1. Fearmonium
  2. News

Fearmonium News

Steam Trading cards available



They are here.

Future plans

Hello everybody!

I carefully read the reviews of the game and now I am making a list of what I will improve with the next patch.

Therefore, what I am planning:

- Increase the range and the speed of the hammer attack;

- Reduce the amount of HP to the last bosses, increasing their attack power;

- Make a separate scale of stamina for the dash so that it does not "compete" with the abilities;

- Increase the recoil speed when firing missiles or increase the power of the missiles (not yet decided);

- Give an opportunity to dash through the enemies without equipping a special item;

- Reduce the price for improving abilities in Vincent's shop;

- Improve the wheel for changing abilities and items a little more;

- Revise hitboxes of some enemies: for example, a knight with a shield. Write down whose hitboxes still bother you;

- Increase the time for the coyote jump.

These are serious changes and I do not promise that they will appear earlier than in a month / two months.

If you have any other suggestions, I will be glad to hear them in this thread. If you want to take part in testing this patch, you can also write here, and I will give you access to the test branch as soon as I bring some changes in the game.

Thanks for your feedback!

Fearmonium - Update 2

Second patch is here!



What has changed?

Changes in the game:


  • The probability of getting balloons while breaking lamps is increased;

  • The cost for buying a hint from Melfice has been reduced;

  • Increased reward for additional thyroxine for Sadness;



Bug fixes:

  • Fixed most of the inclined surfaces, the joints on which the character could not overcome without jumping;

  • Boss "Bully" can no longer move abruptly to the center of the screen after bouncing off the wall;

  • Girls-basketball players were sometimes letting shells pass through. Now this is fixed;

  • Fixed a bug when Vincent could take double payment for improving an ability;

  • Final Boss now cannot be provoke into an attack that cannot be dodged;

  • Fixed a rare half-second stuck of the character in the air in the battle with the final boss;

  • The ability to accidentally run into a shortcut, which confuses the order of walkthrough, has been removed;

  • Appearing of the log in the wrong place in the woods should now be fixed;

  • Several typos were fixed;

  • A bunch of small bug fixes, which I myself have already forgotten.



What's next?
Trading Cards will finally appear in the game soon!
Also I launched translation of the game into several additional languages.

Let me know about the bugs found in the relevant thread in the discussions and I will fix them as quickly as I can :)

Fearmonium - Update

First patch is here!



What was changed?

  • Fairies in the Forest now don't chase the character for the whole eternity - now it's possible to run away from them - thanks for this idea to steam user Miles Hikari.

  • Now it's possible to zoom the map - thanks for this idea to Adze who made a wonderful review of the game on YouTube.

  • Fixed stucking in some inclined surfaces in the Forest and School area - thanks to users Cpt.ButtHurt.

  • Fixed a situation when player was able to stuck after picking up the Noradrenaline - thanks to steam user Carnagik.

  • Fixed possibility to "stand on" some walls - thanks to steam user happygiggi.

  • Fixed a rare case when sellers take double cost for items - thanks to steam user suharki.

  • "Bright Memory"'s health points were lowered - thanks to all the streamers who suffered from this boss on my eyes.

  • In rare cases "Vampirism" didn't appear in the hidden wall - now it does appear always - thanks to steam user SHiSH.

  • Monsters drop a little bit more balloons right now.

  • Several really minor issues.



But there is also a bad news in here.
Linux players faced some troubles with playing the game so I temporarily "hide" linux support from the store page. Those who already bought the game will still receive all the updates. But before I figure out how to make Fearmonium run on all the varieties of Linux OS - I don't promise the game will work fine.

Fearmonium is out now on Steam!

Hello everyone!

Finally this day has come and my third game - Fearmonium - is able to purchase on Steam!

[previewyoutube][/previewyoutube]

Now everyone can try to take an unusual role of a phobia in the mind of a teenage boy!

The most important thing for me now - your feedback. I really wish to make this game as good as possible and I can do it only with help of your words!

Your reviews and support now are super important for me and for the game.

Also, as the game is already on sale for a little while and I'm a little bit late with this announcement - I can already say that thanks to my testers there will be no "patch of the first day", as no serious issues were found by players. However, If you face any problem - you're welcome in Discussion section - I read it all the time and will respond you ASAP.