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Dev Diary #7: Steam Workshop Integration (II)

Hi everyone! Not long ago, we announced in a recent update that Multiverse Designer would have full Steam Workshop Integration. Today we want to give you a more detailed view of how it will work and show the sharing process for each item.

When we started talking internally about the integration, we realized we needed a new user interface for saving and loading content, so we could both share and search online content without leaving Multiverse Designer. So we revamped every save and load screen, which are now used to access both the local and online Steam Workshop library.

[h3]The New Load Screen[/h3]

These are screenshots from the load map screen, but the basic layout is the same for all kinds of items. On the left side, we can access the local library; on the right side, the online Steam Workshop library.



[h3]Local Library[/h3]

The item name and the load button, on the inferior section, only appear when an item is selected.



The items displayed in the list are the ones of the current kind (in this case, maps) that exist in the current folder. We can change the current folder by clicking on the “Select folder” button.



We can search/filter the items displayed using the search field (as soon as we type, the list is updated automatically).



[h3]Online Steam Workshop Library[/h3]

The item name and the load button, on the lower section, only appear when an item is selected, as in the local library – but when a Steam Workshop item is selected, a “More information” button is also displayed, which will open the selected item page on Steam in a pop-up screen when clicked.





The items displayed in the list are the ones of the current type (in this case, maps) that exist in the Steam Workshop. The items created by the player are shown in green and the ones created by other players are shown in white. As Steam limits the number of items returned in a search to 50, we need to use the page field to navigate between pages when this limit is reached.



We can search/filter the items displayed by using the search field, but for performance reasons, as the search is made directly on Steam, we need to click on the search button to update the list.



[h3]The New Save Screen[/h3]

The new save screen is used both for saving on the local library as also on the online Steam Workshop library. Remember that these screenshots were taken from the save map screen but, as in the load screen, the basic layout is the same for all kinds of items. The items displayed in the list are the ones of the current kind (in this case, maps) that exist in the current folder in the local library. We can change the current folder by clicking on the “Select folder” button.



We can search/filter the items displayed using the name field (the list is updated automatically as we type). To save the item in the local library, we have to fill in the name field and click on the “Save file” button.



To upload the item to the online Steam Workshop library as well, we just have to check the “Share with the online community” field before clicking on the save file button. Optionally, we can give a description of the item, using the “Description / Change notes” field. If the item already exists in Steam Workshop, we will be asked if we want to update it and the description filled will be stored in the change notes section.





And with that we covered all the basic steps to load and save items in the local library and also in the new online Steam Workshop library.

Remember that this process is essentially the same for all items that we can load and save in Multiverse Designer:

  • Maps
  • Environments (aka textures)
  • Lights / Map Global Illumination settings
  • Faces (for the Character forge, like big noses, tatoos, clothing…)
  • Character sheets
  • Avatars (the visual representation of a character + their character sheet)
  • Criteria rules
  • Campaigns



Are you guys interested in a step-by-step video to explain all this or is this text-based info enough to get it all? Please let us know! As always, we invite you to join our community on Discord, wishlist Multiverse Designer on Steam(this is very important for us!) and follow us on Instagram and Twitter. See you in our next update!

PS: Friendly reminder to all backers, please redeem your Steam keys, and if you haven’t seen yours in your inbox, send us a DM through Kickstarter so we can send it to you. Have a nice day!