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Fearmonium - Update

First patch is here!



What was changed?

  • Fairies in the Forest now don't chase the character for the whole eternity - now it's possible to run away from them - thanks for this idea to steam user Miles Hikari.

  • Now it's possible to zoom the map - thanks for this idea to Adze who made a wonderful review of the game on YouTube.

  • Fixed stucking in some inclined surfaces in the Forest and School area - thanks to users Cpt.ButtHurt.

  • Fixed a situation when player was able to stuck after picking up the Noradrenaline - thanks to steam user Carnagik.

  • Fixed possibility to "stand on" some walls - thanks to steam user happygiggi.

  • Fixed a rare case when sellers take double cost for items - thanks to steam user suharki.

  • "Bright Memory"'s health points were lowered - thanks to all the streamers who suffered from this boss on my eyes.

  • In rare cases "Vampirism" didn't appear in the hidden wall - now it does appear always - thanks to steam user SHiSH.

  • Monsters drop a little bit more balloons right now.

  • Several really minor issues.



But there is also a bad news in here.
Linux players faced some troubles with playing the game so I temporarily "hide" linux support from the store page. Those who already bought the game will still receive all the updates. But before I figure out how to make Fearmonium run on all the varieties of Linux OS - I don't promise the game will work fine.