed an issue where you would be arrested and unable to get freed while playing the Galactic Conquest System (Players Feedback*);
  • Fixed an issue where the spaceship would not always respond to the commands (Players Feedback*);
  • Fixed an issue where the save data would easily get corrupted while playing the Galactic Conquest System (Players Feedback*);
  • Fixed an issue where the Boss map would sometimes fail to load (Players Feedback*).




*Players feedback refers to the improvements and fixes based on feedback coming from players.
**More improvements and fixes will be added to the list above on the day of the release.

07/10 Update: New BGMs and a huge upgrade of the Galactic Conquest System!

Hi EFAS players and followers:


While some people are having hard time with their exams, we're like conquering the Galaxy. Seems legit, right? Today's update mainly features a big update to our Galactic Conquest System (used to be called the Interstellar Lord System, you better get used to names changing every week ːsteammockingː), but we've also lots of new awesome BGMs for the game, you'll see, the list is pretty long, and there is also a remake version of the Theridon, now called Colossus, could be called Elephant though but yeah! Enough blah-blah let's go through this version's content!

↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
Join our Discord to discuss the development of the game with the dev team, and to earn exclusive pre-release limited edition perks including skins, titles and other cool stuff:

https://discord.gg/kDVG6qh
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓

Alpha 30 - 2020/07/10
Changelog:




[h2]——Brand new features:[/h2]
[h3]Galactic Conquest System[/h3]
  • Replaced galaxy by the Solar System;
  • New unit recruitment feature (Available through planets UI);
  • New resource consumption function (Fuel, ammunition, etc.).

[h3]Enemies[/h3]
  • New Iron-Eater Colossus;
  • New Gold-Eater Colossus;
  • New Father of the Colossi;
  • New Mother of the Colossi;
  • New Last Son of the Colossi;
  • New Patriarch of the Colossi;
  • New Last Daugther of the Colossi.

Talent tree - New talent tree which will replace the old DNA system;

Weapons - Pistol, Shotgun and Bow now also have recoil (crosshair upward offset).



[h2]——Improvements and changes:[/h2]
[h3]Galactic Conquest System[/h3]
  • Changed name to Galactic Conquest System;
  • Improved the look of the Galaxy Map;
  • Improved the interface of the Planet interactions;
  • Improved the look of the spaceship and its controls;
  • Changed the look of AI spaceships;
  • Failing in Capture or space battles will now make the spaceship unable to fly temporarily (or some fees can be payed);
  • Failing in Capture or space battles now has a small chance to give back some units/ships to your backpack.

[h3]BGM[/h3]
  • Main Menu music has been changed;
  • Galaxy Map music has been changed;
  • Eleven 7 music has been changed;
  • Atacama Amsterdam music has been changed;
  • Atacama Litai District music has been changed;
  • Special experiment: Desperate battle zone music has been changed;
  • Floating Heaven music has been changed;
  • Mars Ruins music has been changed;
  • Xeno Snowfield music has been changed;
  • Galegler Enclave music has been changed;
  • Viceroyalty Front Area music has been changed.

[h3]Sounds[/h3]
  • Player shield damage sound has been changed;
  • Player health damage sound has been changed;
  • Player death damage sound has been changed.


Blockade Map - Reduced the probability of the same battle scene to appear again;

Battle Blockade - Difficulty now depends on the planet (rank count from 6 to 18);

Inventory - Hovering skills now shows a tip explaining that the skills can be drag'n dropped to change the order;

Capture - HUD now displays current objective;

Currency - 2 different modes currencies are now the same;

UI - Optimized information display for Mods, Weapon mods and skills.



[h2]——Bug fixes:[/h2]
  • Fixed an issue where weapons couldn't be upgraded (Players Feedback*);
  • Fixed an issue where there would be huge performance issues after upgrading items (Players Feedback*);
  • Fixed an issue where Interstellar Lord system data save would easily have issues (Players Feedback*).




*Players feedback refers to the improvements and fixes based on feedback coming from players.

06/24 Update: Recruit allies and go conquer the Universe!

Hi EFAS players and followers:


While some people are having hard time with their exams, we're like conquering the Galaxy. Seems legit, right? Today's update mainly features a big update to our Galactic Conquest System (used to be called the Interstellar Lord System, you better get used to names changing every week ːsteammockingː), but we've also lots of new awesome BGMs for the game, you'll see, the list is pretty long, and there is also a remake version of the Theridon, now called Colossus, could be called Elephant though but yeah! Enough blah-blah let's go through this version's content!

↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
Join our Discord to discuss the development of the game with the dev team, and to earn exclusive pre-release limited edition perks including skins, titles and other cool stuff:

https://discord.gg/kDVG6qh
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓

Alpha 30 - 2020/07/10
Changelog:




[h2]——Brand new features:[/h2]
[h3]Galactic Conquest System[/h3]
  • Replaced galaxy by the Solar System;
  • New unit recruitment feature (Available through planets UI);
  • New resource consumption function (Fuel, ammunition, etc.).

[h3]Enemies[/h3]
  • New Iron-Eater Colossus;
  • New Gold-Eater Colossus;
  • New Father of the Colossi;
  • New Mother of the Colossi;
  • New Last Son of the Colossi;
  • New Patriarch of the Colossi;
  • New Last Daugther of the Colossi.

Talent tree - New talent tree which will replace the old DNA system;

Weapons - Pistol, Shotgun and Bow now also have recoil (crosshair upward offset).



[h2]——Improvements and changes:[/h2]
[h3]Galactic Conquest System[/h3]
  • Changed name to Galactic Conquest System;
  • Improved the look of the Galaxy Map;
  • Improved the interface of the Planet interactions;
  • Improved the look of the spaceship and its controls;
  • Changed the look of AI spaceships;
  • Failing in Capture or space battles will now make the spaceship unable to fly temporarily (or some fees can be payed);
  • Failing in Capture or space battles now has a small chance to give back some units/ships to your backpack.

[h3]BGM[/h3]
  • Main Menu music has been changed;
  • Galaxy Map music has been changed;
  • Eleven 7 music has been changed;
  • Atacama Amsterdam music has been changed;
  • Atacama Litai District music has been changed;
  • Special experiment: Desperate battle zone music has been changed;
  • Floating Heaven music has been changed;
  • Mars Ruins music has been changed;
  • Xeno Snowfield music has been changed;
  • Galegler Enclave music has been changed;
  • Viceroyalty Front Area music has been changed.

[h3]Sounds[/h3]
  • Player shield damage sound has been changed;
  • Player health damage sound has been changed;
  • Player death damage sound has been changed.


Blockade Map - Reduced the probability of the same battle scene to appear again;

Battle Blockade - Difficulty now depends on the planet (rank count from 6 to 18);

Inventory - Hovering skills now shows a tip explaining that the skills can be drag'n dropped to change the order;

Capture - HUD now displays current objective;

Currency - 2 different modes currencies are now the same;

UI - Optimized information display for Mods, Weapon mods and skills.



[h2]——Bug fixes:[/h2]
  • Fixed an issue where weapons couldn't be upgraded (Players Feedback*);
  • Fixed an issue where there would be huge performance issues after upgrading items (Players Feedback*);
  • Fixed an issue where Interstellar Lord system data save would easily have issues (Players Feedback*).




*Players feedback refers to the improvements and fixes based on feedback coming from players.

07/10 Update Preview: Interstellar Map 2.0 and tons of new songs!

Hi EFAS players and followers:


First week after the first release of the Interstellar Lord System, and we've got tons of feedback about it, so currently all the troops are working on the polishing of the game! So get ready for a ILS 2.0 with lots of changes and new songs too! So right now, I'm going to announce next week version's content!

↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
Join our Discord to get an activation code so you can start playing immediately (become an Alpha tester) and discuss the development of the game with the dev team, and to earn exclusive pre-release limited edition perks including skins, titles and other cool stuff:

https://discord.gg/kDVG6qh
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓

Alpha 30 - 2020/07/10 UTC 6:00 AM
Temporary changelog:




[h2]——Brand new features:[/h2]
[h3]Interstellar Lord system[/h3]
  • New unit recruitment feature (Available through planets UI);
  • New resource consumption function (Fuel, ammunition, etc.).

Talent tree - New talent tree which will replace the old DNA system (Players Feedback*);

Weapons - Pistol, Shotgun and Bow now also have recoil (crosshair upward offset) (Players Feedback*).



[h2]——Improvements and changes:[/h2]
[h3]Interstellar Lord system[/h3]
  • Improved the look of the Galaxy Map;
  • Improved the interface of the Planet interactions;
  • Improved the look of the spaceship and its controls (Players Feedback*);
  • Changed the look of AI spaceships (Players Feedback*);
  • Failing in Capture or space battles will now make the spaceship unable to fly temporarily (or some fees can be payed);
  • Failing in Capture or space battles now has a small chance to give back some units/ships to your backpack.

