Fearmonium - Update
First patch is here!

What was changed?
But there is also a bad news in here.
Linux players faced some troubles with playing the game so I temporarily "hide" linux support from the store page. Those who already bought the game will still receive all the updates. But before I figure out how to make Fearmonium run on all the varieties of Linux OS - I don't promise the game will work fine.

What was changed?
- Fairies in the Forest now don't chase the character for the whole eternity - now it's possible to run away from them - thanks for this idea to steam user Miles Hikari.
- Now it's possible to zoom the map - thanks for this idea to Adze who made a wonderful review of the game on YouTube.
- Fixed stucking in some inclined surfaces in the Forest and School area - thanks to users Cpt.ButtHurt.
- Fixed a situation when player was able to stuck after picking up the Noradrenaline - thanks to steam user Carnagik.
- Fixed possibility to "stand on" some walls - thanks to steam user happygiggi.
- Fixed a rare case when sellers take double cost for items - thanks to steam user suharki.
- "Bright Memory"'s health points were lowered - thanks to all the streamers who suffered from this boss on my eyes.
- In rare cases "Vampirism" didn't appear in the hidden wall - now it does appear always - thanks to steam user SHiSH.
- Monsters drop a little bit more balloons right now.
- Several really minor issues.
But there is also a bad news in here.
Linux players faced some troubles with playing the game so I temporarily "hide" linux support from the store page. Those who already bought the game will still receive all the updates. But before I figure out how to make Fearmonium run on all the varieties of Linux OS - I don't promise the game will work fine.