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Lords Of The Lockerroom News

Release 5.0 is COMING

Release 5.0 of Lords of The Lockerroom is on the way!

As stated in the following community post https://steamcommunity.com/app/1068070/discussions/0/1741134697600724059/, this update will be released on parts in order to get the content out to you guys as soon as possible instead of making you guys wait for one giant patch.

With that being said, that also means we are expecting bugs to slip through the cracks of our testing because we are getting these new features, optimizations, and content additions to you guys in parts. Please make sure to report new bugs to the discussion page or DM us on our Twitter!

To find out what this first part of the update includes, please check the community post! Some major content is on its way shortly. Stay tuned!

4.5 & Big News!

Hey everyone! I'm happy to announce that part 2 of release 4.0 is here and with it comes some really incredible news!

Firstly, all characters, and certain objects such as the lockers, now become transparent when the camera gets too close to them. This should improve visibility overall and make the game a little easier to play. Unfortunately, that is the only visible gameplay change present in part 2 of this release. Like always there were tons of code cleanups & optimizations that will hopefully improve the playing experience.

For the news, I'm incredibly excited to say that Lords Of The Lockerroom is NO LONGER RATED AO! Because of the game now having an M rating, it can be streamed on Twitch and played on YouTube with no issues anymore! This game completely complies with the terms of service of both!

Thank you all very much for your support and I hope you look forward to the future of LoTLR!

4.0 & Happy Birthday Aniki!

Hello again! It has been quite some time since the last update and I want to apologize for that. Because of that, this update will be a little bit different from the previous ones. Most of the changes in this patch will be coming from deep code adjustments that will both stabilize and correct the gameplay experience. Some of the biggest visual changes are that the Infinity Gauntlet model has been swapped out for a far better one and the surface colliders on pretty much everything have changed.

With that, these changes are going to be what I consider part 1 of this release. While part 2 will not contain any new code additions, I do intend to make a pretty HUGE announcement shortly to go along with r4.0. Hopefully, you guys enjoy the 5 new achievements and continue to look forward to more content in the future!

3.0 & Beyond!

With the addition of two new stages, the server region selector is now active! This should allow users closer together in different parts of the world to have a much better connection while playing. Note that both players MUST be within the same region to see each other.

As for what's to come, we actually do have plans for a 4.0! While we don't intend to add anymore stages for now, smaller fun additions have been planned that I think you guys will enjoy! Follow our twitter to see what I'm talking about once we get a little more into development. Thank you for playing and I hope you all continue to enjoy!

2.0 is Live!

Now that online is finally out alongside our first new map and two new characters, I wanted to discuss our plans moving forward for 3.0!

First off, I do not plan to add any new game modes at this time. Because of this, my focus will shift entirely to adding content such as new stages. Hopefully, you guys enjoy the junkyard and look forward to the next two! I wanted the junkyard to be a huge contrast to the lockerroom as that stage felt really small. The next stages I want to be a little bit of both. As for online, 3.0 will feature a region selector to better help with latency issues. Right now, all players are forced to connect to US servers which isn't optimal.

Hope you guys enjoy the update and continue to follow us for more content soon!