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Update 0.9.24

Update 0.9.24 is out. It's a relatively small patch that addresses the most immediate concerns of the community, so that you can enjoy the game without any issues while we work on larger stuff.

QUALITY OF LIFE:
  • Displaying HP as numbers have been added to game's options.
  • Health bar colors were adjusted to make the Max HP mechanic clearer.
  • Food tutorials have been rewritten to sound less threatening to new players.
  • Additional strategy advice scenes have been added for a few common situations.


GAMEPLAY:
  • Recruited heroes now start with one rune slot already unlocked.
  • Chance for runes appearing as rewards in skull-type quests have been increased by 66%.
  • Enemy sets have been adjusted for more variety in the early game.


BALANCE:
  • Zivko's Blast damage has been reduced from 100%-700% to 100-600%
  • However, his Charge Up's turn quicken effect has been increased from 50% to 60%. This aims to make Zivko a bit less one sided and encourage Boost use.
  • Zhu's Focus Fire now also has a turn quicken effect of 100%, so that she can take advantage of it sooner.
  • Focus Fire also received a new visual effect, because nothing buffs a skill more than making it look awesome.
  • Ephrem's Sanctuary now lasts 3 turns instead of 2. This should promote a more aggressive playstyle with less turns spent on keeping him protected.
  • Wolves Howl now reduces buff duration by 2 instead of 1.


BUGS:
  • Fixed several bugs around heroes departing and re-joining the party.
  • Plus some more bug fixes too small and numerous to list.



We hope you like the changes. If you have any more issues, would like to check our current development roadmap or suggest the direction of future updates, feel feel to drop by our community forums.

-Tom