04/24 Update Preview: Tons of new content, enemies, game mode, events, mods...
Hi EFAS players and followers:
We've got like tons of new content ready for next week update! The survival objective is finally here along with new materials, turrets, anti-enemy-skill active, new enemies and boss, and for a better balancing we are opening the event system to everyone even if the translating work is not ready yet. I hope you don't mind and still give us some input about it. If you are a tester from the first hour or a newcomer, we are open to any feedback (may it be new ideas or bug reports). You can use our feedback function in game or join our discord channel to share all of that with us. So right now, I'm going to announce next week version's content!
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Join our Discord to get an activation code so you can start playing immediately (become an Alpha tester) and discuss the development of the game with the dev team, and to earn exclusive pre-release limited edition perks including skins, titles and other cool stuff:
https://discord.gg/kDVG6qh
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Alpha 24 - 2020/4/24 UTC 6:00 AM
Temporary changelog:
[h2]Important Notice: Mods cannot be stacked anymore, they have a level and can be upgraded![/h2]
[h2]——Brand new features:[/h2]
[h3]Enemies[/h3]
- New FAMAS Simian Pet;
- New FAMAS Simian Sage;
- New FAMAS Simian Tryhard;
- New FAMAS Simian Kamikaze;
- New FAMAS Mutated Simian Pet;
- New FAMAS Mutated Simian Sage;
- New FAMAS Mutated Simian Tryhard;
- New FAMAS Mutated Simian Kamikaze;
- New BOSS: Brilliant Jill.
[h3]Actives[/h3]
- Silence: Disable enemies skills;
- Portable Sentry Gun Turret: A turret that deal damages and triggers your standard attack effects;
- Portable Rail Gun Turret: A turret that deal damages and triggers your special attack effects;
[h3]Materials[/h3]
New material system;
Materials can now be dropped by enemies;
Materials can now be obtained while deconstructing;
Materials can be used to upgrade Mods and Actives (Weapons upgrade still WIP).
[h3]Events [/h3]
Event system is now opened (but because of a lack of translation, only rewards and costs will be displayed);
If the backpack is full while getting a Mod, a new interface for exchanging Mods will now appear instead of automatically deconstruct it.
Enemy skills - Chains: create links to nearby enemies that deal damages;
Rank Objective - A new survival objective will be added and will randomly replace current energy bar + boss fight objective;
Weapons - Weapons now have random sub stats;
Loot - New 3D models;
[h2]——Improvements and changes:[/h2]
[h3]Actives[/h3]
- Modified Deployable Shield logic;
- Modified Throwing Potion logic;
- Modified Ultimate Grenades logic;
- Modified Energy Shock logic;
- Modified Luck Field logic;
- Modified Potion logic.
Enemies - Replaced FAMAS Commando, Scout, Shock troop, Enforcer, Holly Tree Captain, Magic Eye Captain, Execution Captain and Guard Captain animations;
Mods - Modified Devastation logic;
Multiplayer - Optimized networking under LAN circumstance.
[h2]——Bug fixes:[/h2]
- Fixed an issue where no enemies would be spawned (Players Feedback*).
*Players feedback refers to the improvements and fixes based on feedback coming from players.
**More improvements and fixes will be added to the list above on the day of the release.