[h3]Music[/h3]
  • Main Menu music has been changed;
  • Galaxy Map music has been changed;
  • Eleven 7 music has been changed;
  • Atacama Amsterdam music has been changed;
  • Atacama Litai District music has been changed;
  • Special experiment: Desperate battle zone music has been changed;
  • Floating Heaven music has been changed;
  • Mars Ruins music has been changed;
  • Xeno Snowfield music has been changed;
  • Galegler Enclave music has been changed;
  • Viceroyalty Front Area music has been changed.

[h3]Sounds[/h3]

06/24 Update: Recruit allies and go conquer the Universe!

Hi EFAS players and followers:


We've got 4 huge news for this update! The first one is that the game no longer crashes when quitting! The second is that the in game pause is now a real pause!! The third one is that we are finally releasing the Interstellar Lord System (ILS)!!! And the last one is that because of the first 3 news we're having some issues with the version and we'll have to delay the update for 4 hours ːsteamfacepalmː

Right now the ILS is more like a prototype, there are a lot of issues, lots of assets are placeholders, the features aren't complete yet, etc. But we do believe that it doesn't make sense to keep everything internally until it's 100% polished, we want you to participate and give us feedback about what you like and dislike, we also want to give you the opportunity to share some awesome ideas with us while we are still working on the new features! So don't be shy, go wild with the feedback ːsteamhappyː
Tomorrow is the Dragon Boat Festival so we will be having fun for 3 days and go back to work on Sunday to start working on the next version~ But today's version is not out yet so, it is no time to think about holidays yet, right? Then let's go through this patch together!

↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
Join our Discord to get an activation code so you can start playing immediately (become an Alpha tester) and discuss the development of the game with the dev team, and to earn exclusive pre-release limited edition perks including skins, titles and other cool stuff:

https://discord.gg/kDVG6qh
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓

Alpha 29 - 2020/6/24 UTC 10:00 AM
Changelog:



Note: For better understanding, actives will now be called Skills and Enemy skills will now be called Affixes!


[h2]——Brand new features:[/h2]
[h3]Interstellar Lord system[/h3]
  • New Interstellar map;
  • Landing battles (Capture);
  • Related tutorial.

Note: Core gameplay (Rogue-like mode) is accessible through "Break Space Blockade" option and is now part of a bigger system.
[h3]Enemies[/h3]
  • New Velocirapterg;
  • New Crimson Velocirapterg;
  • New Poisonous Velocirapterg;
  • New Frosty Velocirapterg;
  • New Despiteful Logan (Boss);
  • New Adult Velocirapterg;
  • New Adult Crimson Velocirapterg;
  • New Adult Poisonous Velocirapterg;
  • New Adult Frosty Velocirapterg.

[h3]FX[/h3]
  • New Guided Missiles FX;
  • New Shield overheat FX;
  • New near-death screen FX.


Pause - A real pause where enemies really stop shooting at you!



[h2]——Improvements and changes:[/h2]
[h3]Player Abilities[/h3]
  • Eternal Gloves has a new animation;
  • Glitter has a new animation.

[h3]Mods[/h3]
  • |The Nano Refiner drop can now be of any following rarity: shabby, common, uncommon, rare, epic and legendary;
  • The Nano Upgrade Interface drop can now be of any following rarity: shabby, common, uncommon, rare, epic, legendary and masterwork;
  • The Nano Refiner can now only refine equipment of same of inferior rarity;
  • The Nano Upgrade Interface can now only upgrade equipment of same or inferior rarity.


Bumper - Bumpers force has been increased;

Nanobucks - Changed to loot (auto pick up).



[h2]——Bug fixes:[/h2]
  • Fixed an issue where the game would crash when quitting, yes finally, we did it!!!! (Players Feedback*);
  • Fixed an issue where Heracles FX would not disappear (Players Feedback*);
  • Fixed an issue where the loot chests would not open (Players Feedback*);
  • Fixed an issue where defeating the boss would some times not drop a loot chest (Players Feedback*);
  • Fixed an issue where Fortune levels would some times not spawn loot chests (Players Feedback*).




*Players feedback refers to the improvements and fixes based on feedback coming from players.